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3e24ae8812
# Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
642 lines
22 KiB
C
642 lines
22 KiB
C
/******************************************
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* *
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* RenderWare(TM) Graphics Library *
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* *
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******************************************/
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/*
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* This file is a product of Criterion Software Ltd.
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*
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* This file is provided as is with no warranties of any kind and is
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* provided without any obligation on Criterion Software Ltd.
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* or Canon Inc. to assist in its use or modification.
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*
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* Criterion Software Ltd. and Canon Inc. will not, under any
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* circumstances, be liable for any lost revenue or other damages
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* arising from the use of this file.
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*
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* Copyright (c) 1998. Criterion Software Ltd.
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* All Rights Reserved.
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*/
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/***************************************************************************
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* *
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* Module : rpanim.h *
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* *
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* Purpose : Hierarchical animation *
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* *
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**************************************************************************/
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#ifndef RPHANIM_H
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#define RPHANIM_H
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/**
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* Hierarchal animation plugin
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*/
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/* Doxygen plugin groups. */
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/**
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* \defgroup rphanim RpHAnim
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* \ingroup objectframehanim
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*
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* Hierarchical Animation Plugin for RenderWare Graphics.
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*/
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/**
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* \defgroup rphanimchanges RpHAnim Changes
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* \ingroup rphanim
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*
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*/
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/****************************************************************************
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Includes
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <rwcore.h>
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#include <rpworld.h>
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#include <rpcriter.h> /* Note: each vendor can choose their own method for
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* allocation of unique ID's. This file defines
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* the ID's used by Criterion.
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*/
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#include <rphanim.rpe> /* automatically generated header file */
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#include <rtquat.h>
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#include <rtanim.h>
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#define rpHANIMSTREAMCURRENTVERSION 0x100
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#if (!defined(DOXYGEN))
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typedef struct RpHAnimAtomicGlobalVars RpHAnimAtomicGlobalVars;
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struct RpHAnimAtomicGlobalVars
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{
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RwInt32 engineOffset;
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RwFreeList *HAnimFreeList;
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};
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#endif /* (!defined(DOXYGEN)) */
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#define rpHANIMSTDKEYFRAMESIZE sizeof(RpHAnimKeyFrame)
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#define rpHANIMSTDKEYFRAMETYPEID 0x1
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#define RpV3dInterpolate(o,a,s,b) \
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MACRO_START \
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{ \
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(o)->x = (((a)->x) + ((s)) * (((b)->x) - ((a)->x))); \
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(o)->y = (((a)->y) + ((s)) * (((b)->y) - ((a)->y))); \
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(o)->z = (((a)->z) + ((s)) * (((b)->z) - ((a)->z))); \
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} \
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MACRO_STOP
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/**
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* \ingroup rphanim
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* \ref RpHAnimKeyFrame
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* typedef for struct RpHAnimKeyFrame. Based on \ref RtAnimKeyFrameHeader.
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*/
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typedef struct RpHAnimKeyFrame RpHAnimKeyFrame;
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/**
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* \ingroup rphanim
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* \struct RpHAnimKeyFrame
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* A structure representing the standard keyframe data. Sequences of
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* such keyframes in an \ref RtAnimAnimation defines the animation of each
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* node in a hierarchy.
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*/
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struct RpHAnimKeyFrame
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{
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RpHAnimKeyFrame *prevFrame; /**< Pointer to the previous keyframe */
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RwReal time; /**< Time at keyframe */
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RtQuat q; /**< Quaternion rotation at keyframe */
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RwV3d t; /**< Translation at keyframe */
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};
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/**
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* \ingroup rphanim
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* \ref RpHAnimInterpFrame
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* typedef for struct RpHAnimInterpFrame. Based on \ref RtAnimInterpFrameHeader.
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*/
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typedef struct RpHAnimInterpFrame RpHAnimInterpFrame;
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/**
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* \ingroup rphanim
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* \struct RpHAnimInterpFrame
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* A structure representing an interpolated keyframe. The initial part of the
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* structure matches \ref RtAnimInterpFrameHeader.
