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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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3727 lines
122 KiB
C++
3727 lines
122 KiB
C++
#include "common.h"
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#include "main.h"
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#include "Draw.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "Train.h"
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#include "Automobile.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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#include "General.h"
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#include "ZoneCull.h"
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#include "SurfaceTable.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "Garages.h"
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#include "Replay.h"
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#include "CutsceneMgr.h"
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#include "Renderer.h"
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#include "MBlur.h"
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#include "Text.h"
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#include "Hud.h"
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#include "DMAudio.h"
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#include "FileMgr.h"
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#include "Frontend.h"
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#include "SceneEdit.h"
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#include "Pools.h"
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#include "Debug.h"
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#include "GenericGameStorage.h"
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#include "MemoryCard.h"
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#include "Camera.h"
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enum
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{
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// car
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OBBE_WHEEL,
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OBBE_1,
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OBBE_2,
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OBBE_3,
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OBBE_1STPERSON, // unused
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OBBE_5,
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OBBE_ONSTRING,
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OBBE_COPCAR,
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OBBE_COPCAR_WHEEL,
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// ped
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OBBE_9,
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OBBE_10,
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OBBE_11,
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OBBE_12,
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OBBE_13,
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OBBE_INVALID
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};
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// abbreviate a few things
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#define PLAYER (CWorld::Players[CWorld::PlayerInFocus].m_pPed)
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// NB: removed explicit TheCamera from all functions
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CCamera TheCamera;
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#ifdef PC_PLAYER_CONTROLS
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bool CCamera::m_bUseMouse3rdPerson = true;
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#else
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bool CCamera::m_bUseMouse3rdPerson = false;
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#endif
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bool bDidWeProcessAnyCinemaCam;
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#ifdef IMPROVED_CAMERA
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#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
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#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k)
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#define CTRLJUSTDOWN(key) \
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((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \
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(KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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#endif
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CCamera::CCamera(void)
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{
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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Init();
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}
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CCamera::CCamera(float)
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{
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}
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void
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CCamera::Init(void)
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{
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
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float fMouseAccelVertical = m_fMouseAccelVertical;
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#endif
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
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#endif
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{
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#ifdef FIX_BUGS
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static const CCamera DummyCamera = CCamera(0.f);
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*this = DummyCamera;
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#else
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memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
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#endif
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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m_fMouseAccelHorzntl = fMouseAccelHorzntl;
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m_fMouseAccelVertical = fMouseAccelVertical;
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#endif
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m_pRwCamera = nil;
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}
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m_1rstPersonRunCloseToAWall = false;
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m_fPositionAlongSpline = 0.0f;
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m_bCameraJustRestored = false;
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Cams[0].Init();
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Cams[1].Init();
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Cams[2].Init();
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Cams[0].Mode = CCam::MODE_FOLLOWPED;
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Cams[1].Mode = CCam::MODE_FOLLOWPED;
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unknown = 0;
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m_bUnknown = false;
