mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 21:14:15 +01:00
699 lines
21 KiB
C++
699 lines
21 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "Ped.h"
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#include "Object.h"
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#include "Automobile.h"
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bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
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WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
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CAutomobile::CAutomobile(int mi, uint8 owner)
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{
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ctor(mi, owner);
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}
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void
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CAutomobile::SetModelIndex(uint32 id)
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{
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CVehicle::SetModelIndex(id);
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SetupModelNodes();
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}
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WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
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void
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CAutomobile::Teleport(CVector pos)
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{
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CWorld::Remove(this);
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GetPosition() = pos;
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SetOrientation(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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ResetSuspension();
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CWorld::Add(this);
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}
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WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
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WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
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WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
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void
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CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
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{
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if(m_aCarNodes[component] == nil){
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printf("CarNode missing: %d %d\n", GetModelIndex(), component);
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return;
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}
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RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]);
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pos = *RwMatrixGetPos(ltm);
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}
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bool
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CAutomobile::IsComponentPresent(int32 comp)
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{
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return m_aCarNodes[comp] != nil;
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}
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void
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CAutomobile::SetComponentRotation(int32 component, CVector rotation)
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{
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CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
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CVector pos = mat.GetPosition();
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// BUG: all these set the whole matrix
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mat.SetRotateX(DEGTORAD(rotation.x));
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mat.SetRotateY(DEGTORAD(rotation.y));
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mat.SetRotateZ(DEGTORAD(rotation.z));
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mat.Translate(pos);
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mat.UpdateRW();
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}
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void
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CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
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{
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CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
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CVector pos = mat.GetPosition();
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float axes[3] = { 0.0f, 0.0f, 0.0f };
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float wasClosed = false;
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if(Doors[door].IsClosed()){
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// enable angle cull for closed doors
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RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
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wasClosed = true;
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}
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Doors[door].Open(openRatio);
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if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
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// door opened
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HideAllComps();
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// turn off angle cull for swinging door
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RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
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}
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if(!wasClosed && openRatio == 0.0f){
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// door closed
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if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
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Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
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ShowAllComps();
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
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}
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axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
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mat.SetRotate(axes[0], axes[1], axes[2]);
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mat.Translate(pos);
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mat.UpdateRW();
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}
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WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
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bool
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CAutomobile::IsDoorReady(eDoors door)
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{
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if(Doors[door].IsClosed() || IsDoorMissing(door))
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return true;
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int doorflag = 0;
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// TODO: enum?
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switch(door){
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case DOOR_FRONT_LEFT: doorflag = 1; break;
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case DOOR_FRONT_RIGHT: doorflag = 4; break;
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case DOOR_REAR_LEFT: doorflag = 2; break;
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case DOOR_REAR_RIGHT: doorflag = 8; break;
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}
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return (doorflag & m_nGettingInFlags) == 0;
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}
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bool
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CAutomobile::IsDoorFullyOpen(eDoors door)
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{
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return Doors[door].IsFullyOpen() || IsDoorMissing(door);
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}
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bool
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CAutomobile::IsDoorClosed(eDoors door)
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{
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return !!Doors[door].IsClosed();
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}
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bool
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CAutomobile::IsDoorMissing(eDoors door)
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{
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return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING;
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}
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void
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CAutomobile::RemoveRefsToVehicle(CEntity *ent)
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{
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int i;
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for(i = 0; i < 4; i++)
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if(m_aGroundPhysical[i] == ent)
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m_aGroundPhysical[i] = nil;
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}
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WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
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bool
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CAutomobile::SetUpWheelColModel(CColModel *colModel)
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{
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
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CColModel *vehColModel = mi->GetColModel();
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colModel->boundingSphere = vehColModel->boundingSphere;
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colModel->boundingBox = vehColModel->boundingBox;
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CMatrix mat;
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
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colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF);
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
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colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
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colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
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colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
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if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
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colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
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colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
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colModel->numSpheres = 6;
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}else
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colModel->numSpheres = 4;
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return true;
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}
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// this probably isn't used in III yet
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void
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CAutomobile::BurstTyre(uint8 wheel)
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{
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switch(wheel){
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case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
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case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
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case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
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case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
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}
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int status = Damage.GetWheelStatus(wheel);
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if(status == WHEEL_STATUS_OK){
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Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
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if(m_status == STATUS_SIMPLE){
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m_status = STATUS_PHYSICS;
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CCarCtrl::SwitchVehicleToRealPhysics(this);
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}
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ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
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ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
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}
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}
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WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
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float
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CAutomobile::GetHeightAboveRoad(void)
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{
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return m_fHeightAboveRoad;
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}
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void
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CAutomobile::PlayCarHorn(void)
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{
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int r;
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if(m_nCarHornTimer != 0)
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return;
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r = CGeneral::GetRandomNumber() & 7;
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if(r < 2){
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m_nCarHornTimer = 45;
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}else if(r < 4){
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if(pDriver)
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pDriver->Say(SOUND_PED_CAR_COLLISION);
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m_nCarHornTimer = 45;
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}else{
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if(pDriver)
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pDriver->Say(SOUND_PED_CAR_COLLISION);
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}
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}
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void
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CAutomobile::ResetSuspension(void)
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{
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int i;
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for(i = 0; i < 4; i++){
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m_aSuspensionSpringRatio[i] = 1.0f;
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m_aWheelSkidThing[i] = 0.0f;
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m_aWheelRotation[i] = 0.0f;
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m_aWheelState[i] = 0; // TODO: enum?
