mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
b8862cf59c
* Footsteps doesn't play while sprinting * Player doesn't kick ped in ground at first time * Looking around with numpad is problematic Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2064 lines
37 KiB
C++
2064 lines
37 KiB
C++
#pragma warning( push )
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#pragma warning( disable : 4005)
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#pragma warning( pop )
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#include "common.h"
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#include "patcher.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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#include "Timer.h"
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#include "Frontend.h"
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#include "Camera.h"
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#include "Game.h"
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#include "CutsceneMgr.h"
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#include "Font.h"
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#include "Text.h"
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#include "Timer.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "Ped.h"
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#include "Population.h"
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#include "Replay.h"
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#include "Weather.h"
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#include "win.h"
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CPad *Pads = (CPad*)0x6F0360; // [2]
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CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
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bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
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bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
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bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
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CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
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CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
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CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
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char CPad::KeyBoardCheatString[18];
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CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
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_TODO("gbFastTime");
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extern bool &gbFastTime;
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WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
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WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
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WRAPPER void TankCheat() { EAXJMP(0x490EE0); }
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WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); }
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WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); }
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WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); }
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WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); }
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WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); }
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WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); }
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WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); }
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WRAPPER void MoneyCheat() { EAXJMP(0x491430); }
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WRAPPER void ArmourCheat() { EAXJMP(0x491460); }
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WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); }
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WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); }
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WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); }
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WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); }
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WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); }
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WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); }
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WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); }
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WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); }
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WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); }
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WRAPPER void StrongGripCheat() { EAXJMP(0x491670); }
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WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); }
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//////////////////////////////////////////////////////////////////////////
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void
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CControllerState::Clear(void)
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{
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LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
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LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
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DPadUp = DPadDown = DPadLeft = DPadRight = 0;
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Start = Select = 0;
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Square = Triangle = Cross = Circle = 0;
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LeftShock = RightShock = 0;
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NetworkTalk = 0;
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}
