mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-01 05:24:14 +01:00
e2314c7852
Helicopters not ringing, and other audio stuff
6765 lines
284 KiB
C++
6765 lines
284 KiB
C++
#include "common.h"
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#include "AudioManager.h"
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#include "audio_enums.h"
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#include "Automobile.h"
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#include "Boat.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "Cranes.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "Explosion.h"
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#include "Fire.h"
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#include "Garages.h"
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#include "General.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "ModelIndices.h"
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#include "MusicManager.h"
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#include "Pad.h"
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#include "Ped.h"
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#include "Physical.h"
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#include "Placeable.h"
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#include "Plane.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Projectile.h"
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#include "ProjectileInfo.h"
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#include "Replay.h"
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#include "Stats.h"
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#include "SurfaceTable.h"
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#include "Train.h"
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#include "Transmission.h"
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#include "Vehicle.h"
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#include "WaterCannon.h"
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#include "Weather.h"
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#include "ZoneCull.h"
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#include "sampman.h"
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#include "Bike.h"
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#include "WindModifiers.h"
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#include "Fluff.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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uint32 gPornNextTime;
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uint32 gSawMillNextTime;
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uint32 gShopNextTime;
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uint32 gAirportNextTime;
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uint32 gCinemaNextTime;
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uint32 gDocksNextTime;
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uint32 gHomeNextTime;
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uint32 gCellNextTime;
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uint32 gNextCryTime;
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enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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{
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BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START;
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#ifdef GTA_PS2
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BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
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BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
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BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
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BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
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BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
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BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
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BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
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BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
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BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
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BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
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BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
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BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
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BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
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BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
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BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
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BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
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BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
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BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
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BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
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BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
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BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
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BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
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BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
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BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
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BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
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BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
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BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
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BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
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BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
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BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
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BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
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BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
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#endif // GTA_PS2
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BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START;
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}
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void
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cAudioManager::PostInitialiseGameSpecificSetup()
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{
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m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
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if (m_nFireAudioEntity >= 0)
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SetEntityStatus(m_nFireAudioEntity, 1);
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m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
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if (m_nCollisionEntity >= 0)
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SetEntityStatus(m_nCollisionEntity, 1);
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m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
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if (m_nFrontEndEntity >= 0)
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SetEntityStatus(m_nFrontEndEntity, 1);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
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if (m_nProjectileEntity >= 0)
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SetEntityStatus(m_nProjectileEntity, 1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
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if (m_nWaterCannonEntity >= 0)
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SetEntityStatus(m_nWaterCannonEntity, 1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
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if (m_nPoliceChannelEntity >= 0)
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SetEntityStatus(m_nPoliceChannelEntity, 1);
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#ifdef GTA_BRIDGE
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
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if (m_nBridgeEntity >= 0)
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SetEntityStatus(m_nBridgeEntity, 1);
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#endif // GTA_BRIDGE
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m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
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if (m_nEscalatorEntity >= 0)
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SetEntityStatus(m_nEscalatorEntity, 1);
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m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
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if (m_nExtraSoundsEntity >= 0)
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SetEntityStatus(m_nExtraSoundsEntity, 1);
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m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
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m_sMissionAudio.m_bIsPlaying[0] = false;
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m_sMissionAudio.m_bIsPlayed[0] = false;
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m_sMissionAudio.m_bPredefinedProperties[0] = true;
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m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
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m_sMissionAudio.m_bIsMobile[0] = false;
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field_5538 = 127;
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m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
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m_sMissionAudio.m_bIsPlaying[1] = false;
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m_sMissionAudio.m_bIsPlayed[1] = false;
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m_sMissionAudio.m_bPredefinedProperties[1] = true;
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m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
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m_sMissionAudio.m_bIsMobile[1] = false;
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field_5538 = 127;
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ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
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}
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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{
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#ifdef GTA_BRIDGE
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if (m_nBridgeEntity >= 0) {
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DestroyEntity(m_nBridgeEntity);
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m_nBridgeEntity = AEHANDLE_NONE;
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}
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#endif
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if (m_nEscalatorEntity >= 0) {
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DestroyEntity(m_nEscalatorEntity);
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m_nEscalatorEntity = AEHANDLE_NONE;
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}
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if (m_nExtraSoundsEntity >= 0) {
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DestroyEntity(m_nExtraSoundsEntity);
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m_nExtraSoundsEntity = AEHANDLE_NONE;
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}
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if (m_nPoliceChannelEntity >= 0) {
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DestroyEntity(m_nPoliceChannelEntity);
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m_nPoliceChannelEntity = AEHANDLE_NONE;
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}
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if (m_nWaterCannonEntity >= 0) {
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DestroyEntity(m_nWaterCannonEntity);
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m_nWaterCannonEntity = AEHANDLE_NONE;
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}
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if (m_nFireAudioEntity >= 0) {
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DestroyEntity(m_nFireAudioEntity);
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m_nFireAudioEntity = AEHANDLE_NONE;
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}
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if (m_nCollisionEntity >= 0) {
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DestroyEntity(m_nCollisionEntity);
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m_nCollisionEntity = AEHANDLE_NONE;
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}
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if (m_nFrontEndEntity >= 0) {
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DestroyEntity(m_nFrontEndEntity);
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m_nFrontEndEntity = AEHANDLE_NONE;
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}
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if (m_nProjectileEntity >= 0) {
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DestroyEntity(m_nProjectileEntity);
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m_nProjectileEntity = AEHANDLE_NONE;
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}
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}
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void
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cAudioManager::PostTerminateGameSpecificShutdown()
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{
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;
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}
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void
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cAudioManager::ResetAudioLogicTimers(uint32 timer)
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{
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gPornNextTime = timer;
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gNextCryTime = timer;
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gSawMillNextTime = timer;
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gCellNextTime = timer;
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gShopNextTime = timer;
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gHomeNextTime = timer;
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gAirportNextTime = timer;
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gDocksNextTime = timer;
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gCinemaNextTime = timer;
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for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
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if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
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CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
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if (ped->IsPed()) {
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ped->m_lastSoundStart = timer;
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ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
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}
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}
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}
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ClearMissionAudio(0);
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ClearMissionAudio(1);
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SampleManager.StopChannel(policeChannel);
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}
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void
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cAudioManager::ProcessReverb() const
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{
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if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
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for (uint32 i = 0; i <
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#ifdef FIX_BUGS
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channels
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#else
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28
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#endif
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;
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i++) {
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if (m_asActiveSamples[i].m_bReverbFlag)
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SampleManager.SetChannelReverbFlag(i, 1);
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}
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}
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}
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float
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cAudioManager::GetDistanceSquared(const CVector &v) const
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{
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const CVector &c = TheCamera.GetPosition();
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return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
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}
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void
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cAudioManager::CalculateDistance(bool &distCalculated, float dist)
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{
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if (!distCalculated) {
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if (dist > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(dist);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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distCalculated = true;
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}
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}
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CVehicle *cAudioManager::FindVehicleOfPlayer()
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{
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CVehicle* vehicle = FindPlayerVehicle();
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CPlayerPed* ped = FindPlayerPed();
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if (vehicle == nil && ped != nil) {
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CEntity *attachedTo = ped->m_attachedTo;
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if (attachedTo && attachedTo->IsVehicle())
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vehicle = (CVehicle*)attachedTo;
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}
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return vehicle;
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}
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void
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cAudioManager::ProcessSpecial()
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{
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
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SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
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SampleManager.SetMusicFadeVolume(MAX_VOLUME);
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}
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} else {
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if (m_nPreviousUserPause) {
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MusicManager.StopFrontEndTrack();
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MusicManager.ChangeMusicMode(MUSICMODE_GAME);
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}
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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const PedState &state = playerPed->m_nPedState;
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if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
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SampleManager.StopChannel(m_nActiveSamples);
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}
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}
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}
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void
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cAudioManager::ProcessEntity(int32 id)
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{
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if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
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m_sQueueSample.m_nEntityIndex = id;
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switch (m_asAudioEntities[id].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessPhysical(id);
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}
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break;
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case AUDIOTYPE_EXPLOSION:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessExplosions(id);
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}
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break;
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case AUDIOTYPE_FIRE:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessFires(id);
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}
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break;
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case AUDIOTYPE_WEATHER:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