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}
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}
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void
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CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
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{
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if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
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return;
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CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
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CVector pos = mat.GetPosition();
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float axes[3] = { 0.0f, 0.0f, 0.0f };
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Doors[door].Process(this);
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axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
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mat.SetRotate(axes[0], axes[1], axes[2]);
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mat.Translate(pos);
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mat.UpdateRW();
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}
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void
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CAutomobile::Fix(void)
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{
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int component;
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Damage.ResetDamageStatus();
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if(m_handling->Flags & HANDLING_NO_DOORS){
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Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
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}
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bIsDamaged = false;
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RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
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for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
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if(m_aCarNodes[component]){
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CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
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mat.SetTranslate(mat.GetPosition());
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mat.UpdateRW();
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}
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}
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}
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void
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CAutomobile::SetupDamageAfterLoad(void)
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{
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if(m_aCarNodes[CAR_BUMP_FRONT])
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SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
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if(m_aCarNodes[CAR_BONNET])
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SetDoorDamage(CAR_BONNET, DOOR_BONNET);
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if(m_aCarNodes[CAR_BUMP_REAR])
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SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
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if(m_aCarNodes[CAR_BOOT])
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SetDoorDamage(CAR_BOOT, DOOR_BOOT);
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if(m_aCarNodes[CAR_DOOR_LF])
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SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
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if(m_aCarNodes[CAR_DOOR_RF])
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SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
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if(m_aCarNodes[CAR_DOOR_LR])
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SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
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if(m_aCarNodes[CAR_DOOR_RR])
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SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
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if(m_aCarNodes[CAR_WING_LF])
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SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
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if(m_aCarNodes[CAR_WING_RF])
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SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
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if(m_aCarNodes[CAR_WING_LR])
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SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
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if(m_aCarNodes[CAR_WING_RR])
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SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
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}
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RwObject*
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GetCurrentAtomicObjectCB(RwObject *object, void *data)
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{
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RpAtomic *atomic = (RpAtomic*)object;
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assert(RwObjectGetType(object) == rpATOMIC);
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if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
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*(RpAtomic**)data = atomic;
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return object;
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}
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CColPoint aTempPedColPts[32]; // this name doesn't make any sense
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CObject*
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CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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{
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RpAtomic *atomic;
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RwFrame *frame;
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RwMatrix *matrix;
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CObject *obj;
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if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
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return nil;
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atomic = nil;
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RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
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if(atomic == nil)
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return nil;
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obj = new CObject;
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if(obj == nil)
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return nil;