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void CKeyboardState::Clear()
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{
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for ( int32 i = 0; i < 12; i++ )
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F[i] = 0;
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for ( int32 i = 0; i < 256; i++ )
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VK_KEYS[i] = 0;
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ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
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UP = DOWN = LEFT = RIGHT = 0;
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NUMLOCK = 0;
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DIV = MUL = SUB = ADD = 0;
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DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
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NUM5 = NUM6 = NUM7 = NUM8 = 0;
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NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
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BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
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LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
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LWIN = RWIN = APPS = 0;
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}
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void CPad::Clear(bool bResetPlayerControls)
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{
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NewState.Clear();
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OldState.Clear();
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PCTempKeyState.Clear();
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PCTempJoyState.Clear();
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PCTempMouseState.Clear();
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NewKeyState.Clear();
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OldKeyState.Clear();
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TempKeyState.Clear();
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NewMouseControllerState.Clear();
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OldMouseControllerState.Clear();
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PCTempMouseControllerState.Clear();
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Phase = 0;
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ShakeFreq = 0;
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ShakeDur = 0;
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if ( bResetPlayerControls )
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DisablePlayerControls = false;
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bApplyBrakes = false;
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for ( int32 i = 0; i < _TODOCONST(5); i++ )
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bHornHistory[i] = false;
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iCurrHornHistory = 0;
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for ( int32 i = 0; i < _TODOCONST(12); i++ )
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_unk[i] = ' ';
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LastTimeTouched = CTimer::GetTimeInMilliseconds();
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AverageWeapon = 0;
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AverageEntries = 0;
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}
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void CPad::ClearMouseHistory()
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{
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PCTempMouseControllerState.Clear();
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NewMouseControllerState.Clear();
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OldMouseControllerState.Clear();
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}
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CMouseControllerState::CMouseControllerState()
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{
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LMB = 0;
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RMB = 0;
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MMB = 0;
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WHEELUP = 0;
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WHEELDN = 0;
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MXB1 = 0;
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MXB2 = 0;
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x = 0.0f;
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y = 0.0f;
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}
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void CMouseControllerState::Clear()
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{
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LMB = 0;
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RMB = 0;
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MMB = 0;
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WHEELUP = 0;
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WHEELDN = 0;
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MXB1 = 0;
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MXB2 = 0;
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}
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CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
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{
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CMouseControllerState state;
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if ( PSGLOBAL(mouse) == NULL )
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_InputInitialiseMouse();
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if ( PSGLOBAL(mouse) != NULL )
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{
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DIDEVCAPS devCaps;
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devCaps.dwSize = sizeof(DIDEVCAPS);
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PSGLOBAL(mouse)->GetCapabilities(&devCaps);
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switch ( devCaps.dwButtons )