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ProcessWeather(id);
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}
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break;
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/* case AUDIOTYPE_CRANE:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessCrane();
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}
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break;*/
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case AUDIOTYPE_SCRIPTOBJECT:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessScriptObject(id);
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}
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break;
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#ifdef GTA_BRIDGE
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case AUDIOTYPE_BRIDGE:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessBridge();
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}
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break;
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#endif
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case AUDIOTYPE_FRONTEND:
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m_sQueueSample.m_bReverbFlag = false;
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ProcessFrontEnd();
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break;
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case AUDIOTYPE_PROJECTILE:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessProjectiles();
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}
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break;
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case AUDIOTYPE_GARAGE:
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if (!m_nUserPause)
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ProcessGarages();
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break;
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case AUDIOTYPE_FIREHYDRANT:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessFireHydrant();
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}
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break;
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case AUDIOTYPE_WATERCANNON:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessWaterCannon(id);
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}
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break;
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case AUDIOTYPE_ESCALATOR:
|
|
if (!m_nUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
ProcessEscalators();
|
|
}
|
|
break;
|
|
case AUDIOTYPE_EXTRA_SOUNDS:
|
|
if (!m_nUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
ProcessExtraSounds();
|
|
}
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPhysical(int32 id)
|
|
{
|
|
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
|
|
if (entity) {
|
|
switch (entity->GetType()) {
|
|
case ENTITY_TYPE_VEHICLE:
|
|
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
|
|
break;
|
|
case ENTITY_TYPE_PED:
|
|
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#pragma region VEHICLE AUDIO
|
|
enum eVehicleModel {
|
|
LANDSTAL,
|
|
IDAHO,
|
|
STINGER,
|
|
LINERUN,
|
|
PEREN,
|
|
SENTINEL,
|
|
RIO,
|
|
FIRETRUK,
|
|
TRASH,
|
|
STRETCH,
|
|
MANANA,
|
|
INFERNUS,
|
|
VOODOO,
|
|
PONY,
|
|
MULE,
|
|
CHEETAH,
|
|
AMBULAN,
|
|
FBICAR,
|
|
MOONBEAM,
|
|
ESPERANT,
|
|
TAXI,
|
|
WASHING,
|
|
BOBCAT,
|
|
MRWHOOP,
|
|
BFINJECT,
|
|
HUNTER,
|
|
POLICE,
|
|
ENFORCER,
|
|
SECURICA,
|
|
BANSHEE,
|
|
PREDATOR,
|
|
BUS,
|
|
RHINO,
|
|
BARRACKS,
|
|
CUBAN,
|
|
CHOPPER,
|
|
ANGEL,
|
|
COACH,
|
|
CABBIE,
|
|
STALLION,
|
|
RUMPO,
|
|
RCBANDIT,
|
|
ROMERO,
|
|
PACKER,
|
|
SENTXS,
|
|
ADMIRAL,
|
|
SQUALO,
|
|
SEASPAR,
|
|
PIZZABOY,
|
|
GANGBUR,
|
|
AIRTRAIN,
|
|
DEADDODO,
|
|
SPEEDER,
|
|
REEFER,
|
|
TROPIC,
|
|
FLATBED,
|
|
YANKEE,
|
|
CADDY,
|
|
ZEBRA,
|
|
TOPFUN,
|
|
SKIMMER,
|
|
PCJ600,
|
|
FAGGIO,
|
|
FREEWAY,
|
|
RCBARON,
|
|
RCRAIDER,
|
|
GLENDALE,
|
|
OCEANIC,
|
|
SANCHEZ,
|
|
SPARROW,
|
|
PATRIOT,
|
|
LOVEFIST,
|
|
COASTG,
|
|
DINGHY,
|
|
HERMES,
|
|
SABRE,
|
|
SABRETUR,
|
|
PHEONIX,
|
|
WALTON,
|
|
REGINA,
|
|
COMET,
|
|
DELUXO,
|
|
BURRITO,
|
|
SPAND,
|
|
MARQUIS,
|
|
BAGGAGE,
|
|
KAUFMAN,
|
|
MAVERICK,
|
|
VCNMAV,
|
|
RANCHER,
|
|
FBIRANCH,
|
|
VIRGO,
|
|
GREENWOO,
|
|
JETMAX,
|
|
HOTRING,
|
|
SANDKING,
|
|
BLISTAC,
|
|
POLMAV,
|
|
BOXVILLE,
|
|
BENSON,
|
|
MESA,
|
|
RCGOBLIN,
|
|
HOTRINA,
|
|
HOTRINB,
|
|
BLOODRA,
|
|
BLOODRB,
|
|
VICECHEE,
|
|
CAR237,
|
|
CAR238,
|
|
CAR239,
|
|
MAX_CARS,
|
|
|
|
// HACK so this compiles
|
|
// TODO(MIAMI): check it out
|
|
DODO = -1
|
|
};
|
|
|
|
enum
|
|
{
|
|
OLD_DOOR = 0,
|
|
NEW_DOOR,
|
|
TRUCK_DOOR,
|
|
BUS_DOOR,
|
|
};
|
|
|
|
|
|
struct tVehicleSampleData {
|
|
eSfxSample m_nAccelerationSampleIndex;
|
|
uint8 m_nBank;
|
|
eSfxSample m_nHornSample;
|
|
int32 m_nHornFrequency;
|
|
uint8 m_nSirenOrAlarmSample;
|
|
int32 m_nSirenOrAlarmFrequency;
|
|
uint8 m_bDoorType;
|
|
};
|
|
|
|
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
|
|
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
|
|
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
|
|
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
|
|
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
|
|
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
|
|
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
|
|
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
|
|
{SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
|
|
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
|
|
{SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
|
|
{SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
|
|
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
|
|
{SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
|
|
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
|
|
{SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
|
|
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
|
|
{SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
|
|
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
|
|
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
|
|
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
|
|
{SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
|
|
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
|
|
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
|
|
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR},
|
|
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
|
|
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
|
|
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
|
|
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
|
|
{SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
|
|
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
|
|
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
|
|
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
|
|
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
|
|
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
|
|
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
|
|
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
|
|
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
|
|
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} };
|
|
|
|
|
|
|
|
bool bPlayerJustEnteredCar;
|
|
|
|
const bool hornPatternsArray[8][44] = {
|
|
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
|
|
false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
|
|
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
|
|
true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
|
|
{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
|
|
false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
|
|
{false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
|
|
true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
|
|
{false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
|
|
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
|
|
{false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
|
|
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
|
|
{false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
|
|
true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
|
|
{false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
|
|
false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
|
|
};
|
|
|
|
void cAudioManager::ProcessVehicle(CVehicle* veh)
|
|
{
|
|
CVehicle* playerVeh;
|
|
cVehicleParams params;
|
|
CBike* bike;
|
|
CAutomobile* automobile;
|
|
|
|
playerVeh = FindVehicleOfPlayer();
|
|
if (playerVeh == veh
|
|
|| CGame::currArea == AREA_OVALRING
|
|
|| CGame::currArea == AREA_BLOOD
|
|
|| CGame::currArea == AREA_DIRT
|
|
|| CGame::currArea == AREA_EVERYWHERE
|
|
|| CGame::currArea == AREA_MALL
|
|
|| CGame::currArea == AREA_MAIN_MAP) {
|
|
m_sQueueSample.m_vecPos = veh->GetPosition();
|
|
params.m_bDistanceCalculated = false;
|
|
params.m_pVehicle = veh;
|
|
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
|
|
params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
|
|
if (veh->GetStatus() == STATUS_SIMPLE)
|
|
params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
|
else
|
|
params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
|
|
params.m_VehicleType = veh->m_vehType;
|
|
|
|
if (CGame::currArea == AREA_MALL && playerVeh != veh) {
|
|
ProcessVehicleOneShots(¶ms);
|
|
ProcessVehicleSirenOrAlarm(¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
return;
|
|
}
|
|
switch (params.m_VehicleType) {
|
|
case VEHICLE_TYPE_CAR:
|
|
automobile = (CAutomobile*)veh;
|
|
UpdateGasPedalAudio(veh, params.m_VehicleType);
|
|
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
|
|
ProcessModelCarEngine(¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
|
|
//ProcessModelHeliVehicle(this, ¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
} else {
|
|
switch (veh->GetVehicleAppearance()) {
|
|
case VEHICLE_APPEARANCE_HELI:
|
|
ProcessCarHeli(¶ms);
|
|
ProcessVehicleFlatTyre(¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
break;
|
|
case VEHICLE_APPEARANCE_BOAT:
|
|
case VEHICLE_APPEARANCE_PLANE:
|
|
break;
|
|
default:
|
|
if (ProcessVehicleRoadNoise(¶ms)) {
|
|
ProcessReverseGear(¶ms);
|
|
if (CWeather::WetRoads > 0.0)
|
|
ProcessWetRoadNoise(¶ms);
|
|
ProcessVehicleSkidding(¶ms);
|
|
ProcessVehicleFlatTyre(¶ms);
|
|
ProcessVehicleHorn(¶ms);
|
|
ProcessVehicleSirenOrAlarm(¶ms);
|
|
if (UsesReverseWarning(params.m_nIndex))
|
|
ProcessVehicleReverseWarning(¶ms);
|
|
if(HasAirBrakes(params.m_nIndex))
|
|
ProcessAirBrakes(¶ms);
|
|
ProcessCarBombTick(¶ms);
|
|
ProcessVehicleEngine(¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
ProcessVehicleDoors(¶ms);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
ProcessVehicleOneShots(¶ms);
|
|
automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
|
break;
|
|
case VEHICLE_TYPE_BOAT:
|
|
if (veh->m_modelIndex == MI_SKIMMER)
|
|
ProcessCarHeli(¶ms);
|
|
else
|
|
ProcessBoatEngine(¶ms);
|
|
ProcessBoatMovingOverWater(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_HELI:
|
|
ProcessCarHeli(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_PLANE:
|
|
ProcessPlane(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
ProcessVehicleFlatTyre(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_BIKE:
|
|
bike = (CBike*)veh;
|
|
UpdateGasPedalAudio(veh, params.m_VehicleType);
|
|
if (ProcessVehicleRoadNoise(¶ms)) {
|
|
if (CWeather::WetRoads > 0.0f)
|
|
ProcessWetRoadNoise(¶ms);
|
|
ProcessVehicleSkidding(¶ms);
|
|
ProcessVehicleHorn(¶ms);
|
|
ProcessVehicleSirenOrAlarm(¶ms);
|
|
ProcessCarBombTick(¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
ProcessVehicleEngine(¶ms);
|
|
ProcessVehicleFlatTyre(¶ms);
|
|
}
|
|
ProcessVehicleOneShots(¶ms);
|
|
bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
ProcessRainOnVehicle(¶ms);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
|
|
{
|
|
const int rainOnVehicleIntensity = 22;
|
|
if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
|
|
CVehicle *veh = params->m_pVehicle;
|
|
++veh->m_bRainAudioCounter;
|
|
if (veh->m_bRainAudioCounter >= 2) {
|
|
veh->m_bRainAudioCounter = 0;
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
float emittingVol = 30.f * CWeather::Rain;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
|
|
if (veh->m_bRainSamplesCounter > 4)
|
|
veh->m_bRainSamplesCounter = 68;
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 9;
|
|
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessReverseGear(cVehicleParams *params)
|
|
{
|
|
const int reverseGearIntensity = 30;
|
|
|
|
CAutomobile* automobile;
|
|
float modificator;
|
|
uint8 emittingVolume;
|
|
|
|
if (params->m_fDistance >= SQR(reverseGearIntensity))
|
|
return false;
|
|
automobile = (CAutomobile*)params->m_pVehicle;
|
|
if (automobile->m_modelIndex == MI_CADDY)
|
|
return true;
|
|
if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
if (automobile->m_nDriveWheelsOnGround != 0) {
|
|
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
|
|
} else {
|
|
if (automobile->m_nDriveWheelsOnGroundPrev != 0)
|
|
automobile->m_fGasPedalAudio *= 0.4f;
|
|
modificator = automobile->m_fGasPedalAudio;
|
|
}
|
|
modificator = Abs(modificator);
|
|
emittingVolume = modificator * 24.0f;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
|
|
m_sQueueSample.m_nCounter = 62;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
|
|
} else {
|
|
m_sQueueSample.m_nCounter = 61;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// TODO(Miami): this becomes ProcessModelVehicle
|
|
void
|
|
cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
|
|
{
|
|
/* const float SOUND_INTENSITY = 30.0f;
|
|
CAutomobile *automobile;
|
|
float allowedVelocity;
|
|
int32 emittingVol;
|
|
float velocityChange;
|
|
|
|
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if (automobile->bEngineOn) {
|
|
if (automobile->m_nWheelsOnGround == 0) {
|
|
if (automobile->m_nDriveWheelsOnGround != 0)
|
|
automobile->m_fGasPedalAudio *= 0.4f;
|
|
velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
|
|
} else {
|
|
velocityChange = Abs(params->m_fVelocityChange);
|
|
}
|
|
if (velocityChange > 0.001f) {
|
|
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
|
|
if (velocityChange < allowedVelocity)
|
|
emittingVol = (90.f * velocityChange / allowedVelocity);
|
|
else
|
|
emittingVol = 90;
|
|
if (emittingVol) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 2;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 95.0f;
|
|
|
|
int32 emittingVol;
|
|
uint32 freq;
|
|
float modificator;
|
|
int sampleFreq;
|
|
float velocity;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
if (params->m_pTransmission != nil) {
|
|
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
|
velocity = Abs(params->m_fVelocityChange);
|
|
if (velocity > 0.0f) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 0;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
|
freq = 6050 * emittingVol / 30 + 16000;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
|
modificator = m_sQueueSample.m_fDistance / 190.f;
|
|
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
|
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
|
|
}
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 30.0f;
|
|
|
|
float relativeVelocity;
|
|
int32 emittingVol;
|
|
float modificator;
|
|
int freq;
|
|
float velChange;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
if (params->m_pTransmission != nil) {
|
|
if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
|
velChange = Abs(params->m_fVelocityChange);
|
|
if (velChange > 0.f) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
|
|
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
modificator = m_sQueueSample.m_fDistance / 6.f;
|
|
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
|
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
|
|
{
|
|
const float SOUND_INTENSITY = 50.0f;
|
|
|
|
CVehicle* playerVeh;
|
|
CVehicle* veh;
|
|
CAutomobile* automobile;
|
|
cTransmission* transmission;
|
|
CBike* bike;
|
|
tWheelState* wheelState;
|
|
float* gasPedalAudioPtr;
|
|
|
|
int32 freq = 0;
|
|
uint8 currentGear;
|
|
uint8 emittingVol;
|
|
int8 wheelsOnGround;
|
|
int8 wheelsOnGroundPrev;
|
|
float relativeGearChange;
|
|
float relativeChange;
|
|
float modificator;
|
|
float traction;
|
|
bool pizzaFaggBool;
|
|
bool caddyBool;
|
|
|
|
pizzaFaggBool = false;
|
|
caddyBool = false;
|
|
traction = 0.0f;
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return;
|
|
playerVeh = FindPlayerVehicle();
|
|
veh = params->m_pVehicle;
|
|
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
|
|
SampleManager.StopChannel(m_nActiveSamples);
|
|
return;
|
|
}
|
|
if (!veh->bEngineOn)
|
|
return;
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
|
|
ProcessPlayersVehicleEngine(params, params->m_pVehicle);
|
|
return;
|
|
}
|
|
transmission = params->m_pTransmission;
|
|
if (transmission != nil) {
|
|
switch (veh->m_modelIndex) {
|
|
case MI_PIZZABOY:
|
|
case MI_FAGGIO:
|
|
pizzaFaggBool = true;
|
|
currentGear = transmission->nNumberOfGears;
|
|
break;
|
|
case MI_CADDY:
|
|
currentGear = transmission->nNumberOfGears;
|
|
caddyBool = true;
|
|
break;
|
|
default:
|
|
currentGear = veh->m_nCurrentGear;
|
|
break;
|
|
}
|
|
switch (params->m_VehicleType) {
|
|
case VEHICLE_TYPE_CAR:
|
|
automobile = (CAutomobile*)veh;
|
|
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
|
|
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
|
|
wheelState = automobile->m_aWheelState;
|
|
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
|
|
break;
|
|
case VEHICLE_TYPE_BIKE:
|
|
bike = (CBike*)veh;
|
|
wheelsOnGround = bike->m_nDriveWheelsOnGround;
|
|
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
|
|
wheelState = bike->m_aWheelState;
|
|
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
|
|
break;
|
|
default:
|
|
debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType);
|
|
return;
|
|
}
|
|
|
|
if (wheelsOnGround != 0) {
|
|
if (!veh->bIsHandbrakeOn || pizzaFaggBool && caddyBool) { //mb bug, bcs it's can't be true together
|
|
if (veh->GetStatus() == STATUS_SIMPLE || pizzaFaggBool || caddyBool) {
|
|
traction = 0.0f;
|
|
} else {
|
|
switch (transmission->nDriveType) {
|
|
case '4':
|
|
if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
|
|
for (int i = 0; i < 2; i++)
|
|
if (wheelState[i] == WHEEL_STATE_SPINNING)
|
|
traction += 0.1f;
|
|
} else {
|
|
for (int i = 0; i < 4; i++)
|
|
if (wheelState[i] == WHEEL_STATE_SPINNING)
|
|
traction += 0.05f;
|
|
}
|
|
break;
|
|
case 'F':
|
|
if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
|
|
if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
|
|
traction += 0.2f;
|
|
} else {
|
|
if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
|
|
traction += 0.1f;
|
|
if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
|
|
traction += 0.1f;
|
|
}
|
|
break;
|
|
case 'R':
|
|
if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
|
|
if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
|
|
traction += 0.2f;
|
|
} else {
|
|
if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
|
|
traction += 0.1f;
|
|
if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
|
|
traction += 0.1f;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else if (params->m_fVelocityChange == 0.0f) {
|
|
traction = 0.9f;
|
|
}
|
|
if (transmission->fMaxVelocity <= 0.0) {
|
|
relativeChange = 0.0f;
|
|
modificator = 0.0f;
|
|
} else {
|
|
if (!pizzaFaggBool && !caddyBool) {
|
|
if (currentGear != 0) {
|
|
relativeGearChange = Min(1.0f,
|
|
params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
|
|
if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
|
|
params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
|
|
traction = 0.7f;
|
|
relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
|
|
} else {
|
|
relativeChange = Min(1.0f,
|
|
1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
|
|
}
|
|
modificator = relativeChange;
|
|
} else {
|
|
modificator = Min(1.0, Abs(params->m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
|
|
}
|
|
}
|
|
} else {
|
|
if (wheelsOnGroundPrev != 0)
|
|
*gasPedalAudioPtr *= 0.4f;
|
|
relativeChange = *gasPedalAudioPtr;
|
|
modificator = relativeChange;
|
|
}
|
|
if (currentGear != 0 || wheelsOnGround == 0)
|
|
freq = 1200 * currentGear + 18000.0f * modificator + 14000;
|
|
else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
|
|
freq = 22050;
|
|
else
|
|
freq = 13000.0f * modificator + 14000;
|
|
if (modificator >= 0.75f)
|
|
emittingVol = 90;
|
|
else
|
|
emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
|
|
} else {
|
|
modificator = 0.0f;
|
|
emittingVol = 75;
|
|
}
|
|
if (veh->bIsDrowning)
|
|
emittingVol /= 4;
|
|
if (caddyBool) {
|
|
emittingVol = 100.0f * modificator;
|
|
freq = 2130.0f * modificator + 4270;
|
|
m_sQueueSample.m_nCounter = 2;
|
|
}
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
if (!caddyBool) {
|
|
if (veh->GetStatus() == STATUS_SIMPLE) {
|
|
if (modificator < 0.02f) {
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
|
|
m_sQueueSample.m_nCounter = 52;
|
|
freq = 10000.0f * modificator + 22050;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
|
|
m_sQueueSample.m_nCounter = 2;
|
|
}
|
|
} else {
|
|
if (veh->m_fGasPedal < 0.02f) {
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
|
|
m_sQueueSample.m_nCounter = 52;
|
|
freq = 10000.0f * modificator + 22050;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
|
|
m_sQueueSample.m_nCounter = 2;
|
|
}
|
|
}
|
|
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
|
|
} else {
|
|
if (FindVehicleOfPlayer() == params->m_pVehicle)
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
|
|
else
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
|
|
m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
|
|
m_sQueueSample.m_nFrequency /= 2;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 8;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
|
|
{
|
|
float gasPedal = Abs(veh->m_fGasPedal);
|
|
float* gasPealAudioPtr;
|
|
|
|
switch (vehType) {
|
|
case VEHICLE_TYPE_CAR:
|
|
gasPealAudioPtr = &((CAutomobile*)veh)->m_fGasPedalAudio;
|
|
case VEHICLE_TYPE_BIKE:
|
|
gasPealAudioPtr = &((CBike*)veh)->m_fGasPedalAudio;
|
|
default:
|
|
return;
|
|
break;
|
|
}
|
|
if (*gasPealAudioPtr < gasPedal)
|
|
*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
|
|
else
|
|
*gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal);
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayerJustGotInCar() const
|
|
{
|
|
if (m_bIsInitialised)
|
|
bPlayerJustEnteredCar = true;
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayerJustLeftCar(void) const
|
|
{
|
|
// UNUSED: This is a perfectly empty function.