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if(component == CAR_WINDSCREEN){
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obj->SetModelIndexNoCreate(MI_CAR_BONNET);
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}else switch(type){
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case COMPGROUP_BUMPER:
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obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
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break;
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case COMPGROUP_WHEEL:
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obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
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break;
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case COMPGROUP_DOOR:
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obj->SetModelIndexNoCreate(MI_CAR_DOOR);
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obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
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break;
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case COMPGROUP_BONNET:
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obj->SetModelIndexNoCreate(MI_CAR_BONNET);
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obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
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break;
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case COMPGROUP_BOOT:
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obj->SetModelIndexNoCreate(MI_CAR_BOOT);
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obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
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break;
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case COMPGROUP_PANEL:
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default:
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obj->SetModelIndexNoCreate(MI_CAR_PANEL);
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break;
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}
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// object needs base model
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obj->RefModelInfo(GetModelIndex());
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// create new atomic
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matrix = RwFrameGetLTM(m_aCarNodes[component]);
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frame = RwFrameCreate();
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atomic = RpAtomicClone(atomic);
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*RwFrameGetMatrix(frame) = *matrix;
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RpAtomicSetFrame(atomic, frame);
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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obj->AttachToRwObject((RwObject*)atomic);
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// init object
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obj->m_fMass = 10.0f;
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obj->m_fTurnMass = 25.0f;
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obj->m_fAirResistance = 0.97f;
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obj->m_fElasticity = 0.1f;
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obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = true;
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obj->bIsPickup = false;
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obj->bUseVehicleColours = true;
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obj->m_colour1 = m_currentColour1;
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obj->m_colour2 = m_currentColour2;
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// life time - the more objects the are, the shorter this one will live
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CObject::nNoTempObjects++;
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if(CObject::nNoTempObjects > 20)
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obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
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else if(CObject::nNoTempObjects > 10)
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obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
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else
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obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
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obj->m_vecMoveSpeed = m_vecMoveSpeed;
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if(obj->m_vecMoveSpeed.z > 0.0f){
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obj->m_vecMoveSpeed.z *= 1.5f;
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}else if(GetUp().z > 0.0f &&
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(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
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obj->m_vecMoveSpeed.z *= -1.5f;
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obj->m_vecMoveSpeed.z += 0.04f;
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}else{
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obj->m_vecMoveSpeed.z *= 0.25f;
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}
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obj->m_vecMoveSpeed.x *= 0.75f;
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obj->m_vecMoveSpeed.y *= 0.75f;
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obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
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// push component away from car
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CVector dist = obj->GetPosition() - GetPosition();
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dist.Normalise();
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if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
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// push these up some
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dist += GetUp();
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if(GetUp().z > 0.0f){
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// simulate fast upward movement if going fast
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float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
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obj->GetPosition() += GetUp()*speed;
|
|
}
|
|
}
|
|
obj->ApplyMoveForce(dist);
|
|
|
|
if(type == COMPGROUP_WHEEL){
|
|
obj->m_fTurnMass = 5.0f;
|
|
obj->m_vecTurnSpeed.x = 0.5f;
|
|
obj->m_fAirResistance = 0.99f;
|
|
}
|
|
|
|
if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(),
|
|
this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(),
|
|
aTempPedColPts, nil, nil) > 0)
|
|
obj->m_pCollidingEntity = this;
|
|
|
|
if(bRenderScorched)
|
|
obj->bRenderScorched = true;
|
|
|
|
CWorld::Add(obj);
|
|
|
|
return obj;
|
|
}
|
|
|
|
CObject*
|
|
CAutomobile::RemoveBonnetInPedCollision(void)
|
|
{
|
|
CObject *obj;
|
|
|
|
if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
|
|