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{
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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state.MMB = true;
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case 2:
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state.RMB = true;
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case 1:
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state.LMB = true;
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}
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if ( devCaps.dwAxes == 3 )
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{
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state.WHEELDN = true;
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state.WHEELUP = true;
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}
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}
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return state;
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}
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void CPad::UpdateMouse()
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{
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if ( IsForegroundApp() )
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{
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if ( PSGLOBAL(mouse) == NULL )
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_InputInitialiseMouse();
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DIMOUSESTATE2 state;
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if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) )
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{
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int32 signX = 1;
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int32 signy = 1;
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if ( !FrontEndMenuManager.m_bMenuActive )
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{
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if ( MousePointerStateHelper.bInvertVertically )
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signy = -1;
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if ( MousePointerStateHelper.bInvertHorizontally )
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signX = -1;
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}
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PCTempMouseControllerState.Clear();
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PCTempMouseControllerState.x = (float)(signX * state.lX);
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PCTempMouseControllerState.y = (float)(signy * state.lY);
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PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
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PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
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PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
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PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
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PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
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if ( state.lZ > 0 )
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PCTempMouseControllerState.WHEELUP = 1;
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else if ( state.lZ < 0 )
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PCTempMouseControllerState.WHEELDN = 1;
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OldMouseControllerState = NewMouseControllerState;
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NewMouseControllerState = PCTempMouseControllerState;
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}
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}
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}
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CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
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{
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static CControllerState ReconState;
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ReconState.Clear();
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#define _RECONCILE_BUTTON(button) \
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{ if ( State1.button || State2.button ) ReconState.button = 255; }
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#define _RECONCILE_AXIS_POSITIVE(axis) \
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{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
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#define _RECONCILE_AXIS_NEGATIVE(axis) \
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{ if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
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#define _RECONCILE_AXIS(axis) \
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{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
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#define _FIX_AXIS_DIR(axis) \
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{ if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
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#define _FIX_RECON_DIR(pos, neg, axis) \
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{ if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
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_RECONCILE_BUTTON(LeftShoulder1);
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_RECONCILE_BUTTON(LeftShoulder2);
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_RECONCILE_BUTTON(RightShoulder1);
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_RECONCILE_BUTTON(RightShoulder2);
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_RECONCILE_BUTTON(Start);
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_RECONCILE_BUTTON(Select);
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_RECONCILE_BUTTON(Square);
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_RECONCILE_BUTTON(Triangle);
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_RECONCILE_BUTTON(Cross);
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_RECONCILE_BUTTON(Circle);