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*/
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struct RpHAnimInterpFrame
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{
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RpHAnimKeyFrame *keyFrame1;
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/**< Pointer to 1st keyframe of current interpolation pair */
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RpHAnimKeyFrame *keyFrame2;
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/**< Pointer to 2nd keyframe of current interpolation pair */
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RtQuat q; /**< Quaternion rotation */
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RwV3d t; /**< Translation */
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};
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/**
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* \ingroup rphanim
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* \ref RpHAnimHierarchy typedef for struct RpHAnimHierarchy
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*/
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typedef struct RpHAnimHierarchy RpHAnimHierarchy;
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/* Flags for FrameInfos */
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#define rpHANIMPOPPARENTMATRIX 0x01
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#define rpHANIMPUSHPARENTMATRIX 0x02
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/**
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* \ingroup rphanim
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* \ref RpHAnimNodeInfo
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* typedef for struct RpHAnimNodeInfo
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*/
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typedef struct RpHAnimNodeInfo RpHAnimNodeInfo;
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/**
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* \ingroup rphanim
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* \struct RpHAnimNodeInfo
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*
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* Used to describe a hierarchy toplogy.
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* It holds flags representing its position in the
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* hierarchy as well as a pointer to the matching \ref RwFrame if the
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* hierarchy has been attached to a \ref RwFrame hierarchy.
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*
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*/
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struct RpHAnimNodeInfo
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{
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RwInt32 nodeID; /**< User defined ID for this node */
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RwInt32 nodeIndex; /**< Array index of node */
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RwInt32 flags; /**< Matrix push/pop flags */
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RwFrame * pFrame; /**< Pointer to an attached RwFrame (see \ref RpHAnimHierarchyAttach) */
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};
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/**
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* \ingroup rphanim
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* \ref RpHAnimHierarchyFlag defines type and update modes in HAnimHierarchies
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*/
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enum RpHAnimHierarchyFlag
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{
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/* creation flags */
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rpHANIMHIERARCHYSUBHIERARCHY = 0x01, /**< This hierarchy is a sub-hierarchy */
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rpHANIMHIERARCHYNOMATRICES = 0x02, /**< This hierarchy has no local matrices */
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/* update flags */
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rpHANIMHIERARCHYUPDATEMODELLINGMATRICES = 0x1000, /**< This hierarchy updates modeling matrices */
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rpHANIMHIERARCHYUPDATELTMS = 0x2000, /**< This hierarchy updates LTMs */
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rpHANIMHIERARCHYLOCALSPACEMATRICES = 0x4000, /**< This hierarchy calculates matrices in a space
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relative to its root */
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rpHANIMHIERARCHYFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
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};
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/*
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* These flags are used to control the creation and
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* update status of the hierarchy
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*/
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typedef enum RpHAnimHierarchyFlag RpHAnimHierarchyFlag;
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/**
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* \ingroup rphanim
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* \struct RpHAnimHierarchy
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* An RpHAnimHierarchy is used to "play back" an animation.
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*
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* The structure of a hierarchy is defined by an array
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* of \ref RpHAnimNodeInfo structures.
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*
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* The hierarchy is defined by running through the node array in order,
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* pushing the parent-node's matrix whenever a child is reached that has
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* more than one sibling, and popping the parent matrix when a "leaf"
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* node is encountered.