|
|
}
|
|
|
|
void
|
|
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
|
|
{
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = counter;
|
|
m_sQueueSample.m_nSampleIndex = sample;
|
|
#ifdef GTA_PS2
|
|
m_sQueueSample.m_nBankIndex = bank;
|
|
#else
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
#endif // GTA_PS2
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
if (notLooping) {
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 8;
|
|
} else {
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
}
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessCesna(cVehicleParams *params)
|
|
{
|
|
static uint8 nAccel = 0;
|
|
|
|
//((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
|
|
|
|
if (FindPlayerVehicle() == params->m_pVehicle) {
|
|
if (params->m_nIndex == DODO) {
|
|
if (Pads[0].GetAccelerate() <= 0) {
|
|
if (nAccel != 0)
|
|
--nAccel;
|
|
} else if (nAccel < 60) {
|
|
++nAccel;
|
|
}
|
|
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
|
|
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
|
|
}
|
|
} else if (params->m_nIndex == DODO) {
|
|
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
|
|
} else if (params->m_fDistance < SQR(200)) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 52;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nFrequency = 12500;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 8;
|
|
m_sQueueSample.m_nEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 200.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
if (params->m_fDistance < SQR(90)) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 2;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nFrequency = 25000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
|
m_sQueueSample.m_nEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 90.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh)
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{
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static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
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tWheelState* wheelState;
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CAutomobile* automobile;
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CBike* bike;
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CVector pos;
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float* gasPedalAudioPtr;
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int32 accelerateState;
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int32 brakeState;
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int32 freq;
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int32 baseFreq;
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int32 freqModifier;
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uint32 gearSoundLength;
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uint32 soundOffset;
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uint8 engineSoundType;
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uint8 wheelInUseCounter;
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uint8 wheelsOnGround;
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uint8 vol;
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uint8 currentGear;
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uint8 wheelsOnGroundPrev;
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float accelerationMultipler;
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float gasPedalAudio;
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float velocityChangeForAudio;
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float relativeVelocityChange;
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float time;
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bool channelUsed;
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bool lostTraction;
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bool noGearBox;
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bool stuckInSand;
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bool processedAccelSampleStopped;
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bool PizzaFaggBool;
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static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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static int32 nCruising = 0;
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static int16 LastAccel = 0;
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static uint8 CurrentPretendGear = 1;
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static bool bLostTractionLastFrame = false;
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static bool bHandbrakeOnLastFrame = false;
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static bool bAccelSampleStopped = true;
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lostTraction = false;
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PizzaFaggBool = params->m_pVehicle->m_modelIndex == MI_PIZZABOY || params->m_pVehicle->m_modelIndex == MI_FAGGIO;
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processedAccelSampleStopped = false;
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if (bPlayerJustEnteredCar) {
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bAccelSampleStopped = true;
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bPlayerJustEnteredCar = false;
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nCruising = 0;
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LastAccel = 0;
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bLostTractionLastFrame = false;
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CurrentPretendGear = 1;
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bHandbrakeOnLastFrame = false;
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}
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if (CReplay::IsPlayingBack()) {
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accelerateState = (255.0f * clamp(params->m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
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brakeState = (255.0f * clamp(params->m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
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} else {
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accelerateState = Pads[0].GetAccelerate();
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brakeState = Pads[0].GetBrake();
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}
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channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
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if (PizzaFaggBool) {
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CurrentPretendGear = params->m_pTransmission->nNumberOfGears;
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currentGear = CurrentPretendGear;
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if (params->m_pVehicle->bIsHandbrakeOn) {
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brakeState = 0;
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nCruising = 0;
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LastAccel = 0;
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accelerateState = 0;
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} else {
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nCruising = 1;
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}
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} else {
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currentGear = params->m_pVehicle->m_nCurrentGear;
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}
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switch (params->m_VehicleType) {
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case VEHICLE_TYPE_CAR:
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automobile = (CAutomobile*)params->m_pVehicle;
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wheelsOnGround = automobile->m_nDriveWheelsOnGround;
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wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
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gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
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wheelState = automobile->m_aWheelState;
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velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
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break;
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case VEHICLE_TYPE_BIKE:
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bike = (CBike*)params->m_pVehicle;
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wheelsOnGround = bike->m_nDriveWheelsOnGround;
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wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
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gasPedalAudioPtr = &bike->m_fGasPedalAudio;
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wheelState = bike->m_aWheelState;
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velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
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break;
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default:
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debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType);
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return;
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}
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if (!PizzaFaggBool) {
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switch (params->m_pTransmission->nDriveType) {
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case '4':
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if (params->m_VehicleType != VEHICLE_TYPE_BIKE) {
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wheelInUseCounter = 0;
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for (uint8 i = 0; i < 4; i++) {
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if (wheelState[i] != WHEEL_STATE_NORMAL)
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++wheelInUseCounter;
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}
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if (wheelInUseCounter > 2)
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lostTraction = true;
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}
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break;
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case 'F':
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if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
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if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
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lostTraction = true;
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} else {
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if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
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(wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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}
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break;
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case 'R':
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if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
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if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
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lostTraction = true;
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} else {
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if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)
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lostTraction = true;
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}
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break;
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default:
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break;
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}
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}
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if (params->m_fVelocityChange != 0.0f) {
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time = params->m_pVehicle->m_vecMoveSpeed.z / params->m_fVelocityChange;
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if (time > 0.0f)
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freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
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else
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freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
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if (params->m_fVelocityChange < -0.001f)
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freqModifier = -freqModifier;
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} else
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freqModifier = 0;
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if (params->m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
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freqModifier += 1400;
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gearSoundLength = 0;
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engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
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soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
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noGearBox = false;
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switch (engineSoundType) {
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case SFX_BANK_PONTIAC:
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gearSoundLength = 2526;
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break;
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case SFX_BANK_PORSCHE:
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gearSoundLength = 3587;
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break;
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case SFX_BANK_SPIDER:
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gearSoundLength = 4898;
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break;
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case SFX_BANK_MERC:
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gearSoundLength = 4003;
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break;
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case SFX_BANK_TRUCK:
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gearSoundLength = 6289;
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break;
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case SFX_BANK_HOTROD:
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gearSoundLength = 2766;
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break;
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case SFX_BANK_COBRA:
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gearSoundLength = 3523;
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break;
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case SFX_BANK_PONTIAC_SLOW:
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gearSoundLength = 2773;
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break;
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case SFX_BANK_CADILLAC:
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gearSoundLength = 2560;
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break;
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case SFX_BANK_PATHFINDER:
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gearSoundLength = 4228;
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break;
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case SFX_BANK_PACARD:
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gearSoundLength = 4648;
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break;
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case SFX_BANK_VTWIN:
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gearSoundLength = 3480;
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break;
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case SFX_BANK_HONDA250:
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gearSoundLength = 2380;
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break;
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case SFX_BANK_SPORTS_BIKE:
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gearSoundLength = 2410;
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break;
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default:
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noGearBox = true;
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break;
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}
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if (!channelUsed || nCruising || noGearBox) {
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gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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} else {
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gearSoundLength -= 1000;
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if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) {
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channelUsed = false;
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gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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}
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}
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relativeVelocityChange = 2.0f * params->m_fVelocityChange / params->m_pTransmission->fMaxVelocity;
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accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
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gasPedalAudio = accelerationMultipler;
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switch (engineSoundType) {
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case SFX_BANK_MOPED:
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++soundOffset;
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break;
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case SFX_BANK_HONDA250:
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soundOffset += 2;
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break;
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case SFX_BANK_SPORTS_BIKE:
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soundOffset += 3;
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break;
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default:
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break;
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}
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if (accelerateState <= 0) {
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if (params->m_fVelocityChange < -0.001f) {
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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bAccelSampleStopped = true;
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}
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if (wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction)
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gasPedalAudio = *gasPedalAudioPtr;
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else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
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gasPedalAudio = 0.0f;
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else
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gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
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*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
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} else if (LastAccel > 0) {
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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bAccelSampleStopped = true;
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}
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nCruising = 0;
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if (wheelsOnGround == 0
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|| params->m_pVehicle->bIsHandbrakeOn
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|| lostTraction
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|| params->m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
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if (PizzaFaggBool) {
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gasPedalAudio = 0.0f;
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} else {
|
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*gasPedalAudioPtr *= 0.6f;
|
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gasPedalAudio = *gasPedalAudioPtr;
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}
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}
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if (gasPedalAudio > 0.05f) {
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freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
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vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
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if (params->m_pVehicle->bIsDrowning)
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vol /= 4;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
|
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AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, false);
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}
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}
|
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freq = (10000.f * gasPedalAudio) + 22050;
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vol = 110 - (40.0f * gasPedalAudio);
|
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if (engineSoundType == SFX_BANK_TRUCK)
|
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freq /= 2;
|
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if (params->m_pVehicle->bIsDrowning)
|
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vol /= 4;
|
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AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true);
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|
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CurrentPretendGear = Max(1, currentGear);
|
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}
|
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else {
|
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if (nCruising == 0){
|
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stuckInSand = params->m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params->m_pVehicle)->bStuckInSand;
|
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if (accelerateState < 150 || wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction
|
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|| (currentGear < 2 && params->m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
