mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
351 lines
11 KiB
C++
351 lines
11 KiB
C++
#include "common.h"
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#include "Camera.h"
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#include "Clock.h"
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#include "Coronas.h"
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#include "General.h"
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#include "PathFind.h"
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#include "PointLights.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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#include "Timecycle.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "World.h"
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// TODO: figure out the meaning of this
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enum { SOME_FLAG = 0x80 };
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bool CTrafficLights::bGreenLightsCheat;
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void
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CTrafficLights::DisplayActualLight(CEntity *ent)
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{
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if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
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return;
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int phase;
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if(FindTrafficLightType(ent) == 1)
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phase = LightForCars1();
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else
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phase = LightForCars2();
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int i;
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CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
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float x = mi->Get2dEffect(0)->pos.x;
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float yMin = mi->Get2dEffect(0)->pos.y;
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float yMax = mi->Get2dEffect(0)->pos.y;
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float zMin = mi->Get2dEffect(0)->pos.z;
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float zMax = mi->Get2dEffect(0)->pos.z;
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for(i = 1; i < 6; i++){
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assert(mi->Get2dEffect(i));
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yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
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yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
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zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
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zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
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}
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CVector pos1, pos2;
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uint8 r, g;
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int id;
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switch(phase){
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case CAR_LIGHTS_GREEN:
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r = 0;
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g = 255;
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pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
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pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
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id = 0;
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break;
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case CAR_LIGHTS_YELLOW:
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r = 255;
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g = 128;
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pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
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pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
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id = 1;
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break;
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case CAR_LIGHTS_RED:
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default:
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r = 255;
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g = 0;
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pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
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pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
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id = 2;
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break;
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}
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if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
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r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
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CShadows::StoreStaticShadow((uintptr)ent,
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SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
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8.0f, 0.0f, 0.0f, -8.0f, 128,
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r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
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g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
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0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
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12.0f, 1.0f, 40.0f, false, 0.0f);
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if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
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CCoronas::RegisterCorona((uintptr)ent + id,
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r*CTimeCycle::GetSpriteBrightness()*0.7f,
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g*CTimeCycle::GetSpriteBrightness()*0.7f,
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0*CTimeCycle::GetSpriteBrightness()*0.7f,
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255,
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pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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else
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CCoronas::RegisterCorona((uintptr)ent + id + 3,
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r*CTimeCycle::GetSpriteBrightness()*0.7f,
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g*CTimeCycle::GetSpriteBrightness()*0.7f,
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0*CTimeCycle::GetSpriteBrightness()*0.7f,
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255,
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pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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/*
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static const float top = -0.127f;
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static const float bot = -0.539f;
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static const float mid = bot + (top-bot)/3.0f;
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static const float left = 1.256f;
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static const float right = 0.706f;
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phase = CTrafficLights::LightForPeds();
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if(phase == PED_LIGHTS_DONT_WALK){
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CVector p0(2.7f, right, top);
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CVector p1(2.7f, left, top);
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CVector p2(2.7f, right, mid);
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CVector p3(2.7f, left, mid);
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CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
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1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
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SHINYTEXT_WALK, 255, 0, 0, 60.0f);
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}else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
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CVector p0(2.7f, right, mid);
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CVector p1(2.7f, left, mid);
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CVector p2(2.7f, right, bot);
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CVector p3(2.7f, left, bot);
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CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
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1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
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SHINYTEXT_WALK, 255, 255, 255, 60.0f);
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}
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*/
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}
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void
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CTrafficLights::ScanForLightsOnMap(void)
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{
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int x, y;
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int i, j, k, l;
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CPtrNode *node;
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for(x = 0; x < NUMSECTORS_X; x++)
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for(y = 0; y < NUMSECTORS_Y; y++){
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CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
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for(node = list.first; node; node = node->next){
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CEntity *light = (CEntity*)node->item;
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if (!IsTrafficLight(light->GetModelIndex()))
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continue;
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// Check cars
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for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
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CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition();
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float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
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float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
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// it has to be on the correct side of the node and also not very far away
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if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
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float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() -
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light->GetPosition().z;
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if(dz < 15.0f){
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ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
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// Find two neighbour nodes of this one
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int n1 = -1;
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int n2 = -1;
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for(j = 0; j < ThePaths.m_numPathNodes; j++)
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for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
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if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
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if(n1 == -1)
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n1 = j;
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else
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n2 = j;
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}
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// What's going on here?
