mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-28 03:54:15 +01:00
682 lines
22 KiB
C++
682 lines
22 KiB
C++
#include "common.h"
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#include "General.h"
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#include "CutsceneMgr.h"
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#include "Directory.h"
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#include "Camera.h"
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#include "Streaming.h"
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#include "FileMgr.h"
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#include "main.h"
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#include "AnimManager.h"
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#include "AnimBlendAssociation.h"
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#include "AnimBlendAssocGroup.h"
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#include "AnimBlendClumpData.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "RpAnimBlend.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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#include "ColStore.h"
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#include "Radar.h"
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#include "Pools.h"
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//--MIAMI: file done
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const struct {
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const char *szTrackName;
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int iTrackId;
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} musicNameIdAssoc[] = {
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{ "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 },
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{ "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 },
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{ "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 },
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{ "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A },
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{ "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B },
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{ "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A },
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{ "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B },
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{ "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 },
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{ "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 },
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{ "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 },
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{ "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 },
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{ "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 },
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{ "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 },
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{ "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 },
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{ "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 },
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{ "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 },
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{ "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A },
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{ "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B },
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{ "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 },
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{ "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 },
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{ "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A },
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{ "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B },
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{ "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 },
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{ "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A },
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{ "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 },
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{ "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B },
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{ "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 },
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{ "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 },
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{ "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A },
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{ "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A },
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{ "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A },
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{ "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B },
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{ "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 },
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{ "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 },
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{ "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 },
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{ "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 },
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{ "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 },
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{ "FIN", STREAMED_SOUND_CUTSCENE_FIN },
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{ "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 },
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{ "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
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{ "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 },
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{ "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 },
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{ "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 },
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{ "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 },
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{ "INT_A", STREAMED_SOUND_CUTSCENE_INT_A },
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{ "INT_B", STREAMED_SOUND_CUTSCENE_INT_B },
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{ "INT_D", STREAMED_SOUND_CUTSCENE_INT_D },
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{ "INT_M", STREAMED_SOUND_CUTSCENE_INT_M },
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{ "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A },
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{ "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B },
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{ "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A },
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{ "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B },
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{ "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C },
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{ "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 },
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{ "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 },
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{ "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 },
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{ "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 },
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{ "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 },
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{ "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 },
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{ "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 },
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{ "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 },
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{ "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A },
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{ "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 },
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{ "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 },
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{ "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A },
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{ "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA },
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{ "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 },
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{ "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 },
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{ "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 },
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{ "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 },
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{ "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT },