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*
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*/
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struct RpHAnimHierarchy
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{
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RwInt32 flags; /**< Flags for the hierarchy */
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RwInt32 numNodes; /**< Number of nodes in the hierarchy */
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RwMatrix *pMatrixArray; /**< Pointer to node matrices*/
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void *pMatrixArrayUnaligned; /**< Pointer to memory used for node matrices
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* from which the aligned pMatrixArray is allocated */
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RpHAnimNodeInfo *pNodeInfo; /**< Array of node information (push/pop flags etc) */
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RwFrame *parentFrame; /**< Pointer to the Root RwFrame of the hierarchy this
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* RpHAnimHierarchy represents */
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RpHAnimHierarchy *parentHierarchy; /**< Internal use */
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RwInt32 rootParentOffset; /**< Internal use */
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RtAnimInterpolator *currentAnim; /**< Internal use */
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};
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/**
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* \ingroup rphanim
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* \ref RpHAnimFrameExtension typedef for struct RpHAnimFrameExtension
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*/
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typedef struct RpHAnimFrameExtension RpHAnimFrameExtension;
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/**
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* \ingroup rphanim
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* \struct RpHAnimFrameExtension
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*
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* Used to extend \ref RwFrame objects, and thus
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* allow the mapping between animation hierarchy node ID and \ref RwFrame.
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*
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*/
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struct RpHAnimFrameExtension
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{
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RwInt32 id; /**< ID given to this RwFrame (default of -1) */
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RpHAnimHierarchy *hierarchy; /**< Pointer to Animation hierarchy attached to this RwFrame */
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};
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/*--- Plugin API Functions ---*/
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#define RpHAnimHierarchySetFlagsMacro(hierarchy,_flags) \
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MACRO_START \
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{ \
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(hierarchy)->flags = _flags; \
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} \
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MACRO_STOP
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#define RpHAnimHierarchyGetFlagsMacro(hierarchy) \
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((hierarchy)->flags)
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#define RpHAnimKeyFrameToMatrixMacro(_matrix,_voidIFrame) \
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MACRO_START \
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{ \
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RpHAnimInterpFrame * iFrame = (RpHAnimInterpFrame *)(_voidIFrame); \
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\
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/* \
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* RpHAnim uses the same types of quaternion as RtQuat \
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* hence no conjugate call as in RpSkin \
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*/ \
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\
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RtQuatUnitConvertToMatrix(&iFrame->q,(_matrix)); \
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\
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(_matrix)->pos.x = iFrame->t.x; \
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(_matrix)->pos.y = iFrame->t.y; \
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(_matrix)->pos.z = iFrame->t.z; \
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} \
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MACRO_STOP
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#if (! defined(RWDEBUG))
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#define RpHAnimHierarchySetFlags(hierarchy,_flags) \
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RpHAnimHierarchySetFlagsMacro(hierarchy,_flags)
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#define RpHAnimHierarchyGetFlags(hierarchy) \
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(RpHAnimHierarchyFlag)RpHAnimHierarchyGetFlagsMacro(hierarchy)
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#endif /* (! defined(RWDEBUG)) */
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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extern RpHAnimAtomicGlobalVars RpHAnimAtomicGlobals;
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#if (defined(RWDEBUG))
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extern RpHAnimHierarchy *
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RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy,
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RpHAnimHierarchyFlag flags);
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extern RpHAnimHierarchyFlag
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RpHAnimHierarchyGetFlags(RpHAnimHierarchy *hierarchy);
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#endif /* (defined(RWDEBUG)) */
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/* Animation hierarchy creation */
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extern void
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RpHAnimHierarchySetFreeListCreateParams(RwInt32 blockSize,RwInt32 numBlocksToPrealloc);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyCreate(RwInt32 numNodes,
