mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-24 16:51:49 +01:00
475 lines
15 KiB
C++
475 lines
15 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "SpecialFX.h"
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#include "Timer.h"
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#include "Sprite.h"
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#include "Font.h"
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#include "Text.h"
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#include "TxdStore.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "Lights.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "Particle.h"
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#include "General.h"
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#include "Camera.h"
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WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
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WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;
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WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); }
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WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
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RpAtomic *
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MarkerAtomicCB(RpAtomic *atomic, void *data)
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{
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*(RpAtomic**)data = atomic;
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return atomic;
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}
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bool
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C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
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{
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m_nIdentifier = identifier;
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m_Matrix.SetUnity();
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RpAtomic *origAtomic;
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origAtomic = nil;
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RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
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RpAtomic *atomic = RpAtomicClone(origAtomic);
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RwFrame *frame = RwFrameCreate();
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RpAtomicSetFrame(atomic, frame);
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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RpGeometry *geometry = RpAtomicGetGeometry(atomic);
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RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
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m_pAtomic = atomic;
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m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
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m_pMaterial = RpGeometryGetMaterial(geometry, 0);
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m_fSize = fSize;
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m_fStdSize = m_fSize;
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m_Color.red = r;
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m_Color.green = g;
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m_Color.blue = b;
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m_Color.alpha = a;
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m_nPulsePeriod = pulsePeriod;
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m_fPulseFraction = pulseFraction;
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m_nRotateRate = rotateRate;
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m_nStartTime = CTimer::GetTimeInMilliseconds();
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m_nType = type;
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return m_pAtomic != nil;
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}
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void
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C3dMarker::DeleteMarkerObject()
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{
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RwFrame *frame;
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m_nIdentifier = 0;
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m_nStartTime = 0;
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m_bIsUsed = false;
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m_nType = MARKERTYPE_INVALID;
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frame = RpAtomicGetFrame(m_pAtomic);
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RpAtomicDestroy(m_pAtomic);
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RwFrameDestroy(frame);
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m_pAtomic = nil;
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}
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void
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C3dMarker::Render()
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{
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if (m_pAtomic == nil) return;
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RwRGBA *color = RpMaterialGetColor(m_pMaterial);
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*color = m_Color;
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m_Matrix.UpdateRW();
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CMatrix matrix;
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matrix.Attach(m_Matrix.m_attachment);
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matrix.Scale(m_fSize);
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matrix.UpdateRW();
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RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
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SetBrightMarkerColours(m_fBrightness);
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if (m_nType != MARKERTYPE_ARROW)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RpAtomicRender(m_pAtomic);
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if (m_nType != MARKERTYPE_ARROW)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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ReSetAmbientAndDirectionalColours();
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}
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C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
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int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
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RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
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void
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C3dMarkers::Init()
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{
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for (int i = 0; i < NUM3DMARKERS; i++) {
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m_aMarkerArray[i].m_pAtomic = nil;
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m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
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m_aMarkerArray[i].m_bIsUsed = false;
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m_aMarkerArray[i].m_nIdentifier = 0;
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m_aMarkerArray[i].m_Color.red = 255;
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m_aMarkerArray[i].m_Color.green = 255;
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m_aMarkerArray[i].m_Color.blue = 255;
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m_aMarkerArray[i].m_Color.alpha = 255;
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m_aMarkerArray[i].m_nPulsePeriod = 1024;
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m_aMarkerArray[i].m_nRotateRate = 5;
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m_aMarkerArray[i].m_nStartTime = 0;
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m_aMarkerArray[i].m_fPulseFraction = 0.25f;
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m_aMarkerArray[i].m_fStdSize = 1.0f;
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m_aMarkerArray[i].m_fSize = 1.0f;
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m_aMarkerArray[i].m_fBrightness = 1.0f;
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m_aMarkerArray[i].m_fCameraRange = 0.0f;
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}
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NumActiveMarkers = 0;
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int txdSlot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(txdSlot);
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CFileMgr::ChangeDir("\\");
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m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
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m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
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CTxdStore::PopCurrentTxd();
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}
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void
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C3dMarkers::Shutdown()
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{
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for (int i = 0; i < NUM3DMARKERS; i++) {
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if (m_aMarkerArray[i].m_pAtomic != nil)
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m_aMarkerArray[i].DeleteMarkerObject();
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}
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for (int i = 0; i < NUMMARKERTYPES; i++) {
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if (m_pRpClumpArray[i] != nil)
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RpClumpDestroy(m_pRpClumpArray[i]);
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}
