mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-11 18:34:37 +01:00
1476 lines
46 KiB
C++
1476 lines
46 KiB
C++
#include "config.h"
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#include "common.h"
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#include "RwHelper.h"
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#include "Radar.h"
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#include "Camera.h"
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#include "Hud.h"
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#include "World.h"
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#include "Frontend.h"
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#include "General.h"
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#include "Vehicle.h"
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#include "Pools.h"
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#include "Script.h"
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#include "TxdStore.h"
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#include "World.h"
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#include "Streaming.h"
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#include "SpecialFX.h"
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float CRadar::m_radarRange;
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sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
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CVector2D vec2DRadarOrigin;
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int32 gRadarTxdIds[64];
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CSprite2d CRadar::AsukaSprite;
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CSprite2d CRadar::BombSprite;
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CSprite2d CRadar::CatSprite;
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CSprite2d CRadar::CentreSprite;
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CSprite2d CRadar::CopcarSprite;
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CSprite2d CRadar::DonSprite;
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CSprite2d CRadar::EightSprite;
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CSprite2d CRadar::ElSprite;
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CSprite2d CRadar::IceSprite;
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CSprite2d CRadar::JoeySprite;
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CSprite2d CRadar::KenjiSprite;
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CSprite2d CRadar::LizSprite;
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CSprite2d CRadar::LuigiSprite;
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CSprite2d CRadar::NorthSprite;
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CSprite2d CRadar::RaySprite;
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CSprite2d CRadar::SalSprite;
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CSprite2d CRadar::SaveSprite;
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CSprite2d CRadar::SpraySprite;
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CSprite2d CRadar::TonySprite;
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CSprite2d CRadar::WeaponSprite;
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CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
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nil,
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&AsukaSprite,
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&BombSprite,
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&CatSprite,
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&CentreSprite,
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&CopcarSprite,
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&DonSprite,
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&EightSprite,
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&ElSprite,
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&IceSprite,
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&JoeySprite,
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&KenjiSprite,
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&LizSprite,
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&LuigiSprite,
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&NorthSprite,
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&RaySprite,
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&SalSprite,
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&SaveSprite,
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&SpraySprite,
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&TonySprite,
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&WeaponSprite
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};
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// Why this doesn't coincide with world coordinates i don't know
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#define RADAR_MIN_X (-2000.0f)
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#define RADAR_MIN_Y (-2000.0f)
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#define RADAR_MAX_X (2000.0f)
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#define RADAR_MAX_Y (2000.0f)
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#define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X)
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#define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y)
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#define RADAR_NUM_TILES (8)
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#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
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static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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#define RADAR_MIN_RANGE (120.0f)
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#define RADAR_MAX_RANGE (350.0f)
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#define RADAR_MIN_SPEED (0.3f)
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#define RADAR_MAX_SPEED (0.9f)
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#ifdef MENU_MAP
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CRGBA CRadar::ArrowBlipColour1;
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CRGBA CRadar::ArrowBlipColour2;
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uint16 CRadar::MapLegendCounter;
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uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
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int CRadar::TargetMarkerId = -1;
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CVector CRadar::TargetMarkerPos;
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#endif
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// taken from VC
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float CRadar::cachedCos;
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float CRadar::cachedSin;
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void ClipRadarTileCoords(int32 &x, int32 &y)
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{
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if (x < 0)
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x = 0;
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if (x > RADAR_NUM_TILES-1)
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x = RADAR_NUM_TILES-1;
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if (y < 0)
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y = 0;
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if (y > RADAR_NUM_TILES-1)
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y = RADAR_NUM_TILES-1;
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}
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void RequestMapSection(int32 x, int32 y)
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{
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ClipRadarTileCoords(x, y);
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CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
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}
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void RemoveMapSection(int32 x, int32 y)
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{
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if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
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CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
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}
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// Transform from section indices to world coordinates
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void GetTextureCorners(int32 x, int32 y, CVector2D *out)
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{
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x = x - RADAR_NUM_TILES/2;
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y = -(y - RADAR_NUM_TILES/2);
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// bottom left
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out[0].x = RADAR_TILE_SIZE * (x);
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out[0].y = RADAR_TILE_SIZE * (y - 1);
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// bottom right
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out[1].x = RADAR_TILE_SIZE * (x + 1);
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out[1].y = RADAR_TILE_SIZE * (y - 1);
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// top right
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out[2].x = RADAR_TILE_SIZE * (x + 1);
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out[2].y = RADAR_TILE_SIZE * (y);
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// top left
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out[3].x = RADAR_TILE_SIZE * (x);
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out[3].y = RADAR_TILE_SIZE * (y);
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}
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bool IsPointInsideRadar(const CVector2D &point)
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{
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if (point.x < -1.0f || point.x > 1.0f) return false;
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if (point.y < -1.0f || point.y > 1.0f) return false;
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return true;
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}
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// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
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int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
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{
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float d1, d2;
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float t;
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float x, y;
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float shortest = 1.0f;
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int edge = -1;
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// clip against left edge, x = -1.0
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d1 = -1.0f - p1.x;
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d2 = -1.0f - p2.x;
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if (d1 * d2 < 0.0f) {
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// they are on opposite sides, get point of intersection
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t = d1 / (d1 - d2);
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y = (p2.y - p1.y)*t + p1.y;
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if (y >= -1.0f && y <= 1.0f && t <= shortest) {
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out.x = -1.0f;
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out.y = y;
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edge = 3;
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shortest = t;
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}
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}
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// clip against right edge, x = 1.0
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d1 = p1.x - 1.0f;
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d2 = p2.x - 1.0f;