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_RECONCILE_BUTTON(LeftShock);
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_RECONCILE_BUTTON(RightShock);
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_RECONCILE_BUTTON(NetworkTalk);
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_RECONCILE_AXIS(LeftStickX);
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_RECONCILE_AXIS(LeftStickY);
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_FIX_AXIS_DIR(LeftStickX);
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_FIX_AXIS_DIR(LeftStickY);
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_RECONCILE_AXIS(RightStickX);
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_RECONCILE_AXIS(RightStickY);
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_FIX_AXIS_DIR(RightStickX);
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_FIX_AXIS_DIR(RightStickY);
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_RECONCILE_BUTTON(DPadUp);
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_RECONCILE_BUTTON(DPadDown);
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_RECONCILE_BUTTON(DPadLeft);
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_RECONCILE_BUTTON(DPadRight);
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_FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
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_FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
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return ReconState;
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#undef _RECONCILE_BUTTON
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#undef _RECONCILE_AXIS_POSITIVE
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#undef _RECONCILE_AXIS_NEGATIVE
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#undef _RECONCILE_AXIS
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#undef _FIX_AXIS_DIR
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#undef _FIX_RECON_DIR
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}
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void CPad::StartShake(int16 nDur, uint8 nFreq)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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if ( nFreq == 0 )
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{
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ShakeDur = 0;
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ShakeFreq = 0;
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return;
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}
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if ( nDur > ShakeDur )
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{
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ShakeDur = nDur;
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ShakeFreq = nFreq;
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}
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}
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void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
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if ( fDist < 70.0f )
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{
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if ( nFreq == 0 )
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{
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ShakeDur = 0;
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ShakeFreq = 0;
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return;
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}
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if ( nDur > ShakeDur )
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{
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ShakeDur = nDur;
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ShakeFreq = nFreq;
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}
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}
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}
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void CPad::StartShake_Train(float fX, float fY)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
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return;
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float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
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if ( fDist < 70.0f )
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{
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int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
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if ( ShakeDur < 100 )
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{
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ShakeDur = 100;
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ShakeFreq = freq;
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}
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}
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}
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void CPad::AddToPCCheatString(char c)
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{
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for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
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KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
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KeyBoardCheatString[0] = c;
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#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
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// "GUNSGUNSGUNS"
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if ( !_CHEATCMP("SNUGSNUGSNUG") )
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WeaponCheat();
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// "IFIWEREARICHMAN"
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if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
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MoneyCheat();
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// "GESUNDHEIT"
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if ( !_CHEATCMP("TIEHDNUSEG") )
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HealthCheat();
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// "MOREPOLICEPLEASE"