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|
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if (((wheelsOnGround && !params->m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
|
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baseFreq = (8000.0f * accelerationMultipler) + 16000;
|
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vol = (25.0f * accelerationMultipler) + 60;
|
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*gasPedalAudioPtr = accelerationMultipler;
|
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} else {
|
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if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params->m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
|
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&& wheelsOnGround != 0) {
|
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*gasPedalAudioPtr *= 0.6f;
|
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}
|
|
freqModifier = 0;
|
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if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
|
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baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
|
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else
|
|
baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
|
|
vol = (25.0f * *gasPedalAudioPtr) + 60;
|
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}
|
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freq = freqModifier + baseFreq;
|
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if (engineSoundType == SFX_BANK_TRUCK)
|
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freq /= 2;
|
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if (channelUsed) {
|
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SampleManager.StopChannel(m_nActiveSamples);
|
|
bAccelSampleStopped = true;
|
|
}
|
|
if (params->m_pVehicle->bIsDrowning)
|
|
vol /= 4;
|
|
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true);
|
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} else {
|
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
|
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if (bAccelSampleStopped) {
|
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if (CurrentPretendGear != 1 || currentGear != 2)
|
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CurrentPretendGear = Max(1, currentGear - 1);
|
|
processedAccelSampleStopped = true;
|
|
bAccelSampleStopped = false;
|
|
}
|
|
if (channelUsed) {
|
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SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
|
|
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
|
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
|
|
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ;
|
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if (engineSoundType == SFX_BANK_TRUCK)
|
|
freq /= 2;
|
|
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
|
if (!channelUsed) {
|
|
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
|
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SampleManager.StartChannel(m_nActiveSamples);
|
|
}
|
|
} else if (processedAccelSampleStopped) {
|
|
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
|
|
params->m_pVehicle->bAudioChangingGear = true;
|
|
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
|
|
return;
|
|
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
|
|
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
|
|
|
|
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
|
|
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
|
|
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
|
|
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
|
|
if (engineSoundType == SFX_BANK_TRUCK)
|
|
freq /= 2;
|
|
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
|
if (!channelUsed) {
|
|
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
|
|
SampleManager.StartChannel(m_nActiveSamples);
|
|
}
|
|
} else if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
|
|
++CurrentPretendGear;
|
|
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
|
|
params->m_pVehicle->bAudioChangingGear = true;
|
|
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
|
|
return;
|
|
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
|
|
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
|
|
|
|
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
|
|
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
|
|
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
|
|
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
|
|
if (engineSoundType == SFX_BANK_TRUCK)
|
|
freq /= 2;
|
|
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
|
if (!channelUsed) {
|
|
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
|
|
SampleManager.StartChannel(m_nActiveSamples);
|
|
}
|
|
} else {
|
|
nCruising = 1;
|
|
params->m_pVehicle->bAudioChangingGear = true;
|
|
bAccelSampleStopped = true;
|
|
SampleManager.StopChannel(m_nActiveSamples);
|
|
if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn
|
|
&& !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) {
|
|
if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
|
|
if (nCruising < 800)
|
|
++nCruising;
|
|
} else if (nCruising > 3) {
|
|
--nCruising;
|
|
}
|
|
freq = 27 * nCruising + freqModifier + 22050;
|
|
if (engineSoundType == SFX_BANK_TRUCK)
|
|
freq /= 2;
|
|
AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
|
|
} else {
|
|
nCruising = 0;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
params->m_pVehicle->bAudioChangingGear = true;
|
|
bAccelSampleStopped = true;
|
|
SampleManager.StopChannel(m_nActiveSamples);
|
|
if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn
|
|
&& !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) {
|
|
if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
|
|
if (nCruising < 800)
|
|
++nCruising;
|
|
} else if (nCruising > 3) {
|
|
--nCruising;
|
|
}
|
|
freq = 27 * nCruising + freqModifier + 22050;
|
|
if (engineSoundType == SFX_BANK_TRUCK)
|
|
freq /= 2;
|
|
AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
|
|
} else {
|
|
nCruising = 0;
|
|
}
|
|
}
|
|
}
|
|
LastAccel = accelerateState;
|
|
bHandbrakeOnLastFrame = params->m_pVehicle->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
return;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
|
|
CAutomobile *automobile;
|
|
cTransmission *transmission;
|
|
int32 emittingVol;
|
|
float newSkidVal = 0.0f;
|
|
float skidVal = 0.0f;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if (automobile->m_nWheelsOnGround == 0)
|
|
return true;
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
|
|
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
|
|
continue;
|
|
transmission = params->m_pTransmission;
|
|
switch (transmission->nDriveType) {
|
|
case '4':
|
|
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
break;
|
|
case 'F':
|
|
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
|
|
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
else
|
|
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
break;
|
|
case 'R':
|
|
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
|
|
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
else
|
|
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
skidVal = Max(skidVal, newSkidVal);
|
|
}
|
|
|
|
if (skidVal > 0.0f) {
|
|
emittingVol = 50.f * skidVal;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 3;
|
|
switch (params->m_pVehicle->m_nSurfaceTouched) {
|
|
case SURFACE_GRASS:
|
|
case SURFACE_HEDGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
|
emittingVol /= 4;
|
|
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
|
|
m_sQueueSample.m_nVolume /= 4;
|
|
if (m_sQueueSample.m_nVolume == 0)
|
|
return true;
|
|
break;
|
|
case SURFACE_GRAVEL:
|
|
case SURFACE_MUD_DRY:
|
|
case SURFACE_SAND:
|
|
case SURFACE_WATER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
|
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
|
|
break;
|
|
|
|
default:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SKID;
|
|
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
|
|
break;
|
|
}
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
|
|
{
|
|
float relativeVelChange = 0.0f;
|
|
float gasPedalAudio = automobile->m_fGasPedalAudio;
|
|
float velChange;
|
|
float relativeVel;
|
|
|
|
switch (automobile->m_aWheelState[wheel])
|
|
{
|
|
case WHEEL_STATE_SPINNING:
|
|
if (gasPedalAudio > 0.4f)
|
|
relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
|
|
break;
|
|
case WHEEL_STATE_SKIDDING:
|
|
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
|
break;
|
|
case WHEEL_STATE_FIXED:
|
|
relativeVel = gasPedalAudio;
|
|
if (relativeVel > 0.4f)
|
|
relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
|
|
|
|
velChange = Abs(velocityChange);
|
|
if (velChange > 0.04f)
|
|
relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
|
|
if (relativeVel > relativeVelChange)
|
|
relativeVelChange = relativeVel;
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
|
|
{
|
|
float relativeVelChange = 0.0f;
|
|
|
|
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
|
|
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
|
|
|
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
|
|
CAutomobile *automobile;
|
|
|
|
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
|
|
if (automobile->m_nCarHornTimer) {
|
|
if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
|
|
automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
|
|
if (automobile->m_nCarHornTimer == 44)
|
|
automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
|
|
if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
|
|
return;
|
|
}
|
|
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 4;
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::UsesSiren(int32 model) const
|
|
{
|
|
switch (model) {
|
|
case FIRETRUK:
|
|
case AMBULAN:
|
|
case FBICAR:
|
|
case POLICE:
|
|
case ENFORCER:
|
|
case PREDATOR:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::UsesSirenSwitching(int32 model) const
|
|
{
|
|
switch (model) {
|
|
case AMBULAN:
|
|
case POLICE:
|
|
case ENFORCER:
|
|
case PREDATOR:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 110.0f;
|
|
|
|
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
|
CVehicle *veh = params->m_pVehicle;
|
|
if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
|
|
return true;
|
|
|
|
if (veh->IsAlarmOn()) {
|
|
if (CTimer::GetTimeInMilliseconds() > veh->m_bRainAudioCounter)
|
|
veh->m_bRainAudioCounter = CTimer::GetTimeInMilliseconds() + 750;
|
|
|
|
if (veh->m_bRainAudioCounter < CTimer::GetTimeInMilliseconds() + 375)
|
|
return true;
|
|
}
|
|
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? 20 : 80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 5;
|
|
if (UsesSiren(params->m_nIndex)) {
|
|
if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
|
|
return true;
|
|
if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
|
|
if (params->m_nIndex == FBICAR)
|
|
m_sQueueSample.m_nFrequency = 16113;
|
|
else
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
|
|
m_sQueueSample.m_nCounter = 60;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
|
|
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
|
}
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
|
|
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
return true;
|
|
} else
|
|
return true;
|
|
} else
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::UsesReverseWarning(int32 model) const
|
|
{
|
|
return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 50.0f;
|
|
|
|
CVehicle *veh = params->m_pVehicle;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
|
|
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 12;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 60;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
|
|
CAutomobile *automobile;
|
|
int8 doorState;
|
|
int32 emittingVol;
|
|
float velocity;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
|
|
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
|
|
doorState = automobile->Doors[i].m_nDoorState;
|
|
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
|
|
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
|
|
if (velocity > 0.0035f) {
|
|
emittingVol = (100.0f * velocity * 10.0f / 3.0f);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = i + 6;
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 10;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
|
|
{
|
|
CAutomobile *automobile;
|
|
uint8 rand;
|
|
|
|
if (params->m_fDistance > SQR(30))
|
|
return false;
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if (!automobile->bEngineOn)
|
|
return true;
|
|
|
|
if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
|
|
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
|
|
return true;
|
|
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
rand = m_anRandomTable[0] % 10 + 70;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 13;
|
|
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 10;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nEmittingVolume = rand;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::HasAirBrakes(int32 model) const
|
|
{
|
|
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
|
|
|| model == COACH || model == PACKER || model == FLATBED;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessEngineDamage(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
|
|
float health;
|
|
uint8 emittingVolume;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
if (params->m_pVehicle->m_modelIndex == MI_CADDY)
|
|
return true;
|
|
if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
|
|
return true;
|
|
health = params->m_pVehicle->m_fHealth;
|
|
if (health < 390.0f) {
|
|
if (health < 250.0f) {
|
|
emittingVolume = 60;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
|
} else {
|
|
emittingVolume = 30;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
|
m_sQueueSample.m_nFrequency = 27000;
|
|
}
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
if (params->m_pVehicle->bIsDrowning)
|
|
emittingVolume /= 2;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 28;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessCarBombTick(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
const uint8 EMITTING_VOLUME = 60;
|
|
|
|
uint8 bombType;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
if (params->m_pVehicle->bEngineOn) {
|
|
switch (params->m_VehicleType) {
|
|
case VEHICLE_TYPE_CAR:
|
|
bombType = params->m_pVehicle->m_bombType;
|
|
break;
|
|
case VEHICLE_TYPE_BIKE:
|
|
bombType = params->m_pVehicle->m_bombType;
|
|
break;
|
|
default:
|
|
debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params->m_VehicleType);
|
|
return true;
|
|
break;
|
|
}
|
|
if (bombType == CARBOMB_TIMEDACTIVE) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 35;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|
{
|
|
int16 event;
|
|
uint8 emittingVol;
|
|
float relVol;
|
|
float vol;
|
|
bool noReflections;
|
|
float maxDist;
|
|
cPedParams pedParams;
|
|
|
|
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
|
noReflections = 0;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
|
switch (event) {
|
|
case SOUND_CAR_DOOR_CLOSE_BONNET:
|
|
case SOUND_CAR_DOOR_CLOSE_BUMPER:
|
|
case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
|
|
case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
|
|
case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
|
|
case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
|
|
const float SOUND_INTENSITY = 50.0f;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[2] % 5 + 122;
|
|
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
|
|
case OLD_DOOR:
|
|
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
|
|
break;
|
|
case NEW_DOOR:
|
|
default:
|
|
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
|
|
break;
|
|
case TRUCK_DOOR:
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
|
|
break;
|
|
case BUS_DOOR:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
}
|
|
case SOUND_CAR_DOOR_OPEN_BONNET:
|
|
case SOUND_CAR_DOOR_OPEN_BUMPER:
|
|
case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
|
|
case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
|
|
case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
|
|
case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
|
|
const float SOUND_INTENSITY = 50.0f;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[1] % 10 + 117;
|
|
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
|
|
case OLD_DOOR:
|
|
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
|
|
break;
|
|
case NEW_DOOR:
|
|
default:
|
|
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
|
|
break;
|
|
case TRUCK_DOOR:
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
|
|
break;
|
|
case BUS_DOOR:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
}
|
|
case SOUND_CAR_WINDSHIELD_CRACK: {
|
|
const float SOUND_INTENSITY = 30.0f;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 68;
|
|
emittingVol = m_anRandomTable[1] % 30 + 60;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
} break;
|
|
case SOUND_CAR_JUMP: {
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
static uint8 WheelIndex = 82;
|
|
emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = WheelIndex++;
|
|
if (WheelIndex > 85)
|
|
WheelIndex = 82;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
if (params->m_nIndex == RCBANDIT) {
|
|
m_sQueueSample.m_nFrequency *= 2;
|
|
emittingVol /= 2;
|
|
}
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
break;
|
|
}
|
|
case SOUND_CAR_ENGINE_START: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
emittingVol = 60;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 33;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
}
|
|
case SOUND_CAR_LIGHT_BREAK: {
|
|
const float SOUND_INTENSITY = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 37;
|
|
m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[4] % 10 + 30;
|
|
break;
|
|
}
|
|
case SOUND_CAR_HYDRAULIC_1:
|
|
case SOUND_CAR_HYDRAULIC_2: {
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
if (event == SOUND_CAR_HYDRAULIC_1)
|
|
m_sQueueSample.m_nFrequency = 15600;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 13118;
|
|
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 51;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[0] % 15 + 55;
|
|
break;
|
|
}
|
|
case SOUND_CAR_HYDRAULIC_3: {
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 86;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
noReflections = true;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[0] % 15 + 55;
|
|
break;
|
|
}
|
|
case SOUND_CAR_JERK: {
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 87;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[1] % 15 + 55;
|
|
break;
|
|
}
|
|
case SOUND_CAR_SPLASH: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
static uint8 WaveIndex = 41;
|
|
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
|
if (vol <= 300.f)
|
|
continue;
|
|
if (vol > 1200.f)
|
|
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
|
|
relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = WaveIndex++;
|
|
if (WaveIndex > 46)
|
|
WaveIndex = 41;
|
|
m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
emittingVol = (55.f * relVol);
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
break;
|
|
}
|
|
/*case SOUND_17: {
|
|
const float SOUND_INTENSITY = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 47;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
break;
|
|
}*/
|
|
case SOUND_TRAIN_DOOR_CLOSE:
|
|
case SOUND_TRAIN_DOOR_OPEN: {
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 59;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[1] % 20 + 70;
|
|
break;
|
|
}
|
|
case SOUND_CAR_TANK_TURRET_ROTATE: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
|
if (vol > 96.0f / 2500.0f)
|
|
vol = 96.0f / 2500.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 79;
|
|
m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
noReflections = true;
|
|
break;
|
|
}
|
|
case SOUND_CAR_BOMB_TICK: {
|
|
const float SOUND_INTENSITY = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 80;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVol = 60;
|
|
break;
|
|
}
|
|
case SOUND_PLANE_ON_GROUND: {
|
|
const float SOUND_INTENSITY = 180.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 81;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[4] % 25 + 75;
|
|
break;
|
|
}
|
|
case SOUND_31:{
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
static uint8 HeliIndex = 0;
|
|
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
|
if (relVol < 0.2f || relVol == 1.0f)
|
|
continue;
|
|
emittingVol = (1.0f - relVol) * 70.0f;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = HeliIndex + 89;
|
|
HeliIndex = HeliIndex != 1 ? HeliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
|
|
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
break;
|
|
}
|
|
case SOUND_WEAPON_SHOT_FIRED: {
|
|
const float SOUND_INTENSITY = 120.0f;
|
|
static uint8 GunIndex = 53;
|
|
emittingVol = m_anRandomTable[2];
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = GunIndex++;
|
|
emittingVol = emittingVol % 15 + 65;
|
|
if (GunIndex > 58)
|
|
GunIndex = 53;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
break;
|
|
}
|
|
case SOUND_WEAPON_HIT_VEHICLE: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 34;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[3] % 20 + 90;
|
|
break;
|
|
}
|
|
case SOUND_BOMB_TIMED_ACTIVATED:
|
|
case SOUND_91:
|
|
case SOUND_BOMB_ONIGNITION_ACTIVATED:
|
|
case SOUND_BOMB_TICK: {
|
|
const float SOUND_INTENSITY = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 36;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVol = 50;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
break;
|
|
}
|
|
case SOUND_PED_HELI_PLAYER_FOUND:
|
|
pedParams.m_pPed = nil;
|
|
pedParams.m_bDistanceCalculated = false;
|
|
pedParams.m_fDistance = 0.0f;
|
|
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
|
|
pedParams.m_fDistance = params->m_fDistance;
|
|
SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
|
|
continue;
|
|
/* case SOUND_PED_BODYCAST_HIT:
|
|
pedParams.m_pPed = nil;
|
|
pedParams.m_bDistanceCalculated = false;
|
|
pedParams.m_fDistance = 0.0f;
|
|
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
|
|
pedParams.m_fDistance = params->m_fDistance;
|
|
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
|
|
continue; */
|
|
case SOUND_WATER_FALL: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 15;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVol = m_anRandomTable[4] % 20 + 90;
|
|
break;
|
|
}
|
|
case SOUND_SPLATTER: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
static uint8 CrunchOffset = 0;
|
|
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 48;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
++CrunchOffset;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
emittingVol = m_anRandomTable[4] % 20 + 55;
|
|
CrunchOffset %= 2;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
}
|
|
case SOUND_CAR_PED_COLLISION: {
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
|
|
emittingVol = (vol / 20.0f * 127.f);
