re3-wiiu/src/audio/AudioManager.cpp

9969 lines
340 KiB
C++

#include "common.h"
#include "audio_enums.h"
#include "AudioManager.h"
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
#include "Camera.h"
#include "Cranes.h"
#include "DMAudio.h"
#include "Entity.h"
#include "Explosion.h"
#include "Fire.h"
#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Placeable.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Projectile.h"
#include "ProjectileInfo.h"
#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
#include "Train.h"
#include "Transmission.h"
#include "Vehicle.h"
#include "WaterCannon.h"
#include "Weather.h"
#include "ZoneCull.h"
#include "sampman.h"
cAudioManager AudioManager;
uint32 gPornNextTime;
uint32 gSawMillNextTime;
uint32 gShopNextTime;
uint32 gAirportNextTime;
uint32 gCinemaNextTime;
uint32 gDocksNextTime;
uint32 gHomeNextTime;
uint32 gCellNextTime;
uint32 gNextCryTime;
uint8 gJumboVolOffsetPercentage;
bool bPlayerJustEnteredCar;
bool g_bMissionAudioLoadFailed;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
const int maxVolume = 127;
const int scriptObjectIntensityS = 30;
const int scriptObjectIntensityL = 80;
const int bridgeIntensity = 400;
const int rocketLauncherIntensity = 90;
const int molotovIntensity = 30;
const int molotovVolume = 50;
const int rainOnVehicleIntensity = 22;
const int reverseGearIntensity = 30;
const int engineDamageIntensity = 40;
const bool hornPatternsArray[8][44] = {
{false, false, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, false, false, false, false, false,
false, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, false, false, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, true, true, true, true, true,
true, false, false, false, false, true, true, true, true, true, false,
false, false, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, false},
{false, false, true, true, true, true, true, false, false, true, true,
true, true, true, false, false, false, true, true, true, true, true,
true, true, true, true, true, false, false, false, true, true, true,
true, true, true, true, true, true, true, true, true, true, false},
{false, false, true, true, true, true, true, true, true, true, true,
false, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false},
{false, false, true, true, true, false, false, false, true, true, true,
false, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false},
{false, false, true, true, true, true, false, false, false, false, true,
true, true, false, false, true, true, true, false, false, true, true,
true, true, true, true, false, false, false, false, false, true, true,
true, true, true, true, true, true, true, true, true, false, false},
{false, false, true, true, true, true, false, false, true, true, true,
true, true, false, false, false, true, true, true, true, true, true,
false, false, false, false, true, true, true, true, true, true, true,
true, true, true, true, true, true, false, false, false, false, false},
};
const int totalAudioEntitiesSlots = 200;
const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37,
39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61,
61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
PATRIOT,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
BLISTA,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
KURUMA,
BOBCAT,
MRWHOOP,
BFINJECT,
CORPSE,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
TRAIN,
CHOPPER,
DODO,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
BELLYUP,
MRWONGS,
MAFIA,
YARDIE,
YAKUZA,
DIABLOS,
COLUMB,
HOODS,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
PANLANT,
FLATBED,
YANKEE,
ESCAPE,
BORGNINE,
TOYZ,
GHOST,
CAR151,
CAR152,
CAR153,
CAR154,
CAR155,
CAR156,
CAR157,
CAR158,
CAR159,
};
enum PLAY_STATUS : uint8 {
PLAY_STATUS_STOPPED = 0,
PLAY_STATUS_PLAYING = 1,
PLAY_STATUS_FINISHED = 2
};
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
cPedComments::cPedComments()
{
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
m_asPedComments[j][i].m_nProcess = -1;
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
}
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
}
void
cPedComments::Add(tPedComment *com)
{
uint8 index;
if(m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if(m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return;
} else {
index = m_nCommentsInBank[m_nActiveBank]++;
}
m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex;
m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex;
m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos;
m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance;
m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume;
uint32 i = 0;
if(index != 0) {
for(i = 0; i < index; i++) {
if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume <
m_asPedComments[m_nActiveBank][index].m_bVolume) {
break;
}
}
if(i < index)
memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i],
NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
}
void
cPedComments::Process()
{
int sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
static const int defaultIntensity = 50;
static const int policeHeliIntensity = 400;
if(!AudioManager.m_nUserPause) {
if(m_nCommentsInBank[m_nActiveBank]) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
.m_nSampleIndex;
if(!SampleManager.IsPedCommentLoaded(sampleIndex))
SampleManager.LoadPedComment(sampleIndex);
AudioManager.m_sQueueSample.m_nEntityIndex =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
.m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
AudioManager.m_sQueueSample.m_nVolume =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
.m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
switch(sampleIndex) {
case SFX_POLICE_HELI_1:
case SFX_POLICE_HELI_2:
case SFX_POLICE_HELI_3:
AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
break;
default:
AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
break;
}
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
AudioManager.m_sQueueSample.m_vecPos =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
AudioManager.m_sQueueSample.m_bReverbFlag = false;
AudioManager.m_sQueueSample.m_bRequireReflection = false;
} else {
AudioManager.m_sQueueSample.m_bReverbFlag = true;
AudioManager.m_sQueueSample.m_bRequireReflection = true;
}
AudioManager.m_sQueueSample.m_bIs2D = false;
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
AudioManager.m_sQueueSample.m_nSampleIndex) +
AudioManager.RandomDisplacement(750);
if(CTimer::GetIsSlowMotionActive())
AudioManager.m_sQueueSample.m_nFrequency /= 2;
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess =
-1;
AudioManager.AddSampleToRequestedQueue();
}
// Switch bank
if(m_nActiveBank) {
actualUsedBank = SAMPLEBANK_PED;
m_nActiveBank = SAMPLEBANK_MAIN;
} else {
actualUsedBank = SAMPLEBANK_MAIN;
m_nActiveBank = SAMPLEBANK_PED;
}
comment = m_asPedComments[actualUsedBank];
for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
.m_nProcess > 0) {
--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
.m_nProcess;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
}
m_nCommentsInBank[actualUsedBank] = 0;
}
}
cAudioManager::cAudioManager()
{
m_bIsInitialised = false;
field_1 = 1;
m_fSpeedOfSound = 6.86f;
m_nTimeSpent = 50;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
m_bActiveSampleQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
m_bDynamicAcousticModelingStatus = 1;
for(int i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
}
m_nAudioEntitiesTotal = 0;
m_FrameCounter = 0;
m_bFifthFrameFlag = 0;
m_bTimerJustReset = 0;
m_nTimer = 0;
}
cAudioManager::~cAudioManager()
{
if(m_bIsInitialised) Terminate();
}
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
if(sample != 0) {
for(; i < sample; i++) {
if(m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
.m_nCalculatedVolume >
m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume)
break;
}
if(i < sample) {
memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
m_nActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
}
void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
uint8 counter, bool notLooping)
{
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = freq;
if(notLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
} else {
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
void
cAudioManager::AddReflectionsToRequestedQueue()
{
float reflectionDistance;
int32 noise;
uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3);
for(uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
reflectionDistance = m_afReflectionsDistances[i];
if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
if(m_sQueueSample.m_nLoopsRemaining > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > emittingVolume >> 4) {
m_sQueueSample.m_nCounter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(
m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
m_sQueueSample.m_nFrequency -= noise;
}
m_sQueueSample.m_nReleasingVolumeModificator += 20;
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::AddReleasingSounds()
{
bool toProcess[44]; // why not 27?
int8 queue = m_bActiveSampleQueue == 0;
for(int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
if(sample.m_bLoopEnded) continue;
toProcess[i] = false;
for(int32 j = 0; j < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
if(sample.m_nEntityIndex ==
m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
.m_nEntityIndex &&
sample.m_nCounter ==
m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
.m_nCounter) {
toProcess[i] = true;
break;
}
}
if(!toProcess[i]) {
if(sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
if(!sample.m_nReleasingVolumeDivider) continue;
if(!sample.m_nLoopCount) {
if(sample.m_nVolumeChange == -1) {
sample.m_nVolumeChange =
sample.m_nVolume /
sample.m_nReleasingVolumeDivider;
if(sample.m_nVolumeChange <= 0)
sample.m_nVolumeChange = 1;
}
if(sample.m_nVolume <= sample.m_nVolumeChange) {
sample.m_nReleasingVolumeDivider = 0;
continue;
}
sample.m_nVolume -= sample.m_nVolumeChange;
}
--sample.m_nReleasingVolumeDivider;
if(m_bFifthFrameFlag) {
if(sample.m_nReleasingVolumeModificator < 20)
++sample.m_nReleasingVolumeModificator;
}
sample.m_bReleasingSoundFlag = 0;
}
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
uint8 sampleIndex;
bool bReflections;
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator *
(maxVolume - m_sQueueSample.m_nVolume);
sampleIndex = m_SampleRequestQueuesStatus[m_bActiveSampleQueue];
if(sampleIndex >= m_nActiveSamples) {
sampleIndex =
m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_nActiveSamples - 1];
if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <=
calculatedVolume)
return;
} else {
++m_SampleRequestQueuesStatus[m_bActiveSampleQueue];
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = false;
if(m_sQueueSample.m_bIs2D) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_nLoopsRemaining = 0;
}
if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
bReflections = false;
m_sQueueSample.m_nLoopsRemaining = 0;
}
m_sQueueSample.m_bRequireReflection = false;
if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = false;
m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
if(bReflections) AddReflectionsToRequestedQueue();
}
}
void
cAudioManager::CalculateDistance(bool &distCalculated, float dist)
{
if(!distCalculated) {
m_sQueueSample.m_fDistance = Sqrt(dist);
distCalculated = true;
}
}
bool
cAudioManager::CheckForAnAudioFileOnCD() const
{
return SampleManager.CheckForAnAudioFileOnCD();
}
void
cAudioManager::ClearActiveSamples()
{
for(int32 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
m_asActiveSamples[i].m_bIs2D = false;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_nVolume = 0;
m_asActiveSamples[i].m_nEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
m_asActiveSamples[i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bLoopEnded = false;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;
m_asActiveSamples[i].m_bReleasingSoundFlag = false;
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
m_asActiveSamples[i].m_bReverbFlag = false;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = false;
}
}
void
cAudioManager::ClearMissionAudio()
{
if(m_bIsInitialised) {
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1;
m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
void
cAudioManager::ClearRequestedQueue()
{
for(int32 i = 0; i < m_nActiveSamples; i++) {
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_nActiveSamples;
}
m_SampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
}
int32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const
{
uint32 newFreq = oldFreq;
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if(m_fSpeedOfSound > Abs(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = Max(speedOfSource, -1.5f);
} else {
speedOfSource = Min(speedOfSource, 1.5f);
}
newFreq =
(oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
}
return newFreq;
}
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
if(vec->x > 0.f) return Max(20, 63 - panTable[index]);
return Min(107, panTable[index] + 63);
}
uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
if(soundIntensity <= 0.0f) return 0;
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) /
(soundIntensity - newSoundIntensity)) *
emittingVolume;
}
return emittingVolume;
}
int32
cAudioManager::CreateEntity(int32 type, void *entity)
{
if(!m_bIsInitialised) return AEHANDLE_ERROR_NOAUDIOSYS;
if(!entity) return AEHANDLE_ERROR_NOENTITY;
if(type >= TOTAL_AUDIO_TYPES) return AEHANDLE_ERROR_BADAUDIOTYPE;
for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if(!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_nStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_AudioEvents = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
return i;
}
}
return AEHANDLE_ERROR_NOFREESLOT;
}
void
cAudioManager::DestroyAllGameCreatedEntities()
{
cAudioScriptObject *entity;
if(m_bIsInitialised) {
for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if(m_asAudioEntities[i].m_bIsUsed) {
switch(m_asAudioEntities[i].m_nType) {
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) {
delete entity;
m_asAudioEntities[i].m_pEntity = nil;
}
DestroyEntity(i);
break;
default: break;
}
}
}
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
}
void
cAudioManager::DestroyEntity(int32 id)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = false;