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}
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void
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C3dMarkers::Render()
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{
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NumActiveMarkers = 0;
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ActivateDirectional();
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for (int i = 0; i < NUM3DMARKERS; i++) {
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if (m_aMarkerArray[i].m_bIsUsed) {
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if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
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m_aMarkerArray[i].Render();
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NumActiveMarkers++;
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m_aMarkerArray[i].m_bIsUsed = false;
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} else if (m_aMarkerArray[i].m_pAtomic != nil) {
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m_aMarkerArray[i].DeleteMarkerObject();
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}
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}
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}
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C3dMarker *
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C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
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{
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C3dMarker *pMarker;
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pMarker = nil;
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float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
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if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
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for (int i = 0; i < NUM3DMARKERS; i++) {
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if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
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pMarker = &m_aMarkerArray[i];
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break;
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}
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}
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if (pMarker == nil) {
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for (int i = 0; i < NUM3DMARKERS; i++) {
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if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
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pMarker = &m_aMarkerArray[i];
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break;
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}
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}
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}
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if (pMarker == nil && type == MARKERTYPE_ARROW) {
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for (int i = 0; i < NUM3DMARKERS; i++) {
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if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
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pMarker = &m_aMarkerArray[i];
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break;
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}
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}
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if (pMarker != nil)
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pMarker->m_nType = MARKERTYPE_INVALID;
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}
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if (pMarker == nil) return pMarker;
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pMarker->m_fCameraRange = dist;
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if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
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if (type == MARKERTYPE_ARROW) {
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if (dist < 25.0f) {
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if (dist > 5.0f)
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pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
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else
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pMarker->m_fStdSize = size - 0.3f * size;
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} else {
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pMarker->m_fStdSize = size;
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}
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} else if (type == MARKERTYPE_CYLINDER) {
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if (dist < size + 12.0f) {
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if (dist > size + 1.0f)
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pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
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else
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pMarker->m_Color.alpha = (float)a * 0.3f;
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} else {
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pMarker->m_Color.alpha = a;
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}
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}
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float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
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pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
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if (type == MARKERTYPE_ARROW) {
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pos.z += 0.25f * pMarker->m_fStdSize * someSin;
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} else if (type == MARKERTYPE_0) {
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if (someSin > 0.0f)
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pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
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else
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pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
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}
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if (pMarker->m_nRotateRate) {
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RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
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pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
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pMarker->m_Matrix.GetPosition() = pos;
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}
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if (type == MARKERTYPE_ARROW)
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pMarker->m_Matrix.GetPosition() = pos;
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pMarker->m_bIsUsed = true;
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return pMarker;
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}
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if (pMarker->m_nIdentifier != 0)
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pMarker->DeleteMarkerObject();
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pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
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if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
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float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
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if (z != 0.0f)
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pos.z = z - 0.05f * size;
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}
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pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
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if (type == MARKERTYPE_2) {
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pMarker->m_Matrix.RotateX(PI);
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pMarker->m_Matrix.GetPosition() = pos;
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}
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pMarker->m_Matrix.UpdateRW();
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if (type == MARKERTYPE_ARROW) {
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if (dist < 25.0f) {
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if (dist > 5.0f)
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pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
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else
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pMarker->m_fStdSize = size - 0.3f * size;
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} else {
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pMarker->m_fStdSize = size;
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}
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} else if (type == MARKERTYPE_CYLINDER) {
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if (dist < size + 12.0f) {
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if (dist > size + 1.0f)
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pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
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else
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pMarker->m_Color.alpha = (float)a * 0.3f;
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} else {
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pMarker->m_Color.alpha = a;
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}
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}
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pMarker->m_bIsUsed = true;
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return pMarker;
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}
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void
