re3-wiiu/src
2020-12-15 05:51:53 +03:00
..
animation some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
audio Radio scroll to prev. station & radio off text 2020-12-15 05:51:53 +03:00
collision more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
control Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREE 2020-12-14 15:33:16 +01:00
core Radio scroll to prev. station & radio off text 2020-12-15 05:51:53 +03:00
entities uint8 enums fixed 2020-12-07 00:36:40 +01:00
extras Fix 2020-12-09 03:55:30 +03:00
fakerw Add multisampling to librw 2020-11-28 15:13:06 +02:00
math fix build 2020-10-17 14:23:31 +03:00
modelinfo uint8 enums fixed 2020-12-07 00:36:40 +01:00
objects fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
peds CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
render GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
rw sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
save Fix MemoryCard.cpp 2020-11-02 18:17:37 +02:00
skel Fix language initialization call order 2020-12-14 02:50:34 +03:00
text Messages and CameraSize fix 2020-10-24 21:56:04 +03:00
vehicles uint32 enums fixed 2020-12-07 01:04:23 +01:00
weapons GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
CMakeLists.txt Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00