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if (d1 * d2 < 0.0f) {
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// they are on opposite sides, get point of intersection
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t = d1 / (d1 - d2);
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y = (p2.y - p1.y)*t + p1.y;
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if (y >= -1.0f && y <= 1.0f && t <= shortest) {
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out.x = 1.0f;
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out.y = y;
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edge = 1;
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shortest = t;
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}
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}
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// clip against top edge, y = -1.0
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d1 = -1.0f - p1.y;
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d2 = -1.0f - p2.y;
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if (d1 * d2 < 0.0f) {
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// they are on opposite sides, get point of intersection
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t = d1 / (d1 - d2);
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x = (p2.x - p1.x)*t + p1.x;
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if (x >= -1.0f && x <= 1.0f && t <= shortest) {
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out.y = -1.0f;
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out.x = x;
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edge = 0;
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shortest = t;
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}
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}
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// clip against bottom edge, y = 1.0
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d1 = p1.y - 1.0f;
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d2 = p2.y - 1.0f;
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if (d1 * d2 < 0.0f) {
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// they are on opposite sides, get point of intersection
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t = d1 / (d1 - d2);
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x = (p2.x - p1.x)*t + p1.x;
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if (x >= -1.0f && x <= 1.0f && t <= shortest) {
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out.y = 1.0f;
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out.x = x;
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edge = 2;
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shortest = t;
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}
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}
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return edge;
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}
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uint8 CRadar::CalculateBlipAlpha(float dist)
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{
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#ifdef MENU_MAP
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if (CMenuManager::bMenuMapActive)
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return 255;
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#endif
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if (dist <= 1.0f)
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return 255;
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if (dist <= 5.0f)
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return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
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return 128;
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}
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void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
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{
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int index = GetActualBlipArrayIndex(i);
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if (index != -1)
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ms_RadarTrace[index].m_bDim = bright != 1;
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}
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void CRadar::ChangeBlipColour(int32 i, int32 color)
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{
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int index = GetActualBlipArrayIndex(i);
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if (index != -1)
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ms_RadarTrace[index].m_nColor = color;
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}
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void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
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{
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int index = GetActualBlipArrayIndex(i);
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if (index != -1)
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ms_RadarTrace[index].m_eBlipDisplay = display;
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}
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void CRadar::ChangeBlipScale(int32 i, int32 scale)
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{
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int index = GetActualBlipArrayIndex(i);
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if (index != -1)
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ms_RadarTrace[index].m_wScale = scale;
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}
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void CRadar::ClearBlip(int32 i)
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{
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int index = GetActualBlipArrayIndex(i);
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if (index != -1) {
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SetRadarMarkerState(index, false);
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ms_RadarTrace[index].m_bInUse = false;
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#ifndef MENU_MAP
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// Ssshhh
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ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
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ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
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ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
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#endif
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}
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}
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void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
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{
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
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SetRadarMarkerState(i, false);
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ms_RadarTrace[i].m_bInUse = false;
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ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
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ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
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ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
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}
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};
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}
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// Why not a proper clipping algorithm?
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int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
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{
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CVector2D corners[4] = {
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{ 1.0f, -1.0f }, // top right
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{ 1.0f, 1.0f }, // bottom right
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{ -1.0f, 1.0f }, // bottom left
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{ -1.0f, -1.0f }, // top left
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};
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CVector2D tmp;
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int i, j, n;
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int laste, e, e1, e2;;
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bool inside[4];
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for (i = 0; i < 4; i++)
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inside[i] = IsPointInsideRadar(rect[i]);
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laste = -1;
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n = 0;
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for (i = 0; i < 4; i++)
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if (inside[i]) {
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// point is inside, just add
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poly[n++] = rect[i];
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}
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else {
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// point is outside but line to this point might be clipped
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e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
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if (e1 != -1) {
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laste = e1;
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n++;
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}
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// and line from this point might be clipped as well
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e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
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if (e2 != -1) {
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if (e1 == -1) {
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// if other line wasn't clipped, i.e. it was complete outside,
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// we may have to insert another vertex if last clipped line
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// was on a different edge
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// find the last intersection if we haven't seen it yet
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if (laste == -1)
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for (j = 3; j >= i; j--) {
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// game uses an if here for j == 0
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e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
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if (e != -1) {
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laste = e;
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break;
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}
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}
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assert(laste != -1);
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// insert corners that were skipped
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tmp = poly[n];
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for (e = laste; e != e2; e = (e + 1) % 4)
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poly[n++] = corners[e];
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poly[n] = tmp;
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}
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n++;
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}
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}
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if (n == 0) {
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// If no points, either the rectangle is completely outside or completely surrounds the radar
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// no idea what's going on here...