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
memmove(&m_anAudioEntityIndices[i],
&m_anAudioEntityIndices[i + 1],
NUM_AUDIOENTITY_EVENTS *
(m_nAudioEntitiesTotal - (i + 1)));
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
totalAudioEntitiesSlots;
return;
}
}
}
}
void
cAudioManager::DoJumboVolOffset() const
{
if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
gJumboVolOffsetPercentage = m_anRandomTable[1] % 60;
}
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); break;
case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); break;
case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); break;
default: sfx = NO_SAMPLE; break;
}
return sfx;
}
uint32
cAudioManager::GetCopTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_COP) {
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
}
return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) *
(m_sQueueSample.m_nEntityIndex % 5) +
sfx;
}
uint32
cAudioManager::GetSwatTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_SWAT) {
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) *
(m_sQueueSample.m_nEntityIndex % 4) +
sfx;
}
uint32
cAudioManager::GetFBITalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_FBI) {
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
}
return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) *
(m_sQueueSample.m_nEntityIndex % 3) +
sfx;
}
uint32
cAudioManager::GetArmyTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetMedicTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
break;
case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break;
case SOUND_PED_LEAVE_VEHICLE:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetFiremanTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetNormalMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
break;
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
break;
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_CAR_JACKED) {
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
} else {
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
}
return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 -
SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetPimpTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); break;
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); break;
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetMafiaTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 3) +
sfx;
}
uint32
cAudioManager::GetTriadTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetDiabloTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return GetGenericMaleTalkSfx(sound);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetYakuzaTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetYardieTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetColumbianTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetHoodTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound); break;
}
return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
break;
case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
break;
case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetMaleNo2TalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_P_MAN2)
sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
break;
case SOUND_PED_ROBBED: sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_CAR_JACKED: sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetScumMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetScumFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_B_MAN3)
sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 -
SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
if(model == MI_B_WOM2)
sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStewardMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_FAN_MAN2)
sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
cAudioManager::GetFanFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
(m_sQueueSample.m_nEntityIndex % 2) +
sfx;
}
uint32
cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED: sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
if(model == MI_SHOPPER2) {
sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
} else if(model == MI_SHOPPER3) {
sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
}
return sfx;
}
uint32
cAudioManager::GetStudentMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
if(!CGeneral::faststricmp(modelName, "eight") ||
!CGeneral::faststricmp(modelName, "eight2")) {
return GetEightTalkSfx(sound);
}
if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
return GetOJGTalkSfx(sound);
}
if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "chunky")) { return GetChunkyTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "asuka")) { return GetGenericFemaleTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "maria")) { return GetGenericFemaleTalkSfx(sound); }
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetEightTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetFrankieTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetMistyTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); break;
case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetOJGTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetCatatalinaTalkSfx(int16 sound)
{
return GetGenericFemaleTalkSfx(sound);
}
uint32
cAudioManager::GetBomberTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
return sfx;
}
uint32
cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
break;
case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break;
case SOUND_PED_CAR_JACKED:
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2);
break;
case SOUND_PED_FLEE_RUN:
#ifdef FIX_BUGS
sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
#else
GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
#endif
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChunkyTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_DEATH) return SFX_CHUNKY_DEATH;
if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
return sfx;
}
uint32
cAudioManager::GetGenericMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); break;
case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); break;
case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32
cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); break;
case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); break;
case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); break;
default: return NO_SAMPLE;
}
return sfx;
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for(int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { m_anRandomTable[i] = rand(); }
}
char *
cAudioManager::Get3DProviderName(uint8 id) const
{
if(!m_bIsInitialised) return nil;
if(id >= SampleManager.GetNum3DProvidersAvailable()) return nil;
return SampleManager.Get3DProviderName(id);
}
uint8
cAudioManager::GetCDAudioDriveLetter() const
{
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
return 0;
}
int8
cAudioManager::GetCurrent3DProviderIndex() const
{
if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
return -1;
}
float
cAudioManager::GetDistanceSquared(CVector *v) const
{
const CVector &c = TheCamera.GetPosition();
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
}
int32
cAudioManager::GetJumboTaxiFreq() const
{
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
}
bool
cAudioManager::GetMissionAudioLoadingStatus() const
{
if(m_bIsInitialised) return m_sMissionAudio.m_nLoadingStatus;
return true;
}
uint8
cAudioManager::GetNum3DProvidersAvailable() const
{
if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
return 0;
}
int32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
switch(ped->m_modelIndex) {
case MI_COP: return GetCopTalkSfx(sound);
case MI_SWAT: return GetSwatTalkSfx(sound);
case MI_FBI: return GetFBITalkSfx(sound);
case MI_ARMY: return GetArmyTalkSfx(sound);
case MI_MEDIC: return GetMedicTalkSfx(sound);
case MI_FIREMAN: return GetFiremanTalkSfx(sound);
case MI_MALE01: return GetNormalMaleTalkSfx(sound);
case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
case MI_PIMP: return GetPimpTalkSfx(sound);
case MI_GANG01:
case MI_GANG02: return GetMafiaTalkSfx(sound);
case MI_GANG03:
case MI_GANG04: return GetTriadTalkSfx(sound);
case MI_GANG05:
case MI_GANG06: return GetDiabloTalkSfx(sound);
case MI_GANG07:
case MI_GANG08: return GetYakuzaTalkSfx(sound);
case MI_GANG09:
case MI_GANG10: return GetYardieTalkSfx(sound);
case MI_GANG11:
case MI_GANG12: return GetColumbianTalkSfx(sound);
case MI_GANG13:
case MI_GANG14: return GetHoodTalkSfx(sound);
case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
case MI_MALE02: return GetMaleNo2TalkSfx(sound);
case MI_MALE03:
case MI_P_MAN1:
case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
case MI_FEMALE02:
case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
case MI_LI_MAN1:
case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
case MI_B_MAN1:
case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
case MI_B_WOM1:
case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
case MI_FAN_MAN1:
case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
case MI_SHOPPER1:
case MI_SHOPPER2:
case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
default: return GetGenericMaleTalkSfx(sound);
}
}
void
cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
{
*phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
// check if the same sfx like last time, if yes, then try use next one,
// if exceeded range, then choose first available sample
if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
*prevPhrase = *phrase;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange)
{
tWheelState wheelState;
float relativeVelChange;
float gasPedalAudio = automobile->m_fGasPedalAudio;
float modificator;
float velChange;
float relativeVel;
wheelState = automobile->m_aWheelState[wheel];
if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
} else if(wheelState == WHEEL_STATE_SKIDDING) {
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else if(wheelState == WHEEL_STATE_FIXED) {
modificator = 0.4f;
relativeVelChange = gasPedalAudio;
if(relativeVelChange > 0.4f) {
relativeVelChange = relativeVelChange - 0.4f;
modificator = 5.f / 3.f;
}
velChange = Abs(velocityChange);
if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator;
if(velChange > 0.04f) {
relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
} else {
relativeVel = 0.0f;
}
if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel;
} else {
relativeVelChange = 0.0f;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange)
{
float relativeVelChange;
if(automobile->m_aWheelState[wheel] == 2) {
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else {
relativeVelChange = 0.0f;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
bool
cAudioManager::HasAirBrakes(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
model == COACH;
}
void
cAudioManager::Initialise()
{
if(!m_bIsInitialised) {
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
if(m_bIsInitialised) {
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if(m_nActiveSamples <= 1) {
Terminate();
} else {
--m_nActiveSamples;
PostInitialiseGameSpecificSetup();
InitialisePoliceRadioZones();
InitialisePoliceRadio();
MusicManager.Initialise();
}
}
}
}
void
cAudioManager::InterrogateAudioEntities()
{
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
ProcessEntity(m_anAudioEntityIndices[i]);
m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
}
}
bool
cAudioManager::IsAudioInitialised() const
{
return m_bIsInitialised;
}
bool
cAudioManager::IsMissionAudioSampleFinished()
{
if(m_bIsInitialised) return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
static int32 cPretendFrame = 1;
return (cPretendFrame++ & 63) == 0;
}
bool
cAudioManager::IsMP3RadioChannelAvailable() const
{
if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
return false;
}
bool
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
{
switch(soundMission) {
case STREAMED_SOUND_MISSION_J6_D:
case STREAMED_SOUND_MISSION_T4_A:
case STREAMED_SOUND_MISSION_S1_H:
case STREAMED_SOUND_MISSION_S3_B:
case STREAMED_SOUND_MISSION_EL3_A:
case STREAMED_SOUND_MISSION_A3_A:
case STREAMED_SOUND_MISSION_A5_A:
case STREAMED_SOUND_MISSION_K1_A:
case STREAMED_SOUND_MISSION_R1_A:
case STREAMED_SOUND_MISSION_R5_A:
case STREAMED_SOUND_MISSION_LO2_A:
case STREAMED_SOUND_MISSION_LO6_A: return true;
default: return false;
}
}
void
cAudioManager::PlayLoadedMissionAudio()
{
if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
!m_sMissionAudio.m_nPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
}
void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
static const uint8 OneShotPriority[] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1,
1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0,
0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if(m_bIsInitialised) {
if(index >= 0 && index < totalAudioEntitiesSlots) {
tAudioEntity &entity = m_asAudioEntities[index];
if(entity.m_bIsUsed) {
if(sound < SOUND_TOTAL_SOUNDS) {
if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
if(m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal <
ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
entity.m_awAudioEvent[0] = sound;
entity.m_AudioEvents = 1;
m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices
[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
}
} else {
int32 i = 0;
while(true) {
if(i >= entity.m_AudioEvents) {
if(entity.m_AudioEvents <
ARRAY_SIZE(
entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] =
sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
}
return;
}
if(OneShotPriority[entity
.m_awAudioEvent[i]] >
OneShotPriority[sound])
break;
++i;
}
if(i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1],
&entity.m_awAudioEvent[i],
(NUM_AUDIOENTITY_EVENTS - 1 - i) *
NUM_AUDIOENTITY_EVENTS / 2);
memmove(&entity.m_afVolume[i + 1],
&entity.m_afVolume[i],
(NUM_AUDIOENTITY_EVENTS - 1 - i) *
NUM_AUDIOENTITY_EVENTS);
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
if(entity.m_AudioEvents <
ARRAY_SIZE(entity.m_awAudioEvent))
++entity.m_AudioEvents;
}
}
}
}
}
}
void
cAudioManager::PlayerJustGotInCar() const
{
if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
}
void
cAudioManager::PlayerJustLeftCar(void) const
{
// UNUSED: This is a perfectly empty function.