|
|
if (!emittingVol)
|
|
continue;
|
|
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 50;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
break;
|
|
}
|
|
default:
|
|
continue;
|
|
}
|
|
if (params->m_fDistance < maxDist) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
if (noReflections) {
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
} else {
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
}
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef GTA_TRAIN
|
|
bool
|
|
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
|
{
|
|
const float SOUND_INTENSITY = 300.0f;
|
|
|
|
CTrain *train;
|
|
uint8 emittingVol;
|
|
float speedMultipler;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return false;
|
|
|
|
if (params->m_fVelocityChange > 0.0f) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
train = (CTrain *)params->m_pVehicle;
|
|
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
|
|
emittingVol = (75.f * speedMultipler);
|
|
if (train->m_fWagonPosition == 0.0f) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 32;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
const float SOUND_INTENSITY = 70.0f;
|
|
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 33;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
bool
|
|
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|
{
|
|
CBoat *boat;
|
|
float padRelativeAccerate;
|
|
float gasPedal;
|
|
int32 padAccelerate;
|
|
uint8 emittingVol;
|
|
float oneShotVol;
|
|
|
|
static uint16 LastAccel = 0;
|
|
static uint8 LastVol = 0;
|
|
|
|
static const int intensity = 50;
|
|
|
|
if (params->m_fDistance < SQR(intensity)) {
|
|
boat = (CBoat *)params->m_pVehicle;
|
|
if (params->m_nIndex == REEFER) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 39;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
m_sQueueSample.m_nFrequency = 10386;
|
|
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = intensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
if (FindPlayerVehicle() == params->m_pVehicle) {
|
|
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
|
|
padRelativeAccerate = padAccelerate / 255;
|
|
emittingVol = (100.f * padRelativeAccerate) + 15;
|
|
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
|
|
if (!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
} else {
|
|
gasPedal = Abs(boat->m_fGasPedal);
|
|
if (gasPedal > 0.0f) {
|
|
m_sQueueSample.m_nFrequency = 6000;
|
|
emittingVol = 15;
|
|
} else {
|
|
emittingVol = (100.f * gasPedal) + 15;
|
|
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
|
|
if (!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
}
|
|
}
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
|
if (!m_sQueueSample.m_nVolume)
|
|
return true;
|
|
m_sQueueSample.m_nCounter = 40;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = intensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
} else {
|
|
if (FindPlayerVehicle() == params->m_pVehicle) {
|
|
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
|
|
if (padAccelerate <= 20) {
|
|
emittingVol = 45 - 45 * padAccelerate / 40;
|
|
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
|
|
m_sQueueSample.m_nCounter = 39;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
if (LastAccel > 20) {
|
|
oneShotVol = LastVol;
|
|
PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
|
|
}
|
|
} else {
|
|
emittingVol = 105 * padAccelerate / 255 + 15;
|
|
m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
|
|
if (!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
m_sQueueSample.m_nCounter = 40;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
}
|
|
LastVol = emittingVol;
|
|
LastAccel = padAccelerate;
|
|
} else {
|
|
gasPedal = Abs(boat->m_fGasPedal);
|
|
if (gasPedal > 0.0f) {
|
|
m_sQueueSample.m_nFrequency = 11025;
|
|
emittingVol = 45;
|
|
m_sQueueSample.m_nCounter = 39;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
} else {
|
|
emittingVol = (105.f * gasPedal) + 15;
|
|
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
|
|
if (!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
m_sQueueSample.m_nCounter = 40;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
}
|
|
}
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
|
if (!m_sQueueSample.m_nVolume)
|
|
return true;
|
|
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = intensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
}
|
|
AddSampleToRequestedQueue();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
|
|
{
|
|
float velocityChange;
|
|
int32 vol;
|
|
float multiplier;
|
|
|
|
if (params->m_fDistance > SQR(50))
|
|
return false;
|
|
|
|
velocityChange = Abs(params->m_fVelocityChange);
|
|
if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
|
|
return true;
|
|
|
|
velocityChange = Min(0.75f, velocityChange);
|
|
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
vol = (30.f * multiplier);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 38;
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = vol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|
{
|
|
const float SOUND_INTENSITY = 250.0f;
|
|
|
|
CVehicle* playerVeh;
|
|
CVehicle* veh;
|
|
CAutomobile* automobile;
|
|
CBoat* boat;
|
|
|
|
uint8 emittingVol;
|
|
int16 brakeState;
|
|
int16 accelerateState;
|
|
uint32 freq;
|
|
float propellerSpeed;
|
|
float freqModifier; //may be relate to angle with horison
|
|
float cameraAngle;
|
|
bool distanceCalculatedOld;
|
|
float distanceOld;
|
|
CVector vecPosOld;
|
|
|
|
float volumeModifier;//TODO find better name
|
|
bool hunterBool;
|
|
|
|
static uint32 freqFrontPrev = 14287;
|
|
static uint32 freqPropellerPrev = 7143;
|
|
static uint32 freqSkimmerPrev = 14287;
|
|
|
|
boat = nil;
|
|
automobile = nil;
|
|
hunterBool = false;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return;
|
|
|
|
playerVeh = FindPlayerVehicle();
|
|
veh = params->m_pVehicle;
|
|
if (playerVeh == veh) {
|
|
accelerateState = Pads[0].GetAccelerate();
|
|
brakeState = Pads[0].GetBrake();
|
|
} else {
|
|
accelerateState = veh->m_fGasPedal * 255.0f;
|
|
brakeState = veh->m_fBrakePedal * 255.0f;
|
|
}
|
|
freqModifier = Abs(veh->GetUp().y);
|
|
cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
|
|
if (veh->m_modelIndex == MI_SKIMMER) {
|
|
boat = (CBoat*)veh;
|
|
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
|
|
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
|
|
propellerSpeed = 1.0f;
|
|
} else {
|
|
automobile = (CAutomobile*)veh;
|
|
propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
|
}
|
|
|
|
if (propellerSpeed == 0.0f)
|
|
return;
|
|
|
|
propellerSpeed = Min(1.0f, propellerSpeed);
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
|
|
|
|
//sound on long distances
|
|
if (m_sQueueSample.m_fDistance >= 40.0f)
|
|
emittingVol = propellerSpeed * 75.0f;
|
|
else if (m_sQueueSample.m_fDistance >= 25.0f)
|
|
emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
|
|
else
|
|
emittingVol = 0;
|
|
if (emittingVol != 0) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 88;
|
|
if (boat != nil) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
}
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
if (params->m_fDistance >= SQR(140.0f))
|
|
return;
|
|
|
|
if (propellerSpeed >= 0.4f)
|
|
volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
|
|
else
|
|
volumeModifier = 0.0f;
|
|
if (!boat) {
|
|
freq = Min(1300, 7000.0f * freqModifier);
|
|
if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
|
|
freq = 1300;
|
|
if (veh->m_modelIndex == MI_HUNTER)
|
|
hunterBool = true;
|
|
}
|
|
|
|
|
|
//sound from front of helicopter
|
|
emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 3;
|
|
if (hunterBool) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
} else if (boat != nil) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
|
if (propellerSpeed < 1.0f)
|
|
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
|
|
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
|
|
freqFrontPrev = m_sQueueSample.m_nFrequency;
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
|
|
//after accel rotor sound
|
|
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 1;
|
|
if (hunterBool) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
|
} else if (boat) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
|
|
|
|
if (propellerSpeed < 1.0f)
|
|
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
|
|
|
|
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
|
|
freqPropellerPrev = m_sQueueSample.m_nFrequency;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
|
}
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
|
|
|
|
//engine starting sound
|
|
if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
|
|
if (automobile->bEngineOn) {
|
|
if (propellerSpeed < 1.0f) {
|
|
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume) {
|
|
if (hunterBool) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
freq = 3000.0f * propellerSpeed + 30000;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
freq = 3000.0f * propellerSpeed + 6000;
|
|
}
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
m_sQueueSample.m_nCounter = 12;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (boat) {
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume) {
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
|
if (propellerSpeed < 1.0)
|
|
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
|
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
|
|
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 12;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
|
|
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
} else {
|
|
//vacuum cleaner sound
|
|
vecPosOld = m_sQueueSample.m_vecPos;
|
|
distanceCalculatedOld = params->m_bDistanceCalculated;
|
|
distanceOld = params->m_fDistance;
|
|
|
|
if (automobile != nil)
|
|
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
|
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
|
|
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
|
|
|
|
params->m_bDistanceCalculated = false;
|
|
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (params->m_fDistance < SQR(27.0f)) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume) {
|
|
m_sQueueSample.m_nCounter = 2;
|
|
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
|
|
m_sQueueSample.m_nBankIndex = 0;
|
|
m_sQueueSample.m_bIs2D = 0;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
m_sQueueSample.m_vecPos = vecPosOld;
|
|
params->m_bDistanceCalculated = distanceCalculatedOld;
|
|
params->m_fDistance = distanceOld;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
|
|
{
|
|
const float SOUND_INTENSITY = 60.0f;
|
|
|
|
CAutomobile* automobile;
|
|
CBike* bike;
|
|
bool wheelBurst;
|
|
uint8 emittingVol;
|
|
|
|
float modifier;
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
return;
|
|
|
|
switch (params->m_VehicleType) {
|
|
case VEHICLE_TYPE_CAR:
|
|
automobile = (CAutomobile*)params->m_pVehicle;
|
|
wheelBurst = false;
|
|
for (int i = 0; i < 4; i++)
|
|
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
|
|
wheelBurst = true;
|
|
if (!wheelBurst)
|
|
return;
|
|
break;
|
|
case VEHICLE_TYPE_BIKE:
|
|
bike = (CBike*)params->m_pVehicle;
|
|
wheelBurst = false;
|
|
for(int i = 0; i < 2; i++)
|
|
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
|
|
wheelBurst = true;
|
|
if (!wheelBurst)
|
|
return;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
|
|
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
|
|
emittingVol = (100.0f * modifier);
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume) {
|
|
m_sQueueSample.m_nCounter = 95;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
|
|
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
//TODO use it in ProcessVehicle
|
|
void
|
|
cAudioManager::ProcessPlane(cVehicleParams *params)
|
|
{
|
|
switch (params->m_nIndex) {
|
|
case AIRTRAIN:
|
|
ProcessJumbo(params);
|
|
break;
|
|
case DEADDODO:
|
|
ProcessCesna(params);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#pragma region JUMBO
|
|
uint8 gJumboVolOffsetPercentage;
|
|
|
|
void
|
|
DoJumboVolOffset()
|
|
{
|
|
if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
|
|
gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumbo(cVehicleParams *params)
|
|
{
|
|
CPlane *plane;
|
|
float position;
|
|
|
|
if (params->m_fDistance < SQR(440)) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
plane = (CPlane *)params->m_pVehicle;
|
|
DoJumboVolOffset();
|
|
position = PlanePathPosition[plane->m_nPlaneId];
|
|
if (position <= TakeOffPoint) {
|
|
if (plane->m_fSpeed <= 0.103344f) {
|
|
ProcessJumboTaxi();
|
|
return;
|
|
}
|
|
|
|
ProcessJumboAccel(plane);
|
|
} else if (300.0f + TakeOffPoint >= position) {
|
|
ProcessJumboTakeOff(plane);
|
|
} else if (LandingPoint - 350.0f >= position) {
|
|
ProcessJumboFlying();
|
|
} else {
|
|
if (position > LandingPoint) {
|
|
if (plane->m_fSpeed > 0.103344f) {
|
|
ProcessJumboDecel(plane);
|
|
return;
|
|
}
|
|
ProcessJumboTaxi();
|
|
return;
|
|
}
|
|
ProcessJumboLanding(plane);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboTaxi()
|
|
{
|
|
if (SetupJumboFlySound(20)) {
|
|
if (SetupJumboTaxiSound(75))
|
|
SetupJumboWhineSound(18, 29500);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboAccel(CPlane *plane)
|
|
{
|
|
int32 engineFreq;
|
|
int32 vol;
|
|
float whineSoundFreq;
|
|
float modificator;
|
|
|
|
if (SetupJumboFlySound(20)) {
|
|
modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
|
|
if (modificator > 1.0f)
|
|
modificator = 1.0f;
|
|
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
|
|
if (modificator < 0.2f) {
|
|
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
|
|
vol = modificator * 5.f * MAX_VOLUME;
|
|
engineFreq = modificator * 5.f * 6050.f + 16000;
|
|
} else {
|
|
whineSoundFreq = 44100;
|
|
engineFreq = 22050;
|
|
vol = MAX_VOLUME;
|
|
}
|
|
SetupJumboEngineSound(vol, engineFreq);
|
|
SetupJumboWhineSound(18, whineSoundFreq);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
|
|
{
|
|
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
|
|
|
|
if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
|
|
if (SetupJumboEngineSound(MAX_VOLUME, 22050))
|
|
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboFlying()
|
|
{
|
|
if (SetupJumboFlySound(MAX_VOLUME))
|
|
SetupJumboEngineSound(63, 22050);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboLanding(CPlane *plane)
|
|
{
|
|
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
|
|
if (SetupJumboFlySound(107.f * modificator + 20)) {
|
|
if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
|
|
SetupJumboEngineSound(MAX_VOLUME, 22050);
|
|
SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboDecel(CPlane *plane)
|
|
{
|
|
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
|
|
const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
|
|
SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
|
|
SetupJumboWhineSound(18, 29500);
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboTaxiSound(uint8 vol)
|
|
{
|
|
const float SOUND_INTENSITY = 180.0f;
|
|
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
|
|
return false;
|
|
|
|
uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
|
|
|
|
if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
|
|
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
|
|
{
|
|
const float SOUND_INTENSITY = 170.0f;
|
|
|
|
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
|
|
return false;
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 2;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
|
|
{
|
|
const float SOUND_INTENSITY = 180.0f;
|
|
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
|
|
return false;
|
|
|
|
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 3;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
|
|
{
|
|
const float SOUND_INTENSITY = 440.0f;
|
|
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
|
|
return false;
|
|
|
|
int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
m_sQueueSample.m_nVolume = vol;
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
|
|
m_sQueueSample.m_nCounter = 0;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
|
|
{
|
|
const float SOUND_INTENSITY = 240.0f;
|
|
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
|
|
return false;
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 5;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = true;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 12;
|
|
m_sQueueSample.m_nOffset = 0;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
m_sQueueSample.m_nCounter = 6;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
|
|
m_sQueueSample.m_nFrequency += 200;
|
|
m_sQueueSample.m_nOffset = MAX_VOLUME;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int32
|
|
cAudioManager::GetJumboTaxiFreq() const
|
|
{
|
|
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
|
|
}
|
|
|
|
#pragma endregion Some jumbo crap
|
|
|
|
#pragma endregion All the vehicle audio code
|
|
|
|
#pragma region PED AUDIO
|
|
void
|
|
cAudioManager::ProcessPed(CPhysical *ped)
|
|
{
|
|
cPedParams params;
|
|
|
|
params.m_pPed = nil;
|
|
params.m_bDistanceCalculated = false;
|
|
params.m_fDistance = 0.0f;
|
|
|
|
m_sQueueSample.m_vecPos = ped->GetPosition();
|
|
|
|
// params.m_bDistanceCalculated = false;
|
|
params.m_pPed = (CPed *)ped;
|
|
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
ProcessPedOneShots(¶ms);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPedOneShots(cPedParams *params)
|
|
{
|
|
uint8 emittingVol;
|
|
int32 sampleIndex;
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|
|
|
CPed *ped = params->m_pPed;
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|
|
|
bool stereo;
|
|
int16 sound;
|
|
bool noReflection;
|
|
CWeapon *weapon;
|
|
float maxDist = 0.f; // uninitialized variable
|
|
|
|
static uint8 iSound = 21;
|
|
|
|
weapon = params->m_pPed->GetWeapon();
|
|
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
|
noReflection = false;
|
|
stereo = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
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|
switch (sound) {
|
|
case SOUND_STEP_START:
|
|
case SOUND_STEP_END:
|
|
if (!params->m_pPed->bIsLooking) {
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|
emittingVol = m_anRandomTable[3] % 15 + 45;
|
|
if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
|
|
emittingVol /= 2;
|
|
maxDist = 400.f;
|
|
switch (params->m_pPed->m_nSurfaceTouched) {
|
|
case SURFACE_GRASS:
|
|
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
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|
break;
|
|
case SURFACE_GRAVEL:
|
|
case SURFACE_MUD_DRY:
|
|
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
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|
break;
|
|
case SURFACE_CAR:
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|
case SURFACE_GARAGE_DOOR:
|
|
case SURFACE_CAR_PANEL:
|
|
case SURFACE_THICK_METAL_PLATE:
|
|
case SURFACE_SCAFFOLD_POLE:
|
|
case SURFACE_LAMP_POST:
|
|
case SURFACE_FIRE_HYDRANT:
|
|
case SURFACE_GIRDER:
|
|
case SURFACE_METAL_CHAIN_FENCE:
|
|
case SURFACE_CONTAINER:
|
|
case SURFACE_NEWS_VENDOR:
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|
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
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|
break;
|
|
case SURFACE_SAND:
|
|
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
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|
break;
|
|
case SURFACE_WATER:
|
|
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
|
|
break;
|
|
case SURFACE_WOOD_CRATES:
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|
case SURFACE_WOOD_BENCH:
|
|
case SURFACE_WOOD_SOLID:
|
|
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
|
|
break;
|
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case SURFACE_HEDGE:
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|
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
|
|
break;
|
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default:
|
|
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nSampleIndex = sampleIndex;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
|
|
switch (params->m_pPed->m_nMoveState) {
|
|
case PEDMOVE_WALK:
|
|
emittingVol /= 4;
|
|
m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
|
|
break;
|
|
case PEDMOVE_RUN:
|
|
emittingVol /= 2;
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
break;
|
|
case PEDMOVE_SPRINT:
|
|
m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
}
|
|
break;
|
|
case SOUND_FALL_LAND:
|
|
case SOUND_FALL_COLLAPSE:
|
|
if (!ped->bIsLooking) {
|
|
maxDist = SQR(30);
|
|
emittingVol = m_anRandomTable[3] % 20 + 80;
|
|
if (ped->m_nSurfaceTouched == SURFACE_WATER) {
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
|
|
} else if (sound == SOUND_FALL_LAND) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
}
|
|
break;
|
|
case SOUND_FIGHT_37:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_38:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_39:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_40:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_41:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_42:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_43:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_44:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_45:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_46:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_47:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_FIGHT_48:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound;
|
|
stereo = true;
|
|
++iSound;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_WEAPON_BAT_ATTACK:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[2] % 20 + 100;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
case SOUND_WEAPON_SHOT_FIRED:
|
|
weapon = ped->GetWeapon();
|
|
switch (weapon->m_eWeaponType) {
|
|
case WEAPONTYPE_COLT45:
|
|
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
maxDist = SQR(50);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[1] % 10 + 90;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
case WEAPONTYPE_UZI:
|
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = SQR(80);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 15 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
break;
|
|
case WEAPONTYPE_SHOTGUN:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = SQR(60);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[2] % 10 + 100;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
case WEAPONTYPE_RUGER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = SQR(80);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[1] % 15 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
break;
|
|
case WEAPONTYPE_M4:
|
|
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = SQR(80);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[4] % 15 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
break;
|
|
case WEAPONTYPE_SNIPERRIFLE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = SQR(60);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[4] % 10 + 110;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 90.0f;
|
|
maxDist = SQR(90);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[0] % 20 + 80;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