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ClearPlayerWeaponMode();
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m_bInATunnelAndABigVehicle = false;
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m_iModeObbeCamIsInForCar = OBBE_INVALID;
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Cams[0].CamTargetEntity = nil;
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Cams[1].CamTargetEntity = nil;
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Cams[2].CamTargetEntity = nil;
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Cams[0].m_fCamBufferedHeight = 0.0f;
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Cams[0].m_fCamBufferedHeightSpeed = 0.0f;
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Cams[1].m_fCamBufferedHeight = 0.0f;
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Cams[1].m_fCamBufferedHeightSpeed = 0.0f;
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Cams[0].m_bCamLookingAtVector = false;
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Cams[1].m_bCamLookingAtVector = false;
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Cams[2].m_bCamLookingAtVector = false;
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Cams[0].m_fPlayerVelocity = 0.0f;
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Cams[1].m_fPlayerVelocity = 0.0f;
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Cams[2].m_fPlayerVelocity = 0.0f;
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m_bHeadBob = false;
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m_fFractionInterToStopMoving = 0.25f;
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m_fFractionInterToStopCatchUp = 0.75f;
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m_fGaitSwayBuffer = 0.85f;
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m_bScriptParametersSetForInterPol = false;
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m_uiCamShakeStart = 0;
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m_fCamShakeForce = 0.0f;
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m_iModeObbeCamIsInForCar = OBBE_INVALID;
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m_bIgnoreFadingStuffForMusic = false;
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m_bWaitForInterpolToFinish = false;
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pToGarageWeAreIn = nil;
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pToGarageWeAreInForHackAvoidFirstPerson = nil;
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m_bPlayerIsInGarage = false;
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m_bJustCameOutOfGarage = false;
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m_fNearClipScript = DEFAULT_NEAR;
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m_bUseNearClipScript = false;
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m_vecDoingSpecialInterPolation = false;
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m_bAboveGroundTrainNodesLoaded = false;
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m_bBelowGroundTrainNodesLoaded = false;
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m_WideScreenOn = false;
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m_fFOV_Wide_Screen = 0.0f;
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m_bRestoreByJumpCut = false;
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CarZoomIndicator = CAM_ZOOM_2;
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PedZoomIndicator = CAM_ZOOM_2;
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CarZoomValueSmooth = 0.0f;
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m_fPedZoomValueSmooth = 0.0f;
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pTargetEntity = nil;
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if(FindPlayerVehicle())
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pTargetEntity = FindPlayerVehicle();
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else
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pTargetEntity = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
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m_bInitialNodeFound = false;
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m_ScreenReductionPercentage = 0.0f;
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m_ScreenReductionSpeed = 0.0f;
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m_WideScreenOn = false;
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m_bWantsToSwitchWidescreenOff = false;
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WorldViewerBeingUsed = false;
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PlayerExhaustion = 1.0f;
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DebugCamMode = CCam::MODE_NONE;
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m_PedOrientForBehindOrInFront = 0.0f;
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
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#else
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if(!FrontEndMenuManager.m_bWantToRestart)
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#endif
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{
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m_bFading = false;
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CDraw::FadeValue = 0;
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m_fFLOATingFade = 0.0f;
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m_bMusicFading = false;
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m_fTimeToFadeMusic = 0.0f;
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m_fFLOATingFadeMusic = 0.0f;
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}
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m_bMoveCamToAvoidGeom = false;
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#ifdef PS2_MENU
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if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart )
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#else
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if(FrontEndMenuManager.m_bWantToRestart)
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#endif
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m_bMoveCamToAvoidGeom = true;
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m_bStartingSpline = false;
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m_iTypeOfSwitch = INTERPOLATION;
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m_bUseScriptZoomValuePed = false;
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m_bUseScriptZoomValueCar = false;
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m_fPedZoomValueScript = 0.0f;
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m_fCarZoomValueScript = 0.0f;
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m_bUseSpecialFovTrain = false;
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m_fFovForTrain = 70.0f; // or DefaultFOV from Cam.cpp
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m_iModeToGoTo = CCam::MODE_FOLLOWPED;
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m_bJust_Switched = false;
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m_bUseTransitionBeta = false;
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GetMatrix().SetScale(1.0f);
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m_bTargetJustBeenOnTrain = false;
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m_bInitialNoNodeStaticsSet = false;
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m_uiLongestTimeInMill = 5000;
