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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include "Placeable.h"
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enum eParticleObjectType
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{
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POBJECT_PAVEMENT_STEAM,
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POBJECT_PAVEMENT_STEAM_SLOWMOTION,
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POBJECT_WALL_STEAM,
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POBJECT_WALL_STEAM_SLOWMOTION,
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POBJECT_DARK_SMOKE,
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POBJECT_FIRE_HYDRANT,
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POBJECT_CAR_WATER_SPLASH,
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POBJECT_PED_WATER_SPLASH,
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POBJECT_SPLASHES_AROUND,
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POBJECT_SMALL_FIRE,
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POBJECT_BIG_FIRE,
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POBJECT_DRY_ICE,
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POBJECT_DRY_ICE_SLOWMOTION,
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POBJECT_FIRE_TRAIL,
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POBJECT_SMOKE_TRAIL,
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POBJECT_FIREBALL_AND_SMOKE,
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POBJECT_ROCKET_TRAIL,
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POBJECT_EXPLOSION_ONCE,
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POBJECT_CATALINAS_GUNFLASH,
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POBJECT_CATALINAS_SHOTGUNFLASH,
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};
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class CParticleObject : CPlaceable
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{
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public:
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static void AddObject(uint16 type, const CVector &pos, uint8 remove);
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static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
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static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
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static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
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static void Initialise();
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static void UpdateAll();
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};
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