case WEAPONTYPE_FLAMETHROWER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = 9;
|
|
emittingVol = 90;
|
|
m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = SQR(60);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nEmittingVolume = 90;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 6;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
case SOUND_WEAPON_RELOAD:
|
|
weapon = &ped->m_weapons[ped->m_currentWeapon];
|
|
switch (weapon->m_eWeaponType) {
|
|
case WEAPONTYPE_COLT45:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
|
|
break;
|
|
case WEAPONTYPE_UZI:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
|
|
m_sQueueSample.m_nFrequency = 39243;
|
|
break;
|
|
case WEAPONTYPE_SHOTGUN:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
|
|
m_sQueueSample.m_nFrequency = 30290;
|
|
break;
|
|
case WEAPONTYPE_RUGER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
|
|
break;
|
|
case WEAPONTYPE_M4:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
|
|
break;
|
|
case WEAPONTYPE_SNIPERRIFLE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
|
|
break;
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = 75;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SOUND_WEAPON_AK47_BULLET_ECHO:
|
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = SQR(80);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[4] % 10 + 40;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
if (m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
else
|
|
noReflection = true;
|
|
break;
|
|
case SOUND_WEAPON_FLAMETHROWER_FIRE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = SQR(60);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = 70;
|
|
m_sQueueSample.m_nEmittingVolume = 70;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
break;
|
|
case SOUND_WEAPON_HIT_PED:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = SQR(30);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[0] % 20 + 90;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
break;
|
|
case SOUND_SPLASH:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
stereo = true;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
maxDist = SQR(40);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[2] % 30 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
default:
|
|
SetupPedComments(params, sound);
|
|
continue;
|
|
}
|
|
|
|
if (stereo && iSound > 60)
|
|
iSound = 21;
|
|
if (params->m_fDistance < maxDist) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
if (noReflection) {
|
|
if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
|
|
m_sQueueSample.m_bIs2D = true;
|
|
m_sQueueSample.m_nOffset = 0;
|
|
} else {
|
|
noReflection = false;
|
|
}
|
|
}
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
AddSampleToRequestedQueue();
|
|
if (noReflection) {
|
|
m_sQueueSample.m_nOffset = 127;
|
|
++m_sQueueSample.m_nSampleIndex;
|
|
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
|
|
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
if (iSound > 60)
|
|
iSound = 21;
|
|
} else {
|
|
++m_sQueueSample.m_nCounter;
|
|
}
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status)
|
|
{
|
|
if (ped != nil)
|
|
ped->m_canTalk = status;
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetPlayersMood(uint8 mood, int32 time)
|
|
{
|
|
if (!m_bIsInitialised) return;
|
|
|
|
if (mood < MAX_PLAYER_MOODS) {
|
|
m_nPlayerMood = mood;
|
|
m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
|
|
{
|
|
CPed *ped = params->m_pPed;
|
|
uint8 emittingVol;
|
|
float soundIntensity;
|
|
tPedComment pedComment;
|
|
|
|
if (ped != nil) {
|
|
switch (sound) {
|
|
/*case SOUND_AMMUNATION_WELCOME_1:
|
|
pedComment.m_nSampleIndex = SFX_AMMU_D;
|
|
break;
|
|
case SOUND_AMMUNATION_WELCOME_2:
|
|
pedComment.m_nSampleIndex = SFX_AMMU_E;
|
|
break;
|
|
case SOUND_AMMUNATION_WELCOME_3:
|
|
pedComment.m_nSampleIndex = SFX_AMMU_F;
|
|
break;*/
|
|
default:
|
|
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
|
|
if (pedComment.m_nSampleIndex == NO_SAMPLE)
|
|
return;
|
|
break;
|
|
}
|
|
soundIntensity = 50.0f;
|
|
} else {
|
|
switch (sound) {
|
|
/*case SOUND_PED_HELI_PLAYER_FOUND:
|
|
soundIntensity = 400.0f;
|
|
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29);
|
|
break;
|
|
case SOUND_PED_BODYCAST_HIT:
|
|
if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
|
|
return;
|
|
soundIntensity = 50.0f;
|
|
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
|
|
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4);
|
|
break;
|
|
case SOUND_INJURED_PED_MALE_OUCH:
|
|
case SOUND_INJURED_PED_MALE_PRISON:
|
|
soundIntensity = 50.0f;
|
|
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15);
|
|
break;
|
|
case SOUND_INJURED_PED_FEMALE:
|
|
soundIntensity = 50.0f;
|
|
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11);
|
|
break;*/
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (params->m_fDistance < SQR(soundIntensity)) {
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
if (sound != SOUND_PAGER) {
|
|
switch (sound) {
|
|
/*case SOUND_AMMUNATION_WELCOME_1:
|
|
case SOUND_AMMUNATION_WELCOME_2:
|
|
case SOUND_AMMUNATION_WELCOME_3:
|
|
emittingVol = MAX_VOLUME;
|
|
break; */
|
|
default:
|
|
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
|
|
emittingVol = MAX_VOLUME;
|
|
else
|
|
emittingVol = 31;
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
|
|
pedComment.m_nProcess = 10;
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
|
|
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
|
|
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
|
|
pedComment.m_bVolume = m_sQueueSample.m_nVolume;
|
|
m_sPedComments.Add(&pedComment);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32
|
|
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
|
|
{
|
|
//if (ped->IsPlayer())
|
|
// return GetPlayerTalkSfx(sound);
|
|
|
|
// TODO(Miami): ped comments
|
|
|
|
return NO_SAMPLE;
|
|
}
|
|
|
|
void
|
|
cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
|
|
{
|
|
*phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
|
|
|
|
// check if the same sfx like last time, if yes, then try use next one,
|
|
// if exceeded range, then choose first available sample
|
|
if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset)
|
|
*phrase = sample;
|
|
*prevPhrase = *phrase;
|
|
}
|
|
|
|
#pragma region PED_COMMENTS
|
|
// TODO: all the ped comment funcs should follow here
|
|
void
|
|
cPedComments::Add(tPedComment *com)
|
|
{
|
|
uint8 index;
|
|
|
|
if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
|
|
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
|
|
if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
|
|
return;
|
|
} else {
|
|
index = m_nCommentsInBank[m_nActiveBank]++;
|
|
}
|
|
|
|
m_asPedComments[m_nActiveBank][index] = *com;
|
|
|
|
uint32 i = 0;
|
|
if (index != 0) {
|
|
for (i = 0; i < index; i++) {
|
|
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < index)
|
|
memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
|
|
}
|
|
|
|
m_nIndexMap[m_nActiveBank][i] = index;
|
|
}
|
|
|
|
void
|
|
cPedComments::Process()
|
|
{
|
|
int sampleIndex;
|
|
uint8 actualUsedBank;
|
|
tPedComment *comment;
|
|
|
|
if (AudioManager.m_nUserPause != 0) return;
|
|
|
|
if (m_nCommentsInBank[m_nActiveBank]) {
|
|
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
|
|
if (!SampleManager.IsPedCommentLoaded(sampleIndex))
|
|
SampleManager.LoadPedComment(sampleIndex);
|
|
|
|
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
|
|
AudioManager.m_sQueueSample.m_nCounter = 0;
|
|
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
|
|
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
|
|
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
|
|
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
|
|
AudioManager.m_sQueueSample.m_nLoopCount = 1;
|
|
AudioManager.m_sQueueSample.m_nLoopStart = 0;
|
|
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
|
|
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
|
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
switch (sampleIndex) {
|
|
//case SFX_POLICE_HELI_1:
|
|
//case SFX_POLICE_HELI_2:
|
|
//case SFX_POLICE_HELI_3:
|
|
// AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
|
|
// break;
|
|
default:
|
|
AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
break;
|
|
}
|
|
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
|
|
|
|
/*if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
|
|
AudioManager.m_sQueueSample.m_bReverbFlag = false;
|
|
AudioManager.m_sQueueSample.m_bRequireReflection = false;
|
|
} else*/ {
|
|
AudioManager.m_sQueueSample.m_bReverbFlag = true;
|
|
AudioManager.m_sQueueSample.m_bRequireReflection = true;
|
|
}
|
|
|
|
AudioManager.m_sQueueSample.m_bIs2D = false;
|
|
AudioManager.m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
|
|
if (CTimer::GetIsSlowMotionActive())
|
|
AudioManager.m_sQueueSample.m_nFrequency /= 2;
|
|
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
|
|
AudioManager.AddSampleToRequestedQueue();
|
|
}
|
|
|
|
// Switch bank
|
|
if (m_nActiveBank) {
|
|
actualUsedBank = SFX_BANK_PED_COMMENTS;
|
|
m_nActiveBank = SFX_BANK_0;
|
|
} else {
|
|
actualUsedBank = SFX_BANK_0;
|
|
m_nActiveBank = SFX_BANK_PED_COMMENTS;
|
|
}
|
|
comment = m_asPedComments[actualUsedBank];
|
|
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
|
|
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
|
|
--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
|
|
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
|
|
}
|
|
}
|
|
|
|
for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
|
|
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
|
|
}
|
|
m_nCommentsInBank[actualUsedBank] = 0;
|
|
}
|
|
|
|
#pragma endregion
|
|
|
|
#pragma endregion All the ped audio code
|
|
|
|
void
|
|
cAudioManager::ProcessExplosions(int32 explosion)
|
|
{
|
|
uint8 type;
|
|
CVector *pos;
|
|
float distSquared;
|
|
|
|
for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
|
|
if (CExplosion::GetExplosionActiveCounter(i) == 1) {
|
|
CExplosion::ResetExplosionActiveCounter(i);
|
|
type = CExplosion::GetExplosionType(i);
|
|
switch (type) {
|
|
case EXPLOSION_GRENADE:
|
|
case EXPLOSION_ROCKET:
|
|
case EXPLOSION_BARREL:
|
|
case EXPLOSION_TANK_GRENADE:
|
|
m_sQueueSample.m_fSoundIntensity = 400.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
break;
|
|
case EXPLOSION_MOLOTOV:
|
|
m_sQueueSample.m_fSoundIntensity = 200.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
break;
|
|
case EXPLOSION_MINE:
|
|
case EXPLOSION_HELI_BOMB:
|
|
m_sQueueSample.m_fSoundIntensity = 300.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
break;
|
|
default:
|
|
m_sQueueSample.m_fSoundIntensity = 400.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
|
|
if (type == EXPLOSION_HELI)
|
|
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
|
|
break;
|
|
}
|
|
pos = CExplosion::GetExplosionPosition(i);
|
|
m_sQueueSample.m_vecPos = *pos;
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessFires(int32)
|
|
{
|
|
CEntity *entity;
|
|
uint8 emittingVol;
|
|
float distSquared;
|
|
|
|
for (uint8 i = 0; i < NUM_FIRES; i++) {
|
|
if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
|
|
entity = gFireManager.m_aFires[i].m_pEntity;
|
|
if (entity) {
|
|
switch (entity->GetType()) {
|
|
case ENTITY_TYPE_BUILDING:
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
emittingVol = 100;
|
|
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
|
|
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
|
break;
|
|
case ENTITY_TYPE_PED:
|
|
m_sQueueSample.m_fSoundIntensity = 25.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
|
|
emittingVol = 60;
|
|
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 10;
|
|
break;
|
|
default:
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
|
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
|
|
emittingVol = 80;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
|
}
|
|
} else {
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
|
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
|
|
emittingVol = 80;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
|
}
|
|
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 10;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessWaterCannon(int32)
|
|
{
|
|
const float SOUND_INTENSITY = 900.0f;
|
|
|
|
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
|
if (CWaterCannons::aCannons[i].m_nId) {
|
|
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SOUND_INTENSITY) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = 15591;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 8;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nEmittingVolume = 50;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//positon of arcade machines
|
|
CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} };
|
|
|
|
void
|
|
cAudioManager::ProcessExtraSounds()
|
|
{
|
|
const float SOUND_INTENSITY = 18.0f;
|
|
const uint8 EMITTING_VOLUME = 50;
|
|
|
|
float distance;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
|
|
m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
|
|
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distance < SQR(SOUND_INTENSITY)) {
|
|
if (distance > 0.0f)
|
|
m_sQueueSample.m_fDistance = Sqrt(distance);
|
|
else
|
|
m_sQueueSample.m_fDistance = 0.0f;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessEscalators()
|
|
{
|
|
const float SOUND_INTENSITY = 30.0f;
|
|
const uint8 EMITTING_VOLUME = 26;
|
|
|
|
float distance;
|
|
|
|
for (int i = 0; i < CEscalators::NumEscalators; i++) {
|
|
if (!CEscalators::GetEscalator(i).IsActive())
|
|
continue;
|
|
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
|
|
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distance < SQR(SOUND_INTENSITY)) {
|
|
if (distance > 0.0f)
|
|
m_sQueueSample.m_fDistance = Sqrt(distance);
|
|
else
|
|
m_sQueueSample.m_fDistance = 0.0f;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#pragma region SCRIPT_OBJECTS
|
|
const int SCRIPT_OBJECT_INTENSITY_S = 30;
|
|
const int SCRIPT_OBJECT_INTENSITY_L = 80;
|
|
|
|
void
|
|
cAudioManager::ProcessScriptObject(int32 id)
|
|
{
|
|
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
|
|
cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
|
|
if (entity != nil) {
|
|
m_sQueueSample.m_vecPos = entity->Posn;
|
|
if (m_asAudioEntities[id].m_AudioEvents == 1)
|
|
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
|
|
else
|
|
ProcessLoopingScriptObject(entity->AudioId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|
{
|
|
CPlayerPed *playerPed;
|
|
uint8 emittingVolume;
|
|
float distSquared;
|
|
|
|
cPedParams male;
|
|
cPedParams female;
|
|
|
|
static uint8 iSound = 0;
|
|
|
|
switch (sound) {
|
|
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
|
|
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
|
male.m_pPed = nil;
|
|
male.m_bDistanceCalculated = false;
|
|
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
|
return;
|
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
|
female.m_pPed = nil;
|
|
female.m_bDistanceCalculated = false;
|
|
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
|
return;
|
|
case SCRIPT_SOUND_GATE_START_CLUNK:
|
|
case SCRIPT_SOUND_GATE_STOP_CLUNK:
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
|
|
m_sQueueSample.m_nFrequency = 10600;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 9000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVolume = RandomDisplacement(10) + 50;
|
|
break;
|
|
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
|
|
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
|
|
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 9;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 90;
|
|
break;
|
|
/*
|
|
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
|
|
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
|
|
if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
|
|
return;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
break;*/
|
|
case SCRIPT_SOUND_PAYPHONE_RINGING:
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
emittingVolume = 80;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_BREAK_L:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
emittingVolume = 70;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_BREAK_S:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
emittingVolume = 60;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_CRACK:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
emittingVolume = 70;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
|
|
m_sQueueSample.m_fSoundIntensity = 55.0f;
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 9;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
emittingVolume = RandomDisplacement(11) + 25;
|
|
break;
|
|
case SCRIPT_SOUND_BOX_DESTROYED_1:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 80;
|
|
break;
|
|
case SCRIPT_SOUND_BOX_DESTROYED_2:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 80;
|
|
break;
|
|
case SCRIPT_SOUND_METAL_COLLISION:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVolume = m_anRandomTable[2] % 30 + 70;
|
|
break;
|
|
case SCRIPT_SOUND_TIRE_COLLISION:
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
emittingVolume = m_anRandomTable[2] % 30 + 60;
|
|
break;
|
|
case SCRIPT_SOUND_GUNSHELL_DROP:
|
|
playerPed = FindPlayerPed();
|
|
if (playerPed) {
|
|
switch (playerPed->m_nSurfaceTouched) {
|
|
case SURFACE_GRASS:
|
|
case SURFACE_GRAVEL:
|
|
case SURFACE_MUD_DRY:
|
|
case SURFACE_TRANSPARENT_CLOTH:
|
|
case SURFACE_PED:
|
|
case SURFACE_SAND:
|
|
case SURFACE_RUBBER:
|
|
case SURFACE_HEDGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 18;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return;
|
|
case SURFACE_WATER:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 15;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
|
break;
|
|
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 18;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|
{
|
|
uint8 emittingVolume;
|
|
float distSquared;
|
|
|
|
switch (sound) {
|
|
case SCRIPT_SOUND_PARTY_1_LOOP_S:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_1_LOOP_L:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_2_LOOP_S:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_2;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_2_LOOP_L:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_2;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_3_LOOP_S:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_3;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_3_LOOP_L:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_3;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_4_LOOP_S:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_4;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_4_LOOP_L:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_4;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_1_LOOP:
|
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
|
|
emittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
emittingVolume = 80;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 10;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
#pragma endregion All the code for script object audio on the map
|
|
|
|
void
|
|
cAudioManager::ProcessWeather(int32 id)
|
|
{
|
|
uint8 vol;
|
|
float x;
|
|
float y;
|
|
float modifier;
|
|
float wind;
|
|
|
|
static uint8 iSound = 0;
|
|
|
|
if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
|
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
|
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
|
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
|
|
}
|
|
m_sQueueSample.m_nVolume = vol;
|
|
if (TheCamera.SoundDistUp < 20.0f)
|
|
m_sQueueSample.m_nVolume /= 2;
|
|
if (iSound == 4)
|
|
iSound = 0;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
|
|
m_sQueueSample.m_bIs2D = true;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
|
|
m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
|
|
m_sQueueSample.m_nCounter = 4;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_nOffset = 63;
|
|
m_sQueueSample.m_bIs2D = true;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
x = 0.0f;
|
|
y = 0.0f;
|
|
CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
|
|
modifier = Max(Abs(x), Abs(y)) * 10.0f;
|
|
modifier = Min(1.0f, modifier);
|
|
wind = Max(CWeather::Wind, modifier);
|
|
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
|
|
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
|
|
m_sQueueSample.m_nCounter = 5;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nOffset = 63;
|
|
m_sQueueSample.m_bIs2D = true;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
CObject::fDistToNearestTree = 999999.9f;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessFrontEnd()
|
|
{
|
|
bool stereo;
|
|
bool processedPickup;
|
|
bool processedMission;
|
|
bool frontendBank;
|
|
int16 sample;
|
|
|
|
static uint8 iSound = 0;
|
|
static uint32 cPickupNextFrame = 0;
|
|
static uint32 cPartMisComNextFrame = 0;
|
|
|
|
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
|
processedPickup = false;
|
|
stereo = false;
|
|
processedMission = false;
|
|
frontendBank = false;
|
|
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
|
|
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
|
|
break;
|
|
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
|
|
break;
|
|
//case SOUND_GARAGE_NO_MONEY:
|
|
//case SOUND_GARAGE_BAD_VEHICLE:
|
|
//case SOUND_GARAGE_BOMB_ALREADY_SET:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
|
// stereo = true;
|
|
// break;
|
|
//case SOUND_GARAGE_OPENING:
|
|
//case SOUND_GARAGE_BOMB1_SET:
|
|
//case SOUND_GARAGE_BOMB2_SET:
|
|
//case SOUND_GARAGE_BOMB3_SET:
|
|
//case SOUND_41:
|
|
//case SOUND_GARAGE_VEHICLE_DECLINED:
|
|
//case SOUND_GARAGE_VEHICLE_ACCEPTED:
|
|
//case SOUND_PICKUP_HEALTH:
|
|
//case SOUND_4B:
|
|
//case SOUND_PICKUP_ADRENALINE:
|
|
//case SOUND_PICKUP_ARMOUR:
|
|
//case SOUND_EVIDENCE_PICKUP:
|
|
//case SOUND_UNLOAD_GOLD:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
|
|
// processedPickup = true;
|
|
// stereo = true;
|
|
// break;
|
|
//case SOUND_PICKUP_WEAPON_BOUGHT:
|
|
//case SOUND_PICKUP_WEAPON:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
|
|
// processedPickup = true;
|
|
// stereo = true;
|
|
// break;
|
|
//case SOUND_PICKUP_ERROR:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
|
// processedPickup = true;
|
|
// stereo = true;
|
|
// break;
|
|
//case SOUND_PICKUP_BONUS:
|
|
//case SOUND_PICKUP_MONEY:
|
|
//case SOUND_PICKUP_HIDDEN_PACKAGE:
|
|
//case SOUND_PICKUP_PACMAN_PILL:
|
|
//case SOUND_PICKUP_PACMAN_PACKAGE:
|
|
//case SOUND_PICKUP_FLOAT_PACKAGE:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
|
|
// processedPickup = true;
|
|
// stereo = true;
|
|
// break;
|
|
//case SOUND_PAGER:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_PAGER;
|
|
// break;
|
|
case SOUND_RACE_START_3:
|
|
case SOUND_RACE_START_2:
|
|
case SOUND_RACE_START_1:
|
|
case SOUND_CLOCK_TICK:
|
|
m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
|
|
break;
|
|
case SOUND_RACE_START_GO:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