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RwUInt32 *nodeFlags,
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RwInt32 *nodeIDs,
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RpHAnimHierarchyFlag flags,
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RwInt32 maxKeyFrameSize);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyCreateFromHierarchy(RpHAnimHierarchy *hierarchy,
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RpHAnimHierarchyFlag flags,
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RwInt32 maxKeyFrameSize);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyDestroy(RpHAnimHierarchy *hierarchy);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyCreateSubHierarchy(RpHAnimHierarchy *parentHierarchy,
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RwInt32 startNode,
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RpHAnimHierarchyFlag flags,
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RwInt32 maxKeyFrameSize);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyAttach(RpHAnimHierarchy *hierarchy);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyDetach(RpHAnimHierarchy *hierarchy);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyAttachFrameIndex(RpHAnimHierarchy *hierarchy,
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RwInt32 nodeIndex);
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extern RpHAnimHierarchy *
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RpHAnimHierarchyDetachFrameIndex(RpHAnimHierarchy *hierarchy,
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RwInt32 nodeIndex);
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extern RwBool
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RpHAnimFrameSetHierarchy(RwFrame *frame,
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RpHAnimHierarchy *hierarchy);
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extern RpHAnimHierarchy *
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RpHAnimFrameGetHierarchy(RwFrame *frame);
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/* Macros for legacy support of old function names */
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#define RpHAnimSetHierarchy(frame,hierarchy) \
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RpHAnimFrameSetHierarchy(frame,hierarchy)
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#define RpHAnimGetHierarchy(frame) RpHAnimFrameGetHierarchy(frame)
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extern RwMatrix *
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RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy);
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extern RwBool
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RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
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/* Macro for legacy support of old function name */
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#define RpHAnimUpdateHierarchyMatrices RpHAnimHierarchyUpdateMatrices
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extern RwInt32
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RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy,
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RwInt32 ID);
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/* Plugin support */
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extern RwBool
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RpHAnimPluginAttach(void);
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/* Hanim keyframe functions */
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extern void
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RpHAnimKeyFrameApply(void *matrix,
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void *voidIFrame);
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extern void
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RpHAnimKeyFrameBlend(void *voidOut,
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void *voidIn1,
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void *voidIn2,
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RwReal alpha);
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extern void
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RpHAnimKeyFrameInterpolate(void *voidOut,
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void *voidIn1,
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void *voidIn2,
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RwReal time);
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extern void
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RpHAnimKeyFrameAdd(void *voidOut,
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void *voidIn1,
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void *voidIn2);
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extern void
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RpHAnimKeyFrameMulRecip(void *voidFrame,
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void *voidStart);
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extern RtAnimAnimation *
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RpHAnimKeyFrameStreamRead(RwStream *stream,
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RtAnimAnimation *animation);
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extern RwBool
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RpHAnimKeyFrameStreamWrite(RtAnimAnimation *animation,
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RwStream *stream);
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extern RwInt32
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RpHAnimKeyFrameStreamGetSize(RtAnimAnimation *animation);
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/* Access to RwFrame ID's */
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extern RwBool
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RpHAnimFrameSetID(RwFrame *frame,
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RwInt32 id);
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extern RwInt32
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RpHAnimFrameGetID(RwFrame *frame);
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/*
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* Utility Functions
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*/
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#define RpHAnimHierarchySetCurrentAnimMacro(hierarchy,anim)\
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RtAnimInterpolatorSetCurrentAnim((hierarchy)->currentAnim,anim)