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float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
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if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
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m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
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if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
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poly[0] = corners[0];
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poly[1] = corners[1];
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poly[2] = corners[2];
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poly[3] = corners[3];
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n = 4;
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}
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}
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}
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return n;
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}
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bool CRadar::DisplayThisBlip(int32 counter)
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{
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switch (ms_RadarTrace[counter].m_eRadarSprite) {
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case RADAR_SPRITE_BOMB:
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case RADAR_SPRITE_SPRAY:
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case RADAR_SPRITE_WEAPON:
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return true;
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default:
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return false;
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}
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}
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void CRadar::Draw3dMarkers()
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{
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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if (ms_RadarTrace[i].m_bInUse) {
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switch (ms_RadarTrace[i].m_eBlipType) {
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case BLIP_CAR:
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{
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CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
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}
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break;
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}
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case BLIP_CHAR:
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{
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CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (entity != nil) {
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if (((CPed*)entity)->InVehicle())
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entity = ((CPed * )entity)->m_pMyVehicle;
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}
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += 3.0f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
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}
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break;
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}
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case BLIP_OBJECT:
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{
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CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
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}
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break;
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}
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case BLIP_COORD:
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break;
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case BLIP_CONTACT_POINT:
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if (!CTheScripts::IsPlayerOnAMission()) {
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
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C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
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}
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break;
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}
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}
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}
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}
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void CRadar::DrawBlips()
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{
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
|
|
CVector2D out;
|
|
CVector2D in = CVector2D(0.0f, 0.0f);
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
|
|
#ifdef MENU_MAP
|
|
if (!CMenuManager::bMenuMapActive) {
|
|
#endif
|
|
float angle;
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
|
|
angle = PI + FindPlayerHeading();
|
|
#ifdef FIX_BUGS
|
|
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
|
|
angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
|
|
#endif
|
|
else
|
|
angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
|
|
|
|
DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
|
|
|
|
CVector2D vec2d;
|
|
vec2d.x = vec2DRadarOrigin.x;
|
|
vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
|
|
TransformRealWorldPointToRadarSpace(in, vec2d);
|
|