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if ( !_CHEATCMP("ESAELPECILOPEROM") )
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WantedLevelUpCheat();
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// "NOPOLICEPLEASE"
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if ( !_CHEATCMP("ESAELPECILOPON") )
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WantedLevelDownCheat();
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// "GIVEUSATANK"
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if ( !_CHEATCMP("KNATASUEVIG") )
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TankCheat();
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// "BANGBANGBANG"
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if ( !_CHEATCMP("GNABGNABGNAB") )
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BlowUpCarsCheat();
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// "ILIKEDRESSINGUP"
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if ( !_CHEATCMP("PUGNISSERDEKILI") )
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ChangePlayerCheat();
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// "ITSALLGOINGMAAAD"
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if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
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MayhemCheat();
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// "NOBODYLIKESME"
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if ( !_CHEATCMP("EMSEKILYDOBON") )
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EverybodyAttacksPlayerCheat();
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// "WEAPONSFORALL"
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if ( !_CHEATCMP("LLAROFSNOPAEW") )
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WeaponsForAllCheat();
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// "TIMEFLIESWHENYOU"
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if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
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FastTimeCheat();
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// "BOOOOORING"
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if ( !_CHEATCMP("GNIROOOOOB") )
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SlowTimeCheat();
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#ifndef GTA3_1_1_PATCH
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// "TURTOISE"
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if ( !_CHEATCMP("ESIOTRUT") )
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ArmourCheat();
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#else
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// "TORTOISE"
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if ( !_CHEATCMP("ESIOTROT") )
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ArmourCheat();
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#endif
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// "SKINCANCERFORME"
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if ( !_CHEATCMP("EMROFRECNACNIKS") )
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SunnyWeatherCheat();
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// "ILIKESCOTLAND"
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if ( !_CHEATCMP("DNALTOCSEKILI") )
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CloudyWeatherCheat();
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// "ILOVESCOTLAND"
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if ( !_CHEATCMP("DNALTOCSEVOLI") )
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RainyWeatherCheat();
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// "PEASOUP"
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if ( !_CHEATCMP("PUOSAEP") )
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FoggyWeatherCheat();
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// "MADWEATHER"
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if ( !_CHEATCMP("REHTAEWDAM") )
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FastWeatherCheat();
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// "ANICESETOFWHEELS"
|
|
if ( !_CHEATCMP("SLEEHWFOTESECINA") )
|
|
OnlyRenderWheelsCheat();
|
|
|
|
// "CHITTYCHITTYBB"
|
|
if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
|
|
ChittyChittyBangBangCheat();
|
|
|
|
// "CORNERSLIKEMAD"
|
|
if ( !_CHEATCMP("DAMEKILSRENROC") )
|
|
StrongGripCheat();
|
|
|
|
// "NASTYLIMBSCHEAT"
|
|
if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
|
|
NastyLimbsCheat();
|
|
|
|
#undef _CHEATCMP
|
|
}
|
|
|
|
void CPad::UpdatePads(void)
|
|
{
|
|
bool bUpdate = true;
|
|
|
|
GetPad(0)->UpdateMouse();
|
|
CapturePad(0);
|
|
|
|
|
|
ControlsManager.ClearSimButtonPressCheckers();
|
|
ControlsManager.AffectPadFromKeyBoard();
|
|
ControlsManager.AffectPadFromMouse();
|
|
|
|
if ( CReplay::IsPlayingBackFromFile() )
|
|
bUpdate = false;
|
|
|
|
if ( bUpdate )
|
|
{
|
|
GetPad(0)->Update(0);
|
|
}
|
|
|
|
GetPad(1)->NewState.Clear();
|
|
GetPad(1)->OldState.Clear();
|
|
|
|
OldKeyState = NewKeyState;
|
|
NewKeyState = TempKeyState;
|
|
}
|
|
|
|
void CPad::ProcessPCSpecificStuff(void)
|
|
{
|
|
;
|
|
}
|
|
|
|
void CPad::Update(int16 unk)
|
|
{
|
|
OldState = NewState;
|
|
|
|
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
|
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
|
|
|
PCTempJoyState.Clear();
|
|
PCTempKeyState.Clear();
|
|
PCTempMouseState.Clear();
|
|
|
|
ProcessPCSpecificStuff();
|
|
|
|
if ( ++iCurrHornHistory >= _TODOCONST(5) )
|
|
iCurrHornHistory = 0;
|
|
|
|
bHornHistory[iCurrHornHistory] = GetHorn();
|
|
|
|
|
|
if ( !bDisplayNoControllerMessage )
|
|
CGame::bDemoMode = false;
|
|
}
|
|
|
|
void CPad::DoCheats(void)
|
|
{
|
|
GetPad(0)->DoCheats(0);
|
|
}
|
|
|
|
void CPad::DoCheats(int16 unk)
|
|
{
|
|
#ifdef PS2
|
|
if ( GetTriangleJustDown() )
|
|
AddToCheatString('T');
|
|
|
|
if ( GetCircleJustDown() )
|
|
AddToCheatString('C');
|
|
|
|
if ( GetCrossJustDown() )
|
|
AddToCheatString('X');
|
|
|
|
if ( GetSquareJustDown() )
|
|
AddToCheatString('S');
|
|
|
|
if ( GetDPadUpJustDown() )
|
|
AddToCheatString('U');
|
|
|
|
if ( GetDPadDownJustDown() )
|
|
AddToCheatString('D');
|
|
|
|
if ( GetDPadLeftJustDown() )
|
|
AddToCheatString('L');
|
|
|
|
if ( GetDPadRightJustDown() )
|
|
AddToCheatString('R');
|
|
|
|