}
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1;
m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
void
cAudioManager::PostTerminateGameSpecificShutdown()
{
;
}
void
cAudioManager::PreInitialiseGameSpecificSetup() const
{
BankStartOffset[SAMPLEBANK_MAIN] = SFX_CAR_HORN_JEEP;
BankStartOffset[SAMPLEBANK_PED] = SFX_COP_VOICE_1_ARREST_1;
}
struct MissionAudioData {
const char *m_pName;
int32 m_nId;
};
const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
{"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
{"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
{"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
{"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
{"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
{"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
{"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
{"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
{"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
{"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
{"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
{"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
{"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
{"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
{"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
{"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
{"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
{"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
{"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
{"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
{"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
{"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
{"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
{"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
{"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
{"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
{"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
{"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
{"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
{"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
{"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
{"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
{"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
{"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
{"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
{"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
{"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
{"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
{"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
{"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
{"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
{"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
{"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
{"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
{"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
{"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
{"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
{"c_1", STREAMED_SOUND_MISSION_CAT1}};
int32
FindMissionAudioSfx(const char *name)
{
for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
}
void
cAudioManager::PreloadMissionAudio(const char *name)
{
if(m_bIsInitialised) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
if(missionAudioSfx != NO_SAMPLE) {
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_nMissionAudioCounter =
m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) /
1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1;
g_bMissionAudioLoadFailed = false;
}
}
}
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
if(m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE;
}
if(m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE;
}
if(m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = AEHANDLE_NONE;
}
if(m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = AEHANDLE_NONE;
}
if(m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = AEHANDLE_NONE;
}
if(m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = AEHANDLE_NONE;
}
if(m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = AEHANDLE_NONE;
}
}
void
cAudioManager::ProcessActiveQueues()
{
bool flag;
float position2;
float position1;
uint32 v28;
uint32 v29;
float x;
float usedX;
float usedY;
float usedZ;
uint8 vol;
uint8 emittingVol;
CVector position;
for(int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
}
for(int32 i = 0; i < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
if(sample.m_nSampleIndex != NO_SAMPLE) {
for(int32 j = 0; j < m_nActiveSamples; ++j) {
if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if(sample.m_nLoopCount) {
if(m_FrameCounter & 1) {
flag = !!(j & 1);
} else {
flag = !(j & 1);
}
if(flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
m_asActiveSamples[j].m_nSampleIndex =
NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex =
AEHANDLE_NONE;
continue;
}
}
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
if(!sample.m_bReleasingSoundFlag) {
if(sample.m_bIs2D) {
if(field_4) {
emittingVol =
2 *
Min(63,
sample.m_nEmittingVolume);
} else {
emittingVol =
sample.m_nEmittingVolume;
}
SampleManager.SetChannelFrequency(
j, sample.m_nFrequency);
SampleManager.SetChannelEmittingVolume(
j, emittingVol);
} else {
m_asActiveSamples[j].m_fDistance =
sample.m_fDistance;
position2 = sample.m_fDistance;
position1 =
m_asActiveSamples[j].m_fDistance;
sample.m_nFrequency =
ComputeDopplerEffectedFrequency(
sample.m_nFrequency, position1,
position2,
sample.m_fSpeedMultiplier);
if(sample.m_nFrequency !=
m_asActiveSamples[j].m_nFrequency) {
int32 freq;
if(sample.m_nFrequency <=
m_asActiveSamples[j]
.m_nFrequency) {
freq = Max(
sample.m_nFrequency,
m_asActiveSamples[j]
.m_nFrequency -
6000);
} else {
freq = Min(
sample.m_nFrequency,
m_asActiveSamples[j]
.m_nFrequency +
6000);
}
m_asActiveSamples[j].m_nFrequency =
freq;
SampleManager.SetChannelFrequency(
j, freq);
}
if(sample.m_nEmittingVolume !=
m_asActiveSamples[j].m_nEmittingVolume) {
if(sample.m_nEmittingVolume <=
m_asActiveSamples[j]
.m_nEmittingVolume) {
vol = Max(
m_asActiveSamples[j]
.m_nEmittingVolume -
10,
sample
.m_nEmittingVolume);
} else {
vol = Min(
m_asActiveSamples[j]
.m_nEmittingVolume +
10,
sample
.m_nEmittingVolume);
}
uint8 emittingVol;
if(field_4) {
emittingVol =
2 * Min(63, vol);
} else {
emittingVol = vol;
}
SampleManager
.SetChannelEmittingVolume(
j, emittingVol);
m_asActiveSamples[j]
.m_nEmittingVolume = vol;
}
TranslateEntity(&sample.m_vecPos,
&position);
SampleManager.SetChannel3DPosition(
j, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(
j, sample.m_fSoundIntensity,
0.25f * sample.m_fSoundIntensity);
}
SampleManager.SetChannelReverbFlag(
j, sample.m_bReverbFlag);
continue;
}
sample.m_bIsProcessed = false;
m_asActiveSamples[j].m_bIsProcessed = false;
break;
}
}
}
}
for(int32 i = 0; i < m_nActiveSamples; i++) {
if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE &&
!m_asActiveSamples[i].m_bIsProcessed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
for(int32 i = 0; i < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
if(!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed &&
sample.m_nSampleIndex < NO_SAMPLE) {
if(sample.m_nCounter > 255 && sample.m_nLoopCount &&
sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
} else {
for(int32 j = 0; j < m_nActiveSamples; ++j) {
if(!m_asActiveSamples[j].m_bIsProcessed) {
if(sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent;
v29 = sample.m_nLoopCount *
SampleManager.GetSampleLength(
sample.m_nSampleIndex);
if(v28 == 0) continue;
sample.m_nReleasingVolumeDivider =
v29 / v28 + 1;
}
memcpy(&m_asActiveSamples[j], &sample,
sizeof(tSound));
if(!m_asActiveSamples[j].m_bIs2D)
TranslateEntity(
&m_asActiveSamples[j].m_vecPos,
&position);
if(field_4) {
emittingVol =
2 * Min(63, m_asActiveSamples[j]
.m_nEmittingVolume);
} else {
emittingVol =
m_asActiveSamples[j].m_nEmittingVolume;
}
if(SampleManager.InitialiseChannel(
j, m_asActiveSamples[j].m_nSampleIndex,
m_asActiveSamples[j].m_nBankIndex)) {
SampleManager.SetChannelFrequency(
j, m_asActiveSamples[j].m_nFrequency);
SampleManager.SetChannelEmittingVolume(
j, emittingVol);
SampleManager.SetChannelLoopPoints(
j, m_asActiveSamples[j].m_nLoopStart,
m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(
j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(
j, m_asActiveSamples[j].m_bReverbFlag);
if(m_asActiveSamples[j].m_bIs2D) {
uint8 offset =
m_asActiveSamples[j].m_nOffset;
if(offset == 63) {
x = 0.f;
} else if(offset >= 63) {
x = (offset - 63) * 1000.f /
63;
} else {
x = -(63 - offset) *
1000.f / 63;
}
usedX = x;
usedY = 0.f;
usedZ = 0.f;
m_asActiveSamples[j]
.m_fSoundIntensity = 100000.0f;
} else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
SampleManager.SetChannel3DPosition(
j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(
j,
m_asActiveSamples[j].m_fSoundIntensity,
0.25f * m_asActiveSamples[j]
.m_fSoundIntensity);
SampleManager.StartChannel(j);
}
m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
break;
}
}
}
}
}
}
bool
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
{
CAutomobile *automobile;
uint8 rand;
if(params->m_fDistance > 900.0f) return false;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->bEngineOn) return true;
if((automobile->m_fVelocityChangeForAudio < 0.025f ||
params->m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;
}
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if(time > gAirportNextTime) {
switch(sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
default: return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(
110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 110;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
}
}
}
}
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
CBoat *boat;
float padRelativeAccerate;
float gasPedal;
int32 padAccelerate;
uint8 emittingVol;
float oneShotVol;
static uint16 LastAccel = 0;
static uint8 LastVol = 0;
static const int intensity = 50;
if(params->m_fDistance < SQR(intensity)) {
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency +=
(m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(FindPlayerVehicle() == params->m_pVehicle) {
if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 6000;
emittingVol = 15;
} else {
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10;
}
}
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_nVolume) return true;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
} else {
if(FindPlayerVehicle() == params->m_pVehicle) {
if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
if(padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
m_sQueueSample.m_nFrequency =
4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
LastVol = emittingVol;
LastAccel = padAccelerate;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_nVolume) return true;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
}
AddSampleToRequestedQueue();
return true;
}
return false;
}
bool
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
{
float velocityChange;
int32 vol;
float multiplier;
if(params->m_fDistance > 2500.f) return false;
velocityChange = Abs(params->m_fVelocityChange);
if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return true;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 1.3342f;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = vol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;
}
void
cAudioManager::ProcessBridge()
{
float dist;
bool distCalculated = false;
if(CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < 202500.0f) {
CalculateDistance(distCalculated, dist);
switch(CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
case STATE_LIFT_PART_MOVING_DOWN:
case STATE_LIFT_PART_MOVING_UP:
ProcessBridgeWarning();
ProcessBridgeMotor();
break;
default: break;
}
ProcessBridgeOneShots();
}
}
}
void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume =
ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex =
SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = false;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeOneShots()
{
if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else
return;
}
}
}
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume =
ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeWarning()
{
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
bool
cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
CAutomobile *automobile;
if(params->m_fDistance >= SQR(40.f)) return false;
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
return true;
}
void
cAudioManager::ProcessCesna(cVehicleParams *params)
{
static uint8 nAccel = 0;
//((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
if(FindPlayerVehicle() == params->m_pVehicle) {
if(params->m_nIndex == DODO) {
if(Pads[0].GetAccelerate() <= 0) {
if(nAccel) --nAccel;
} else if(nAccel < 60) {
++nAccel;
}
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000,
SFX_CESNA_IDLE, 0, 52, 1);
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000,
SFX_CESNA_REV, 0, 2, 1);
}
} else if(params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