|
|
break;
|
|
case SOUND_PART_MISSION_COMPLETE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
|
|
processedMission = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_STARTING:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
|
|
stereo = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_NEW_PAGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
|
|
stereo = true;
|
|
frontendBank = true;
|
|
frontendBank = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
|
|
stereo = true;
|
|
frontendBank = true;
|
|
|
|
|
|
break;
|
|
//case SOUND_FRONTEND_EXIT:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
|
|
// stereo = true;
|
|
// break;
|
|
//case SOUND_FRONTEND_AUDIO_TEST:
|
|
// m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
|
|
// break;
|
|
case SOUND_FRONTEND_FAIL:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
|
|
frontendBank = true;
|
|
stereo = true;
|
|
break;
|
|
case SOUND_FRONTEND_NO_RADIO:
|
|
case SOUND_FRONTEND_RADIO_CHANGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
|
|
break;
|
|
//case SOUND_HUD_SOUND:
|
|
// m_sQueueSample.m_nSampleIndex = SFX_INFO;
|
|
// break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
if (processedPickup) {
|
|
if (m_FrameCounter <= cPickupNextFrame)
|
|
continue;
|
|
cPickupNextFrame = m_FrameCounter + 5;
|
|
} else if (processedMission) {
|
|
if (m_FrameCounter <= cPartMisComNextFrame)
|
|
continue;
|
|
cPartMisComNextFrame = m_FrameCounter + 5;
|
|
}
|
|
|
|
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
|
if (sample == SFX_RAIN) {
|
|
m_sQueueSample.m_nFrequency = 28509;
|
|
/*} else if (sample == SFX_PICKUP_1_LEFT) {
|
|
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
|
|
m_sQueueSample.m_nFrequency = 32000;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 48000;*/
|
|
} else {
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
}
|
|
m_sQueueSample.m_nVolume = 110;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
m_sQueueSample.m_bIs2D = true;
|
|
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
if (stereo)
|
|
m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
|
|
else
|
|
m_sQueueSample.m_nOffset = 63;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
if (stereo) {
|
|
++m_sQueueSample.m_nSampleIndex;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*void
|
|
cAudioManager::ProcessCrane()
|
|
{
|
|
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
|
|
float distSquared;
|
|
bool distCalculated = false;
|
|
static const int intensity = 80;
|
|
|
|
if (crane) {
|
|
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
|
|
if (crane->m_nCraneState != CCrane::IDLE) {
|
|
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(intensity)) {
|
|
CalculateDistance(distCalculated, distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 0;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
m_sQueueSample.m_nFrequency = 6000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 100;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = intensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
|
|
m_sQueueSample.m_nCounter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
|
|
void
|
|
cAudioManager::ProcessProjectiles()
|
|
{
|
|
const int rocketLauncherIntensity = 90;
|
|
const int molotovIntensity = 30;
|
|
const int molotovVolume = 50;
|
|
uint8 emittingVol;
|
|
|
|
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
|
|
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
|
|
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
emittingVol = MAX_VOLUME;
|
|
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
break;
|
|
case WEAPONTYPE_MOLOTOV:
|
|
emittingVol = molotovVolume;
|
|
m_sQueueSample.m_fSoundIntensity = molotovIntensity;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessGarages()
|
|
{
|
|
const float SOUND_INTENSITY = 80.0f;
|
|
|
|
CEntity *entity;
|
|
eGarageState state;
|
|
uint32 sampleIndex;
|
|
uint8 j;
|
|
float distSquared;
|
|
bool distCalculated;
|
|
|
|
static uint8 iSound = 32;
|
|
|
|
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
|
|
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
|
|
continue;
|
|
entity = CGarages::aGarages[i].m_pDoor1;
|
|
if (entity == nil)
|
|
continue;
|
|
m_sQueueSample.m_vecPos = entity->GetPosition();
|
|
distCalculated = false;
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(SOUND_INTENSITY)) {
|
|
state = CGarages::aGarages[i].m_eGarageState;
|
|
// while is here just to exit prematurely and avoid goto
|
|
while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
|
CalculateDistance(distCalculated, distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
|
|
if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
|
|
if (m_FrameCounter & 1) {
|
|
if (m_anRandomTable[1] & 1)
|
|
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
|
|
else
|
|
sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
|
|
m_sQueueSample.m_nSampleIndex = sampleIndex;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
if (iSound < 32)
|
|
iSound = 32;
|
|
} else break; // premature exit to go straight to the for loop
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
m_sQueueSample.m_nFrequency = 6543;
|
|
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
}
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
|
|
m_sQueueSample.m_nFrequency = 13961;
|
|
|
|
m_sQueueSample.m_nCounter = i;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
}
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
m_sQueueSample.m_nEmittingVolume = 90;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
|
|
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
|
|
case SOUND_GARAGE_DOOR_CLOSED:
|
|
case SOUND_GARAGE_DOOR_OPENED:
|
|
if (distSquared < SQR(SOUND_INTENSITY)) {
|
|
CalculateDistance(distCalculated, distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
|
|
m_sQueueSample.m_nFrequency = 6735;
|
|
} else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
|
|
m_sQueueSample.m_nFrequency = 22000;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
}
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
|
m_sQueueSample.m_nEmittingVolume = 60;
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_nCounter = iSound++;
|
|
if (iSound < 32)
|
|
iSound = 32;
|
|
m_sQueueSample.m_bRequireReflection = true;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessFireHydrant()
|
|
{
|
|
float distSquared;
|
|
bool distCalculated = false;
|
|
static const int intensity = 35;
|
|
|
|
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
|
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (distSquared < SQR(intensity)) {
|
|
CalculateDistance(distCalculated, distSquared);
|
|
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 0;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
|
m_sQueueSample.m_nFrequency = 15591;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 40;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = intensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
#ifdef GTA_BRIDGE
|
|
#pragma region BRIDGE
|
|
const int bridgeIntensity = 400;
|
|
|
|
void
|
|
cAudioManager::ProcessBridge()
|
|
{
|
|
float dist;
|
|
bool distCalculated = false;
|
|
|
|
if (CBridge::pLiftRoad) {
|
|
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
|
|
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
if (dist < SQR(450.0f)) {
|
|
CalculateDistance(distCalculated, dist);
|
|
switch (CBridge::State) {
|
|
case STATE_BRIDGE_LOCKED:
|
|
case STATE_LIFT_PART_IS_UP:
|
|
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
|
|
ProcessBridgeWarning();
|
|
break;
|
|
case STATE_LIFT_PART_MOVING_DOWN:
|
|
case STATE_LIFT_PART_MOVING_UP:
|
|
ProcessBridgeWarning();
|
|
ProcessBridgeMotor();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
ProcessBridgeOneShots();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridgeWarning()
|
|
{
|
|
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 0;
|
|
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = 100;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 450.0f;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 8;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridgeMotor()
|
|
{
|
|
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = 5500;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridgeOneShots()
|
|
{
|
|
if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
else return;
|
|
|
|
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
|
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
m_sQueueSample.m_nCounter = 2;
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
m_sQueueSample.m_bIs2D = false;
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
|
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
#pragma endregion
|
|
#endif
|
|
|
|
#pragma region MISSION_AUDIO
|
|
bool g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS];
|
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struct MissionAudioData {
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const char *m_pName;
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int32 m_nId;
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};
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const MissionAudioData MissionAudioNameSfxAssoc[] = {
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{"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
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{"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL},
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{"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT},
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{"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1},
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{"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4},
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{"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1},
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{"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4},
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{"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7},
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{"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10},
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{"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13},
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{"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1},
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{"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4},
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{"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7},
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{"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10},
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{"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13},
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{"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1},
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{"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2},
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{"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL},
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{"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01},
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{"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2},
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{"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5},
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{"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8},
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{"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1},
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{"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4},
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{"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7},
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{"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10},
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{"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3},
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{"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6},
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{"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12},
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{"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16},
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{"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19},
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{"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22},
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{"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25},
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{"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C},
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{"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3},
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{"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6},
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{"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9},
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{"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3},
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{"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6},
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{"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1},
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{"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4},
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{"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7},
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{"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10},
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{"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13},
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{"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16},
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{"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A},
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{"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4},
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{"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7},
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{"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10},
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{"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13},
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{"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16},
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{"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19},
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{"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23},
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{"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1},
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{"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4},
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{"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7},
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{"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10},
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{"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13},
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{"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16},
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{"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19},
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{"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22},
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{"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25},
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{"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2},
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{"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5},
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{"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8},
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{"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11},
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{"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14},
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{"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17},
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{"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20},
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{"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1},
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{"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4},
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{"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1},
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{"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4},
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{"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A},
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{"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A},
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{"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D},
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{"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B},
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{"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B},
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{"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15},
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{"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21},
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{"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2},
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{"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1},
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{"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4},
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{"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7},
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{"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A},
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{"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12},
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{"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15},
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{"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18},
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{"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21},
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{"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24},
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{"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27},
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{"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3},
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{"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6},
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{"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9},
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{"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2},
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{"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5},
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{"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8},
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{"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11},
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{"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14},
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{"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3},
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{"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9},
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{"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2},
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{"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5},
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{"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A},
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{"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2},
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{"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C},
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{"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7},
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{"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C},
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{"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C},
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{"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4},
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{"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7},
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{"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10},
|
|
{"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL},
|
|
{"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C},
|
|
{"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3},
|
|
{"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6},
|
|
{"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B},
|
|
{"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C},
|
|
{"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2},
|
|
{"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5},
|
|
{"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8},
|
|
{"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12},
|
|
{"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1},
|
|
{"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4},
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|
{"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7},
|
|
{"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1},
|
|
{"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B},
|
|
{"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B},
|
|
{"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2},
|
|
{"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C},
|
|
{"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F},
|
|
{"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I},
|
|
{"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M},
|
|
{"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q},
|
|
{"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T},