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if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
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n1 = n2;
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if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
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ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
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}
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}
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}
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// Check peds
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for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
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float dist1, dist2;
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dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y);
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if(dist1 < 50.0f){
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for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
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j = ThePaths.m_pathNodes[i].firstLink + l;
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if(ThePaths.ConnectionCrossesRoad(j)){
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k = ThePaths.ConnectedNode(j);
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dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
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if(dist1 < 15.0f || dist2 < 15.0f)
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ThePaths.ConnectionSetTrafficLight(j);
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}
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}
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}
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}
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}
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}
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}
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bool
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CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
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{
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int node, type;
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node = vehicle->AutoPilot.m_nNextPathNodeInfo;
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type = ThePaths.m_carPathLinks[node].trafficLightType;
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if(type){
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if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
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(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
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if(alwaysStop ||
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(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
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(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
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float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
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ThePaths.m_carPathLinks[node].GetDirection());
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if(vehicle->AutoPilot.m_nNextDirection == -1){
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if(dist > 0.0f && dist < 8.0f)
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return true;
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}else{
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if(dist < 0.0f && dist > -8.0f)
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return true;
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}
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}
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}
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node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
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type = ThePaths.m_carPathLinks[node].trafficLightType;
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if(type){
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if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
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(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
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if(alwaysStop ||
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(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
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(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
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float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
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ThePaths.m_carPathLinks[node].GetDirection());
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if(vehicle->AutoPilot.m_nCurrentDirection == -1){
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if(dist > 0.0f && dist < 8.0f)
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return true;
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}else{
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if(dist < 0.0f && dist > -8.0f)
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return true;
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}
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}
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}
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if(vehicle->GetStatus() == STATUS_PHYSICS){
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node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
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type = ThePaths.m_carPathLinks[node].trafficLightType;
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if(type){
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if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
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(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
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if(alwaysStop ||
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(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
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(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
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float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
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ThePaths.m_carPathLinks[node].GetDirection());
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if(vehicle->AutoPilot.m_nPreviousDirection == -1){
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if(dist > 0.0f && dist < 6.0f)
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return true;
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}else{
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if(dist < 0.0f && dist > -6.0f)
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return true;
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}
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}
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}
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}
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return false;
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}
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bool
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CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
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{
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#ifdef GTA_BRIDGE
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return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
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!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
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#else
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return false;
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#endif
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}
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int
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CTrafficLights::FindTrafficLightType(CEntity *light)
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{
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float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
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if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
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(orientation > 240.0f && orientation < 240.0f + 90.0f))
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return 1;
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return 2;
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}
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uint8
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CTrafficLights::LightForPeds(void)
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{
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uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
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if(period < 12000)
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return PED_LIGHTS_DONT_WALK;
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else if(period < 16384 - 1000)
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return PED_LIGHTS_WALK;
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else
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return PED_LIGHTS_WALK_BLINK;
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}
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uint8
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CTrafficLights::LightForCars1(void)
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{
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if (CWeather::Wind > 1.1f)
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return CAR_LIGHTS_GREEN;
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if (bGreenLightsCheat)
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return CAR_LIGHTS_GREEN;
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uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
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if(period < 5000)
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return CAR_LIGHTS_GREEN;
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else if(period < 5000 + 1000)
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return CAR_LIGHTS_YELLOW;
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else
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return CAR_LIGHTS_RED;
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}
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uint8
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CTrafficLights::LightForCars2(void)
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{
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if (CWeather::Wind > 1.1f)
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return CAR_LIGHTS_GREEN;
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if (bGreenLightsCheat)
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return CAR_LIGHTS_GREEN;
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uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
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if(period < 6000)
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return CAR_LIGHTS_RED;
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else if(period < 12000 - 1000)
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return CAR_LIGHTS_GREEN;
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else if(period < 12000)
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return CAR_LIGHTS_YELLOW;
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else
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return CAR_LIGHTS_RED;
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}
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