mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-29 20:44:16 +01:00
330 lines
7.0 KiB
C++
330 lines
7.0 KiB
C++
#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "DMAudio.h"
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#include "Record.h"
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#include "Timer.h"
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uint32 CTimer::m_snTimeInMilliseconds;
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uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
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uint32 CTimer::m_snTimeInMillisecondsNonClipped;
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uint32 CTimer::m_snPreviousTimeInMilliseconds;
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uint32 CTimer::m_FrameCounter;
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float CTimer::ms_fTimeScale;
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float CTimer::ms_fTimeStep;
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float CTimer::ms_fTimeStepNonClipped;
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bool CTimer::m_UserPause;
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bool CTimer::m_CodePause;
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#ifdef FIX_BUGS
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uint32 CTimer::m_LogicalFrameCounter;
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uint32 CTimer::m_LogicalFramesPassed;
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#endif
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uint32 _nCyclesPerMS = 1;
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#ifdef _WIN32
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LARGE_INTEGER _oldPerfCounter;
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LARGE_INTEGER perfSuspendCounter;
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#define RsTimerType uint32
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#else
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#define RsTimerType double
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#endif
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RsTimerType oldPcTimer;
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RsTimerType suspendPcTimer;
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uint32 suspendDepth;
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void CTimer::Initialise(void)
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{
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debug("Initialising CTimer...\n");
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ms_fTimeScale = 1.0f;
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ms_fTimeStep = 1.0f;
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suspendDepth = 0;
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m_UserPause = false;
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m_CodePause = false;
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m_snTimeInMillisecondsNonClipped = 0;
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m_snPreviousTimeInMilliseconds = 0;
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m_snTimeInMilliseconds = 1;
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#ifdef FIX_BUGS
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m_LogicalFrameCounter = 0;
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m_LogicalFramesPassed = 0;
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#endif
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#ifdef _WIN32
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LARGE_INTEGER perfFreq;
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if ( QueryPerformanceFrequency(&perfFreq) )
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{
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OutputDebugString("Performance counter available\n");
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_nCyclesPerMS = uint32(perfFreq.QuadPart / 1000);
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QueryPerformanceCounter(&_oldPerfCounter);
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}
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else
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#endif
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{
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OutputDebugString("Performance counter not available, using millesecond timer\n");
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_nCyclesPerMS = 0;
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oldPcTimer = RsTimer();
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}
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds;
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m_FrameCounter = 0;
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DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds);
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debug("CTimer ready\n");
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}
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void CTimer::Shutdown(void)
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{
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;
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}
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#ifdef FIX_BUGS
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void CTimer::Update(void)
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{
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static double frameTimeLogical = 0.0;
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static double frameTimeFraction = 0.0;
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static double frameTimeFractionScaled = 0.0;
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double frameTime;
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double dblUpdInMs;
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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#ifdef _WIN32
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if ( (double)_nCyclesPerMS != 0.0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
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_oldPerfCounter = pc;
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// bugfix from VC
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double updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS;
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}
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else
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#endif
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{
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RsTimerType timer = RsTimer();
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RsTimerType updInMs = timer - oldPcTimer;
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// bugfix from VC
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frameTime = GetIsPaused() ? (double)updInMs : (double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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dblUpdInMs = (double)updInMs;
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}
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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frameTimeLogical += dblUpdInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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frameTimeFraction += dblUpdInMs;
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frameTimeFractionScaled += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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frameTimeFraction -= uint32(frameTimeFraction);
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frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
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if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
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ms_fTimeStep = 0.01f;
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ms_fTimeStepNonClipped = ms_fTimeStep;
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if ( !CRecordDataForGame::IsPlayingBack() )
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{
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ms_fTimeStep = Min(3.0f, ms_fTimeStep);
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if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
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}
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if ( CRecordDataForChase::IsRecording() )
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{
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ms_fTimeStep = 1.0f;
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
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}
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m_FrameCounter++;
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}
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#else
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void CTimer::Update(void)
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{
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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#ifdef _WIN32
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if ( (double)_nCyclesPerMS != 0.0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
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_oldPerfCounter = pc;
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float updInCyclesScaled = updInCycles * ms_fTimeScale;
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double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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}
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else
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#endif
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{
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RsTimerType timer = RsTimer();
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RsTimerType updInMs = timer - oldPcTimer;
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double frameTime = (double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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}
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if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
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ms_fTimeStep = 0.01f;
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ms_fTimeStepNonClipped = ms_fTimeStep;
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if ( !CRecordDataForGame::IsPlayingBack() )
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{
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ms_fTimeStep = Min(3.0f, ms_fTimeStep);
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if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
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}
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if ( CRecordDataForChase::IsRecording() )
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{
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ms_fTimeStep = 1.0f;
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
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}
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m_FrameCounter++;
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}
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#endif
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void CTimer::Suspend(void)
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{
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if ( ++suspendDepth > 1 )
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return;
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#ifdef _WIN32
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if ( (double)_nCyclesPerMS != 0.0 )
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QueryPerformanceCounter(&perfSuspendCounter);
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else
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#endif
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suspendPcTimer = RsTimer();
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}
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void CTimer::Resume(void)
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{
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if ( --suspendDepth != 0 )
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return;
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#ifdef _WIN32
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if ( (double)_nCyclesPerMS != 0.0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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_oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart;
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}
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else
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#endif
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oldPcTimer += RsTimer() - suspendPcTimer;
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}
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uint32 CTimer::GetCyclesPerMillisecond(void)
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{
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#ifdef _WIN32
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if (_nCyclesPerMS != 0)
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return _nCyclesPerMS;
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else
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#endif
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return 1;
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}
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uint32 CTimer::GetCurrentTimeInCycles(void)
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{
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#ifdef _WIN32
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if ( _nCyclesPerMS != 0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
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}
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else
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#endif
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return RsTimer() - oldPcTimer;
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}
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bool CTimer::GetIsSlowMotionActive(void)
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{
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return ms_fTimeScale < 1.0f;
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}
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void CTimer::Stop(void)
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{
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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}
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void CTimer::StartUserPause(void)
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{
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m_UserPause = true;
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}
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void CTimer::EndUserPause(void)
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{
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m_UserPause = false;
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}
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uint32 CTimer::GetCyclesPerFrame()
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{
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return 20;
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}
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