re3-wiiu/src/animation/AnimationId.h
2020-07-09 17:01:07 +03:00

273 lines
4.8 KiB
C

#pragma once
enum AnimationId
{
ANIM_WALK,
ANIM_RUN,
ANIM_SPRINT,
ANIM_IDLE_STANCE,
ANIM_WALK_START,
ANIM_RUN_STOP,
ANIM_RUN_STOP_R,
ANIM_IDLE_CAM,
ANIM_IDLE_HBHB,
ANIM_IDLE_TIRED,
ANIM_IDLE_ARMED,
ANIM_IDLE_CHAT,
ANIM_IDLE_TAXI,
ANIM_KO_SHOT_FRONT1,
ANIM_KO_SHOT_FRONT2,
ANIM_KO_SHOT_FRONT3,
ANIM_KO_SHOT_FRONT4,
ANIM_KO_SHOT_FACE,
ANIM_KO_SHOT_STOM,
ANIM_KO_SHOT_ARML,
ANIM_KO_SHOT_ARMR,
ANIM_KO_SHOT_LEGL,
ANIM_KO_SHOT_LEGR,
ANIM_KD_LEFT,
ANIM_KD_RIGHT,
ANIM_KO_SKID_FRONT,
ANIM_KO_SPIN_R, // named left in VC
ANIM_KO_SKID_BACK,
ANIM_KO_SPIN_L, // named right in VC
ANIM_SHOT_FRONT_PARTIAL,
ANIM_SHOT_LEFT_PARTIAL,
ANIM_SHOT_BACK_PARTIAL,
ANIM_SHOT_RIGHT_PARTIAL,
ANIM_HIT_FRONT,
ANIM_HIT_LEFT,
ANIM_HIT_BACK,
ANIM_HIT_RIGHT,
ANIM_FLOOR_HIT,
ANIM_HIT_BODYBLOW,
ANIM_HIT_CHEST,
ANIM_HIT_HEAD,
ANIM_HIT_WALK,
ANIM_HIT_WALL,
ANIM_FLOOR_HIT_F,
ANIM_HIT_BEHIND,
ANIM_FIGHT_IDLE,
ANIM_FIGHT2_IDLE,
ANIM_FIGHT_SH_F,
ANIM_FIGHT_BODYBLOW,
ANIM_FIGHT_HEAD,
ANIM_FIGHT_KICK,
ANIM_FIGHT_KNEE,
ANIM_FIGHT_LHOOK,
ANIM_FIGHT_PUNCH,
ANIM_FIGHT_ROUNDHOUSE,
ANIM_FIGHT_LONGKICK,
ANIM_FIGHT_PPUNCH,
ANIM_FIGHT_JAB,
ANIM_FIGHT_ELBOW_L,
ANIM_FIGHT_ELBOW_R,
ANIM_FIGHT_BKICK_L,
ANIM_FIGHT_BKICK_R,
ANIM_BOMBER,
ANIM_PUNCH_R,
ANIM_FIGHT_PPUNCH2,
ANIM_KICK_FLOOR,
ANIM_WEAPON_THROWU,
ANIM_FIGHT_SH_BACK,
ANIM_CAR_JACKED_RHS,
ANIM_CAR_LJACKED_RHS,
ANIM_CAR_JACKED_LHS,
ANIM_CAR_LJACKED_LHS,
ANIM_CAR_QJACK,
ANIM_CAR_QJACKED,
ANIM_CAR_ALIGN_LHS,
ANIM_CAR_ALIGNHI_LHS,
ANIM_CAR_OPEN_LHS,
ANIM_CAR_DOORLOCKED_LHS,
ANIM_CAR_PULLOUT_LHS,
ANIM_CAR_PULLOUT_LOW_LHS,
ANIM_CAR_GETIN_LHS,
ANIM_CAR_GETIN_LOW_LHS,
ANIM_CAR_CLOSEDOOR_LHS,
ANIM_CAR_CLOSEDOOR_LOW_LHS,
ANIM_CAR_ROLLDOOR,
ANIM_CAR_ROLLDOOR_LOW,
ANIM_CAR_JUMPIN_LHS,
ANIM_CAR_GETOUT_LHS,
ANIM_CAR_GETOUT_LOW_LHS,
ANIM_CAR_CLOSE_LHS,
ANIM_CAR_ALIGN_RHS,
ANIM_CAR_ALIGNHI_RHS,
ANIM_CAR_OPEN_RHS,
ANIM_CAR_DOORLOCKED_RHS,
ANIM_CAR_PULLOUT_RHS,
ANIM_CAR_PULLOUT_LOW_RHS,
ANIM_CAR_GETIN_RHS,
ANIM_CAR_GETIN_LOW_RHS,
ANIM_CAR_CLOSEDOOR_RHS,
ANIM_CAR_CLOSEDOOR_LOW_RHS,
ANIM_CAR_SHUFFLE_RHS,
ANIM_CAR_LSHUFFLE_RHS,
ANIM_CAR_SIT,
ANIM_CAR_LSIT,
ANIM_CAR_SITP,
ANIM_CAR_SITPLO,
ANIM_DRIVE_L,
ANIM_DRIVE_R,
ANIM_DRIVE_LOW_L,
ANIM_DRIVE_LOW_R,
ANIM_DRIVEBY_L,
ANIM_DRIVEBY_R,
ANIM_DRIVEBY_LOW_L,
ANIM_DRIVEBY_LOW_R,
ANIM_CAR_LB,
ANIM_DRIVE_BOAT,
ANIM_DRIVE_BOAT_L,
