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# Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
639 lines
23 KiB
C
639 lines
23 KiB
C
#ifndef RTANIM_H
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#define RTANIM_H
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#include <rtanim.rpe> /* automatically generated header file */
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#define rtANIMSTREAMCURRENTVERSION 0x100
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/* Doxygen plugin groups. */
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/**
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* \defgroup rtanim RtAnim
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* \ingroup animtools
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*
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* Animation Toolkit for RenderWare Graphics.
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*/
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/**
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* \ingroup rtanim
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* Typedef for struct \ref RtAnimAnimation.
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*/
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typedef struct RtAnimAnimation RtAnimAnimation;
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/*
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* The following CallBacks are needed for each interpolation scheme.
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* See RtAnimInterpolatorInfo.
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*/
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameApplyCallBack
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* defines a callback function for converting
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* an interpolated animation keyframe into the required result.
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*
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* \param result Void pointer to store the output of the conversion.
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* \param voidIFrame Void pointer to the keyframe and should be cast
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* to the interpolated keyframe type this callback
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* is for.
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*/
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typedef void (*RtAnimKeyFrameApplyCallBack) (void *result, void *voidIFrame);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameBlendCallBack
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* defines a callback function for blending between two
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* interpolated keyframes by the given blend factor. This is used for
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* blending the states of two different \ref RtAnimInterpolator objects.
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* The \ref RtAnimKeyFrameInterpolateCallBack is used for interpolating
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* actual animation keyframes into an interpolated frame.
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*
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* \param voidOut Void pointer to store the output of the blend.
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* \param voidIn1 Void pointer containing the first input
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* interpolated keyframe.
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* \param voidIn2 Void pointer containing the second input
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* interpolated keyframe.
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* \param alpha \ref RwReal containing the blend factor.
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*/
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typedef void (*RtAnimKeyFrameBlendCallBack) (void *voidOut, void *voidIn1,
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void *voidIn2, RwReal alpha);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameInterpolateCallBack
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* defines a callback function for interpolating between two
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* animation keyframes according to the given time. The output is
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* an interpolated frame object residing in an \ref RtAnimInterpolator
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* and will usually have the same structure as the keyframe apart from
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* the header data (\ref RtAnimInterpFrameHeader).
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*
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* \param voidOut Void pointer for the output of the interpolation.
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* \param voidIn1 Void pointer containing the first input keyframe.
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* \param voidIn2 Void pointer containing the second input keyframe.
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* \param time \ref RwReal containing the time at which to interpolate.
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*/
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typedef void (*RtAnimKeyFrameInterpolateCallBack) (void *voidOut, void *voidIn1,
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void *voidIn2, RwReal time);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameAddCallBack
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* defines a callback function for adding two interpolated
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* keyframes together. This is used when adding the states of two
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* \ref RtAnimInterpolator objects, such as when adding a delta animation
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* to a base animation.
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*
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* \param voidOut Void pointer for the output interpolated frame.
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* \param voidIn1 Void pointer containing the first input
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* interpoalted keyframe.
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* \param voidIn2 Void pointer containing the second input
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* interpolated keyframe.
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*/
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typedef void (*RtAnimKeyFrameAddCallBack) (void *voidOut, void *voidIn1,
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void *voidIn2);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameMulRecipCallBack
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* defines a callback function for multiplying a keyframe
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* by the inverse of another keyframe. This is used for creating delta
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* animations.
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*
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* \param voidFrame Void pointer for the keyframe to be modified.
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* \param voidStart Void pointer for the start keyframe to take the reciprocal of.
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*/
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typedef void (*RtAnimKeyFrameMulRecipCallBack)
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(void *voidFrame, void *voidStart);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameStreamReadCallBack
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* defines a callback function for reading in keyframes
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* from an \ref RwStream for the given animation.
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*
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* \param stream Pointer to the \ref RwStream to read the keyframes from.
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* \param animation Pointer to the \ref RtAnimAnimation to read the keyframes into.
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*
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* \return Pointer to the \ref RtAnimAnimation.
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*/
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typedef RtAnimAnimation * (*RtAnimKeyFrameStreamReadCallBack)
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(RwStream *stream, RtAnimAnimation *animation);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameStreamWriteCallBack
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* defines a callback function for writing keyframes from the
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* given animation to an \ref RwStream.
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*
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* \param animation Pointer to the \ref RtAnimAnimation to write out from.
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* \param stream Pointer to the \ref RwStream to write the keyframes to.
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*
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* \return \ref RwBool, TRUE if successful.
