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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
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class CEntity;
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class CVector;
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enum eExplosionType
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{
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EXPLOSION_GRENADE,
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EXPLOSION_MOLOTOV,
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EXPLOSION_ROCKET,
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EXPLOSION_CAR,
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EXPLOSION_CAR_QUICK,
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EXPLOSION_HELI,
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EXPLOSION_MINE,
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EXPLOSION_BARREL,
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EXPLOSION_TANK_GRENADE,
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EXPLOSION_HELI_BOMB
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};
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class CExplosion
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{
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eExplosionType m_ExplosionType;
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CVector m_vecPosition;
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float m_fRadius;
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float m_fPropagationRate;
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CEntity *m_pCreatorEntity;
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CEntity *m_pVictimEntity;
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float m_fStopTime;
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uint8 m_nIteration;
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uint8 m_nActiveCounter;
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float m_fStartTime;
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uint32 m_nParticlesExpireTime;
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float m_fPower;
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bool m_bIsBoat;
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float m_fZshift;
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public:
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static void Initialise();
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static void Shutdown();
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static int8 GetExplosionActiveCounter(uint8 id);
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static void ResetExplosionActiveCounter(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime);
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static void Update();
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static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
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static void RemoveAllExplosionsInArea(CVector pos, float radius);
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};
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extern CExplosion gaExplosion[NUM_EXPLOSIONS]; |