} else if(params->m_fDistance < 40000.f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(params->m_fDistance < 8100.f) {
m_sQueueSample.m_nVolume =
ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::ProcessCinemaScriptObject(uint8 sound)
{
uint8 rand;
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if(time > gCinemaNextTime) {
switch(sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_CINEMA_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
default: return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30;
m_sQueueSample.m_nVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
}
void
cAudioManager::ProcessCrane()
{
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
float distSquared;
bool distCalculated = false;
static const int intensity = 80;
if(crane) {
if(crane->m_nCraneStatus == CCrane::ACTIVATED) {
if(crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
if(distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_AudioEvents) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
}
}
}
}
}
}
void
cAudioManager::ProcessDocksScriptObject(uint8 sound)
{
uint32 time;
uint8 rand;
float distSquared;
static uint32 counter = 0;
time = CTimer::GetTimeInMilliseconds();
if(time > gDocksNextTime) {
switch(sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_DOCKS_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40;
m_sQueueSample.m_nVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
}
}
}
}
bool
cAudioManager::ProcessEngineDamage(cVehicleParams *params)
{
CAutomobile *veh;
uint8 engineStatus;
uint8 emittingVolume;
if(params->m_fDistance >= SQR(engineDamageIntensity)) return false;
veh = (CAutomobile *)params->m_pVehicle;
if(veh->bEngineOn) {
engineStatus = veh->Damage.GetEngineStatus();
if(engineStatus > 250 || engineStatus < 100) return true;
if(engineStatus < 225) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
emittingVolume = 6;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency = 40000;
} else {
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
return true;
}
void
cAudioManager::ProcessEntity(int32 id)
{
if(m_asAudioEntities[id].m_nStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch(m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessBridge();
}
break;
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = false;
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
if(!m_nUserPause) ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if(!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessWaterCannon(id);
}
break;
default: return;
}
}
}
void
cAudioManager::ProcessExplosions(int32 explosion)
{
uint8 type;
CVector *pos;
float distSquared;
for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
if(CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
switch(type) {
case EXPLOSION_GRENADE:
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
break;
case EXPLOSION_MOLOTOV:
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
break;
default:
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
if(type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency =
8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
break;
}
pos = CExplosion::GetExplosionPosition(i);
m_sQueueSample.m_vecPos = *pos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessFireHydrant()
{
float distSquared;
bool distCalculated = false;
static const int intensity = 35;
m_sQueueSample.m_vecPos =
((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 40;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
void cAudioManager::ProcessFires(int32)
{
CEntity *entity;
uint8 emittingVol;
float distSquared;
for(uint8 i = 0; i < NUM_FIRES; i++) {
if(gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
entity = gFireManager.m_aFires[i].m_pEntity;
if(entity) {
switch(entity->GetType()) {
case ENTITY_TYPE_BUILDING:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency =
8 *
SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) /
10;
m_sQueueSample.m_nFrequency +=
i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
break;
case ENTITY_TYPE_PED:
m_sQueueSample.m_fSoundIntensity = 25.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
m_sQueueSample.m_nFrequency +=
i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency +=
i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency +=
i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessFrontEnd()
{
bool stereo;
bool processedPickup;
bool processedMission;
int16 sample;
static uint8 counter = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
processedPickup = false;
stereo = false;
processedMission = false;
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_GARAGE_BOMB_ALREADY_SET:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
stereo = true;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
case SOUND_PICKUP_HEALTH:
case SOUND_4B:
case SOUND_PICKUP_ADRENALINE:
case SOUND_PICKUP_ARMOUR:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
processedPickup = true;
stereo = true;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
processedPickup = true;
stereo = true;
break;
case SOUND_4A:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
processedPickup = true;
stereo = true;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
processedPickup = true;
stereo = true;
break;
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
case SOUND_RACE_START_GO:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
processedMission = true;
break;
case SOUND_FRONTEND_MENU_STARTING:
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
stereo = true;
break;
case SOUND_FRONTEND_MENU_COMPLETED:
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
stereo = true;
break;
case SOUND_FRONTEND_MENU_DENIED:
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
stereo = true;
break;
case SOUND_FRONTEND_MENU_SUCCESS:
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
stereo = true;
break;
case SOUND_FRONTEND_EXIT:
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
stereo = true;
break;
case SOUND_9A:
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
stereo = true;
break;
case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
break;
case SOUND_FRONTEND_FAIL:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
stereo = true;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
default: continue;
}
if(processedPickup) {
if(m_FrameCounter <= cPickupNextFrame) continue;
cPickupNextFrame = m_FrameCounter + 5;
} else if(processedMission) {
if(m_FrameCounter <= cPartMisComNextFrame) continue;
cPartMisComNextFrame = m_FrameCounter + 5;
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if(sample == SFX_RAIN) {
m_sQueueSample.m_nFrequency = 28509;
} else if(sample == SFX_PICKUP_1_LEFT) {
if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
} else {
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_nVolume = 110;
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
if(stereo)
m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
else
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
if(stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessGarages()
{
CEntity *entity;
eGarageState state;
uint32 sampleIndex;
uint8 j;
float distSquared;
bool distCalculated;
static uint8 iSound = 32;
#define LOOP_HELPER \
for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
case SOUND_GARAGE_DOOR_CLOSED: \
case SOUND_GARAGE_DOOR_OPENED: \
if(distSquared < 6400.f) { \
CalculateDistance(distCalculated, distSquared); \
m_sQueueSample.m_nVolume = \
ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
if(m_sQueueSample.m_nVolume) { \
if(CGarages::aGarages[i].m_eGarageType == \
GARAGE_CRUSHER) { \
m_sQueueSample.m_nSampleIndex = \
SFX_COL_CAR_PANEL_2; \
m_sQueueSample.m_nFrequency = 6735; \
} else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
.m_awAudioEvent[j] == 69) { \
m_sQueueSample.m_nSampleIndex = \
SFX_COL_CAR_PANEL_2; \
m_sQueueSample.m_nFrequency = 22000; \
} else { \
m_sQueueSample.m_nSampleIndex = \
SFX_COL_GARAGE_DOOR_1; \
m_sQueueSample.m_nFrequency = 18000; \
} \
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
m_sQueueSample.m_nReleasingVolumeModificator = 4; \
m_sQueueSample.m_nEmittingVolume = 60; \
m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
m_sQueueSample.m_fSoundIntensity = 80.0f; \
/*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
m_sQueueSample.m_bReverbFlag = true; \
/*m_sQueueSample.m_bReverbFlag = true;*/ \
m_sQueueSample.m_bIs2D = false; \
m_sQueueSample.m_bReleasingSoundFlag = true; \
m_sQueueSample.m_nLoopCount = 1; \
m_sQueueSample.m_nLoopStart = 0; \
m_sQueueSample.m_nLoopEnd = -1; \
m_sQueueSample.m_nCounter = iSound++; \
if(iSound < 32) iSound = 32; \
m_sQueueSample.m_bRequireReflection = true; \
AddSampleToRequestedQueue(); \
} \
} \
break; \
default: continue; \
} \
}
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue;
entity = CGarages::aGarages[i].m_pDoor1;
if(!entity) continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 6400.f) {
state = CGarages::aGarages[i].m_eGarageState;
if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if(CGarages::aGarages[i].m_eGarageState ==
GS_AFTERDROPOFF) {
if(!(m_FrameCounter & 1)) {
LOOP_HELPER
continue;
}
if(m_anRandomTable[1] & 1) {
sampleIndex =
m_anRandomTable[2] % 5 +
SFX_COL_CAR_1;
} else {
sampleIndex =
m_anRandomTable[2] % 6 +
SFX_COL_CAR_PANEL_1;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex) >>
1;
m_sQueueSample.m_nFrequency +=
RandomDisplacement(
m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nCounter = iSound++;
if(iSound < 32) iSound = 32;
m_sQueueSample.m_nBankIndex =
SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample
.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
LOOP_HELPER
continue;
}
m_sQueueSample.m_nSampleIndex =
SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
} else {
m_sQueueSample.m_nSampleIndex =
SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
}
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
LOOP_HELPER
}
}
#undef LOOP_HELPER
}
struct tHelicopterSampleData {
float m_fMaxDistance;
float m_fBaseDistance;
uint8 m_bBaseVolume;
};
bool
cAudioManager::ProcessHelicopter(cVehicleParams *params)
{
CHeli *heli;
float MaxDist;
float dist;
float baseDist;
int32 emittingVol;
static const tHelicopterSampleData gHeliSfxRanges[3] = {
{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
params->m_fDistance)
return false;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
for(uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
dist = m_sQueueSample.m_fDistance;
if(dist >= MaxDist) return true;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if(dist < baseDist)
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency =
1200 * heli->m_nHeliId +
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
return true;
}
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
uint32 time;
uint8 rand;
float dist;
static uint8 counter = 0;
time = CTimer::GetTimeInMilliseconds();
if(time > gHomeNextTime) {
switch(sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_HOME_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
default: return;
}
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40;
m_sQueueSample.m_nVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
}
void
cAudioManager::ProcessJumbo(cVehicleParams *params)
{
CPlane *plane;
float position;
if(params->m_fDistance < 193600.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if(position <= TakeOffPoint) {
if(plane->m_fSpeed <= 0.10334f) {
ProcessJumboTaxi();
return;
}
ProcessJumboAccel(plane);
} else if(300.0f + TakeOffPoint >= position) {
ProcessJumboTakeOff(plane);
} else if(LandingPoint - 350.0f >= position) {
ProcessJumboFlying();
} else {
if(position > LandingPoint) {
if(plane->m_fSpeed > 0.10334f) {
ProcessJumboDecel(plane);
return;
}
ProcessJumboTaxi();
return;
}
ProcessJumboLanding(plane);
}
}
}
void
cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
float whineSoundFreq;
float modificator;
if(SetupJumboFlySound(20)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
if(SetupJumboRumbleSound(maxVolume * modificator) &&
SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
engineFreq = modificator * 5.f * 6050.f + 16000;
} else {
whineSoundFreq = 44100;
engineFreq = 22050;
vol = maxVolume;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18, whineSoundFreq);
}
}
}
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
}
void
cAudioManager::ProcessJumboFlying()
{
if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator),
14600.f * modificator + 29500);
}
}
}
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
if(SetupJumboFlySound((107.f * modificator) + 20) &&
SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
if(SetupJumboEngineSound(maxVolume, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
void
cAudioManager::ProcessJumboTaxi()
{
if(SetupJumboFlySound(20)) {
if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500);
}
}
void
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
default: return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 45;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 110;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
{
uint8 emittingVolume;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return;