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C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
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{
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PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
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PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
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PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
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}
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void
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C3dMarkers::Update()
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{
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}
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#define MONEY_MESSAGE_LIFETIME_MS 2000
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CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
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void
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CMoneyMessage::Render()
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{
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const float MAX_SCALE = 4.0f;
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uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
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if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
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else {
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float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
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RwV3d vecOut;
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float fDistX, fDistY;
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if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
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fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
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fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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float fScaleY = fDistY / 100.0f;
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if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
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float fScaleX = fDistX / 100.0f;
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if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
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CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::PrintString(vecOut.x, vecOut.y, m_aText);
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}
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}
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}
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void
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CMoneyMessages::Init()
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{
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for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
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aMoneyMessages[i].m_nTimeRegistered = 0;
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}
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void
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CMoneyMessages::Render()
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{
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for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
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if (aMoneyMessages[i].m_nTimeRegistered != 0)
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aMoneyMessages[i].Render();
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}
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}
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void
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CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
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{
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uint32 nIndex = 0;
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while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
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if (++nIndex >= NUMMONEYMESSAGES) return;
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}
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// Add data of this money message to the array
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AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
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aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
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aMoneyMessages[nIndex].m_vecPosition = vecPos;
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aMoneyMessages[nIndex].m_Colour.red = bRed;
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aMoneyMessages[nIndex].m_Colour.green = bGreen;
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aMoneyMessages[nIndex].m_Colour.blue = bBlue;
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aMoneyMessages[nIndex].m_fSize = fSize;
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aMoneyMessages[nIndex].m_fOpacity = fOpacity;
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}
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CRGBA FoamColour(255, 255, 255, 255);
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unsigned int CSpecialParticleStuff::BoatFromStart;
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void
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CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
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{
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float outerFw = innerFw + 5.0f;
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float outerRg = innerRg + 5.0f;
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float outerUp = innerUp + 5.0f;
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for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
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CVector pos;
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int rnd = CGeneral::GetRandomNumber();
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pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
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pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
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pos.z = 0.0f;
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if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
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continue;
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// was there any point in adding it here?
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pos += pMatrix->GetPosition();
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pos.z = 2.0f;
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float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
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if (fw >= outerFw)
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continue;
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float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
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if (rg >= outerRg)
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continue;
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float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
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if (up >= outerUp)
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continue;
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if (fw > innerFw || rg > innerRg || up > innerUp) {
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CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
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particles--;
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}
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}
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}
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void
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CSpecialParticleStuff::StartBoatFoamAnimation()
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{
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BoatFromStart = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
|
|
void
|
|
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
|
|
{
|
|
static int32 FrameInAnimation = 0;
|
|
static float X, Y, Z, dX, dY, dZ;
|
|
CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
|
|
uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
|
|
uint32 cur = CTimer::GetTimeInMilliseconds();
|
|
if (FrameInAnimation != 0) {
|
|
X += dX;
|
|
Y += dY;
|
|
Z += dZ;
|
|
CVector pos = *pMatrix * CVector(X, Y, Z);
|
|
CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
|
|
nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
|
|
if (++FrameInAnimation > 15)
|
|
FrameInAnimation = 0;
|
|
}
|
|
if ((cur & 0x3FF) < (prev & 0x3FF)) {
|
|
FrameInAnimation = 1;
|
|
int rnd = CGeneral::GetRandomNumber();
|
|
X = (int8)(rnd - 128) * 0.2f;
|
|
Y = (int8)((rnd >> 8) - 128) * 0.2f;
|
|
Z = 10.0f;
|
|
rnd = CGeneral::GetRandomNumber();
|
|
dX = (int8)(rnd - 128) * 0.02f;
|
|
dY = (int8)((rnd >> 8) - 128) * 0.02f;
|
|
dZ = 2.0f;
|
|
}
|
|
}
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x51B070, &C3dMarker::AddMarker, PATCH_JUMP);
|
|
InjectHook(0x51B170, &C3dMarker::DeleteMarkerObject, PATCH_JUMP);
|
|
InjectHook(0x51B1B0, &C3dMarker::Render, PATCH_JUMP);
|
|
InjectHook(0x51B2B0, C3dMarkers::Init, PATCH_JUMP);
|
|
InjectHook(0x51B480, C3dMarkers::PlaceMarker, PATCH_JUMP);
|
|
InjectHook(0x51BB80, C3dMarkers::PlaceMarkerSet, PATCH_JUMP);
|
|
InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
|
|
InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
|
|
|
|
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
|
|
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
|
|
ENDPATCHES
|