|
|
{"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A},
|
|
{"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6},
|
|
{"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9},
|
|
{"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A},
|
|
{"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13},
|
|
{"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15},
|
|
{"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18},
|
|
{"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A},
|
|
{"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A},
|
|
{"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B},
|
|
{"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A},
|
|
{"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26},
|
|
{"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29},
|
|
{"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B},
|
|
{"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B},
|
|
{"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36},
|
|
{"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39},
|
|
{"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41},
|
|
{"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44},
|
|
{"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47},
|
|
{"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A},
|
|
{"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94},
|
|
{"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97},
|
|
{"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1},
|
|
{"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4},
|
|
{"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2},
|
|
{"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1},
|
|
{"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A},
|
|
{"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6},
|
|
{"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9},
|
|
{"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12},
|
|
{"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15},
|
|
{"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18},
|
|
{"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21},
|
|
{"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3},
|
|
{"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2},
|
|
{"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5},
|
|
{"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3},
|
|
{"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6},
|
|
{"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2},
|
|
{"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5},
|
|
{"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3},
|
|
{"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6},
|
|
{"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2},
|
|
{"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5},
|
|
{"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8},
|
|
{"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1},
|
|
{"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4},
|
|
{"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7},
|
|
{"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210},
|
|
{"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2},
|
|
{"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B},
|
|
{"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7},
|
|
{"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1},
|
|
{"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1},
|
|
{"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4},
|
|
{"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7},
|
|
{"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10},
|
|
{"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13},
|
|
{"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16},
|
|
{"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19},
|
|
{"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22},
|
|
{"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25},
|
|
{"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62},
|
|
{"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65},
|
|
{"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68},
|
|
{"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71},
|
|
{"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1},
|
|
{"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4},
|
|
{"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3},
|
|
{"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6},
|
|
{"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9},
|
|
{"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2},
|
|
{"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C},
|
|
{"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6},
|
|
{"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9},
|
|
{"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1},
|
|
{"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4},
|
|
{"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3},
|
|
{"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A},
|
|
{"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8},
|
|
{"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11},
|
|
{"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14},
|
|
{"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1},
|
|
{"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1},
|
|
{"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4},
|
|
{"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7},
|
|
{"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2},
|
|
{"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5},
|
|
{"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8},
|
|
{"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2},
|
|
{"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A},
|
|
{"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A},
|
|
{"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A},
|
|
{"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D},
|
|
{"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2},
|
|
{"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5},
|
|
{"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C},
|
|
{"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B},
|
|
{"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A},
|
|
{"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A},
|
|
{"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B},
|
|
{"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E},
|
|
{"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A},
|
|
{"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D},
|
|
{"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A},
|
|
{"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D},
|
|
{"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B},
|
|
{"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E},
|
|
{"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B},
|
|
{"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E},
|
|
{"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H},
|
|
{"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C},
|
|
{"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F},
|
|
{"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B},
|
|
{"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E},
|
|
{"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I},
|
|
{"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L},
|
|
{"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C},
|
|
{"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F},
|
|
{"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B},
|
|
{"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E},
|
|
{"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C},
|
|
{"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F},
|
|
{"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A},
|
|
{"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D},
|
|
{"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C},
|
|
{"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A},
|
|
{"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D},
|
|
{"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G},
|
|
{"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C},
|
|
{"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F},
|
|
{"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C},
|
|
{"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B},
|
|
{"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A},
|
|
{"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D},
|
|
{"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C},
|
|
{"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C},
|
|
{"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F},
|
|
{"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I},
|
|
{"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C},
|
|
{"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F},
|
|
{"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A},
|
|
{"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D},
|
|
{"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B},
|
|
{"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E},
|
|
{"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H},
|
|
{"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C},
|
|
{"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F},
|
|
{"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I},
|
|
{"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L},
|
|
{"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A},
|
|
{"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D},
|
|
{"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G},
|
|
{"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A},
|
|
{"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D},
|
|
{"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G},
|
|
{"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B},
|
|
{"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E},
|
|
{"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C},
|
|
{"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F},
|
|
{"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C},
|
|
{"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F},
|
|
{"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C},
|
|
{"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A},
|
|
{"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D},
|
|
{"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G},
|
|
{"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A},
|
|
{"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D},
|
|
{"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C},
|
|
{"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F},
|
|
{"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I},
|
|
{"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B},
|
|
{"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C},
|
|
{"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B},
|
|
{"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C},
|
|
{"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F},
|
|
{"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I},
|
|
{"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L},
|
|
{"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A},
|
|
{"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D},
|
|
{"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G},
|
|
{"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D},
|
|
{"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I},
|
|
{"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A},
|
|
{"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C},
|
|
{"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2},
|
|
{"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5},
|
|
{"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8},
|
|
{"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2},
|
|
{"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2},
|
|
{"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2},
|
|
{"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4},
|
|
{"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1},
|
|
{"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4},
|
|
{"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7},
|
|
{"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10},
|
|
{"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13},
|
|
{"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16},
|
|
{"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03},
|
|
{"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06},
|
|
{"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09},
|
|
{"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12},
|
|
{"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15},
|
|
{"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18},
|
|
{"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01},
|
|
{"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04},
|
|
{"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07},
|
|
{"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10},
|
|
{"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01},
|
|
{"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04},
|
|
{"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07},
|
|
{"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01},
|
|
{"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04},
|
|
{"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07},
|
|
{"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02},
|
|
{"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05},
|
|
{"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08},
|
|
{"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03},
|
|
{"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06},
|
|
{"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09},
|
|
{"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12},
|
|
{"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15},
|
|
{"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18},
|
|
{"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02},
|
|
{"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05},
|
|
{"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08},
|
|
{"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11},
|
|
{"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14},
|
|
{"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02},
|
|
{"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05},
|
|
{"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08},
|
|
{"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11},
|
|
{"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14},
|
|
{"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17},
|
|
{"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20},
|
|
{"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23},
|
|
{"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26},
|
|
{"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} };
|
|
|
|
int32
|
|
FindMissionAudioSfx(const char *name)
|
|
{
|
|
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
|
|
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
|
|
return MissionAudioNameSfxAssoc[i].m_nId;
|
|
}
|
|
debug("Can't find mission audio %s", name);
|
|
return NO_SAMPLE;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void
|
|
cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
|
|
{
|
|
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
|
|
int32 missionAudioSfx = FindMissionAudioSfx(name);
|
|
if (missionAudioSfx != NO_SAMPLE) {
|
|
m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
|
|
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
|
m_sMissionAudio.m_bIsPlaying[slot] = false;
|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
|
|
m_sMissionAudio.m_bIsPlayed[slot] = false;
|
|
m_sMissionAudio.m_bPredefinedProperties[slot] = true;
|
|
g_bMissionAudioLoadFailed[slot] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint8
|
|
cAudioManager::GetMissionAudioLoadingStatus(uint8 slot) const
|
|
{
|
|
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS)
|
|
return m_sMissionAudio.m_nLoadingStatus[slot];
|
|
|
|
return LOADING_STATUS_LOADED;
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
|
|
{
|
|
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
|
|
m_sMissionAudio.m_bPredefinedProperties[slot] = false;
|
|
m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayLoadedMissionAudio(uint8 slot)
|
|
{
|
|
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED &&
|
|
m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED)
|
|
m_sMissionAudio.m_bIsPlayed[slot] = true;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ShouldDuckMissionAudio(uint8 slot) const
|
|
{
|
|
if (IsMissionAudioSamplePlaying(slot))
|
|
return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const
|
|
{
|
|
if (m_bIsInitialised) {
|
|
if (slot < MISSION_AUDIO_SLOTS)
|
|
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING;
|
|
else
|
|
return true;
|
|
} else {
|
|
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
|
|
|
|
return (cPretendFrame[slot]++ % 64) != 0;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
|
|
{
|
|
if (m_bIsInitialised) {
|
|
if (slot < MISSION_AUDIO_SLOTS)
|
|
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
|
|
|
|
return (cPretendFrame[slot]++ % 64) == 0;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ClearMissionAudio(uint8 slot)
|
|
{
|
|
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
|
|
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
|
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
|
m_sMissionAudio.m_bIsPlaying[slot] = false;
|
|
m_sMissionAudio.m_bIsPlayed[slot] = false;
|
|
m_sMissionAudio.m_bPredefinedProperties[slot] = true;
|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
|
m_sMissionAudio.m_bIsMobile[slot] = false;
|
|
SampleManager.StopStreamedFile(slot + 1);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|
{
|
|
float dist;
|
|
uint8 emittingVol;
|
|
uint8 pan;
|
|
float distSquared;
|
|
CVector vec;
|
|
|
|
static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 };
|
|
static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
|
|
static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
|
|
|
|
if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return;
|
|
|
|
switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
|
|
case LOADING_STATUS_NOT_LOADED:
|
|
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
|
|
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
|
|
nFramesUntilFailedLoad[slot] = 0;
|
|
break;
|
|
case LOADING_STATUS_LOADED:
|
|
if (!m_sMissionAudio.m_bIsPlayed[slot])
|
|
return;
|
|
if (g_bMissionAudioLoadFailed[slot]) {
|
|
if (m_bTimerJustReset) {
|
|
ClearMissionAudio(slot);
|
|
SampleManager.StopStreamedFile(slot + 1);
|
|
nFramesForPretendPlaying[slot] = 0;
|
|
nCheckPlayingDelay[slot] = 0;
|
|
nFramesUntilFailedLoad[slot] = 0;
|
|
} else if (!m_nUserPause) {
|
|
if (++nFramesForPretendPlaying[slot] < 120) {
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
|
} else {
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
|
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
switch (m_sMissionAudio.m_nPlayStatus[slot]) {
|
|
case PLAY_STATUS_STOPPED:
|
|
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
|
|
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
|
|
} else {
|
|
if (m_nUserPause)
|
|
SampleManager.PauseStream(1, slot + 1);
|
|
if (m_sMissionAudio.m_bPredefinedProperties) {
|
|
if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
|
|
SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
|
|
else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
|
|
SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
|
|
else
|
|
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
|
|
} else {
|
|
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
|
|
if (distSquared >= SQR(80.0f)) {
|
|
emittingVol = 0;
|
|
pan = 63;
|
|
} else {
|
|
emittingVol = 80;
|
|
if (distSquared > 0.0f) {
|
|
dist = Sqrt(distSquared);
|
|
emittingVol = ComputeVolume(80, 80.0f, dist);
|
|
}
|
|
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
|
|
pan = ComputePan(80.f, &vec);
|
|
}
|
|
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
|
|
}
|
|
SampleManager.StartPreloadedStreamedFile(slot + 1);
|
|
}
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
|
nCheckPlayingDelay[slot] = 30;
|
|
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
|
m_sMissionAudio.m_bIsMobile[slot] = true;
|
|
break;
|
|
case PLAY_STATUS_PLAYING:
|
|
if (m_bTimerJustReset) {
|
|
ClearMissionAudio(slot);
|
|
SampleManager.StopStreamedFile(slot + 1);
|
|
break;
|
|
}
|
|
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
|
|
if (!m_nUserPause) {
|
|
if (nCheckPlayingDelay[slot]) {
|
|
--nCheckPlayingDelay[slot];
|
|
} else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
|
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
|
SampleManager.StopStreamedFile(slot + 1);
|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
|
}
|
|
}
|
|
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
|
|
if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
|
|
if (m_nUserPause)
|
|
SampleManager.PauseStream(1, slot + 1);
|
|
else
|
|
{
|
|
SampleManager.PauseStream(0, slot + 1);
|
|
if (!m_sMissionAudio.m_bPredefinedProperties) {
|
|
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
|
|
if (distSquared >= SQR(80.0f)) {
|
|
emittingVol = 0;
|
|
pan = 63;
|
|
} else {
|
|
emittingVol = 127;
|
|
if (distSquared > 0.0f) {
|
|
dist = Sqrt(distSquared);
|
|
emittingVol = ComputeVolume(127, 80.0f, dist);
|
|
}
|
|
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
|
|
pan = ComputePan(80.f, &vec);
|
|
}
|
|
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
|
|
}
|
|
}
|
|
} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
|
} else {
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
|
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
|
m_sMissionAudio.m_bIsMobile[slot] = false;
|
|
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
|
SampleManager.StopStreamedFile(slot + 1);
|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
|
}
|
|
} else {
|
|
if (m_nUserPause)
|
|
break;
|
|
if (nCheckPlayingDelay[slot]--) {
|
|
if (!SampleManager.IsStreamPlaying(slot + 1))
|
|
break;
|
|
nCheckPlayingDelay[slot] = 0;
|
|
}
|
|
m_sMissionAudio.m_bIsPlaying[slot] = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case LOADING_STATUS_FAILED:
|
|
if (++nFramesUntilFailedLoad[slot] >= 90) {
|
|
nFramesForPretendPlaying[slot] = 0;
|
|
g_bMissionAudioLoadFailed[slot] = true;
|
|
nFramesUntilFailedLoad[slot] = 0;
|
|
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessMissionAudio()
|
|
{
|
|
if (!m_bIsInitialised) return;
|
|
|
|
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
|
|
ProcessMissionAudioSlot(i);
|
|
|
|
if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1])
|
|
field_5538 = 64;
|
|
else if (field_5538 < 127) {
|
|
field_5538 += 5;
|
|
if (field_5538 > 127)
|
|
field_5538 = 127;
|
|
}
|
|
}
|
|
#pragma endregion All the mission audio stuff
|