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m_uiTimeLastChange = 0;
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m_uiTimeWeEnteredIdle = 0;
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m_bIdleOn = false;
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LODDistMultiplier = 1.0f;
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m_bCamDirectlyBehind = false;
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m_bCamDirectlyInFront = false;
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m_motionBlur = 0;
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m_bGarageFixedCamPositionSet = false;
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SetMotionBlur(255, 255, 255, 0, 0);
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m_bCullZoneChecksOn = false;
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m_bFailedCullZoneTestPreviously = false;
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m_iCheckCullZoneThisNumFrames = 6;
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m_iZoneCullFrameNumWereAt = 0;
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m_CameraAverageSpeed = 0.0f;
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m_CameraSpeedSoFar = 0.0f;
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m_PreviousCameraPosition = CVector(0.0f, 0.0f, 0.0f);
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m_iWorkOutSpeedThisNumFrames = 4;
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m_iNumFramesSoFar = 0;
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m_bJustInitalised = true;
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m_uiTransitionState = 0;
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m_uiTimeTransitionStart = 0;
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m_bLookingAtPlayer = true;
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#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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m_f3rdPersonCHairMultX = 0.53f;
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m_f3rdPersonCHairMultY = 0.4f;
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}
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void
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CCamera::Process(void)
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{
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// static bool InterpolatorNotInitialised = true; // unused
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static CVector PreviousFudgedTargetCoors; // only PS2
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static float PlayerMinDist = 1.6f; // not on PS2
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static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
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float FOV = 0.0f;
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float oldBeta, newBeta;
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float deltaBeta = 0.0f;
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bool lookLRBVehicle = false;
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CVector CamFront, CamUp, CamRight, CamSource, Target;
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m_bJust_Switched = false;
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m_RealPreviousCameraPosition = GetPosition();
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// Update target entity
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if(m_bLookingAtPlayer || m_bTargetJustBeenOnTrain || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE)
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UpdateTargetEntity();
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if(pTargetEntity == nil)
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pTargetEntity = FindPlayerPed();
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if(Cams[ActiveCam].CamTargetEntity == nil)
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Cams[ActiveCam].CamTargetEntity = pTargetEntity;
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if(Cams[(ActiveCam+1)%2].CamTargetEntity == nil)
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Cams[(ActiveCam+1)%2].CamTargetEntity = pTargetEntity;
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CamControl();
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if(m_bFading)
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ProcessFade();
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if(m_bMusicFading)
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ProcessMusicFade();
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if(m_WideScreenOn)
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ProcessWideScreenOn();
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#ifdef IMPROVED_CAMERA
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if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){
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#else
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if(CPad::GetPad(1)->GetCircleJustDown()){
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#endif
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WorldViewerBeingUsed = !WorldViewerBeingUsed;
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if(WorldViewerBeingUsed)
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InitialiseCameraForDebugMode();
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else
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CPad::m_bMapPadOneToPadTwo = false;
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}
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RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
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if(Cams[ActiveCam].Front.x == 0.0f && Cams[ActiveCam].Front.y == 0.0f)
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oldBeta = 0.0f;
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else
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oldBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
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Cams[ActiveCam].Process();
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Cams[ActiveCam].ProcessSpecialHeightRoutines();
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if(Cams[ActiveCam].Front.x == 0.0f && Cams[ActiveCam].Front.y == 0.0f)
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newBeta = 0.0f;
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else
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newBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
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// Stop transition when it's done
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if(m_uiTransitionState != 0){
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#ifdef PS2_CAM_TRANSITION
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if(!m_bWaitForInterpolToFinish){
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Cams[(ActiveCam+1)%2].Process();
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Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines();
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}
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#else
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// done in CamControl on PS2 it seems
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if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
