mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-17 21:31:52 +01:00
210 lines
9.7 KiB
C
210 lines
9.7 KiB
C
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
|
//
|
|
// File: d3dxshapes.h
|
|
// Content: D3DX simple shapes
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef __D3DXSHAPES_H__
|
|
#define __D3DXSHAPES_H__
|
|
|
|
#include <d3d.h>
|
|
#include <limits.h>
|
|
#include "d3dxerr.h"
|
|
|
|
|
|
typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE;
|
|
|
|
// {CFCD4602-EB7B-11d2-A440-00A0C90629A8}
|
|
DEFINE_GUID( IID_ID3DXSimpleShape,
|
|
0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Interfaces:
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
//-------------------------------------------------------------------------
|
|
// ID3DXSimpleShape interface:
|
|
//-------------------------------------------------------------------------
|
|
|
|
DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown)
|
|
{
|
|
// IUnknown methods
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// ID3DXSimpleShape methods
|
|
STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE;
|
|
STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE;
|
|
STDMETHOD(Draw)(THIS) PURE;
|
|
};
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Functions:
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif //__cplusplus
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreatePolygon: Creates an 'n' sided polygon using the device
|
|
// ---------------- specified. It returns a vertex buffer that can be used
|
|
// for drawing or manipulation by the program later on.
|
|
//
|
|
// Params:
|
|
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
|
|
// [in] float sideSize: Length of a side.
|
|
// [in] DWORD numTexCoords: The number of texture coordinates desired
|
|
// in the vertex-buffer. (Default is 1)
|
|
// D3DX_DEFAULT is a valid input.
|
|
// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice,
|
|
float sideSize,
|
|
DWORD numSides,
|
|
DWORD numTexCoords,
|
|
LPD3DXSIMPLESHAPE* ppShape );
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the
|
|
// ------------ device. It returns a vertex buffer that can
|
|
// be used for drawing or manipulation by the program later on.
|
|
//
|
|
// Params:
|
|
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
|
|
// [in] float width: Width of the box (along x-axis)
|
|
// [in] float height: Height of the box (along y-axis)
|
|
// [in] float depth: Depth of the box (along z-axis)
|
|
// [in] DWORD numTexCoords: The number of texture coordinates desired
|
|
// in the vertex-buffer. Default is 1.
|
|
// D3DX_DEFAULT is a valid input here.
|
|
// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice,
|
|
float width,
|
|
float height,
|
|
float depth,
|
|
DWORD numTexCoords,
|
|
LPD3DXSIMPLESHAPE* ppShape );
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateCylinder: Creates a cylinder of given dimensions using the
|
|
// ----------------- device. It returns a vertex buffer that
|
|
// can be used for drawing or manipulation by the program
|
|
// later on.
|
|
//
|
|
// Params:
|
|
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
|
|
// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f)
|
|
// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f)
|
|
// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
|
|
// [in] DWORD numSlices: Number of slices about the main axis.
|
|
// (default is 8) D3DX_DEFAULT is a valid input.
|
|
// [in] DWORD numStacks: Number of stacks along the main axis.
|
|
// (default is 8) D3DX_DEFAULT is a valid input.
|
|
// [in] DWORD numTexCoords: The number of texture coordinates desired
|
|
// in the vertex-buffer. Default is 1.
|
|
// D3DX_DEFAULT is a valid input here.
|
|
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice,
|
|
float baseRadius,
|
|
float topRadius,
|
|
float height,
|
|
DWORD numSlices,
|
|
DWORD numStacks,
|
|
DWORD numTexCoords,
|
|
LPD3DXSIMPLESHAPE* ppShape );
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateTorus: Creates a torus of given dimensions using the
|
|
// -------------- device specified. It returns a vertex buffer that can
|
|
// be used for drawing or manipulation by the program later
|
|
// on. It draws a doughnut, centered at (0, 0, 0) whose axis
|
|
// is aligned with the z-axis. With the innerRadius used
|
|
// as the radius of the cross-section (minor-Radius) and
|
|
// the outerRadius used as the radius of the central 'hole'.
|
|
//
|
|
// Params:
|
|
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
|
|
// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f)
|
|
// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f)
|
|
// [in] DWORD numSides: Number of sides in the cross-section
|
|
// (default is 8). D3DX_DEFAULT is a valid input.
|
|
// [in] DWORD numRings: Number of rings making up the torus
|
|
// (default is 8) D3DX_DEFAULT is a valid input.
|
|
// [in] DWORD numTexCoords: The number of texture coordinates desired
|
|
// in the vertex-buffer. Default is 1.
|
|
// D3DX_DEFAULT is a valid input here.
|
|
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice,
|
|
float innerRadius,
|
|
float outerRadius,
|
|
DWORD numSides,
|
|
DWORD numRings,
|
|
DWORD numTexCoords,
|
|
LPD3DXSIMPLESHAPE* ppShape );
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateTeapot: Creates a teapot using the device specified.
|
|
// ---------------- It returns a vertex buffer that can be used for
|
|
// drawing or manipulation by the program later on.
|
|
//
|
|
// Params:
|
|
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
|
|
// [in] DWORD numTexCoords: The number of texture coordinates desired
|
|
// in the vertex-buffer. Default is 1.
|
|
// D3DX_DEFAULT is a valid input here.
|
|
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice,
|
|
DWORD numTexCoords,
|
|
LPD3DXSIMPLESHAPE* ppShape);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateSphere: Creates a cylinder of given dimensions using the
|
|
// ---------------- device specified.
|
|
// It returns a vertex buffer that can be used for
|
|
// drawing or manipulation by the program later on.
|
|
//
|
|
// Params:
|
|
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
|
|
// [in] float radius: radius (default is 1.0f, shd be >= 0.0f)
|
|
// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
|
|
// [in] DWORD numSlices: Number of slices about the main axis
|
|
// (default is 8) D3DX_DEFAULT is a valid input.
|
|
// [in] DWORD numStacks: Number of stacks along the main axis
|
|
// (default is 8) D3DX_DEFAULT is a valid input.
|
|
// [in] DWORD numTexCoords: The number of texture coordinates desired
|
|
// in the vertex-buffer. Default is 1.
|
|
// D3DX_DEFAULT is a valid input here.
|
|
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice,
|
|
float radius,
|
|
DWORD numSlices,
|
|
DWORD numStacks,
|
|
DWORD numTexCoords,
|
|
LPD3DXSIMPLESHAPE* ppShape);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
#endif //__D3DXSHAPES_H__
|