ANIM_DRIVE_BOAT_R,
ANIM_BOAT_LB,
ANIM_BIKE_PICKUP_R,
ANIM_BIKE_PICKUP_L,
ANIM_BIKE_PULLUP_R,
ANIM_BIKE_PULLUP_L,
ANIM_BIKE_ELBOW_R,
ANIM_BIKE_ELBOW_L,
ANIM_BIKE_FALL_OFF,
ANIM_BIKE_FALL_R,
ANIM_CAR_GETOUT_RHS,
ANIM_CAR_GETOUT_LOW_RHS,
ANIM_CAR_CLOSE_RHS,
ANIM_CAR_HOOKERTALK,
ANIM_IDLE_STANCE2,
ANIM_IDLE_STANCE3,
ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2,
ANIM_CAR_ROLLOUT_LHS,
ANIM_CAR_ROLLOUT_RHS,
ANIM_GETUP1,
ANIM_GETUP2,
ANIM_GETUP3,
ANIM_GETUP_FRONT,
ANIM_JUMP_LAUNCH,
ANIM_JUMP_GLIDE,
ANIM_JUMP_LAND,
ANIM_FALL_FALL,
ANIM_FALL_GLIDE,
ANIM_FALL_LAND,
ANIM_FALL_COLLAPSE,
ANIM_FALL_BACK,
ANIM_FALL_FRONT,
ANIM_EV_STEP,
ANIM_EV_DIVE,
ANIM_XPRESS_SCRATCH,
ANIM_ROAD_CROSS,
ANIM_TURN_180,
ANIM_ARREST_GUN,
ANIM_DROWN,
ANIM_DUCK_DOWN,
ANIM_DUCK_LOW,
ANIM_WEAPON_CROUCH,
ANIM_RBLOCK_CSHOOT,
ANIM_HANDSUP,
ANIM_HANDSCOWER,
ANIM_FUCKU,
ANIM_PHONE_IN,
ANIM_PHONE_OUT,
ANIM_PHONE_TALK,
ANIM_SEAT_DOWN,
ANIM_SEAT_UP,
ANIM_SEAT_IDLE,
ANIM_SEAT_DOWN2,
ANIM_ATM,
ANIM_ABSEIL,
NUM_STD_ANIMS,
ANIM_VAN_OPEN_L,
ANIM_VAN_GETIN_L,
ANIM_VAN_CLOSE_L,
ANIM_VAN_GETOUT_L,
ANIM_VAN_OPEN,
ANIM_VAN_GETIN,
ANIM_VAN_CLOSE,
ANIM_VAN_GETOUT,
ANIM_COACH_OPEN_L,
ANIM_COACH_OPEN_R,
ANIM_COACH_IN_L,
ANIM_COACH_IN_R,
ANIM_COACH_OUT_L,
ANIM_BIKE_RIDE,
ANIM_BIKE_STILL,
ANIM_BIKE_LEFT,
ANIM_BIKE_RIGHT,
ANIM_BIKE_BACK,
ANIM_BIKE_FWD,
ANIM_BIKE_PUSHES,
ANIM_BIKE_JUMPON_R,
ANIM_BIKE_JUMPON_L,
ANIM_BIKE_KICK,
ANIM_BIKE_HIT,
ANIM_BIKE_GETOFF_RHS,
ANIM_BIKE_GETOFF_LHS,
ANIM_BIKE_GETOFF_BACK,
ANIM_BIKE_DRIVEBY_RHS,
ANIM_BIKE_DRIVEBY_LHS,
ANIM_BIKE_DRIVEBY_FT,
ANIM_BIKE_PASSENGER,
ANIM_WEAPON_FIRE,
ANIM_WEAPON_CROUCHFIRE,
ANIM_WEAPON_RELOAD,
ANIM_WEAPON_CROUCHRELOAD,
ANIM_WEAPON_SPECIAL,
ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
ANIM_MELEE_ATTACK_2ND,
ANIM_MELEE_ATTACK_START,
ANIM_MELEE_IDLE_FIGHTMODE,
ANIM_MELEE_ATTACK_FINISH,
ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
ANIM_THROWABLE_THROWU,
ANIM_THROWABLE_START_THROW,
ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
ANIM_SUNBATHE,
ANIM_SUNBATHE_DOWN,
ANIM_SUNBATHE_UP,
ANIM_SUNBATHE_ESCAPE,
ANIM_CPR,
ANIM_IDLE_STRETCH,
ANIM_IDLE_TIME,
ANIM_IDLE_SHOULDER,
ANIM_IDLE_STRETCH_LEG,
ANIM_RIOT_ANGRY,
ANIM_RIOT_ANGRY_B,
ANIM_RIOT_CHANT,
ANIM_RIOT_PUNCHES,
ANIM_RIOT_SHOUT,
ANIM_RIOT_CHALLENGE,
ANIM_RIOT_FUKU,
ANIM_STRIP_A,
ANIM_STRIP_B,
ANIM_STRIP_C,
ANIM_STRIP_D,
ANIM_STRIP_E,
ANIM_STRIP_F,
ANIM_STRIP_G,
NUM_ANIMS
};