LimitRadarPoint(in);
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
|
|
#ifdef MENU_MAP
|
|
}
|
|
#endif
|
|
|
|
CEntity *blipEntity = nil;
|
|
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
|
|
#ifdef MENU_MAP
|
|
// A little hack to reuse cleared blips in menu map. hehe
|
|
if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
|
|
ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
|
|
#endif
|
|
if (!ms_RadarTrace[blipId].m_bInUse)
|
|
continue;
|
|
|
|
switch (ms_RadarTrace[blipId].m_eBlipType) {
|
|
case BLIP_CAR:
|
|
case BLIP_CHAR:
|
|
case BLIP_OBJECT:
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
|
|
|| ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
|
|
|
|
switch (ms_RadarTrace[blipId].m_eBlipType) {
|
|
case BLIP_CAR:
|
|
blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
|
break;
|
|
case BLIP_CHAR:
|
|
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
|
if (blipEntity != nil) {
|
|
if (((CPed*)blipEntity)->InVehicle())
|
|
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
|
|
}
|
|
break;
|
|
case BLIP_OBJECT:
|
|
blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (blipEntity) {
|
|
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
|
if (CTheScripts::IsDebugOn()) {
|
|
ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
|
|
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
|
|
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
|
|
ms_RadarTrace[blipId].m_Radius = 5.0f;
|
|
}
|
|
}
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
|
|
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
|
float dist = LimitRadarPoint(in);
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
|
} else {
|
|
#ifdef TRIANGULAR_BLIPS
|
|
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
|
const CVector &blipPos = blipEntity->GetPosition();
|
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
|
if (blipPos.z - pos.z <= 2.0f) {
|
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
|
else mode = BLIP_MODE_SQUARE;
|
|
}
|
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
|
#else
|
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case BLIP_COORD:
|
|
case BLIP_CONTACT_POINT:
|
|
if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
|
|
|| ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
|
|
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
|
|
|
|
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
|
if (CTheScripts::IsDebugOn()) {
|
|
ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
|
|
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
|
|
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
|
|
ms_RadarTrace[blipId].m_Radius = 5.0f;
|
|
}
|
|
}
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
|
|
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
|
float dist = LimitRadarPoint(in);
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
|
} else {
|
|
#ifdef TRIANGULAR_BLIPS
|
|
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
|
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
|
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
|
if (blipPos.z - pos.z <= 2.0f) {
|
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
|
else mode = BLIP_MODE_SQUARE;
|
|
}
|
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
|
#else
|
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
|
|
if (!ms_RadarTrace[blipId].m_bInUse)
|
|
continue;
|
|
|
|
switch (ms_RadarTrace[blipId].m_eBlipType) {
|
|
case BLIP_CAR:
|
|
case BLIP_CHAR:
|
|
case BLIP_OBJECT:
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
|
|
&& ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
|
|
|
|
switch (ms_RadarTrace[blipId].m_eBlipType) {
|
|
case BLIP_CAR:
|
|
blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
|
break;
|
|
case BLIP_CHAR:
|
|
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
|
if (blipEntity != nil) {
|
|
if (((CPed*)blipEntity)->InVehicle())
|
|
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
|
|
}
|
|
break;
|
|
case BLIP_OBJECT:
|
|
blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (blipEntity) {
|
|
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
|
if (CTheScripts::IsDebugOn()) {
|
|
ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
|
|
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
|
|
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
|
|
ms_RadarTrace[blipId].m_Radius = 5.0f;
|
|
}
|
|
}
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
|
|
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
|
float dist = LimitRadarPoint(in);
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
|
else
|
|
#ifdef TRIANGULAR_BLIPS
|
|
{
|
|
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
|
const CVector &blipPos = blipEntity->GetPosition();
|
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
|
if (blipPos.z - pos.z <= 2.0f) {
|
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
|
else mode = BLIP_MODE_SQUARE;
|
|
}
|
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
|
}
|
|
#else
|
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
|
|
if (!ms_RadarTrace[blipId].m_bInUse)
|
|
continue;
|
|
|
|
switch (ms_RadarTrace[blipId].m_eBlipType) {
|
|
case BLIP_COORD:
|
|
case BLIP_CONTACT_POINT:
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
|
|
&& ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
|
|
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
|
|
|
|
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
|
if (CTheScripts::IsDebugOn()) {
|
|
ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
|
|