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m_uiTransitionState = 0;
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m_vecDoingSpecialInterPolation = false;
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m_bWaitForInterpolToFinish = false;
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}
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#endif
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}
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if(m_bUseNearClipScript)
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RwCameraSetNearClipPlane(Scene.camera, m_fNearClipScript);
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deltaBeta = newBeta - oldBeta;
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while(deltaBeta >= PI) deltaBeta -= 2*PI;
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while(deltaBeta < -PI) deltaBeta += 2*PI;
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if(Abs(deltaBeta) > 0.3f)
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m_bJust_Switched = true;
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// Debug stuff
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if(!gbModelViewer)
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Cams[ActiveCam].PrintMode();
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if(WorldViewerBeingUsed)
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Cams[2].Process();
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if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle())
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lookLRBVehicle = true;
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if(m_uiTransitionState != 0 && !lookLRBVehicle){
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// Process transition
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#ifdef PS2_CAM_TRANSITION
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bool lookingAtPlayerNow = false;
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bool wasLookingAtPlayer = false;
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bool transitionPedMode = false;
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bool setWait = false;
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if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){
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if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON ||
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Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
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Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
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Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
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lookingAtPlayerNow = true;
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if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON ||
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Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
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Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED ||
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Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason
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wasLookingAtPlayer = true;
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if(!m_vecDoingSpecialInterPolation &&
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(Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) &&
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(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM))
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transitionPedMode = true;
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}
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if(lookingAtPlayerNow && wasLookingAtPlayer){
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CVector playerDist;
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playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
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playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y;
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playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z;
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if(playerDist.Magnitude() > 17.5f &&
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(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT))
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setWait = true;
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}
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if(setWait)
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m_bWaitForInterpolToFinish = true;
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uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
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if(currentTime >= m_uiTransitionDuration)
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currentTime = m_uiTransitionDuration;
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float inter = (float) currentTime / m_uiTransitionDuration;
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inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
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if(m_vecDoingSpecialInterPolation){
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Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter;
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Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter;
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Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter;
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Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter;
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if(WasPreviouslyInterSyhonFollowPed)
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Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z;
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}
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CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source;
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FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV;
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CVector tmpFront = Cams[(ActiveCam+1)%2].Front;
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float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
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if(Alpha_other > PI) Alpha_other -= TWOPI;
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float Beta_other = 0.0f;
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if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
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Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
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tmpFront = Cams[ActiveCam].Front;
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float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
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if(Alpha_active > PI) Alpha_active -= TWOPI;
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float Beta_active = 0.0f;
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if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
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Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
