animation
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
audio
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Merge branch 'master' into miami
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2020-05-06 18:03:36 +03:00 |
control
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fixed lane offset
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2020-05-07 00:27:10 +03:00 |
core
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checked some of streaming for VC changes
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2020-05-06 21:54:43 +02:00 |
entities
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added flag
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2020-05-06 19:24:33 +03:00 |
extras
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implemented debugmenu shutdown
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2020-05-01 17:31:29 +02:00 |
fakerw
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updated librw
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2020-05-06 09:24:12 +02:00 |
modelinfo
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checked some of streaming for VC changes
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2020-05-06 21:54:43 +02:00 |
objects
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fixed object collision stuff at least somewhat
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2020-05-06 17:17:07 +02:00 |
peds
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IsStatic
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2020-05-06 19:20:45 +03:00 |
render
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waterlevel with offset (from Fire_Head)
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2020-05-06 23:13:12 +02:00 |
rw
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implemented most of timecycle and mblur
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2020-05-06 00:53:26 +02:00 |
save
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cleaned up MIAMI ifdefs
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2020-05-05 18:06:38 +02:00 |
skel
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reverting fuckup
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2020-05-06 09:59:04 +02:00 |
text
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Fix CMessages::InsertStringInString
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2020-05-03 01:40:37 +03:00 |
vehicles
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IsStatic
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2020-05-06 19:17:47 +03:00 |
weapons
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IsStatic
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2020-05-06 19:17:47 +03:00 |