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
|
|
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
|
|
ms_RadarTrace[blipId].m_Radius = 5.0f;
|
|
}
|
|
}
|
|
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
|
|
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
|
float dist = LimitRadarPoint(in);
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
|
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
|
else
|
|
#ifdef TRIANGULAR_BLIPS
|
|
{
|
|
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
|
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
|
|
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
|
if (blipPos.z - pos.z <= 2.0f) {
|
|
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
|
else mode = BLIP_MODE_SQUARE;
|
|
}
|
|
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
|
}
|
|
#else
|
|
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
#ifdef MENU_MAP
|
|
if (CMenuManager::bMenuMapActive) {
|
|
CVector2D in, out;
|
|
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
|
|
TransformRadarPointToScreenSpace(out, in);
|
|
DrawYouAreHereSprite(out.x, out.y);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void CRadar::DrawMap()
|
|
{
|
|
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
|
#if 1 // from VC
|
|
CalculateCachedSinCos();
|
|
#endif
|
|
if (FindPlayerVehicle()) {
|
|
float speed = FindPlayerSpeed().Magnitude();
|
|
if (speed < RADAR_MIN_SPEED)
|
|
m_radarRange = RADAR_MIN_RANGE;
|
|
else if (speed < RADAR_MAX_SPEED)
|
|
m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
|
|
else
|
|
m_radarRange = RADAR_MAX_RANGE;
|
|
}
|
|
else
|
|
m_radarRange = RADAR_MIN_RANGE;
|
|
|
|
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
|
|
DrawRadarMap();
|
|
}
|
|
}
|
|
|
|
void CRadar::DrawRadarMap()
|
|
{
|
|
// Game calculates an unused CRect here
|
|
|
|
DrawRadarMask();
|
|
|
|
// top left ist (0, 0)
|
|
int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
|
|
int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
|
|
StreamRadarSections(x, y);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
|
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
|
|
|
|
DrawRadarSection(x - 1, y - 1);
|
|
DrawRadarSection(x, y - 1);
|
|
DrawRadarSection(x + 1, y - 1);
|
|
DrawRadarSection(x - 1, y);
|
|
DrawRadarSection(x, y);
|
|
DrawRadarSection(x + 1, y);
|
|
DrawRadarSection(x - 1, y + 1);
|
|
DrawRadarSection(x, y + 1);
|
|
DrawRadarSection(x + 1, y + 1);
|
|
}
|
|
|
|
void CRadar::DrawRadarMask()
|
|
{
|
|
CVector2D corners[4] = {
|
|
CVector2D(1.0f, -1.0f),
|
|
CVector2D(1.0f, 1.0f),
|
|
CVector2D(-1.0f, 1.0f),
|
|
CVector2D(-1.0, -1.0f)
|
|
};
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
|
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
CVector2D out[8];
|
|
CVector2D in;
|
|
|
|
// Draw the shape we want to mask out from the radar in four segments
|
|
for (int i = 0; i < 4; i++) {
|
|
// First point is always the corner itself
|
|
in.x = corners[i].x;
|
|
in.y = corners[i].y;
|
|
TransformRadarPointToScreenSpace(out[0], in);
|
|
|
|
// Then generate a quarter of the circle
|
|
for (int j = 0; j < 7; j++) {
|
|
in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
|
|
in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
|
|
TransformRadarPointToScreenSpace(out[j + 1], in);
|
|
};
|
|
|
|
CSprite2d::SetMaskVertices(8, (float *)out);
|
|
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
|
|
};
|
|
}
|
|
|
|
void CRadar::DrawRadarSection(int32 x, int32 y)
|
|
{
|
|
int i;
|
|
RwTexDictionary *txd;
|
|
CVector2D worldPoly[8];
|
|
CVector2D radarCorners[4];
|
|
CVector2D radarPoly[8];
|
|
CVector2D texCoords[8];
|
|
CVector2D screenPoly[8];
|
|
int numVertices;
|
|
RwTexture *texture = nil;
|
|
|
|
GetTextureCorners(x, y, worldPoly);
|
|
ClipRadarTileCoords(x, y);
|
|
|
|
assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
|
|
txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
|
|
if (txd)
|
|
texture = GetFirstTexture(txd);
|
|
if (texture == nil)
|
|
return;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
|
|
|
|
numVertices = ClipRadarPoly(radarPoly, radarCorners);
|
|
|
|
// FIX: can return earlier here
|
|
// if(numVertices == 0)
|
|
if (numVertices < 3)
|
|
return;
|
|
|
|
for (i = 0; i < numVertices; i++) {
|
|
TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
|
|
TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
|
|
TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
|
|
}
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
|
|
CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
|
|
// check done above now
|
|
// if(numVertices > 2)
|
|
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
|
|
}
|
|
|
|
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
|
|
{
|
|
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
|
|
#ifdef MENU_MAP
|
|
if (CMenuManager::bMenuMapActive) {
|
|
bool alreadyThere = false;
|
|
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
|
if (MapLegendList[i] == sprite)
|
|
alreadyThere = true;
|
|
}
|
|
if (!alreadyThere) {
|
|
MapLegendList[MapLegendCounter] = sprite;
|
|
MapLegendCounter++;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
|
|
{
|
|
CVector curPosn[4];
|
|
CVector oldPosn[4];
|
|
|
|
curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
|
|
curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
|
|
|
|
curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
|
|
curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
|
|
|
|
curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
|