if ( GetLeftShoulder1JustDown() )
|
|
AddToCheatString('1');
|
|
|
|
if ( GetLeftShoulder2JustDown() )
|
|
AddToCheatString('2');
|
|
|
|
if ( GetRightShoulder1JustDown() )
|
|
AddToCheatString('3');
|
|
|
|
if ( GetRightShoulder2JustDown() )
|
|
AddToCheatString('4');
|
|
#endif
|
|
}
|
|
|
|
void CPad::StopPadsShaking(void)
|
|
{
|
|
GetPad(0)->StopShaking(0);
|
|
}
|
|
|
|
void CPad::StopShaking(int16 unk)
|
|
{
|
|
;
|
|
}
|
|
|
|
CPad *CPad::GetPad(int32 pad)
|
|
{
|
|
return &Pads[pad];
|
|
}
|
|
|
|
int16 CPad::GetSteeringLeftRight(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickX;
|
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickX;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetSteeringUpDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickY;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetCarGunUpDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return NewState.RightStickY;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetCarGunLeftRight(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return NewState.RightStickX;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetPedWalkLeftRight(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickX;
|
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickX;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int16 CPad::GetPedWalkUpDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickY;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetAnalogueUpDown(void)
|
|
{
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickY;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CPad::GetLookLeft(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
|
|
}
|
|
|
|
bool CPad::GetLookRight(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
|
|
}
|
|
|
|
|
|
bool CPad::GetLookBehindForCar(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
|
|
}
|
|
|
|
bool CPad::GetLookBehindForPed(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!NewState.RightShock;
|
|
}
|
|
|
|
bool CPad::GetHorn(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
{
|
|
return !!NewState.LeftShock;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.LeftShock;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::HornJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
{
|
|
return !!(NewState.LeftShock && !OldState.LeftShock);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.LeftShock && !OldState.LeftShock);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CPad::GetCarGunFired(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::CarGunJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!(NewState.Circle && !OldState.Circle);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int16 CPad::GetHandBrake(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetBrake(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
return NewState.Square;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return NewState.Square;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
int16 axis = 2 * NewState.RightStickY;
|
|
|
|
if ( axis < 0 )
|
|
return 0;
|
|
else
|
|
return axis;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CPad::GetExitVehicle(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::ExitVehicleJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!(NewState.Triangle && !OldState.Triangle);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int32 CPad::GetWeapon(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::WeaponJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return !!(NewState.Circle && !OldState.Circle);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.Cross && !OldState.Cross);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int16 CPad::GetAccelerate(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
return NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
int16 axis = -2 * NewState.RightStickY;
|
|
|
|
if ( axis < 0 )
|
|
return 0;
|
|
else
|
|
return axis;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CPad::CycleCameraModeUpJustDown(void)
|
|
{
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
case 3:
|
|
{
|
|
return !!(NewState.Select && !OldState.Select);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.DPadUp && !OldState.DPadUp);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::CycleCameraModeDownJustDown(void)
|
|
{
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
case 3:
|
|
{
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.DPadDown && !OldState.DPadDown);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::ChangeStationJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.Select && !OldState.Select);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.LeftShock && !OldState.LeftShock);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.Circle && !OldState.Circle);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CPad::CycleWeaponLeftJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
|
}
|
|
|
|
bool CPad::CycleWeaponRightJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
|
}
|
|
|
|
bool CPad::GetTarget(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::TargetJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::JumpJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.Square && !OldState.Square);
|
|
}
|
|
|
|
bool CPad::GetSprint(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::ShiftTargetLeftJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
|
}
|
|
|
|
bool CPad::ShiftTargetRightJustDown(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadUp(void)
|
|
{
|
|
static int16 oldfStickY = 0;
|
|
|
|
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
|
|
|
if ( Y < 0 && oldfStickY >= 0 )
|
|
{
|
|
oldfStickY = Y;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickY = Y;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadDown(void)
|
|
{
|
|
static int16 oldfStickY = 0;
|
|
|
|
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
|
|
|
if ( Y > 0 && oldfStickY <= 0 )
|
|
{
|
|
oldfStickY = Y;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickY = Y;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadLeft(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X < 0 && oldfStickX >= 0 )
|
|
{
|
|
oldfStickX = X;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadRight(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X > 0 && oldfStickX <= 0 )