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*/
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typedef RwBool (*RtAnimKeyFrameStreamWriteCallBack)
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(RtAnimAnimation *animation, RwStream *stream);
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameStreamGetSizeCallBack
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* defines a callback function for calculating the binary stream
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* size of keyframe data within an animation.
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*
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* \param animation Pointer to the \ref RtAnimAnimation to calculate sizes from.
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*
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* \return \ref RwInt32 containing the size, in bytes, of the keyframe data.
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*/
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typedef RwInt32 (*RtAnimKeyFrameStreamGetSizeCallBack)
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(RtAnimAnimation *animation);
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/**
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* \ingroup rtanim
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* \ref RtAnimInterpolatorInfo
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* Typedef for struct \ref RtAnimInterpolatorInfo
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*/
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typedef struct RtAnimInterpolatorInfo RtAnimInterpolatorInfo;
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/**
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* \ingroup rtanim
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* \struct RtAnimInterpolatorInfo
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* This structure is used to hold information for a keyframe interpolation scheme.
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*
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* \see RtAnimRegisterInterpolationScheme
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* \see RtAnimGetInterpolatorInfo
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*/
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struct RtAnimInterpolatorInfo
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{
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RwInt32 typeID;
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/**< The ID of the interpolation scheme. */
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RwInt32 keyFrameSize;
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/**< Size, in bytes, of the keyframe structure. */
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RtAnimKeyFrameApplyCallBack keyFrameApplyCB;
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/**< Pointer to a function that converts a keyframe to the needed
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* format. This function is never called from the \ref rtanim
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* toolkit (as the toolit doesn't know the data layout of the
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* results) but is stored to ease the creation of overloaded
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* interpolators. */
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RtAnimKeyFrameBlendCallBack keyFrameBlendCB;
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/**< Pointer to a function that blends between two
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* interpolated keyframes, for the purpose of blending
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* between the states of two \ref RtAnimInterpolator objects. */
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RtAnimKeyFrameInterpolateCallBack keyFrameInterpolateCB;
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/**< Pointer to a function that interpolates between two keyframes
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* for a given time in between. */
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RtAnimKeyFrameAddCallBack keyFrameAddCB;
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/**< Pointer to a function that adds two interpolated keyframes
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* for the purpose of adding the states of two
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* \ref RtAnimInterpolator objects. */
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RtAnimKeyFrameMulRecipCallBack keyFrameMulRecipCB;
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/**< Pointer to a function that multiplies a keyframe by the
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* reciprocal of another. */
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RtAnimKeyFrameStreamReadCallBack keyFrameStreamReadCB;
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/**< Pointer to a function that reads the keyframes from a stream
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* for a given animation. */
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RtAnimKeyFrameStreamWriteCallBack keyFrameStreamWriteCB;
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/**< Pointer to a function that writes the keyframes to a stream for
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* a given animation. */
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RtAnimKeyFrameStreamGetSizeCallBack keyFrameStreamGetSizeCB;
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/**< Pointer to a function that returns the binary stream size of
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* the keyframes for a given animation. */
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};
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/**
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* \ingroup rtanim
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* \struct RtAnimAnimation
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* A keyframed animation consists of an array of keyframe structures,
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* along with some flags and a duration.
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*
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* The keyframes should be presented in the order they are needed
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* to animate forwards through time. That is, the next keyframe
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* at some point in the sequence should correspond to the node whose
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* previous two keyframes are next to expire as an interpolation
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* pair.
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*
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* Put another way, the correct ordering can be achieved by sorting
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* an unordered keyframe array using the following primary and secondary
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* sort keys:-
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*
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* - time of previous keyframe for node
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* - node index
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*
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* An example is shown in the following diagram, where each vertical bar
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* indicates a keyframe point in time. The position of the keyframe
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* within the animation sequence is shown by an index to the left of
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* each bar.
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*
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* \verbatim
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t=0 t=duration
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node 0 kf0..| kf3.......| kf8....| kf10....|
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node 1 kf1..| kf4...| kf6........| kf11....|
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node 2 kf2..| kf5.....| kf7..| kf9.........|
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\endverbatim
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*
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* Each node MUST have an initial keyframe at time = 0.0, and a terminal
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* keyframe at time = duration of the animation.
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*
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* Pointers link all of the keyframes for a particular node backwards
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* through time in a list.