|
curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
|
|
|
|
curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
|
|
curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
|
|
|
|
for (uint32 i = 0; i < 4; i++) {
|
|
oldPosn[i] = curPosn[i];
|
|
|
|
curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
|
|
curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
|
|
}
|
|
|
|
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
|
|
}
|
|
|
|
int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
|
{
|
|
if (i == -1)
|
|
return -1;
|
|
else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
|
|
return -1;
|
|
else
|
|
return (uint16)i;
|
|
}
|
|
|
|
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
|
{
|
|
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
|
|
ms_RadarTrace[i].m_BlipIndex = 1;
|
|
else
|
|
ms_RadarTrace[i].m_BlipIndex++;
|
|
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
|
|
}
|
|
|
|
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
|
{
|
|
int32 c;
|
|
switch (color) {
|
|
case 0:
|
|
if (bright)
|
|
c = 0x712B49FF;
|
|
else
|
|
c = 0x7F0000FF;
|
|
break;
|
|
case 1:
|
|
if (bright)
|
|
c = 0x5FA06AFF;
|
|
else
|
|
c = 0x007F00FF;
|
|
break;
|
|
case 2:
|
|
if (bright)
|
|
c = 0x80A7F3FF;
|
|
else
|
|
c = 0x00007FFF;
|
|
break;
|
|
case 3:
|
|
if (bright)
|
|
c = 0xE1E1E1FF;
|
|
else
|
|
c = 0x7F7F7FFF;
|
|
break;
|
|
case 4:
|
|
if (bright)
|
|
c = 0xFFFF00FF;
|
|
else
|
|
c = 0x7F7F00FF;
|
|
break;
|
|
case 5:
|
|
if (bright)
|
|
c = 0xFF00FFFF;
|
|
else
|
|
c = 0x7F007FFF;
|
|
break;
|
|
case 6:
|
|
if (bright)
|
|
c = 0x00FFFFFF;
|
|
else
|
|
c = 0x007F7FFF;
|
|
break;
|
|
default:
|
|
c = color;
|
|
break;
|
|
};
|
|
return c;
|
|
}
|
|
|
|
const char* gRadarTexNames[] = {
|
|
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
|
|
"radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15",
|
|
"radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23",
|
|
"radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31",
|
|
"radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39",
|
|
"radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47",
|
|
"radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55",
|
|
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
|
|
};
|
|
|
|
void
|
|
CRadar::Initialise()
|
|
{
|
|
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
|
ms_RadarTrace[i].m_BlipIndex = 1;
|
|
SetRadarMarkerState(i, false);
|
|
ms_RadarTrace[i].m_bInUse = false;
|
|
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
|
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
|
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
|
|
}
|
|
|
|
m_radarRange = 350.0f;
|
|
for (int i = 0; i < 64; i++)
|
|
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
|
|
}
|
|
|
|
float CRadar::LimitRadarPoint(CVector2D &point)
|
|
{
|
|
float dist, invdist;
|
|
|
|
dist = point.Magnitude();
|
|
#ifdef MENU_MAP
|
|
if (CMenuManager::bMenuMapActive)
|
|
return dist;
|
|
#endif
|
|
if (dist > 1.0f) {
|
|
invdist = 1.0f / dist;
|
|
point.x *= invdist;
|
|
point.y *= invdist;
|
|
}
|
|
return dist;
|
|
}
|
|
|
|
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
|
|
{
|
|
Initialise();
|
|
INITSAVEBUF
|
|
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
|
|
|
|
for (int i = 0; i < NUMRADARBLIPS; i++)
|
|
ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
|
|
|
|
VALIDATESAVEBUF(size);
|
|
}
|
|
|
|
void
|
|
CRadar::LoadTextures()
|
|
{
|
|
CTxdStore::PushCurrentTxd();
|
|
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
|
|
AsukaSprite.SetTexture("radar_asuka");
|
|
BombSprite.SetTexture("radar_bomb");
|
|
CatSprite.SetTexture("radar_cat");
|
|
CentreSprite.SetTexture("radar_centre");
|
|
CopcarSprite.SetTexture("radar_copcar");
|
|
DonSprite.SetTexture("radar_don");
|
|
EightSprite.SetTexture("radar_eight");
|
|
ElSprite.SetTexture("radar_el");
|
|
IceSprite.SetTexture("radar_ice");
|
|
JoeySprite.SetTexture("radar_joey");
|
|
KenjiSprite.SetTexture("radar_kenji");
|
|
LizSprite.SetTexture("radar_liz");
|
|
LuigiSprite.SetTexture("radar_luigi");
|
|
NorthSprite.SetTexture("radar_north");
|
|
RaySprite.SetTexture("radar_ray");
|
|
SalSprite.SetTexture("radar_sal");
|
|
SaveSprite.SetTexture("radar_save");
|
|
SpraySprite.SetTexture("radar_spray");
|
|
TonySprite.SetTexture("radar_tony");
|
|
WeaponSprite.SetTexture("radar_weapon");
|
|
CTxdStore::PopCurrentTxd();
|
|
}
|
|
|
|
void CRadar::RemoveRadarSections()
|
|
{
|
|
for (int i = 0; i < 8; i++)
|
|
for (int j = 0; j < 8; j++)
|
|
RemoveMapSection(i, j);
|
|
}
|
|
|
|
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
|
|
{
|
|
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
|
|
INITSAVEBUF
|
|
WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
|
|
|
|
#ifdef MENU_MAP
|
|
if (TargetMarkerId != -1) {
|
|
ClearBlip(TargetMarkerId);
|
|
TargetMarkerId = -1;
|
|
}
|
|
#endif
|
|
|
|
for (int i = 0; i < NUMRADARBLIPS; i++)
|
|
WriteSaveBuf(buf, ms_RadarTrace[i]);
|
|
|
|
VALIDATESAVEBUF(*size);
|
|
}
|
|
|
|
void CRadar::SetBlipSprite(int32 i, int32 icon)
|
|
{
|
|
int index = CRadar::GetActualBlipArrayIndex(i);
|
|
if (index != -1) {
|
|
ms_RadarTrace[index].m_eRadarSprite = icon;
|
|
}
|
|
}
|
|
|
|
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
|
|
{
|
|
int nextBlip;
|
|
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
|
|
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
|
break;
|
|
}
|
|
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
|
ms_RadarTrace[nextBlip].m_nColor = color;
|
|