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{ "FIST", STREAMED_SOUND_CUTSCENE_FIST },
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{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
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{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
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{ NULL, 0 }
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};
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int
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FindCutsceneAudioTrackId(const char *szCutsceneName)
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{
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for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
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if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
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return musicNameIdAssoc[i].iTrackId;
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}
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return -1;
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}
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bool CCutsceneMgr::ms_running;
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bool CCutsceneMgr::ms_cutsceneProcessing;
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CDirectory *CCutsceneMgr::ms_pCutsceneDir;
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CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
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int32 CCutsceneMgr::ms_numCutsceneObjs;
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bool CCutsceneMgr::ms_loaded;
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bool CCutsceneMgr::ms_animLoaded;
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bool CCutsceneMgr::ms_useLodMultiplier;
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char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
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CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
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CVector CCutsceneMgr::ms_cutsceneOffset;
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float CCutsceneMgr::ms_cutsceneTimer;
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bool CCutsceneMgr::ms_wasCutsceneSkipped;
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uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
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bool CCutsceneMgr::ms_useCutsceneShadows = true;
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bool bCamLoaded;
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bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P
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int32 NumberOfSavedWeapons;
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eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
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int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
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char uncompressedAnims[8][32];
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uint32 numUncompressedAnims;
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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{
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float radius = RpAtomicGetBoundingSphere(atomic)->radius;
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RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
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for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
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RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
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float size = RwV3dLength(¢er) + radius;
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if (size > *(float *)data)
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*(float *)data = size;
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return atomic;
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}
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void
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CCutsceneMgr::Initialise(void)
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{
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ms_numCutsceneObjs = 0;
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ms_loaded = false;
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ms_wasCutsceneSkipped = false;
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ms_running = false;
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ms_useLodMultiplier = false;
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ms_animLoaded = false;
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ms_cutsceneProcessing = false;
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ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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numUncompressedAnims = 0;
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uncompressedAnims[0][0] = '\0';
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}
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void
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CCutsceneMgr::Shutdown(void)
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{
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delete ms_pCutsceneDir;
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}
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void
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CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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{
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int file;
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uint32 size;
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uint32 offset;
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CPlayerPed *pPlayerPed;
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ms_cutsceneProcessing = true;
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ms_wasCutsceneSkipped = false;
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CTimer::Suspend();
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if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver)
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CStreaming::RemoveCurrentZonesModels();
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ms_pCutsceneDir->numEntries = 0;
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory(true);
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strcpy(ms_cutsceneName, szCutsceneName);
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RwStream *stream;
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
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assert(stream);
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// Load animations
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sprintf(gString, "%s.IFP", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CStreaming::MakeSpaceFor(size << 11);
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CStreaming::ImGonnaUseStreamingMemory();
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RwStreamSkip(stream, offset << 11);
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CAnimManager::LoadAnimFile(stream, true, uncompressedAnims);
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ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
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CStreaming::IHaveUsedStreamingMemory();
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ms_animLoaded = true;
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} else {
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ms_animLoaded = false;
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}
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RwStreamClose(stream, nil);
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// Load camera data
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file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
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sprintf(gString, "%s.DAT", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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TheCamera.LoadPathSplines(file);
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CStreaming::IHaveUsedStreamingMemory();
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bCamLoaded = true;
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} else {
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bCamLoaded = false;
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}
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CFileMgr::CloseFile(file);
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if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
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DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
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int trackId = FindCutsceneAudioTrackId(szCutsceneName);
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if (trackId != -1) {
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printf("Start preload audio %s\n", szCutsceneName);
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DMAudio.PreloadCutSceneMusic(trackId);
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printf("End preload audio %s\n", szCutsceneName);
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}