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return;
case SCRIPT_SOUND_38:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_39:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_46_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_47_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_S:
case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
case SCRIPT_SOUND_CINEMA_LOOP_S:
case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
case SCRIPT_SOUND_DOCKS_LOOP_S:
case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return;
case SCRIPT_SOUND_HOME_LOOP_S:
case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return;
case SCRIPT_SOUND_FRANKIE_PIANO:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_PORN_CINEMA_2_S:
case SCRIPT_SOUND_PORN_CINEMA_2_L:
case SCRIPT_SOUND_PORN_CINEMA_3_S:
case SCRIPT_SOUND_PORN_CINEMA_3_L:
case SCRIPT_SOUND_MISTY_SEX_S:
case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
ProcessPoliceCellBeatingScriptObject(sound);
return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_1_LOOP_L:
case SCRIPT_SOUND_RAVE_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessMissionAudio()
{
float dist;
uint8 emittingVol;
uint8 pan;
float distSquared;
CVector vec;
static uint8 nCheckPlayingDelay = 0;
static uint8 nFramesUntilFailedLoad = 0;
static uint8 nFramesForPretendPlaying = 0;
if(m_bIsInitialised) {
if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
switch(m_sMissionAudio.m_nLoadingStatus) {
case LOADING_STATUS_NOT_LOADED:
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
1);
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad = 0;
return;
case LOADING_STATUS_LOADED:
if(!m_sMissionAudio.m_bIsPlayed) return;
if(g_bMissionAudioLoadFailed) {
if(m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1);
nFramesForPretendPlaying = 0;
nCheckPlayingDelay = 0;
nFramesUntilFailedLoad = 0;
} else if(!m_nUserPause) {
if(++nFramesForPretendPlaying < 120) {
m_sMissionAudio.m_nPlayStatus =
PLAY_STATUS_PLAYING;
} else {
m_sMissionAudio.m_nPlayStatus =
PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
}
}
} else {
if(m_sMissionAudio.m_nPlayStatus) {
if(m_sMissionAudio.m_nPlayStatus !=
PLAY_STATUS_PLAYING)
return;
if(m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1);
return;
}
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
if(!m_nUserPause) {
if(nCheckPlayingDelay) {
--nCheckPlayingDelay;
} else if(
GetMissionScriptPoliceAudioPlayingStatus() ==
PLAY_STATUS_FINISHED ||
m_sMissionAudio
.m_nMissionAudioCounter-- ==
0) {
m_sMissionAudio
.m_nPlayStatus =
PLAY_STATUS_FINISHED;
m_sMissionAudio
.m_nSampleIndex =
NO_SAMPLE;
SampleManager
.StopStreamedFile(1);
m_sMissionAudio
.m_nMissionAudioCounter =
0;
}
}
} else if(m_sMissionAudio.field_22) {
if(SampleManager.IsStreamPlaying(1) ||
m_nUserPause || m_nPreviousUserPause) {
if(m_nUserPause)
SampleManager.PauseStream(
1, 1);
else
SampleManager.PauseStream(
0, 1);
} else {
m_sMissionAudio.m_nPlayStatus =
PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex =
NO_SAMPLE;
SampleManager.StopStreamedFile(1);
m_sMissionAudio
.m_nMissionAudioCounter = 0;
}
} else {
if(m_nUserPause) return;
if(nCheckPlayingDelay--) {
if(!SampleManager.IsStreamPlaying(
1))
return;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
}
} else {
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
SetMissionScriptPoliceAudio(
m_sMissionAudio.m_nSampleIndex);
} else {
if(m_nUserPause)
SampleManager.PauseStream(1, 1);
if(m_sMissionAudio
.m_bPredefinedProperties) {
SampleManager
.SetStreamedVolumeAndPan(80, 63,
1, 1);
} else {
distSquared = GetDistanceSquared(
&m_sMissionAudio.m_vecPos);
if(distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(
80, 50.0f, dist);
TranslateEntity(
&m_sMissionAudio
.m_vecPos,
&vec);
pan =
ComputePan(50.f, &vec);
}
SampleManager
.SetStreamedVolumeAndPan(
emittingVol, pan, 1, 1);
}
SampleManager.StartPreloadedStreamedFile(1);
}
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
nCheckPlayingDelay = 30;
}
}
break;
case 2:
if(++nFramesUntilFailedLoad >= 90) {
nFramesForPretendPlaying = 0;
g_bMissionAudioLoadFailed = true;
nFramesUntilFailedLoad = 0;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
}
return;
default: return;
}
}
}
}
void
cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
{
CAutomobile *automobile;
float allowedVelocity;
int32 emittingVol;
float velocityChange;
if(params->m_fDistance < 900.f) {
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn) {
if(automobile->m_nWheelsOnGround) {
velocityChange = Abs(params->m_fVelocityChange);
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio =
automobile->m_fGasPedalAudio * 0.4f;
velocityChange = automobile->m_fGasPedalAudio *
params->m_pTransmission->fMaxVelocity;
}
if(velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
if(velocityChange < allowedVelocity)
emittingVol = (90.f * velocityChange / allowedVelocity);
else
emittingVol = 90;
if(emittingVol) {
CalculateDistance(params->m_bDistanceCalculated,
params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex =
SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency =
(11025.f * velocityChange /
params->m_pTransmission->fMaxVelocity +
11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
}
}
void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
uint8 emittingVolume;
float distSquared;
cPedParams male;
cPedParams female;
static uint8 iSound = 0;
switch(sound) {
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil;
male.m_bDistanceCalculated = false;
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
return;
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil;
female.m_bDistanceCalculated = false;
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
return;
case SCRIPT_SOUND_GATE_START_CLUNK:
case SCRIPT_SOUND_GATE_STOP_CLUNK:
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
m_sQueueSample.m_nFrequency = 10600;
else
m_sQueueSample.m_nFrequency = 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = RandomDisplacement(10) + 50;
break;
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
case SCRIPT_SOUND_110:
case SCRIPT_SOUND_111:
if(SampleManager.IsSampleBankLoaded(0) != 1) return;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = false;
break;
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_GLASS_BREAK_S:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_GLASS_CRACK:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
break;
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
m_sQueueSample.m_fSoundIntensity = 55.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = RandomDisplacement(11) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_METAL_COLLISION:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = m_anRandomTable[2] % 30 + 70;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
if(playerPed) {
switch(playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
case SURFACE_SCAFFOLD:
case SURFACE_FLESH:
case SURFACE_SAND:
case SURFACE_TIRE:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
AddSampleToRequestedQueue();
}
}
return;
case SURFACE_PUDDLE: return;
default: break;
}
}
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
params.m_pPed = nil;
params.m_bDistanceCalculated = false;
params.m_fDistance = 0.0f;
m_sQueueSample.m_vecPos = ped->GetPosition();
// params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
ProcessPedOneShots(&params);
}
void
cAudioManager::ProcessPedHeadphones(cPedParams *params)
{
CPed *ped;
CAutomobile *veh;
uint8 emittingVol;
if(params->m_fDistance < 49.f) {
ped = params->m_pPed;
if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = (CAutomobile *)ped->m_pMyVehicle;
if(veh && veh->IsCar()) {
for(int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
if(!veh->IsDoorClosed((eDoors)i) ||
veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
}
}
}
} else {
emittingVol = 42;
}
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return;
}
}
}
void
cAudioManager::ProcessPedOneShots(cPedParams *params)
{
uint8 emittingVol;
int32 sampleIndex;
CPed *ped = params->m_pPed;
bool stereo;
int16 sound;
bool noReflection;
CWeapon *weapon;
float maxDist = 0.f; // uninitialized variable
static uint8 iSound = 21;
weapon = params->m_pPed->GetWeapon();
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflection = false;
stereo = false;
m_sQueueSample.m_bRequireReflection = false;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch(sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
if(!params->m_pPed->bIsLooking) {
emittingVol = m_anRandomTable[3] % 15 + 45;
if(FindPlayerPed() !=
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol >>= 1;
maxDist = 400.f;
switch(params->m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
sampleIndex =
m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
case SURFACE_BILLBOARD:
case SURFACE_STEEL:
case SURFACE_METAL_POLE:
case SURFACE_STREET_LIGHT:
case SURFACE_METAL14:
case SURFACE_METAL15:
case SURFACE_METAL_FENCE:
case SURFACE_METAL27:
case SURFACE_METAL28:
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
sampleIndex =
(m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_PUDDLE:
sampleIndex =
(m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
case SURFACE_WOOD_PLANK:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break;
case SURFACE_HEDGE:
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
sampleIndex =
m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter =
m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_awAudioEvent[i] -
28;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch(params->m_pPed->m_nMoveState) {
case PEDMOVE_WALK:
emittingVol >>= 2;
m_sQueueSample.m_nFrequency =
9 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_RUN:
emittingVol >>= 1;
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_SPRINT:
m_sQueueSample.m_nFrequency =
12 * m_sQueueSample.m_nFrequency / 10;
break;
default: break;
}
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
}
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
if(!ped->bIsLooking) {
maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80;
if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if(sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
} else {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
}
break;
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[1] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[4] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
maxDist = 8100.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = 90;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
default: continue;
}
break;
case SOUND_WEAPON_RELOAD:
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) +
RandomDisplacement(300);
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
m_sQueueSample.m_nFrequency = 39243;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 30290;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
break;
default: continue;
}
emittingVol = 75;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = 75;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
case SOUND_WEAPON_M16_BULLET_ECHO:
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 40;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
noReflection = true;
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 70;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[0] % 20 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[2] % 30 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
default: SetupPedComments(params, sound); continue;
}
if(stereo && iSound > 60) iSound = 21;
if(params->m_fDistance < maxDist) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
if(noReflection) {
if(0.2f * m_sQueueSample.m_fSoundIntensity <=
m_sQueueSample.m_fDistance) {
noReflection = 0;
} else {
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nOffset = 0;
}
}
m_sQueueSample.m_bReverbFlag = true;
AddSampleToRequestedQueue();
if(noReflection) {
m_sQueueSample.m_nOffset = 127;
++m_sQueueSample.m_nSampleIndex;
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_nCounter = iSound++;
if(iSound > 60) iSound = 21;
} else {
++m_sQueueSample.m_nCounter;
}
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->GetType()) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
case ENTITY_TYPE_PED:
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
break;
default: return;
}
}
}
void
cAudioManager::ProcessPlane(cVehicleParams *params)
{
switch(params->m_nIndex) {
case AIRTRAIN: ProcessJumbo(params); break;
case DEADDODO: ProcessCesna(params); break;
default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
}
}
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
uint8 m_bEngineSoundType;
eSfxSample m_nHornSample;
int32 m_nHornFrequency;
uint8 m_nSirenOrAlarmSample;
int32 m_nSirenOrAlarmFrequency;
uint8 m_bDoorType;
};
const tVehicleSampleData aVehicleSettings[70] = {
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
{
static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
cTransmission *transmission;
float velocityChange;
float relativeVelocityChange;
float accelerationMultipler;
uint8 wheelInUseCounter;
float time;
int baseFreq;
uint8 vol;
int gearNr;
int32 freq;
int freqModifier;