ms_RadarTrace[nextBlip].m_bDim = 1;
|
|
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
|
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
|
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
|
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
|
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
|
|
ms_RadarTrace[nextBlip].m_wScale = 1;
|
|
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
|
|
ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
|
|
return CRadar::GetNewUniqueBlipIndex(nextBlip);
|
|
}
|
|
|
|
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
|
|
{
|
|
int nextBlip;
|
|
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
|
|
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
|
break;
|
|
}
|
|
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
|
ms_RadarTrace[nextBlip].m_nColor = color;
|
|
ms_RadarTrace[nextBlip].m_bDim = 1;
|
|
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
|
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
|
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
|
|
ms_RadarTrace[nextBlip].m_wScale = 1;
|
|
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
|
|
ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
|
|
return GetNewUniqueBlipIndex(nextBlip);
|
|
}
|
|
|
|
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
|
|
{
|
|
CEntity *e;
|
|
switch (ms_RadarTrace[counter].m_eBlipType) {
|
|
case BLIP_CAR:
|
|
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
|
|
break;
|
|
case BLIP_CHAR:
|
|
e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
|
|
break;
|
|
case BLIP_OBJECT:
|
|
e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (e)
|
|
e->bHasBlip = flag;
|
|
}
|
|
|
|
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
|
|
float f1 = radius * 1.4f;
|
|
float f2 = radius * 0.5f;
|
|
CVector p1, p2;
|
|
|
|
p1 = pos + TheCamera.GetUp()*f1;
|
|
p2 = pos + TheCamera.GetUp()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
|
|
p1 = pos - TheCamera.GetUp()*f1;
|
|
p2 = pos - TheCamera.GetUp()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
|
|
p1 = pos + TheCamera.GetRight()*f1;
|
|
p2 = pos + TheCamera.GetRight()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
|
|
p1 = pos - TheCamera.GetRight()*f1;
|
|
p2 = pos - TheCamera.GetRight()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
}
|
|
|
|
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
|
|
{
|
|
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
|
|
return;
|
|
|
|
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
|
|
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
|
|
}
|
|
|
|
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
|
|
{
|
|
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
|
|
return;
|
|
|
|
switch (mode)
|
|
{
|
|
case BLIP_MODE_TRIANGULAR_UP:
|
|
// size++; // VC does size + 1 for triangles
|
|
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
|
|
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
|
|
break;
|
|
case BLIP_MODE_TRIANGULAR_DOWN:
|
|
// size++; // VC does size + 1 for triangles
|
|
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
|
|
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
|
|
break;
|
|
case BLIP_MODE_SQUARE:
|
|
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
|
|
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
|
|
break;
|
|
}
|
|
#ifdef MENU_MAP
|
|
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
|
|
if (CMenuManager::bMenuMapActive) {
|
|
bool alreadyThere = false;
|
|
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
|
if (MapLegendList[i] == -1)
|
|
alreadyThere = true;
|
|
}
|
|
if (!alreadyThere) {
|
|
MapLegendList[MapLegendCounter] = -1;
|
|
MapLegendCounter++;
|
|
ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CRadar::Shutdown()
|
|
{
|
|
AsukaSprite.Delete();
|
|
BombSprite.Delete();
|
|
CatSprite.Delete();
|
|
CentreSprite.Delete();
|
|
CopcarSprite.Delete();
|
|
DonSprite.Delete();
|
|
EightSprite.Delete();
|
|
ElSprite.Delete();
|
|
IceSprite.Delete();
|
|
JoeySprite.Delete();
|
|
KenjiSprite.Delete();
|
|
LizSprite.Delete();
|
|
LuigiSprite.Delete();
|
|
NorthSprite.Delete();
|
|
RaySprite.Delete();
|
|
SalSprite.Delete();
|
|
SaveSprite.Delete();
|
|
SpraySprite.Delete();
|
|
TonySprite.Delete();
|
|
WeaponSprite.Delete();
|
|
RemoveRadarSections();
|
|
}
|
|
|
|
void CRadar::StreamRadarSections(const CVector &posn)
|
|
{
|
|
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
|
|
}
|
|
|
|
void CRadar::StreamRadarSections(int32 x, int32 y)
|
|
{
|
|
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
|
|
for (int j = 0; j < RADAR_NUM_TILES; ++j) {
|
|
if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
|
|
RequestMapSection(i, j);
|
|
else
|
|
RemoveMapSection(i, j);
|
|
};
|
|
};
|
|
}
|
|
|
|
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
|
|
{
|
|
out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X);
|
|
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y));
|
|
out.x /= RADAR_TILE_SIZE;
|
|
out.y /= RADAR_TILE_SIZE;
|
|
}
|
|
|
|
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
|
{
|
|
float s, c;
|
|
#if 1
|
|
s = -cachedSin;
|
|
c = cachedCos;
|
|
#else
|
|
// Original code
|
|
|
|
s = -Sin(TheCamera.GetForward().Heading());
|
|
c = Cos(TheCamera.GetForward().Heading());
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
|
|
s = 0.0f;
|
|
c = 1.0f;
|
|
}
|
|
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
|
|
CVector forward;
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
forward.Normalise(); // a bit useless...