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}
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ms_cutsceneTimer = 0.0f;
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ms_loaded = true;
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ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
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pPlayerPed = FindPlayerPed();
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pPlayerPed->m_pWanted->ClearQdCrimes();
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pPlayerPed->bIsVisible = false;
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
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CTimer::Resume();
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}
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void
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CCutsceneMgr::FinishCutscene()
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{
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ms_wasCutsceneSkipped = true;
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if (bCamLoaded) {
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CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
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TheCamera.FinishCutscene();
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}
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FindPlayerPed()->bIsVisible = true;
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
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}
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void
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CCutsceneMgr::SetupCutsceneToStart(void)
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{
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if (bCamLoaded) {
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TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
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TheCamera.TakeControlWithSpline(JUMP_CUT);
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TheCamera.SetWideScreenOn();
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}
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ms_cutsceneOffset.z++;
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for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
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assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
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if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
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assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
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if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
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pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
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} else {
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KeyFrameTrans* keyFrames;
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if (pAnimBlendAssoc->hierarchy->IsCompressed())
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keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
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else
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keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
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ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
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}
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pAnimBlendAssoc->SetRun();
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} else {
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ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
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}
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CWorld::Add(ms_pCutsceneObjects[i]);
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if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
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ms_pCutsceneObjects[i]->UpdateRpHAnim();
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}
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}
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CTimer::Update();
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CTimer::Update();
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ms_running = true;
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ms_cutsceneTimer = 0.0f;
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}
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void
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CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
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{
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CAnimBlendAssociation *pNewAnim;
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CAnimBlendClumpData *pAnimBlendClumpData;
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assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
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debug("Give cutscene anim %s\n", animName);
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RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
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pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
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if (!pNewAnim) {
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debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
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return;
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}
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if (pNewAnim->hierarchy->IsCompressed())
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pNewAnim->hierarchy->compressed2 = true;
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CStreaming::ImGonnaUseStreamingMemory();
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pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
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CStreaming::IHaveUsedStreamingMemory();
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pNewAnim->SetCurrentTime(0.0f);
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pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
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pNewAnim->flags &= ~ASSOC_RUNNING;
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pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
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pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
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if (pNewAnim->hierarchy->compressed2)
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pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::UNK_COMPRESSED;
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}
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void
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CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
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{
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ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
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}
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CCutsceneHead *
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CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
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{
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return nil;
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}
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void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
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{
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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float radius = 0.0f;
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RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
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pColModel->boundingSphere.radius = radius;
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pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
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pColModel->boundingBox.max = CVector(radius, radius, radius);
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}
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}
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CCutsceneObject *
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CCutsceneMgr::CreateCutsceneObject(int modelId)
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{
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CBaseModelInfo *pModelInfo;
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CColModel *pColModel;
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CCutsceneObject *pCutsceneObject;
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CStreaming::ImGonnaUseStreamingMemory();
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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pModelInfo->SetColModel(pColModel);
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UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
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} else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) {
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CColModel *colModel = new CColModel();