int soundOffset;
uint8 engineSoundType;
int32 accelerateState;
bool channelUsed;
char lostTraction;
bool processedAccelSampleStopped;
uint8 currentGear;
float gasPedalAudio;
CVector pos;
static int16 LastAccel = 0;
static int16 LastBrake = 0;
static uint8 CurrentPretendGear = 1;
static bool bLostTractionLastFrame = false;
static bool bHandbrakeOnLastFrame = 0;
static int32 nCruising = 0;
static bool bAccelSampleStopped = true;
lostTraction = 0;
processedAccelSampleStopped = 0;
if(bPlayerJustEnteredCar) {
bAccelSampleStopped = true;
bPlayerJustEnteredCar = false;
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = false;
LastBrake = 0;
bHandbrakeOnLastFrame = 0;
CurrentPretendGear = 1;
}
if(CReplay::IsPlayingBack()) {
accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
} else {
accelerateState = Pads->GetAccelerate();
}
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
transmission = params->m_pTransmission;
velocityChange = params->m_fVelocityChange;
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
if(transmission->nDriveType == '4') {
wheelInUseCounter = 0;
for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
}
if(wheelInUseCounter > 2) lostTraction = 1;
} else if(transmission->nDriveType == 'F') {
if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
} else if(transmission->nDriveType == 'R' &&
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
if(0.0f != velocityChange) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
if(time <= 0.0f) {
freqModifier = Max(-0.2f, time) * -15000.f;
} else {
freqModifier = -(Min(0.2f, time) * 15000.f);
}
if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier;
} else {
freqModifier = 0;
}
engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
soundOffset = 3 * (engineSoundType - 1);
if(accelerateState <= 0) {
if(params->m_fVelocityChange < -0.001f) {
if(channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction) {
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
gasPedalAudio =
Min(1.0f, params->m_fVelocityChange /
params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = Max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
} else if(LastAccel > 0) {
if(channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
nCruising = 0;
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction ||
params->m_fVelocityChange >= 0.01f &&
automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if(gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if(engineSoundType == 6) freq /= 2;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) +
40,
freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
engineSoundType, 63, 0);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
(engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
CurrentPretendGear = Max(1, currentGear);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if(!nCruising) {
if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
automobile->bIsHandbrakeOn || lostTraction ||
currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio <
0.01f) { // here could be used abs
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction) {
if(!automobile->m_nWheelsOnGround &&
automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
lostTraction && !bLostTractionLastFrame) &&
automobile->m_nWheelsOnGround) {
automobile->m_fGasPedalAudio =
automobile->m_fGasPedalAudio * 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
} else {
baseFreq = (8000.f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
automobile->m_fGasPedalAudio = accelerationMultipler;
}
freq = freqModifier + baseFreq;
if(engineSoundType == 6) freq /= 2;
if(channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if(bAccelSampleStopped) {
if(CurrentPretendGear != 1 || currentGear != 2) {
gearNr = currentGear - 1;
if(gearNr < 1) gearNr = 1;
CurrentPretendGear = gearNr;
}
processedAccelSampleStopped = 1;
bAccelSampleStopped = false;
}
if(channelUsed) {
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
freq =
(GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if(!channelUsed) {
SampleManager.SetChannelReverbFlag(
m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if(processedAccelSampleStopped) {
if(!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == 6)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if(!channelUsed) {
SampleManager.SetChannelReverbFlag(
m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
if(!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if(engineSoundType == 6)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if(!channelUsed) {
SampleManager.SetChannelReverbFlag(
m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
nCruising = 1;
}
bAccelSampleStopped = true;
if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
if(accelerateState >= 220 &&
0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
if(nCruising < 800) ++nCruising;
} else if(nCruising > 3) {
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
if(engineSoundType == 6) freq /= 2;
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType,
64, 1);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}
void
cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
{
uint32 time = CTimer::GetTimeInMilliseconds();
int32 sampleIndex;
uint8 emittingVol;
float distSquared;
cPedParams params;
static uint8 counter = 0;
if(time > gCellNextTime) {
switch(sound) {
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if(m_FrameCounter & 1)
sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
else
sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50 + 55;
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
params.m_bDistanceCalculated = true;
params.m_fDistance = distSquared;
params.m_pPed = nil;
SetupPedComments(&params, SOUND_8A);
}
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
}
}
}
void
cAudioManager::ProcessPornCinema(uint8 sound)
{
eSfxSample sample;
uint32 time;
int32 rand;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSoundIntensity = 20.0f;
sample = SFX_PORN_3_GROAN_1;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSoundIntensity = 80.0f;
sample = SFX_PORN_3_GROAN_1;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_nVolume =
ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
time = CTimer::GetTimeInMilliseconds();
if(time > gPornNextTime) {
m_sQueueSample.m_nVolume = ComputeVolume(
90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
}
}
}
}
void
cAudioManager::ProcessProjectiles()
{
uint8 emittingVol;
for(int32 i = 0; i < NUM_PROJECTILES; i++) {
if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_ROCKETLAUNCHER:
emittingVol = maxVolume;
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
break;
case WEAPONTYPE_MOLOTOV:
emittingVol = molotovVolume;
m_sQueueSample.m_fSoundIntensity = molotovIntensity;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
default: return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos =
CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f &&
(!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
CVehicle *veh = params->m_pVehicle;
++veh->m_bRainAudioCounter;
if(veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
float emittingVol = 30.f * CWeather::Rain;
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
for(uint32 i = 0; i <
#ifdef FIX_BUGS
channels
#else
28
#endif
;
i++) {
if(m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1);
}
}
}
bool
cAudioManager::ProcessReverseGear(cVehicleParams *params)
{
CVehicle *veh;
CAutomobile *automobile;
int32 emittingVol;
float modificator;
if(params->m_fDistance >= SQR(reverseGearIntensity)) return false;
veh = params->m_pVehicle;
if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
modificator = params->m_fVelocityChange /
params->m_pTransmission->fMaxReverseVelocity;
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
return true;
}
void
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
{
uint32 time;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L:
m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > gSawMillNextTime) {
m_sQueueSample.m_nVolume = ComputeVolume(
70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
}
}
}
}
void
cAudioManager::ProcessScriptObject(int32 id)
{
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
if(entity) {
m_sQueueSample.m_vecPos = entity->Posn;
if(m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
}
}
void
cAudioManager::ProcessShopScriptObject(uint8 sound)
{
uint32 time;
int32 rand;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > gShopNextTime) {
m_sQueueSample.m_nVolume = ComputeVolume(
70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
}
}
}
}
void
cAudioManager::ProcessSpecial()
{
if(m_nUserPause) {
if(!m_nPreviousUserPause) {
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(maxVolume);
SampleManager.SetMusicFadeVolume(maxVolume);
}
} else {
if(m_nPreviousUserPause) {
MusicManager.StopFrontEndTrack();
MusicManager.ChangeMusicMode(MUSICMODE_GAME);
}
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {
const PedState &state = playerPed->m_nPedState;
if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
!playerPed->bInVehicle)
SampleManager.StopChannel(m_nActiveSamples);
}
}
}
bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
{
CTrain *train;
uint8 emittingVol;
float speedMultipler;
if(params->m_fDistance >= 90000.f) return false;
if(params->m_fVelocityChange > 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if(train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
if(params->m_fDistance < 4900.f) {
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) +
100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
return true;
}
void
cAudioManager::ProcessVehicle(CVehicle *veh)
{
tHandlingData *handling = veh->pHandling;
float velChange;
cVehicleParams params;
m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = false;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
params.m_pVehicle = veh;
params.m_pTransmission = nil;
params.m_nIndex = 0;
params.m_fVelocityChange = 0.0f;
if(handling) params.m_pTransmission = &handling->Transmission;
params.m_nIndex = veh->m_modelIndex - 90;
if(params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
velChange =
DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
params.m_fVelocityChange = velChange;
switch(params.m_pVehicle->m_vehType) {
case VEHICLE_TYPE_CAR:
UpdateGasPedalAudio((CAutomobile *)veh);
if(params.m_nIndex == RCBANDIT) {
ProcessModelCarEngine(&params);
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
if(params.m_nIndex == DODO) {
if(!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio =
params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
ProcessVehicleSkidding(&params);
} else {
if(!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio =
params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
ProcessReverseGear(&params);
if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
ProcessVehicleSkidding(&params);
ProcessVehicleHorn(&params);
ProcessVehicleSirenOrAlarm(&params);
if(UsesReverseWarning(params.m_nIndex))
ProcessVehicleReverseWarning(&params);
if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(&params);
}
ProcessCarBombTick(&params);
ProcessVehicleEngine(&params);
ProcessEngineDamage(&params);
ProcessVehicleDoors(&params);
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_BOAT:
ProcessBoatEngine(&params);
ProcessBoatMovingOverWater(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_TRAIN:
ProcessTrainNoise(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_HELI:
ProcessHelicopter(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_PLANE:
ProcessPlane(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
default: ProcessRainOnVehicle(&params); break;
}
}
bool
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
{
CAutomobile *automobile;
int8 doorState;
int32 emittingVol;
float velocity;
if(params->m_fDistance >= 1600.f) return false;
automobile = (CAutomobile *)params->m_pVehicle;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if(automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
if(doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if(velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex) +
RandomDisplacement(1000);
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
}
}
}
}
}
return true;
}
void
cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
{
CVehicle *playerVeh;
CVehicle *veh;
CAutomobile *automobile;
float relativeGearChange;
float relativeChange;
uint8 volume;
eSfxSample accelerationSample;
int32 freq = 0; // uinitialized variable
uint8 emittingVol;
cTransmission *transmission;
uint8 currentGear;
float modificator;
float traction = 0.f;
if(params->m_fDistance < SQR(50.f)) {
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
if(playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(m_nActiveSamples);
return;
}
if(veh->bEngineOn) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(params->m_nIndex == DODO) {
ProcessCesna(params);
return;
}
if(FindPlayerVehicle() == veh) {
ProcessPlayersVehicleEngine(params, automobile);
return;
}
transmission = params->m_pTransmission;
if(transmission) {
currentGear = params->m_pVehicle->m_nCurrentGear;
if(automobile->m_nWheelsOnGround) {
