mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-28 20:14:15 +01:00
46 lines
927 B
C++
46 lines
927 B
C++
#pragma once
|
|
|
|
#include "Ped.h"
|
|
#include "Wanted.h"
|
|
|
|
class CPlayerPed : public CPed
|
|
{
|
|
public:
|
|
CWanted *m_pWanted;
|
|
CCopPed *m_pArrestingCop;
|
|
float m_fMoveSpeed;
|
|
float m_fCurrentStamina;
|
|
float m_fMaxStamina;
|
|
float m_fStaminaProgress;
|
|
bool m_bWeaponSlot;
|
|
bool m_bSpeedTimerFlag;
|
|
bool m_bShouldEvade;
|
|
int8 field_1367;
|
|
int32 m_nSpeedTimer;
|
|
int32 m_nShotDelay;
|
|
float field_1376;
|
|
int8 field_1380; // set if can't attack, why?
|
|
int8 field_1381;
|
|
int8 field_1382;
|
|
int8 field_1383;
|
|
CEntity *m_pEvadingFrom;
|
|
int32 m_nTargettableObjects[4];
|
|
bool m_bAdrenalineActive;
|
|
bool m_bHasLockOnTarget;
|
|
int8 field_1406;
|
|
int8 field_1407;
|
|
bool m_bAdrenalineTime;
|
|
bool m_bCanBeDamaged;
|
|
int8 field_1413;
|
|
int8 field_1414;
|
|
int8 field_1415;
|
|
CVector field_1416[6];
|
|
int32 field_1488[6];
|
|
float field_1512;
|
|
float m_fFPSMoveHeading;
|
|
|
|
void ReApplyMoveAnims(void);
|
|
};
|
|
|
|
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|