|
|
{
|
|
oldfStickX = X;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadLeftJustUp(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X == 0 && oldfStickX < 0 )
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadRightJustUp(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X == 0 && oldfStickX > 0 )
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::ForceCameraBehindPlayer(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::SniperZoomIn(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Square;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::SniperZoomOut(void)
|
|
{
|
|
if ( DisablePlayerControls )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Square;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
int16 CPad::SniperModeLookLeftRight(void)
|
|
{
|
|
int16 axis = NewState.LeftStickX;
|
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
}
|
|
|
|
int16 CPad::SniperModeLookUpDown(void)
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
|
|
if ( abs(axis) > abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
}
|
|
|
|
int16 CPad::LookAroundLeftRight(void)
|
|
{
|
|
float axis = GetPad(0)->NewState.RightStickX;
|
|
|
|
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
|
* (127.0f / 32.0f) ); // 3.96875f
|
|
|
|
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
|
|
* (127.0f / 64.0f) ); // 1.984375f
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::LookAroundUpDown(void)
|
|
{
|
|
int16 axis = GetPad(0)->NewState.RightStickY;
|
|
|
|
if ( abs(axis) > 85 && !GetLookBehindForPed() )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
|
* (127.0f / 32.0f) ); // 3.96875f
|
|
|
|
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
|
|
* (127.0f / 64.0f) ); // 1.984375f
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void CPad::ResetAverageWeapon(void)
|
|
{
|
|
AverageWeapon = GetWeapon();
|
|
AverageEntries = 1;
|
|
}
|
|
|
|
void CPad::PrintErrorMessage(void)
|
|
{
|
|
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
|
|
{
|
|
CFont::SetScale(0.85f, 1.0f);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
|
CFont::SetCentreOn();
|
|
CFont::SetPropOn();
|
|
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
|
CFont::SetFontStyle(FONT_BANK);
|
|
CFont::PrintString
|
|
(
|
|
SCREEN_WIDTH / 2,
|
|
SCREEN_HEIGHT / 2,
|
|
TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
|
|
);
|
|
}
|
|
else if ( bObsoleteControllerMessage )
|
|
{
|
|
CFont::SetScale(0.85f, 1.0f);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
|
CFont::SetCentreOn();
|
|
CFont::SetPropOn();
|
|
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
|
CFont::SetFontStyle(FONT_BANK);
|
|
CFont::PrintString
|
|
(
|
|
SCREEN_WIDTH / 2,
|
|
SCREEN_HEIGHT / 2,
|
|
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
|
|
);
|
|
}
|
|
|
|
}
|
|
|
|
void LittleTest(void)
|
|
{
|
|
static int32 Cunt = 0;
|
|
|
|
Cunt++; // ???
|
|
}
|
|
|
|
void CPad::ResetCheats(void)
|
|
{
|
|
CWeather::ReleaseWeather();
|
|
|
|
CPopulation::ms_bGivePedsWeapons = false;
|
|
|
|
CPed::bNastyLimbsCheat = false;
|
|
CPed::bPedCheat2 = false;
|
|
CPed::bPedCheat3 = false;
|
|
|
|
CVehicle::bWheelsOnlyCheat = false;
|
|
CVehicle::bAllDodosCheat = false;
|
|
CVehicle::bCheat3 = false;
|
|
CVehicle::bCheat4 = false;
|
|
CVehicle::bCheat5 = false;
|
|
|
|
gbFastTime = false;
|
|
CTimer::SetTimeScale(1.0f);
|
|
}
|
|
|
|
char *CPad::EditString(char *pStr, int32 nSize)
|
|
{
|
|
int32 pos = strlen(pStr);
|
|
|
|
// letters
|
|
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
|
{
|
|
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = i + 'A';
|
|
pStr[pos] = '\0';
|
|
}
|
|
|
|
if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = i + 'a';
|
|
pStr[pos] = '\0';
|
|
}
|
|
}
|
|
|
|
// numbers
|
|
for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
|
|
{
|
|
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = i + '0';
|
|
pStr[pos] = '\0';
|
|
}
|
|
}
|
|
|
|
// space
|
|
if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = ' ';
|
|
pStr[pos] = '\0';
|
|
}
|
|
|
|
|
|
// del
|
|
if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
|
|
{
|
|
if ( pos > 0 )
|
|
pStr[pos - 1] = '\0';
|
|
}
|
|
|
|
// extenter/up/down
|
|
if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
|
|
return NULL;
|
|
|
|
return pStr;
|
|
}
|
|
|
|
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
|
{
|
|
*pRsKeys = rsNULL;
|
|
|
|
for ( int32 i = 0; i < 255; i++ )
|
|
{
|
|
if ( GetPad(0)->GetCharJustDown(i) )
|
|
*pRsKeys = i;
|
|
}
|
|
|
|
for ( int32 i = 0; i < 12; i++ )
|
|
{
|
|
if ( GetPad(0)->GetFJustDown(i) )
|
|
*pRsKeys = i + rsF1;
|
|
}
|
|
|
|
if ( GetPad(0)->GetEscapeJustDown() )
|
|
*pRsKeys = rsESC;
|
|
|
|
if ( GetPad(0)->GetInsertJustDown() )
|
|
*pRsKeys = rsINS;
|
|
|
|
if ( GetPad(0)->GetDeleteJustDown() )
|
|
*pRsKeys = rsDEL;
|
|
|
|
if ( GetPad(0)->GetHomeJustDown() )
|
|
*pRsKeys = rsHOME;
|
|
|
|
if ( GetPad(0)->GetEndJustDown() )
|
|
*pRsKeys = rsEND;
|
|
|
|
if ( GetPad(0)->GetPageUpJustDown() )
|
|
*pRsKeys = rsPGUP;
|
|
|
|
if ( GetPad(0)->GetPageDownJustDown() )
|
|
*pRsKeys = rsPGDN;
|
|
|
|
if ( GetPad(0)->GetUpJustDown() )
|
|
*pRsKeys = rsUP;
|
|
|
|
if ( GetPad(0)->GetDownJustDown() )
|
|
*pRsKeys = rsDOWN;
|
|
|
|
if ( GetPad(0)->GetLeftJustDown() )
|
|
*pRsKeys = rsLEFT;
|
|
|
|
if ( GetPad(0)->GetRightJustDown() )
|
|
*pRsKeys = rsRIGHT;
|
|
|
|
if ( GetPad(0)->GetScrollLockJustDown() )
|
|
*pRsKeys = rsSCROLL;
|
|
|
|
if ( GetPad(0)->GetPauseJustDown() )
|
|
*pRsKeys = rsPAUSE;
|
|
|
|
if ( GetPad(0)->GetNumLockJustDown() )
|
|
*pRsKeys = rsNUMLOCK;
|
|
|
|
if ( GetPad(0)->GetDivideJustDown() )
|
|
*pRsKeys = rsDIVIDE;
|
|
|
|
if ( GetPad(0)->GetTimesJustDown() )
|
|
*pRsKeys = rsTIMES;
|
|
|
|
if ( GetPad(0)->GetMinusJustDown() )
|
|
*pRsKeys = rsMINUS;
|
|
|
|
if ( GetPad(0)->GetPlusJustDown() )
|
|
*pRsKeys = rsPLUS;
|
|
|
|
if ( GetPad(0)->GetPadEnterJustDown() )
|
|
*pRsKeys = rsPADENTER;
|
|
|
|
if ( GetPad(0)->GetPadDelJustDown() )
|
|
*pRsKeys = rsPADDEL;
|
|
|
|
if ( GetPad(0)->GetPad1JustDown() )
|
|
*pRsKeys = rsPADEND;
|
|
|
|
if ( GetPad(0)->GetPad2JustDown() )
|
|
*pRsKeys = rsPADDOWN;
|
|
|
|
if ( GetPad(0)->GetPad3JustDown() )
|
|
*pRsKeys = rsPADPGDN;
|
|
|
|
if ( GetPad(0)->GetPad4JustDown() )
|
|
*pRsKeys = rsPADLEFT;
|
