re3-wiiu/src/config.h
Fire-Head 3ef6029764 fixed CParticle crash && RandTable
implemented PC codewarrior rand
updated premake
2019-05-31 00:49:06 +03:00

58 lines
1.0 KiB
C

#pragma once
enum Config {
NUMCDIMAGES = 50, // was 12
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
EXTRADIRSIZE = 128,
SIMPLEMODELSIZE = 5000,
TIMEMODELSIZE = 30,
CLUMPMODELSIZE = 5,
PEDMODELSIZE = 90,
VEHICLEMODELSIZE = 120,
TWODFXSIZE = 2000,
NUMOBJECTINFO = 168, // object.dat
// Pool sizes
NUMPTRNODES = 30000, // 26000 on PS2
NUMENTRYINFOS = 5400, // 3200 on PS2
NUMPEDS = 140, // 90 on PS2
NUMVEHICLES = 110, // 70 on PS2
NUMBUILDINGS = 5500, // 4915 on PS2
NUMTREADABLES = 1214,
NUMOBJECTS = 450,
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,
NUMREFERENCES = 800,
// Zones
NUMAUDIOZONES = 36,
NUMZONES = 50,
NUMMAPZONES = 25,
// Cull zones
NUMCULLZONES = 512,
NUMATTRIBZONES = 288,
NUMZONEINDICES = 55000,
NUMPEDSTATS = 35,
NUMHANDLINGS = 57,
PATHNODESIZE = 4500,
NUMWEATHERS = 4,
NUMHOURS = 24,
NUMANTENNAS = 8,
};
#define GTA3_1_1_PATCH FALSE
#define USE_PS2_RAND FALSE