if(automobile->bIsHandbrakeOn) {
if(params->m_fVelocityChange == 0.0f)
traction = 0.9f;
} else if(params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
traction = 0.0f;
} else {
switch(transmission->nDriveType) {
case '4':
for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if(automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
if(automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if(automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
if(automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if(automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
}
if(transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
} else if(currentGear) {
relativeGearChange = Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
if(traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
} else
relativeChange = Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio *= 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
if(currentGear || !automobile->m_nWheelsOnGround)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
if(modificator >= 0.75f) {
emittingVol = 120;
volume =
ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
} else {
emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
}
} else {
modificator = 0.f;
emittingVol = 80;
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_nVolume = volume;
if(m_sQueueSample.m_nVolume) {
if(automobile->GetStatus() == STATUS_SIMPLE) {
if(modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
return;
}
accelerationSample =
aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
} else {
if(automobile->m_fGasPedal < 0.05f) {
m_sQueueSample.m_nSampleIndex =
aVehicleSettings[params->m_nIndex].m_bEngineSoundType +
SFX_CAR_REV_10; // to recheck idle sounds start
// 1 postion later
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
return;
}
accelerationSample = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
}
m_sQueueSample.m_nSampleIndex = accelerationSample;
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
return;
}
}
}
}
void
cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
{
CAutomobile *automobile;
if(params->m_fDistance < 1600.f) {
automobile = (CAutomobile *)params->m_pVehicle;
if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
automobile->m_modelIndex != MI_MRWHOOP) {
if(automobile->m_nCarHornTimer) {
if(params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
if(automobile->m_nCarHornTimer > 44)
automobile->m_nCarHornTimer = 44;
if(automobile->m_nCarHornTimer == 44)
automobile->field_22D =
(uint8(m_FrameCounter) +
uint8(m_sQueueSample.m_nEntityIndex)) &
7;
if(!hornPatternsArray[automobile->field_22D]
[44 - automobile->m_nCarHornTimer])
return;
}
CalculateDistance(params->m_bDistanceCalculated,
params->m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex =
aVehicleSettings[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency =
aVehicleSettings[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
{
int16 event;
uint8 emittingVol;
float relVol;
float vol;
bool noReflections;
float maxDist;
cPedParams pedParams;
static uint8 WaveIndex = 41;
static uint8 GunIndex = 53;
static uint8 iWheelIndex = 82;
static uint8 CrunchOffset = 0;
for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = 0;
m_sQueueSample.m_bRequireReflection = false;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch(event) {
case SOUND_CAR_DOOR_CLOSE_BONNET:
case SOUND_CAR_DOOR_CLOSE_BUMPER:
case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
maxDist = 2500.f;
emittingVol = m_anRandomTable[2] % 5 + 122;
switch(aVehicleSettings[params->m_nIndex].m_bDoorType) {
case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break;
case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break;
case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter =
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_CAR_DOOR_OPEN_BONNET:
case SOUND_CAR_DOOR_OPEN_BUMPER:
case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
maxDist = 2500.f;
emittingVol = m_anRandomTable[1] % 10 + 117;
switch(aVehicleSettings[params->m_nIndex].m_bDoorType) {
case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break;
case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break;
case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter =
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_CAR_WINDSHIELD_CRACK:
maxDist = 900.f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 68;
emittingVol = m_anRandomTable[1] % 30 + 60;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SOUND_CAR_JUMP:
emittingVol = Max(
80.f,
2 * (100.f *
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
maxDist = 1225.f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iWheelIndex++;
if(iWheelIndex > 85) iWheelIndex = 82;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
if(params->m_nIndex == 41) {
m_sQueueSample.m_nFrequency *= 2;
emittingVol = emittingVol >> 1;
}
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
break;
case SOUND_CAR_ENGINE_START:
emittingVol = 60;
maxDist = 1600.f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_CAR_LIGHT_BREAK:
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 37;
m_sQueueSample.m_nFrequency =
9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
emittingVol = m_anRandomTable[4] % 10 + 30;
break;
case SOUND_CAR_HYDRAULIC_1:
case SOUND_CAR_HYDRAULIC_2:
if(event == MOONBEAM) // todo check
m_sQueueSample.m_nFrequency = 15600;
else
m_sQueueSample.m_nFrequency = 13118;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 51;
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
maxDist = 1225.f;
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
case SOUND_CAR_HYDRAULIC_3:
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 86;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
noReflections = true;
maxDist = 1225.f;
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
case SOUND_CAR_JERK:
m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 87;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
maxDist = 1225.f;
emittingVol = m_anRandomTable[1] % 15 + 55;
break;
case SOUND_CAR_SPLASH:
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if(vol <= 300.f) continue;
if(vol > 1200.f)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] =
1200.0f;
relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] -
300.f) /
900.f;
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = WaveIndex++;
if(WaveIndex > 46) WaveIndex = 41;
m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
emittingVol = (55.f * relVol);
maxDist = 1600.f;
break;
case SOUND_17:
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 47;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) +
RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
emittingVol =
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = 2500.f;
break;
case SOUND_18:
case SOUND_19:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 59;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
maxDist = 1225.f;
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
case SOUND_CAR_TANK_TURRET_ROTATE:
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if(vol > 0.038400002f) vol = 0.038400002f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 79;
m_sQueueSample.m_nFrequency = (3000.f * vol * 26.041666f) + 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSoundIntensity = 40.0f;
emittingVol = (37.f * vol * 26.041666f) + 90;
maxDist = 1600.f;
noReflections = true;
break;
case SOUND_CAR_BOMB_TICK:
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 80;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_bRequireReflection = true;
emittingVol = 60;
break;
case SOUND_PLANE_ON_GROUND:
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 81;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
maxDist = 32400.f;
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
case SOUND_WEAPON_SHOT_FIRED:
emittingVol = m_anRandomTable[2];
maxDist = 14400.f;
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = emittingVol % 15 + 65;
if(GunIndex > 58) GunIndex = 53;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 120.0f;
break;
case SOUND_WEAPON_HIT_VEHICLE:
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex %
ARRAY_SIZE(m_anRandomTable)] %
6 +
SFX_BULLET_CAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 34;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
emittingVol = m_anRandomTable[3] % 20 + 90;
break;
case SOUND_BOMB_TIMED_ACTIVATED:
case SOUND_55:
case SOUND_BOMB_ONIGNITION_ACTIVATED:
case SOUND_BOMB_TICK:
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 36;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bRequireReflection = true;
emittingVol = 50;
maxDist = 2500.f;
break;
case SOUND_PED_HELI_PLAYER_FOUND:
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = false;
pedParams.m_fDistance = 0.0f;
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
pedParams.m_fDistance = params->m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
case SOUND_PED_BODYCAST_HIT:
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = false;
pedParams.m_fDistance = 0.0f;
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
pedParams.m_fDistance = params->m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue;
case SOUND_WATER_FALL:
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 15;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
m_sQueueSample.m_bRequireReflection = true;
emittingVol = m_anRandomTable[4] % 20 + 90;
break;
case SOUND_SPLATTER:
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 48;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) +
RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
++CrunchOffset;
maxDist = 1600.f;
emittingVol = m_anRandomTable[4] % 20 + 55;
CrunchOffset &= 1u;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_CAR_PED_COLLISION:
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if(20.f < vol) vol = 20.f;
emittingVol = (vol / 20.0f * 127.f);
if(!emittingVol) continue;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = 50;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
break;
default: continue;
}
if(params->m_fDistance < maxDist) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
if(noReflections) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
} else {
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
}
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bIs2D = false;
AddSampleToRequestedQueue();
}
}
}
}
bool
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
{
CVehicle *veh = params->m_pVehicle;
if(params->m_fDistance >= 2500.f) return false;
if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency =
(100 * m_sQueueSample.m_nEntityIndex & 1023) +
SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
return true;
}
bool
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
{
int32 emittingVol;
uint32 freq;
float modificator;
int sampleFreq;
float velocity;
if(params->m_fDistance >= 9025.f) return false;
if(params->m_pTransmission) {
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
if(velocity > 0.0f) {
CalculateDistance(params->m_bDistanceCalculated,
params->m_fDistance);
emittingVol =
30.f *
Min(1.f,
velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
if(params->m_pVehicle->m_nSurfaceTouched ==
SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
modificator = m_sQueueSample.m_fDistance / 190.f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
SFX_ROAD_NOISE);
freq = (sampleFreq * modificator) +
((3 * sampleFreq) >> 2);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
return true;
}
void
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
if(params->m_fDistance < 12100.f) {
CVehicle *veh = params->m_pVehicle;
if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return;
#ifdef FIX_BUGS
if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) return;
#endif
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 5;
if(UsesSiren(params->m_nIndex)) {
if(params->m_pVehicle->GetStatus() == STATUS_ABANDONED) return;
if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if(params->m_nIndex == FBICAR)
m_sQueueSample.m_nFrequency = 16113;
else
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
SFX_SIREN_FAST);
m_sQueueSample.m_nCounter = 60;
} else {
m_sQueueSample.m_nSampleIndex =
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency =
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
m_sQueueSample.m_nSampleIndex =
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency =
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = 110.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
return;
}
}
}
void
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
{
CAutomobile *automobile;
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.f;
float skidVal = 0.f;
if(params->m_fDistance >= 1600.f) return;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->m_nWheelsOnGround) return;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if(!automobile->m_aWheelState[i] ||
automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
transmission = params->m_pTransmission;
if(transmission->nDriveType == '4') {
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(transmission->nDriveType != 'F') {