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#define RpHAnimHierarchyGetCurrentAnimMacro(hierarchy)\
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RtAnimInterpolatorGetCurrentAnim((hierarchy)->currentAnim)
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#define RpHAnimHierarchySetCurrentAnimTimeMacro(hierarchy,time)\
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RtAnimInterpolatorSetCurrentTime((hierarchy)->currentAnim,time)
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#define RpHAnimHierarchyAddAnimTimeMacro(hierarchy,time)\
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RtAnimInterpolatorAddAnimTime((hierarchy)->currentAnim,time)
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#define RpHAnimHierarchySubAnimTimeMacro(hierarchy,time)\
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RtAnimInterpolatorSubAnimTime((hierarchy)->currentAnim,time)
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#define RpHAnimHierarchySetKeyFrameCallBacksMacro(hierarchy,keyFrameTypeID) \
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RtAnimInterpolatorSetKeyFrameCallBacks((hierarchy)->currentAnim,\
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keyFrameTypeID)
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#define RpHAnimHierarchyBlendMacro(outHierarchy,inHierarchy1,inHierarchy2,alpha)\
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RtAnimInterpolatorBlend((outHierarchy)->currentAnim,\
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(inHierarchy1)->currentAnim,\
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(inHierarchy2)->currentAnim,\
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alpha)
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#define RpHAnimHierarchyAddTogetherMacro(outHierarchy,inHierarchy1,inHierarchy2)\
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RtAnimInterpolatorAddTogether((outHierarchy)->currentAnim,\
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(inHierarchy1)->currentAnim,\
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(inHierarchy2)->currentAnim)
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#define RpHAnimHierarchySetAnimCallBackMacro(hierarchy,callBack,time,data)\
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RtAnimInterpolatorSetAnimCallBack((hierarchy)->currentAnim,callBack,time,data)
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#define RpHAnimHierarchySetAnimLoopCallBackMacro(hierarchy,callBack,data)\
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RtAnimInterpolatorSetAnimLoopCallBack((hierarchy)->currentAnim,callBack,data)
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#define RpHAnimHierarchyBlendSubHierarchyMacro(outHierarchy,inHierarchy1,inHierarchy2,alpha)\
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RtAnimInterpolatorBlendSubInterpolator((outHierarchy)->currentAnim,(inHierarchy1)->currentAnim,(inHierarchy2)->currentAnim,alpha)
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#define RpHAnimHierarchyAddSubHierarchyMacro(outHierarchy,mainHierarchy,subHierarchy)\
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RtAnimInterpolatorAddSubInterpolator((outHierarchy)->currentAnim,(mainHierarchy)->currentAnim,(subHierarchy)->currentAnim)
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#define RpHAnimHierarchyCopyMacro(outHierarchy,inHierarchy)\
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RtAnimInterpolatorCopy((outHierarchy)->currentAnim,(inHierarchy)->currentAnim)
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#ifdef RWDEBUG
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extern RwBool
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RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy,
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RtAnimAnimation *anim);
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extern RtAnimAnimation *
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RpHAnimHierarchyGetCurrentAnim(RpHAnimHierarchy *hierarchy);
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extern RwBool
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RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy,
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RwReal time);
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extern RwBool
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RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy,
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RwReal time);
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extern RwBool
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RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy,
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RwReal time);
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extern RwBool
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RpHAnimHierarchySetKeyFrameCallBacks(RpHAnimHierarchy *hierarchy,
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RwInt32 keyFrameTypeID);
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extern void
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RpHAnimHierarchySetAnimCallBack(RpHAnimHierarchy *hierarchy,
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RtAnimCallBack callBack,
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RwReal time,
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void *data);
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extern RwBool
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RpHAnimHierarchyBlend(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *inHierarchy1,
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RpHAnimHierarchy *inHierarchy2,
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RwReal alpha);
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extern RwBool
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RpHAnimHierarchyAddTogether(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *inHierarchy1,
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RpHAnimHierarchy *inHierarchy2);
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extern void
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RpHAnimHierarchySetAnimLoopCallBack(RpHAnimHierarchy *hierarchy,
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RtAnimCallBack callBack,
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void *data);
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extern RwBool
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RpHAnimHierarchyBlendSubHierarchy(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *inHierarchy1,
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RpHAnimHierarchy *inHierarchy2,