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colModel->boundingSphere.radius = 2.0f;
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colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f);
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pModelInfo->SetColModel(colModel, true);
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}
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pColModel = pModelInfo->GetColModel();
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float radius = 2.0f;
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pColModel->boundingSphere.radius = radius;
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pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
|
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
|
}
|
|
|
|
pCutsceneObject = new CCutsceneObject();
|
|
pCutsceneObject->SetModelIndex(modelId);
|
|
if (ms_useCutsceneShadows)
|
|
pCutsceneObject->CreateShadow();
|
|
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
|
|
CStreaming::IHaveUsedStreamingMemory();
|
|
return pCutsceneObject;
|
|
}
|
|
|
|
void
|
|
CCutsceneMgr::DeleteCutsceneData(void)
|
|
{
|
|
if (!ms_loaded) return;
|
|
CTimer::Suspend();
|
|
|
|
ms_cutsceneProcessing = false;
|
|
ms_useLodMultiplier = false;
|
|
ms_useCutsceneShadows = true;
|
|
|
|
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
|
|
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
|
|
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
|
|
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
|
|
ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
|
|
}
|
|
ms_numCutsceneObjs = 0;
|
|
|
|
for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) {
|
|
CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i);
|
|
CColModel *colModel = minfo->GetColModel();
|
|
if (colModel != &CTempColModels::ms_colModelPed1) {
|
|
delete colModel;
|
|
minfo->SetColModel(&CTempColModels::ms_colModelPed1);
|
|
}
|
|
}
|
|
|
|
if (ms_animLoaded)
|
|
CAnimManager::RemoveLastAnimFile();
|
|
|
|
ms_animLoaded = false;
|
|
numUncompressedAnims = 0;
|
|
uncompressedAnims[0][0] = '\0';
|
|
|
|
if (bCamLoaded) {
|
|
TheCamera.RestoreWithJumpCut();
|
|
TheCamera.SetWideScreenOff();
|
|
TheCamera.DeleteCutSceneCamDataMemory();
|
|
}
|
|
ms_running = false;
|
|
ms_loaded = false;
|
|
|
|
FindPlayerPed()->bIsVisible = true;
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
|
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
|
|
|
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
|
|
DMAudio.StopCutSceneMusic();
|
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
|
}
|
|
|
|
CStreaming::ms_disableStreaming = false;
|
|
CWorld::bProcessCutsceneOnly = false;
|
|
|
|
if(bCamLoaded)
|
|
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
|
|
|
|
CPad::GetPad(0)->Clear(false);
|
|
if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) {
|
|
CStreaming::LoadInitialPeds();
|
|
CStreaming::LoadInitialWeapons();
|
|
CStreaming::LoadInitialVehicles();
|
|
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false;
|
|
|
|
CPlayerPed *pPlayerPed = FindPlayerPed();
|
|
for (int i = 0; i < NumberOfSavedWeapons; i++) {
|
|
int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
|
|
uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
|
|
CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
|
|
CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
}
|
|
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
|
CStreaming::SetModelIsDeletable(weaponModelId);
|
|
pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
|
|
}
|
|
NumberOfSavedWeapons = 0;
|
|
}
|
|
|
|
CTimer::Resume();
|
|
}
|
|
|
|
void
|
|
CCutsceneMgr::Update(void)
|
|
{
|
|
enum {
|
|
CUTSCENE_LOADING_0 = 0,
|
|
CUTSCENE_LOADING_AUDIO,
|
|
CUTSCENE_LOADING_2,
|
|
CUTSCENE_LOADING_3,
|
|
CUTSCENE_LOADING_4
|
|
};
|
|
|
|
switch (ms_cutsceneLoadStatus) {
|
|
case CUTSCENE_LOADING_AUDIO:
|
|
SetupCutsceneToStart();
|
|
if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
|
|
DMAudio.PlayPreloadedCutSceneMusic();
|
|
ms_cutsceneLoadStatus++;
|
|
break;
|
|
case CUTSCENE_LOADING_2:
|
|
case CUTSCENE_LOADING_3:
|
|
ms_cutsceneLoadStatus++;
|
|
break;
|
|
case CUTSCENE_LOADING_4:
|
|
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!ms_running) return;
|
|
|
|
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
|
|
|
|
for (int i = 0; i < ms_numCutsceneObjs; i++) {
|
|
int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
|
|
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05)
|
|
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
|
|
|
|
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21)
|
|
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
|
|
}
|
|
|
|
if (bCamLoaded)
|
|
if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
|
if (CPad::GetPad(0)->GetCrossJustDown()
|
|
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
|
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
|
|| CPad::GetPad(0)->GetEnterJustDown()
|
|
|| CPad::GetPad(0)->GetCharJustDown(' '))
|
|
FinishCutscene();
|
|
}
|
|
}
|
|
|
|
bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
|
|
|
|
void
|
|
CCutsceneMgr::LoadAnimationUncompressed(char const* name)
|
|
{
|
|
strcpy(uncompressedAnims[numUncompressedAnims], name);
|
|
|
|
// Because that's how CAnimManager knows the end of array
|
|
++numUncompressedAnims;
|
|
assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims));
|
|
uncompressedAnims[numUncompressedAnims][0] = '\0';
|
|
}
|
|
|
|
void
|
|
CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
|
|
{
|
|
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
|
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
|
|
|
|
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
|
|
}
|
|
|
|
void
|
|
CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
|
|
{
|
|
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
|
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
|
|
debug("Attach %s to component %s of %s\n",
|
|
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
|
|
frame,
|
|
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
|
|
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
|
|
RpClump *clump = (RpClump*)pObject->m_rwObject;
|
|
if (IsClumpSkinned(clump))
|
|
RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
|
|
}
|
|
}
|
|
|
|
void
|
|
CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
|
|
{
|
|
RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
|
|
RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
|
|
RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
|
|
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
|
|
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
|
|
debug("Attach %s to %s\n",
|
|
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
|
|
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
|
|
}
|
|
|
|
void
|
|
CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
|
|
{
|
|
CStreaming::ms_disableStreaming = true;
|
|
CColStore::RemoveAllCollision();
|
|
CWorld::bProcessCutsceneOnly = true;
|
|
ms_cutsceneProcessing = true;
|
|
|
|
for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) {
|
|
CPed *pPed = CPools::GetPedPool()->GetSlot(i);
|
|
if (pPed) {
|
|
if (!pPed->IsPlayer() && pPed->CanBeDeleted()) {
|
|
CWorld::Remove(pPed);
|
|
delete pPed;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
|
|
CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
if (pVehicle) {
|
|
if (pVehicle->CanBeDeleted()) {
|
|
CWorld::Remove(pVehicle);
|
|
delete pVehicle;
|
|
}
|
|
}
|
|
}
|
|
|
|
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;
|
|
CStreaming::RemoveCurrentZonesModels();
|
|
CStreaming::SetModelIsDeletable(MI_MALE01);
|
|
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
|
|
CStreaming::SetModelIsDeletable(MI_HMOCA);
|
|
CStreaming::SetModelTxdIsDeletable(MI_HMOCA);
|
|
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
|
|
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
|
|
CStreaming::SetModelIsDeletable(MI_MISSILE);
|
|
CStreaming::SetModelTxdIsDeletable(MI_MISSILE);
|
|
CStreaming::SetModelIsDeletable(MI_POLICE);
|
|
CStreaming::SetModelTxdIsDeletable(MI_POLICE);
|
|
|
|
while (CStreaming::RemoveLoadedVehicle()) ;
|
|
|
|
CRadar::RemoveRadarSections();
|
|
|
|
for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
|
|
CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
|
|
if (pDummy)
|
|
pDummy->DeleteRwObject();
|
|
}
|
|
|
|
for (int i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i--) {
|
|
CObject* pObject = CPools::GetObjectPool()->GetSlot(i);
|
|
if (pObject)
|
|
pObject->DeleteRwObject();
|
|
}
|
|
|
|
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
|
|
CBuilding* pBuilding = CPools::GetBuildingPool()->GetSlot(i);
|
|
if (pBuilding && pBuilding->m_rwObject != nil && pBuilding->bIsBIGBuilding && pBuilding->bStreamBIGBuilding) {
|
|
if (pBuilding->bIsBIGBuilding)
|
|
CStreaming::RequestModel(pBuilding->GetModelIndex(), 0);
|
|
if (!pBuilding->bImBeingRendered)
|
|
pBuilding->DeleteRwObject();
|
|
}
|
|
}
|
|
|
|
CPlayerPed *pPlayerPed = FindPlayerPed();
|
|
pPlayerPed->RemoveWeaponAnims(0, -1000.0f);
|
|
NumberOfSavedWeapons = 0;
|
|
|
|
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
|
|
if (pPlayerPed->m_weapons[i].m_eWeaponType != WEAPONTYPE_UNARMED) {
|
|
SavedWeaponIDs[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_eWeaponType;
|
|
SavedWeaponAmmo[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_nAmmoTotal;
|
|
NumberOfSavedWeapons++;
|
|
}
|
|
}
|
|
|
|
pPlayerPed->ClearWeapons();
|
|
CGame::DrasticTidyUpMemory(true);
|
|
} |