if(transmission->nDriveType != 'R') {
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(i != 1 && i != 3) {
newSkidVal = GetVehicleNonDriveWheelSkidValue(
i, automobile, transmission, params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(i == 0 || i == 2) {
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
}
if(skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 3;
switch(params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
case SURFACE_SAND:
case SURFACE_PUDDLE:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
void cAudioManager::ProcessWaterCannon(int32)
{
for(int32 i = 0; i < NUM_WATERCANNONS; i++) {
if(CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos =
CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 900.f) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(50, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_fSoundIntensity = 900.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nEmittingVolume = 50;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
static uint8 counter = 0;
if(m_asAudioEntities[id].m_AudioEvents &&
m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
m_sQueueSample.m_nVolume = vol;
if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_nVolume /= 2;
if(counter == 4) counter = 0;
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
bool
cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
{
float relativeVelocity;
int32 emittingVol;
float modificator;
int freq;
float velChange;
if(params->m_fDistance >= 900.f) return false;
if(params->m_pTransmission) {
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
if(velChange > 0.f) {
CalculateDistance(params->m_bDistanceCalculated,
params->m_fDistance);
relativeVelocity =
Min(1.0f,
velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
modificator = m_sQueueSample.m_fDistance / 6.f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
}
return true;
}
void
cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
{
float distSquared;
switch(sound) {
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume =
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
}
int32
cAudioManager::RandomDisplacement(uint32 seed) const
{
int32 value;
static bool bIsEven = true;
static uint32 base = 0;
if(!seed) return 0;
value = m_anRandomTable[(base + seed) % 5] % seed;
base += value;
if(value % 2) { bIsEven = !bIsEven; }
if(!bIsEven) value = -value;
return value;
}
void
cAudioManager::ReacquireDigitalHandle() const
{
if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
}
void
cAudioManager::ReleaseDigitalHandle() const
{
if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
}
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
gPornNextTime = timer;
gNextCryTime = timer;
gSawMillNextTime = timer;
gCellNextTime = timer;
gShopNextTime = timer;
gHomeNextTime = timer;
gAirportNextTime = timer;
gDocksNextTime = timer;
gCinemaNextTime = timer;
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
if(ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
}
}
}
ClearMissionAudio();
SampleManager.StopChannel(policeChannel);
}
void
cAudioManager::ResetTimers(uint32 time)
{
if(m_bIsInitialised) {
m_bTimerJustReset = 1;
m_nTimer = time;
ClearRequestedQueue();
if(m_bActiveSampleQueue) {
m_bActiveSampleQueue = 0;
ClearRequestedQueue();
m_bActiveSampleQueue = 1;
} else {
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
m_bActiveSampleQueue = 0;
}
ClearActiveSamples();
ClearMissionAudio();
SampleManager.StopChannel(policeChannel);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
#ifdef OPENAL
SampleManager.Service();
#endif
}
}
void
cAudioManager::Service()
{
GenerateIntegerRandomNumberTable();
if(m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
MusicManager.ResetTimers(m_nTimer);
m_bTimerJustReset = 0;
}
if(m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
m_nUserPause = CTimer::GetIsUserPaused();
UpdateReflections();
ServiceSoundEffects();
MusicManager.Service();
}
}
void
cAudioManager::ServiceSoundEffects()
{
if(m_FrameCounter++ % 5)
m_bFifthFrameFlag = false;
else
m_bFifthFrameFlag = true;
if(m_nUserPause && !m_nPreviousUserPause) {
for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i);
ClearRequestedQueue();
if(m_bActiveSampleQueue) {
m_bActiveSampleQueue = 0;
ClearRequestedQueue();
m_bActiveSampleQueue = 1;
} else {
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
m_bActiveSampleQueue = 0;
}
ClearActiveSamples();
}
m_bActiveSampleQueue = m_bActiveSampleQueue != 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
InterrogateAudioEntities();
m_sPedComments.Process();
ServicePoliceRadio();
ServiceCollisions();
AddReleasingSounds();
ProcessMissionAudio();
AdjustSamplesVolume();
ProcessActiveQueues();
#ifdef OPENAL
SampleManager.Service();
#endif
for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
cAudioScriptObject *object =
(cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]]
.m_pEntity;
delete object;
m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
}
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
if(!m_bIsInitialised) return -1;
for(uint8 i = 0; i < m_nActiveSamples + 1; ++i) SampleManager.StopChannel(i);
ClearRequestedQueue();
if(m_bActiveSampleQueue)
m_bActiveSampleQueue = 0;
else
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
if(current > 0) {
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if(m_nActiveSamples > 1) --m_nActiveSamples;
}
return current;
}
void
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
m_bDynamicAcousticModelingStatus = status;
}
void
cAudioManager::SetEffectsFadeVolume(uint8 volume) const
{
SampleManager.SetEffectsFadeVolume(volume);
}
void
cAudioManager::SetEffectsMasterVolume(uint8 volume) const
{
SampleManager.SetEffectsMasterVolume(volume);
}
void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_nStatus = status;
}
}
void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
m_sMissionAudio.m_bPredefinedProperties = 0;
m_sMissionAudio.m_vecPos = {x, y, z};
}
}
void
cAudioManager::SetMusicFadeVolume(uint8 volume) const
{
SampleManager.SetMusicFadeVolume(volume);
}
void
cAudioManager::SetMusicMasterVolume(uint8 volume) const
{
SampleManager.SetMusicMasterVolume(volume);
}
void
cAudioManager::SetSpeakerConfig(int32 conf) const
{
SampleManager.SetSpeakerConfig(conf);
}
bool
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
{
if(m_sQueueSample.m_fDistance >= 180.f) return false;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;
}
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
if(m_sQueueSample.m_fDistance >= 440.0f) return false;
int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return true;
}
bool
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
if(m_sQueueSample.m_fDistance >= 240.f) return false;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_nOffset = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_nOffset = maxVolume;
AddSampleToRequestedQueue();
}
return true;
}
bool
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
if(m_sQueueSample.m_fDistance >= 180.f) return false;
uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
if(m_sQueueSample.m_fDistance / 180 < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;
}
bool
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
{
if(m_sQueueSample.m_fDistance >= 170.f) return false;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;
}
void
cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
{
CPed *ped = params->m_pPed;
uint8 emittingVol;
float soundIntensity;
tPedComment pedComment;
if(ped) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = SFX_AMMU_D; break;
case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = SFX_AMMU_E; break;
case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = SFX_AMMU_F; break;
default:
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
break;
}
soundIntensity = 50.f;
if(params->m_fDistance < SQR(soundIntensity)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
m_sQueueSample.m_vecPos, 1,
0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.m_nProcess = 10;
if(m_sQueueSample.m_nVolume) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_bVolume = m_sQueueSample.m_nVolume;
m_sPedComments.Add(&pedComment);
}
}
}
} else {
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.f;
pedComment.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
SFX_POLICE_HELI_1;
break;
case SOUND_PED_BODYCAST_HIT:
if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
soundIntensity = 50.f;
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
(m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
SFX_PLASTER_BLOKE_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
case SOUND_8A:
soundIntensity = 50.f;
pedComment.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 50.f;
pedComment.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
SFX_GENERIC_FEMALE_GRUNT_1;
break;
default: return;
}
if(params->m_fDistance < SQR(soundIntensity)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
m_sQueueSample.m_vecPos, 1,
0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
m_sQueueSample.m_nVolume = ComputeVolume(
emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.m_nProcess = 10;
if(m_sQueueSample.m_nVolume) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_bVolume = m_sQueueSample.m_nVolume;
m_sPedComments.Add(&pedComment);
}
}
}
}
}
void
cAudioManager::Terminate()
{
if(m_bIsInitialised) {
MusicManager.Terminate();
for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
m_nAudioEntitiesTotal = 0;
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
for(uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
}
SampleManager.Terminate();
m_bIsInitialised = false;
PostTerminateGameSpecificShutdown();
}
}
void
cAudioManager::TranslateEntity(CVector *in, CVector *out) const
{
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
void
cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
{
float newGasPedalAudio;
float gasPedal = Abs(automobile->m_fGasPedal);
float gasPedalAudio = automobile->m_fGasPedalAudio;
if(gasPedalAudio < gasPedal) {
newGasPedalAudio = gasPedalAudio + 0.09f;
if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal;
} else {
newGasPedalAudio = gasPedalAudio - 0.07f;
if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal;
}
automobile->m_fGasPedalAudio = newGasPedalAudio;
}
void
cAudioManager::UpdateReflections()
{
const CVector &camPos = TheCamera.GetPosition();
CColPoint colpoint;
CEntity *ent;
if(m_FrameCounter & 7) {
if(((uint8)m_FrameCounter + 1) & 7) {
if(((uint8)m_FrameCounter + 2) & 7) {
if(((uint8)m_FrameCounter + 3) & 7) {
if(!(((uint8)m_FrameCounter + 4) & 7)) {
m_avecReflectionsPos[4] = camPos;
m_avecReflectionsPos[4].z += 50.f;
if(CWorld::ProcessVerticalLine(
camPos, m_avecReflectionsPos[4].z, colpoint,
ent, true, false, false, false, true, false,
nil)) {
m_afReflectionsDistances[4] =
colpoint.point.z - camPos.z;
} else {
m_afReflectionsDistances[4] = 50.0f;
}
}
} else {
m_avecReflectionsPos[3] = camPos;
m_avecReflectionsPos[3].x += 50.f;
if(CWorld::ProcessLineOfSight(
camPos, m_avecReflectionsPos[3], colpoint, ent, true,
false, false, true, false, true, true)) {
m_afReflectionsDistances[3] =
Distance(camPos, colpoint.point);
} else {
m_afReflectionsDistances[3] = 50.0f;
}
}
} else {
m_avecReflectionsPos[2] = camPos;
m_avecReflectionsPos[2].x -= 50.f;
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2],
colpoint, ent, true, false, false,
true, false, true, true)) {
m_afReflectionsDistances[2] =
Distance(camPos, colpoint.point);
} else {
m_afReflectionsDistances[2] = 50.0f;
}
}
} else {
m_avecReflectionsPos[1] = camPos;
m_avecReflectionsPos[1].y -= 50.f;
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint,
ent, true, false, false, true, false, true,
true)) {
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
} else {
m_afReflectionsDistances[1] = 50.0f;
}
}
} else {
m_avecReflectionsPos[0] = camPos;
m_avecReflectionsPos[0].y += 50.f;
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true,
false, false, true, false, true, true)) {
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
} else {
m_afReflectionsDistances[0] = 50.0f;
}
}
}
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
model == COACH;
}
bool
cAudioManager::UsesSiren(int32 model) const
{
switch(model) {
case FIRETRUK:
case AMBULAN:
case FBICAR:
case POLICE:
case ENFORCER:
case PREDATOR: return true;
default: return false;
}
}
bool
cAudioManager::UsesSirenSwitching(int32 model) const
{
switch(model) {
case AMBULAN:
case POLICE:
case ENFORCER:
case PREDATOR: return true;
default: return false;
}
}
void
cAudioManager::AdjustSamplesVolume()
{
for(int i = 0; i < m_SampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
tSound *pSample =
&m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
if(!pSample->m_bIs2D)
pSample->m_nEmittingVolume =
ComputeEmittingVolume(pSample->m_nEmittingVolume,
pSample->m_fSoundIntensity, pSample->m_fDistance);
}
}
uint8
cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist)
{
float quatIntensity = intensity / 4.0f;
float diffIntensity = intensity - quatIntensity;
if(dist > diffIntensity)
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume /
quatIntensity;
return emittingVolume;
}