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RwReal alpha);
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extern RwBool
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RpHAnimHierarchyAddSubHierarchy(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *mainHierarchy1,
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RpHAnimHierarchy *subHierarchy2);
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extern RwBool
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RpHAnimHierarchyCopy(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *inHierarchy);
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#else
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#define RpHAnimHierarchySetCurrentAnim(hierarchy,anim) \
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RpHAnimHierarchySetCurrentAnimMacro((hierarchy),(anim))
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#define RpHAnimHierarchyGetCurrentAnim(hierarchy) \
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RpHAnimHierarchyGetCurrentAnimMacro((hierarchy))
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#define RpHAnimHierarchySetCurrentAnimTime(hierarchy,time) \
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RpHAnimHierarchySetCurrentAnimTimeMacro((hierarchy),(time))
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#define RpHAnimHierarchyAddAnimTime(hierarchy,time) \
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RpHAnimHierarchyAddAnimTimeMacro((hierarchy),(time))
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#define RpHAnimHierarchySubAnimTime(hierarchy,time) \
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RpHAnimHierarchySubAnimTimeMacro((hierarchy),(time))
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#define RpHAnimHierarchySetKeyFrameCallBacks(hierarchy,keyFrameTypeID) \
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RpHAnimHierarchySetKeyFrameCallBacksMacro((hierarchy),(keyFrameTypeID))
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#define RpHAnimHierarchyBlend(outHierarchy,inHierarchy1,inHierarchy2,alpha) \
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RpHAnimHierarchyBlendMacro((outHierarchy),(inHierarchy1),(inHierarchy2),(alpha))
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#define RpHAnimHierarchyAddTogether(outHierarchy,inHierarchy1,inHierarchy2) \
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RpHAnimHierarchyAddTogetherMacro((outHierarchy),(inHierarchy1),(inHierarchy2))
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#define RpHAnimHierarchySetAnimCallBack(hierarchy,callBack,time,data)\
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RpHAnimHierarchySetAnimCallBackMacro((hierarchy),(callBack),(time),(data))
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#define RpHAnimHierarchySetAnimLoopCallBack(hierarchy,callBack,data)\
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RpHAnimHierarchySetAnimLoopCallBackMacro((hierarchy),(callBack),(data))
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#define RpHAnimHierarchyBlendSubHierarchy(outHierarchy,inHierarchy1,inHierarchy2,alpha)\
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RpHAnimHierarchyBlendSubHierarchyMacro((outHierarchy),(inHierarchy1),(inHierarchy2),(alpha))
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#define RpHAnimHierarchyAddSubHierarchy(outHierarchy,mainHierarchy,subHierarchy)\
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RpHAnimHierarchyAddSubHierarchyMacro((outHierarchy),(mainHierarchy),(subHierarchy))
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#define RpHAnimHierarchyCopy(outHierarchy,inHierarchy)\
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RpHAnimHierarchyCopyMacro((outHierarchy),(inHierarchy))
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#endif /* RWDEBUG */
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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/* Legacy TypeDef */
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typedef RtAnimAnimation RpHAnimAnimation;
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typedef RpHAnimKeyFrame RpHAnimStdKeyFrame;
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/* Legacy Macros */
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/* Animations */
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#define RpHAnimAnimationCreate(typeID,numFrames,flags,duration)\
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RtAnimAnimationCreate((typeID),(numFrames),(flags),(duration))
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#define RpHAnimAnimationDestroy(animation)\
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|
RtAnimAnimationDestroy((animation))
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#define RpHAnimAnimationGetTypeID(animation)\
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RtAnimAnimationGetTypeID((animation))
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#define RpHAnimAnimationRead(filename)\
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RtAnimAnimationRead((filename))
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#define RpHAnimAnimationWrite(animation,filename)\
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RtAnimAnimationWrite((animation),(filename))
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#define RpHAnimAnimationStreamRead(stream)\
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RtAnimAnimationStreamRead((stream))
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#define RpHAnimAnimationStreamWrite(animation,stream)\
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RtAnimAnimationStreamWrite((animation),(stream))
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#define RpHAnimAnimationStreamGetSize(animation)\
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|
RtAnimAnimationStreamGetSize((animation))
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#define RpHAnimAnimationMakeDelta(animation,numNodes,time)\
|
|
RtAnimAnimationMakeDelta((animation),(numNodes),(time))
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/* Animation Interpolator */
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|
|
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#define RpHAnimHierarchyStdKeyFrameAddAnimTime(hierarchy,time)\
|
|
RpHAnimHierarchyHAnimKeyFrameAddAnimTime((hierarchy),(time))
|
|
|
|
#define RpHAnimHierarchyHAnimKeyFrameAddAnimTime(hierarchy,time)\
|
|
RpHAnimHierarchyAddAnimTime((hierarchy),(time))
|
|
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|
#endif /* RPHANIM_H */
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