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float DeltaBeta = Beta_active - Beta_other;
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float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other;
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if(m_uiTransitionJUSTStarted){
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while(DeltaBeta > PI) DeltaBeta -= TWOPI;
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while(DeltaBeta <= -PI) DeltaBeta += TWOPI;
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m_uiTransitionJUSTStarted = false;
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}else{
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if(DeltaBeta < m_fOldBetaDiff)
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while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI;
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else
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while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI;
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}
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m_fOldBetaDiff = DeltaBeta;
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float Beta = inter*DeltaBeta + Beta_other;
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CVector FudgedTargetCoors;
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if(lookingAtPlayerNow && wasLookingAtPlayer){
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// BUG? how is this interpolation ever used when values are overwritten below?
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float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
|
|
float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
|
|
if(PlayerDist < MinDist){
|
|
CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI);
|
|
CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI);
|
|
}else{
|
|
CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI);
|
|
CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI);
|
|
}
|
|
|
|
CColPoint colpoint;
|
|
CEntity *entity = nil;
|
|
if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){
|
|
CamSource = colpoint.point;
|
|
RwCameraSetNearClipPlane(Scene.camera, 0.05f);
|
|
}
|
|
|
|
CamFront = pTargetEntity->GetPosition() - CamSource;
|
|
FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
|
|
PreviousFudgedTargetCoors = FudgedTargetCoors;
|
|
CamFront.Normalise();
|
|
CamUp = CVector(0.0f, 0.0f, 1.0f);
|
|
CamRight = CrossProduct(CamFront, CamUp);
|
|
CamRight.Normalise();
|
|
CamUp = CrossProduct(CamRight, CamFront);
|
|
|
|
WasPreviouslyInterSyhonFollowPed = true;
|
|
}else
|
|
WasPreviouslyInterSyhonFollowPed = false;
|
|
|
|
if(transitionPedMode){
|
|
FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
|
|
PreviousFudgedTargetCoors = FudgedTargetCoors;
|
|
CVector CamToTarget = pTargetEntity->GetPosition() - CamSource;
|
|
float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y);
|
|
float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
|
|
float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
|
|
if(PlayerDist < MinDist){
|
|
CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI);
|
|
CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI);
|
|
}
|
|
CamFront = FudgedTargetCoors - CamSource;
|
|
CamFront.Normalise();
|
|
CamUp = CVector(0.0f, 0.0f, 1.0f);
|
|
CamUp.Normalise();
|
|
CamRight = CrossProduct(CamFront, CamUp);
|
|
CamRight.Normalise();
|
|
CamUp = CrossProduct(CamRight, CamFront);
|
|
CamUp.Normalise();
|
|
}else{
|
|
CamFront.x = Cos(Alpha) * Sin(Beta);
|
|
CamFront.y = Cos(Alpha) * -Cos(Beta);
|
|
CamFront.z = Sin(Alpha);
|
|
CamFront.Normalise();
|
|
CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up;
|
|
CamUp.Normalise();
|
|
CamRight = CrossProduct(CamFront, CamUp);
|
|
CamRight.Normalise();
|
|
CamUp = CrossProduct(CamRight, CamFront);
|
|
CamUp.Normalise();
|
|
}
|
|
#else
|
|
uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
|
|
if(currentTime >= m_uiTransitionDuration)
|
|
currentTime = m_uiTransitionDuration;
|
|
float fractionInter = (float) currentTime / m_uiTransitionDuration;
|
|
|
|
if(fractionInter <= m_fFractionInterToStopMoving){
|
|
float inter;
|
|
if(m_fFractionInterToStopMoving == 0.0f)
|
|
inter = 0.0f;
|
|
else
|
|
inter = (m_fFractionInterToStopMoving - fractionInter)/m_fFractionInterToStopMoving;
|
|
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
|
|
|
|
m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter;
|
|
m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter;
|
|
m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter;
|
|
m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter;
|
|
|
|
CamSource = m_vecSourceWhenInterPol;
|
|
|
|
if(m_bItsOkToLookJustAtThePlayer){
|
|
m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x;
|
|
m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y;
|
|
m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter;
|
|
|
|
float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D();
|
|
if(dist < PlayerMinDist){
|
|
if(dist > 0.0f){
|
|
CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol);
|
|
CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol);
|
|
}else{
|
|
// can only be 0.0 now...
|
|
float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
|
CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta);
|
|
CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta);
|
|
}
|
|
}else{
|
|
CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol);
|
|
CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol);
|
|
}
|
|
}
|
|
|
|
CamFront = m_vecTargetWhenInterPol - CamSource;
|
|
StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol);
|
|
Target = m_vecTargetWhenInterPol;
|
|
CamFront.Normalise();
|
|
if(m_bLookingAtPlayer)
|
|
CamUp = CVector(0.0f, 0.0f, 1.0f);
|
|
else
|
|
CamUp = m_vecUpWhenInterPol;
|
|
CamUp.Normalise();
|
|
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
|
CamFront.Normalise();
|
|
CamRight = CVector(-1.0f, 0.0f, 0.0f);
|
|
CamUp = CrossProduct(CamFront, CamRight);
|
|
CamUp.Normalise();
|
|
}else{
|
|
CamFront.Normalise();
|
|
CamUp.Normalise();
|
|
CamRight = CrossProduct(CamFront, CamUp);
|
|
CamRight.Normalise();
|
|
CamUp = CrossProduct(CamRight, CamFront);
|
|
CamUp.Normalise();
|
|
}
|
|
FOV = m_fFOVWhenInterPol;
|
|
}else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){
|
|
float inter;
|
|
if(m_fFractionInterToStopCatchUp == 0.0f)
|
|
inter = 0.0f;
|
|
else
|
|
inter = (fractionInter - m_fFractionInterToStopMoving)/m_fFractionInterToStopCatchUp;
|
|
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
|
|
|
|
CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol);
|
|
FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol);
|
|
Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol);
|
|
CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol);
|
|
deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol;
|
|
MakeAngleLessThan180(deltaBeta);
|
|
float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta;
|
|
|
|
if(m_bItsOkToLookJustAtThePlayer){
|
|
Target.x = FindPlayerPed()->GetPosition().x;
|
|
Target.y = FindPlayerPed()->GetPosition().y;
|
|
|
|
float dist = (CamSource - Target).Magnitude2D();
|
|
if(dist < PlayerMinDist){
|
|
if(dist > 0.0f){
|
|
CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta);
|
|
CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta);
|
|
}else{
|
|
// can only be 0.0 now...