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
|
|
// BUG? why not COMPGROUP_BONNET?
|
|
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
|
|
// make both doors invisible on car
|
|
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
|
|
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
|
|
return obj;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
|
|
{
|
|
int status = Damage.GetPanelStatus(panel);
|
|
if(m_aCarNodes[component] == nil)
|
|
return;
|
|
if(status == PANEL_STATUS_SMASHED1){
|
|
// show damaged part
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
|
}else if(status == PANEL_STATUS_MISSING){
|
|
if(!noFlyingComponents)
|
|
SpawnFlyingComponent(component, COMPGROUP_PANEL);
|
|
// hide both
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents)
|
|
{
|
|
int status = Damage.GetPanelStatus(panel);
|
|
if(m_aCarNodes[component] == nil){
|
|
printf("Trying to damage component %d of %s\n",
|
|
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
|
return;
|
|
}
|
|
if(status == PANEL_STATUS_SMASHED1){
|
|
// show damaged part
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
|
}else if(status == PANEL_STATUS_MISSING){
|
|
if(!noFlyingComponents)
|
|
SpawnFlyingComponent(component, COMPGROUP_BUMPER);
|
|
// hide both
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents)
|
|
{
|
|
int status = Damage.GetDoorStatus(door);
|
|
if(m_aCarNodes[component] == nil){
|
|
printf("Trying to damage component %d of %s\n",
|
|
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
|
return;
|
|
}
|
|
|
|
if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && m_handling->Flags & HANDLING_NOSWING_BOOT){
|
|
Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
|
|
status = DOOR_STATUS_MISSING;
|
|
}
|
|
|
|
if(status == DOOR_STATUS_SMASHED){
|
|
// show damaged part
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
|
}else if(status == DOOR_STATUS_SWINGING){
|
|
// turn off angle cull for swinging doors
|
|
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
|
|
}else if(status == DOOR_STATUS_MISSING){
|
|
if(!noFlyingComponents){
|
|
if(door == DOOR_BONNET)
|
|
SpawnFlyingComponent(component, COMPGROUP_BONNET);
|
|
else if(door == DOOR_BOOT)
|
|
SpawnFlyingComponent(component, COMPGROUP_BOOT);
|
|
else
|
|
SpawnFlyingComponent(component, COMPGROUP_DOOR);
|
|
}
|
|
// hide both
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
|
}
|
|
}
|
|
|
|
|
|
static RwObject*
|
|
SetVehicleAtomicVisibilityCB(RwObject *object, void *data)
|
|
{
|
|
uint32 flags = (uint32)(uintptr)data;
|
|
RpAtomic *atomic = (RpAtomic*)object;
|
|
if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags)
|
|
RpAtomicSetFlags(atomic, rpATOMICRENDER);
|
|
else
|
|
RpAtomicSetFlags(atomic, 0);
|
|
return object;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
|
|
{
|
|
HideAllComps();
|
|
bIsDamaged = true;
|
|
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetupModelNodes(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < NUM_CAR_NODES; i++)
|
|
m_aCarNodes[i] = nil;
|
|
CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetTaxiLight(bool light)
|
|
{
|
|
bTaxiLight = light;
|
|
}
|
|
|
|
bool
|
|
CAutomobile::GetAllWheelsOffGround(void)
|
|
{
|
|
return m_nWheelsOnGround == 0;
|
|
}
|
|
|
|
void
|
|
CAutomobile::HideAllComps(void)
|
|
{
|
|
// empty
|
|
}
|
|
|
|
void
|
|
CAutomobile::ShowAllComps(void)
|
|
{
|
|
// empty
|
|
}
|
|
|
|
void
|
|
CAutomobile::ReduceHornCounter(void)
|
|
{
|
|
if(m_nCarHornTimer != 0)
|
|
m_nCarHornTimer--;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetAllTaxiLights(bool set)
|
|
{
|
|
m_sAllTaxiLights = set;
|
|
}
|
|
|
|
class CAutomobile_ : public CAutomobile
|
|
{
|
|
public:
|
|
void dtor() { CAutomobile::~CAutomobile(); }
|
|
void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
|
|
void ProcessControl_(void) { CAutomobile::ProcessControl(); }
|
|
void Teleport_(CVector v) { CAutomobile::Teleport(v); }
|
|
void PreRender_(void) { CAutomobile::PreRender(); }
|
|
void Render_(void) { CAutomobile::Render(); }
|
|
|
|
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
|
|
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
|
|
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
|
|
void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); }
|
|
void OpenDoor_(int32 component, eDoors door, float ratio) { CAutomobile::OpenDoor(component, door, ratio); }
|
|
void ProcessOpenDoor_(uint32 component, uint32 anim, float time) { CAutomobile::ProcessOpenDoor(component, anim, time); }
|
|
bool IsDoorReady_(eDoors door) { return CAutomobile::IsDoorReady(door); }
|
|
bool IsDoorFullyOpen_(eDoors door) { return CAutomobile::IsDoorFullyOpen(door); }
|
|
bool IsDoorClosed_(eDoors door) { return CAutomobile::IsDoorClosed(door); }
|
|
bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); }
|
|
void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); }
|
|
void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); }
|
|
bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); }
|
|
void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); }
|
|
bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); }
|
|
float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); }
|
|
void PlayCarHorn_(void) { CAutomobile::PlayCarHorn(); }
|
|
};
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
|
|
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
|
|
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
|
|
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
|
|
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
|
|
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
|
|
InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
|
|
InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
|
|
InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
|
|
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
|
|
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
|
|
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
|
|
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
|
|
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
|
|
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
|
|
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
|
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
|
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
|
|
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
|
|
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
|
|
InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
|
|
InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
|
|
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
|
|
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
|
|
InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);
|
|
InjectHook(0x5300E0, &CAutomobile::SetComponentVisibility, PATCH_JUMP);
|
|
InjectHook(0x52D1B0, &CAutomobile::SetupModelNodes, PATCH_JUMP);
|
|
InjectHook(0x53C420, &CAutomobile::SetTaxiLight, PATCH_JUMP);
|
|
InjectHook(0x53BC40, &CAutomobile::GetAllWheelsOffGround, PATCH_JUMP);
|
|
InjectHook(0x5308C0, &CAutomobile::ReduceHornCounter, PATCH_JUMP);
|
|
InjectHook(0x53C440, &CAutomobile::SetAllTaxiLights, PATCH_JUMP);
|
|
ENDPATCHES
|