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*
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* \see RtAnimAnimationCreate
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*/
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struct RtAnimAnimation
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{
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RtAnimInterpolatorInfo *interpInfo;
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/**< Pointer to interpolation scheme information */
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RwInt32 numFrames;
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/**< Number of keyframes in the animation */
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RwInt32 flags;
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/**< Specifies details about animation,
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* relative translation modes etc. */
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RwReal duration;
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/**< Duration of animation in seconds */
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void *pFrames;
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/**< Pointer to the animation keyframes */
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};
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/**
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* \ingroup rtanim
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* \ref RtAnimKeyFrameHeader
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* Typedef for struct RtAnimKeyFrameHeader
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*/
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typedef struct RtAnimKeyFrameHeader RtAnimKeyFrameHeader;
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/**
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* \ingroup rtanim
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* \struct RtAnimKeyFrameHeader
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* holds header information for a keyframe. All keyframe structures used with
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* the overloadable interpolation system should start with this data.
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*
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* \see RtAnimRegisterInterpolationScheme
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*/
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struct RtAnimKeyFrameHeader
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{
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void *prevFrame;
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/**< Previous keyframe for particular hierarchy node */
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RwReal time;
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/**< Time at keyframe */
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};
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/**
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* \ingroup rtanim
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* \ref RtAnimInterpFrameHeader
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* Typedef for struct RtAnimInterpFrameHeader
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*/
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typedef struct RtAnimInterpFrameHeader RtAnimInterpFrameHeader;
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/**
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* \ingroup rtanim
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* \struct RtAnimInterpFrameHeader
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* is the header for an interpolated animation frame, intermediate
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* between a keyframe pair. This structure is intentionally the same size as an
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* \ref RtAnimKeyFrameHeader, so that an interpolated frame and key frame data
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* block can be otherwise identical. It relies on the
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* fact that the prevFrame and time fields of a keyframe header are not
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* relevant to an interpolated frame. These fields should therefore not be
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* be modified by a custom keyframe interpolator.
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*
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* \see RtAnimRegisterInterpolationScheme
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*/
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struct RtAnimInterpFrameHeader
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{
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RtAnimKeyFrameHeader *keyFrame1;
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/**< Pointer to the first of the current pair of keyframes in
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the associated \ref RtAnimAnimation */
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RtAnimKeyFrameHeader *keyFrame2;
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/**< Pointer to the second of the current pair of keyframes in
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the associated \ref RtAnimAnimation */
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};
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/**
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* \ingroup rtanim
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* \ref RtAnimInterpolator
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* Typedef for struct \ref RtAnimInterpolator
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*/
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typedef struct RtAnimInterpolator RtAnimInterpolator;
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/**
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* \ingroup rtanim
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* \ref RtAnimCallBack
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* defines a callback function for use with the
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* \ref RtAnimInterpolatorSetAnimCallBack and
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* \ref RtAnimInterpolatorSetAnimLoopCallBack functions.
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*
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* \param animInstance
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* A pointer to the \ref RtAnimInterpolator structure.
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*
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* \param data Void pointer for user-defined data.
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* You can use this to pass your own data
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* structure(s) to the callback function.
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*
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* \see RtAnimInterpolatorSetAnimCallBack
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* \see RtAnimInterpolatorSetAnimLoopCallBack
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*
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*/
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typedef RtAnimInterpolator * (*RtAnimCallBack)
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(RtAnimInterpolator *animInstance,
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void *data);
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/**
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* \ingroup rtanim
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* \struct RtAnimInterpolator
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* holds the current state for a particular instance of an animation,
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* corresponding to a specific point in time.
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*
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* The current interpolated keyframes are stored in an array after the
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* end of this structure. For advanced use, these may be accessed
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* using the macro rtANIMGETINTERPFRAME(interpolator, nodeIndex)
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* which takes a pointer to the interpolator and the node index
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* for the interpolated keyframe required.
