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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#include "common.h"
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#include "AnimBlendSequence.h"
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//--MIAMI: file done
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CAnimBlendSequence::CAnimBlendSequence(void)
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{
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type = 0;
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numFrames = 0;
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keyFrames = nil;
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keyFramesCompressed = nil;
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#ifdef PED_SKIN
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boneTag = -1;
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#endif
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}
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CAnimBlendSequence::~CAnimBlendSequence(void)
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{
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if(keyFrames)
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RwFree(keyFrames);
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if(keyFramesCompressed)
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RwFree(keyFramesCompressed);
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}
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void
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CAnimBlendSequence::SetName(char *name)
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{
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strncpy(this->name, name, 24);
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}
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void
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CAnimBlendSequence::SetNumFrames(int numFrames, bool translation, bool compressed)
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{
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if(translation){
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type |= KF_ROT | KF_TRANS;
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if(compressed)
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keyFramesCompressed = RwMalloc(sizeof(KeyFrameTrans) * numFrames);
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else
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keyFrames = RwMalloc(sizeof(KeyFrameTrans) * numFrames);
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}else{
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type |= KF_ROT;
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if(compressed)
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keyFramesCompressed = RwMalloc(sizeof(KeyFrame) * numFrames);
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else
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keyFrames = RwMalloc(sizeof(KeyFrame) * numFrames);
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}
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this->numFrames = numFrames;
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}
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void
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CAnimBlendSequence::RemoveQuaternionFlips(void)
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{
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int i;
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CQuaternion last;
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KeyFrame *frame;
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if(numFrames < 2)
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return;
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frame = GetKeyFrame(0);
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last = frame->rotation;
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for(i = 1; i < numFrames; i++){
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frame = GetKeyFrame(i);
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if(DotProduct(last, frame->rotation) < 0.0f)
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frame->rotation = -frame->rotation;
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last = frame->rotation;
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}
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}
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