|
|
|
if ( GetPad(0)->GetPad5JustDown() )
|
|
*pRsKeys = rsPAD5;
|
|
|
|
if ( GetPad(0)->GetPad6JustDown() )
|
|
*pRsKeys = rsPADRIGHT;
|
|
|
|
if ( GetPad(0)->GetPad7JustDown() )
|
|
*pRsKeys = rsPADHOME;
|
|
|
|
if ( GetPad(0)->GetPad8JustDown() )
|
|
*pRsKeys = rsPADUP;
|
|
|
|
if ( GetPad(0)->GetPad9JustDown() )
|
|
*pRsKeys = rsPADPGUP;
|
|
|
|
if ( GetPad(0)->GetPad0JustDown() )
|
|
*pRsKeys = rsPADINS;
|
|
|
|
if ( GetPad(0)->GetBackspaceJustDown() )
|
|
*pRsKeys = rsBACKSP;
|
|
|
|
if ( GetPad(0)->GetTabJustDown() )
|
|
*pRsKeys = rsTAB;
|
|
|
|
if ( GetPad(0)->GetCapsLockJustDown() )
|
|
*pRsKeys = rsCAPSLK;
|
|
|
|
if ( GetPad(0)->GetEnterJustDown() )
|
|
*pRsKeys = rsENTER;
|
|
|
|
if ( GetPad(0)->GetLeftShiftJustDown() )
|
|
*pRsKeys = rsLSHIFT;
|
|
|
|
if ( GetPad(0)->GetShiftJustDown() )
|
|
*pRsKeys = rsSHIFT;
|
|
|
|
if ( GetPad(0)->GetRightShiftJustDown() )
|
|
*pRsKeys = rsRSHIFT;
|
|
|
|
if ( GetPad(0)->GetLeftCtrlJustDown() )
|
|
*pRsKeys = rsLCTRL;
|
|
|
|
if ( GetPad(0)->GetRightCtrlJustDown() )
|
|
*pRsKeys = rsRCTRL;
|
|
|
|
if ( GetPad(0)->GetLeftAltJustDown() )
|
|
*pRsKeys = rsLALT;
|
|
|
|
if ( GetPad(0)->GetRightAltJustDown() )
|
|
*pRsKeys = rsRALT;
|
|
|
|
if ( GetPad(0)->GetLeftWinJustDown() )
|
|
*pRsKeys = rsLWIN;
|
|
|
|
if ( GetPad(0)->GetRightWinJustDown() )
|
|
*pRsKeys = rsRWIN;
|
|
|
|
if ( GetPad(0)->GetAppsJustDown() )
|
|
*pRsKeys = rsAPPS;
|
|
|
|
return pRsKeys;
|
|
}
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
|
|
InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
|
|
InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
|
|
InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP);
|
|
//InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
|
|
InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP);
|
|
InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP);
|
|
InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP);
|
|
InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP);
|
|
InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP);
|
|
InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP);
|
|
InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP);
|
|
InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP);
|
|
InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP);
|
|
InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
|
|
InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
|
|
#pragma warning( push )
|
|
#pragma warning( disable : 4573)
|
|
InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
|
|
#pragma warning( pop )
|
|
InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
|
|
InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
|
|
InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
|
|
InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
|
|
InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP);
|
|
InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP);
|
|
InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP);
|
|
InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP);
|
|
InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP);
|
|
InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP);
|
|
InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP);
|
|
InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP);
|
|
InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP);
|
|
InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP);
|
|
InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP);
|
|
InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP);
|
|
InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP);
|
|
InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP);
|
|
InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP);
|
|
InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP);
|
|
InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP);
|
|
InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP);
|
|
InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP);
|
|
InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP);
|
|
InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP);
|
|
InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP);
|
|
InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP);
|
|
InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP);
|
|
InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP);
|
|
InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP);
|
|
InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP);
|
|
InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP);
|
|
InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP);
|
|
InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP);
|
|
InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP);
|
|
InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP);
|
|
InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP);
|
|
InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP);
|
|
InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP);
|
|
InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP);
|
|
InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP);
|
|
InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP);
|
|
InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP);
|
|
InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP);
|
|
InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP);
|
|
InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP);
|
|
InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP);
|
|
InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP);
|
|
InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP);
|
|
InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP);
|
|
InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP);
|
|
InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP);
|
|
InjectHook(0x494420, LittleTest, PATCH_JUMP);
|
|
InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP);
|
|
InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP);
|
|
InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP);
|
|
|
|
//InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
|
|
//InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
|
|
//InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
|
|
//InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
|
|
ENDPATCHES
|