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*
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* \see \ref RtAnimInterpolatorCreate
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* \see \ref RtAnimInterpolatorDestroy
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* \see \ref RtAnimInterpolatorSetCurrentAnim
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* \see \ref RtAnimInterpolatorGetCurrentAnim
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* \see \ref RtAnimInterpolatorSetKeyFrameCallBacks
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* \see \ref RtAnimInterpolatorSetAnimLoopCallBack
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* \see \ref RtAnimInterpolatorSetAnimCallBack
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* \see \ref RtAnimInterpolatorCopy
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* \see \ref RtAnimInterpolatorSubAnimTime
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* \see \ref RtAnimInterpolatorAddAnimTime
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* \see \ref RtAnimInterpolatorSetCurrentTime
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* \see \ref RtAnimCallBack
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*/
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struct RtAnimInterpolator
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{
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RtAnimAnimation *pCurrentAnim;
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/**< Current \ref RtAnimAnimation applied */
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RwReal currentTime;
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/**< Current animation time */
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void *pNextFrame;
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/**< Next animation keyframe to be played */
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RtAnimCallBack pAnimCallBack;
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/**< Animation callback function pointer */
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void *pAnimCallBackData;
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/**< Animation callback function user data */
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RwReal animCallBackTime;
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/**< Trigger time for callback function */
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RtAnimCallBack pAnimLoopCallBack;
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/**< Animation loop callback function pointer */
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void *pAnimLoopCallBackData;
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/**< Animation loop callback function data */
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RwInt32 maxKeyFrameSize;
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/**< Maximum size of keyframes usable on
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* this animation (set at creation time) */
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RwInt32 currentKeyFrameSize;
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/**< Size of keyframes in the current
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* animation */
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RwInt32 numNodes;
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/**< Number of nodes driven by the animation */
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RwBool isSubInterpolator;
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/**< Internal use */
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RwInt32 offsetInParent;
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/**< Internal use */
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RtAnimInterpolator *parentAnimation;
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/**< Internal use */
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RtAnimKeyFrameApplyCallBack keyFrameApplyCB;
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/**< Internal use */
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RtAnimKeyFrameBlendCallBack keyFrameBlendCB;
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/**< Internal use */
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RtAnimKeyFrameInterpolateCallBack keyFrameInterpolateCB;
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/**< Internal use */
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RtAnimKeyFrameAddCallBack keyFrameAddCB;
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/**< Internal use */
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};
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/* Access to array of interpolated frames occupying a block of memory
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* after the end of the RtAnimInterpolator structure.
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*/
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#define rtANIMGETINTERPFRAME( anim, nodeIndex ) \
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( (void *)( ( (RwUInt8 *)&(anim[1]) + \
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((nodeIndex) * \
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anim->currentKeyFrameSize) ) ) )
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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/* Engine functions */
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extern void
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RtAnimAnimationFreeListCreateParams( RwInt32 blockSize, RwInt32 numBlocksToPrealloc );
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extern RwBool
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RtAnimInitialize(void);
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extern RwBool
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RtAnimRegisterInterpolationScheme(RtAnimInterpolatorInfo *interpolatorInfo);
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extern RtAnimInterpolatorInfo *
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RtAnimGetInterpolatorInfo(RwInt32 typeID);
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/* RtAnimAnimation */
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extern RtAnimAnimation *
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RtAnimAnimationCreate(RwInt32 typeID,
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RwInt32 numFrames,
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RwInt32 flags,
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RwReal duration);
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extern RtAnimAnimation *
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RtAnimAnimationDestroy(RtAnimAnimation *animation);
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extern RtAnimAnimation *
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RtAnimAnimationRead(const RwChar * filename);
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extern RwBool
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RtAnimAnimationWrite(RtAnimAnimation *animation,
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const RwChar * filename);
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extern RtAnimAnimation *
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RtAnimAnimationStreamRead(RwStream *stream);
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extern RwBool
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RtAnimAnimationStreamWrite(RtAnimAnimation *animation,
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RwStream *stream);
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extern RwInt32
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RtAnimAnimationStreamGetSize(RtAnimAnimation *animation);
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extern RwUInt32
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RtAnimAnimationGetNumNodes(RtAnimAnimation *animation);
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#ifdef RWDEBUG
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extern RwInt32
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RtAnimAnimationGetTypeID(RtAnimAnimation *animation);
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#else /* RWDEBUG */
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#define RtAnimAnimationGetTypeID(animation) \
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(animation->interpInfo->typeID)
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#endif /* RWDEBUG */
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/* RtAnimInterpolator */
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extern RtAnimInterpolator *
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RtAnimInterpolatorCreate(RwInt32 numNodes,
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RwInt32 maxKeyFrameSize);
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extern void
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RtAnimInterpolatorDestroy(RtAnimInterpolator *anim);
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extern RwBool
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RtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator *animI,