|
|
}
|
|
else
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
|
|
s = -Sin(forward.Heading());
|
|
c = Cos(forward.Heading());
|
|
}
|
|
#endif
|
|
|
|
out.x = s * in.y + c * in.x;
|
|
out.y = c * in.y - s * in.x;
|
|
|
|
out = out * m_radarRange + vec2DRadarOrigin;
|
|
}
|
|
|
|
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
|
|
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
|
|
{
|
|
#ifdef MENU_MAP
|
|
if (CMenuManager::bMenuMapActive) {
|
|
// fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
|
|
out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
|
|
out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
|
|
} else
|
|
#endif
|
|
{
|
|
#ifdef FIX_BUGS
|
|
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
|
|
#else
|
|
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
|
|
#endif
|
|
out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
|
|
}
|
|
}
|
|
|
|
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
|
{
|
|
float s, c;
|
|
#if 1
|
|
s = cachedSin;
|
|
c = cachedCos;
|
|
#else
|
|
// Original code
|
|
|
|
float s, c;
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
|
|
s = 0.0f;
|
|
c = 1.0f;
|
|
}
|
|
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
|
|
s = Sin(TheCamera.GetForward().Heading());
|
|
c = Cos(TheCamera.GetForward().Heading());
|
|
}
|
|
else {
|
|
CVector forward;
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
forward.Normalise(); // a bit useless...
|
|
}
|
|
else
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
|
|
s = Sin(forward.Heading());
|
|
c = Cos(forward.Heading());
|
|
}
|
|
#endif
|
|
|
|
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
|
|
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
|
|
|
|
out.x = s * y + c * x;
|
|
out.y = c * y - s * x;
|
|
}
|
|
|
|
void
|
|
CRadar::CalculateCachedSinCos()
|
|
{
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
|
|
#ifdef MENU_MAP
|
|
|| CMenuManager::bMenuMapActive
|
|
#endif
|
|
) {
|
|
cachedSin = 0.0f;
|
|
cachedCos = 1.0f;
|
|
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
|
|
cachedSin = Sin(TheCamera.GetForward().Heading());
|
|
cachedCos = Cos(TheCamera.GetForward().Heading());
|
|
} else {
|
|
CVector forward;
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
forward.Normalise(); // a bit useless...
|
|
}
|
|
else
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
|
|
cachedSin = Sin(forward.Heading());
|
|
cachedCos = Cos(forward.Heading());
|
|
}
|
|
}
|
|
|
|
#ifdef MENU_MAP
|
|
void
|
|
CRadar::InitFrontEndMap()
|
|
{
|
|
CalculateCachedSinCos();
|
|
vec2DRadarOrigin.x = 0.0f;
|
|
vec2DRadarOrigin.y = 0.0f;
|
|
m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
|
|
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
|
MapLegendList[i] = RADAR_SPRITE_NONE;
|
|
}
|
|
MapLegendCounter = 0;
|
|
ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
|
|
ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
|
|
}
|
|
|
|
void
|
|
CRadar::DrawYouAreHereSprite(float x, float y)
|
|
{
|
|
static uint32 lastChange = 0;
|
|
static bool show = true;
|
|
|
|
if (show) {
|
|
if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) {
|
|
lastChange = CTimer::GetTimeInMillisecondsPauseMode();
|
|
show = !show;
|
|
}
|
|
} else {
|
|
if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
|
|
lastChange = CTimer::GetTimeInMillisecondsPauseMode();
|
|
show = !show;
|
|
}
|
|
}
|
|
|
|
if (show) {
|
|
float left = x - SCREEN_SCALE_X(12.0f);
|
|
float top = y;
|
|
float right = SCREEN_SCALE_X(12.0) + x;
|
|
float bottom = y - SCREEN_SCALE_Y(24.0f);
|
|
CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
|
|
}
|
|
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
|
|
}
|
|
|
|
void
|
|
CRadar::ToggleTargetMarker(float x, float y)
|
|
{
|
|
if (TargetMarkerId == -1) {
|
|
int nextBlip;
|
|
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
|
|
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
|
break;
|
|
}
|
|
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
|
|
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
|
|
ms_RadarTrace[nextBlip].m_bDim = 1;
|
|
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
|
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
|
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
|
|
TargetMarkerPos = pos;
|
|
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
|
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
|
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
|
|
ms_RadarTrace[nextBlip].m_wScale = 5;
|
|
ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
|
|
ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
|
|
TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
|
|
} else {
|
|
ClearBlip(TargetMarkerId);
|
|
TargetMarkerId = -1;
|
|
}
|
|
}
|
|
#endif
|
|
|