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RtAnimAnimation *anim);
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#ifdef RWDEBUG
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extern RtAnimAnimation *
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RtAnimInterpolatorGetCurrentAnim(RtAnimInterpolator *animI);
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#else /* RWDEBUG */
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#define RtAnimInterpolatorGetCurrentAnim(animI) \
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(animI->pCurrentAnim)
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#endif /* RWDEBUG */
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extern RwBool
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RtAnimInterpolatorSetKeyFrameCallBacks(RtAnimInterpolator *anim,
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RwInt32 keyFrameTypeID);
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extern void
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RtAnimInterpolatorSetAnimLoopCallBack(RtAnimInterpolator *anim,
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RtAnimCallBack callBack,
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void *data );
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extern void
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RtAnimInterpolatorSetAnimCallBack(RtAnimInterpolator *anim,
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RtAnimCallBack callBack,
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RwReal time,
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void *data );
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extern RwBool
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RtAnimInterpolatorCopy(RtAnimInterpolator *outAnim,
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RtAnimInterpolator *inAnim);
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extern RwBool
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RtAnimInterpolatorSubAnimTime(RtAnimInterpolator *anim,
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RwReal time);
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extern RwBool
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RtAnimInterpolatorAddAnimTime(RtAnimInterpolator *anim,
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RwReal time);
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extern RwBool
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RtAnimInterpolatorSetCurrentTime(RtAnimInterpolator *anim,
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RwReal time);
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extern RwBool
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RtAnimAnimationMakeDelta(RtAnimAnimation *animation,
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RwInt32 numNodes,
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RwReal time);
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extern RwBool
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RtAnimInterpolatorBlend(RtAnimInterpolator *outAnim,
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RtAnimInterpolator *inAnim1,
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RtAnimInterpolator *inAnim2,
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RwReal alpha);
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extern RwBool
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RtAnimInterpolatorAddTogether(RtAnimInterpolator *outAnim,
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RtAnimInterpolator *inAnim1,
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RtAnimInterpolator *inAnim2);
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#define RtAnimKeyFrameApplyMacro(animation, out, in) \
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MACRO_START \
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{ \
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(anim)->keyFrameApplyCB((out), (in1), (in2), (time)); \
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} \
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MACRO_STOP
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#define RtAnimKeyFrameInterpolateMacro(anim, out, in1, in2, time) \
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MACRO_START \
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{ \
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(anim)->keyFrameInterpolateCB((out), (in1), (in2), (time)); \
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} \
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MACRO_STOP
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#define RtAnimKeyFrameBlendMacro(anim, out, in1, in2, fAlpha) \
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MACRO_START \
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{ \
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(anim)->keyFrameBlendCB((out), (in1), (in2), (fAlpha)); \
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} \
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MACRO_STOP
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#define RtAnimKeyFrameAddTogetherMacro(anim, out, in1, in2) \
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MACRO_START \
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{ \
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(anim)->keyFrameAddCB((out), (in1), (in2)); \
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} \
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MACRO_STOP
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#ifdef RWDEBUG
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extern void
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RtAnimKeyFrameApply(RtAnimInterpolator *animation,
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void *result, void *iFrame);
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extern void
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RtAnimKeyFrameInterpolate(RtAnimInterpolator *animation,
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void *out, void *in1,
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void *in2, RwReal time);
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extern void
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RtAnimKeyFrameBlend(RtAnimInterpolator *animation,
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void *out,
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void *in1,
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void *in2,
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RwReal alpha);
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extern void
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RtAnimKeyFrameAddTogether(RtAnimInterpolator *animation,
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void *out, void *in1, void *in2);
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#else /* RWDEBUG */
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#define RtAnimKeyFrameApply(animation, out, in) \
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RtAnimKeyFrameApplyMacro(animation, out, in)
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#define RtAnimKeyFrameInterpolate(animation, out, in1, in2, time) \
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RtAnimKeyFrameInterpolateMacro(animation, out, in1, in2, time)
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#define RtAnimKeyFrameBlend(animation, out, in1, in2, alpha) \
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RtAnimKeyFrameBlendMacro(animation, out, in1, in2, alpha)
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#define RtAnimKeyFrameAddTogether(animation, out, in1, in2) \
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RtAnimKeyFrameAddTogetherMacro(animation, out, in1, in2)
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#endif /* RWDEBUG */
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extern RtAnimInterpolator *
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RtAnimInterpolatorCreateSubInterpolator(
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RtAnimInterpolator *parentAnim,
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RwInt32 startNode,
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RwInt32 numNodes,
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RwInt32 maxKeyFrameSize);
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extern RwBool
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RtAnimInterpolatorBlendSubInterpolator(RtAnimInterpolator *outAnim,
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RtAnimInterpolator *inAnim1,
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RtAnimInterpolator *inAnim2,
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RwReal alpha);
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extern RwBool
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RtAnimInterpolatorAddSubInterpolator(RtAnimInterpolator *outAnim,
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RtAnimInterpolator *mainAnim,
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RtAnimInterpolator *subAnim);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* RTANIM_H */
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