|
|
float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
|
CamSource.x = Target.x + PlayerMinDist*Cos(beta);
|
|
CamSource.y = Target.y + PlayerMinDist*Sin(beta);
|
|
}
|
|
}else{
|
|
CamSource.x = Target.x + dist*Cos(interpBeta);
|
|
CamSource.y = Target.y + dist*Sin(interpBeta);
|
|
}
|
|
}
|
|
|
|
CamFront = Target - CamSource;
|
|
StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV);
|
|
CamFront.Normalise();
|
|
if(m_bLookingAtPlayer)
|
|
CamUp = CVector(0.0f, 0.0f, 1.0f);
|
|
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
|
CamFront.Normalise();
|
|
CamRight = CVector(-1.0f, 0.0f, 0.0f);
|
|
CamUp = CrossProduct(CamFront, CamRight);
|
|
CamUp.Normalise();
|
|
}else{
|
|
CamFront.Normalise();
|
|
CamUp.Normalise();
|
|
CamRight = CrossProduct(CamFront, CamUp);
|
|
CamRight.Normalise();
|
|
CamUp = CrossProduct(CamRight, CamFront);
|
|
CamUp.Normalise();
|
|
}
|
|
#ifndef FIX_BUGS
|
|
// BUG: FOV was already interpolated but m_fFOVWhenInterPol was not
|
|
FOV = m_fFOVWhenInterPol;
|
|
#endif
|
|
}
|
|
|
|
CVector Dist = CamSource - Target;
|
|
float DistOnGround = Dist.Magnitude2D();
|
|
float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
|
|
float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
|
|
Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV);
|
|
#endif
|
|
}else{
|
|
// No transition, take Cam values directly
|
|
if(WorldViewerBeingUsed){
|
|
CamSource = Cams[2].Source;
|
|
CamFront = Cams[2].Front;
|
|
CamUp = Cams[2].Up;
|
|
FOV = Cams[2].FOV;
|
|
}else{
|
|
CamSource = Cams[ActiveCam].Source;
|
|
CamFront = Cams[ActiveCam].Front;
|
|
CamUp = Cams[ActiveCam].Up;
|
|
FOV = Cams[ActiveCam].FOV;
|
|
}
|
|
WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
|
|
}
|
|
|
|
if(m_uiTransitionState != 0)
|
|
if(!m_bLookingAtVector && m_bLookingAtPlayer && !CCullZones::CamStairsForPlayer() && !m_bPlayerIsInGarage){
|
|
CEntity *entity = nil;
|
|
CColPoint colPoint;
|
|
if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colPoint, entity, true, false, false, true, false, true, true)){
|
|
CamSource = colPoint.point;
|
|
RwCameraSetNearClipPlane(Scene.camera, 0.05f);
|
|
}
|
|
}
|
|
|
|
GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left
|
|
GetMatrix().GetForward() = CamFront;
|
|
GetMatrix().GetUp() = CamUp;
|
|
GetMatrix().GetPosition() = CamSource;
|
|
|
|
// Process Shake
|
|
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
|
|
shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
|
|
int shakeRand = CGeneral::GetRandomNumber();
|
|
float shakeOffset = shakeStrength*0.1f;
|
|
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
|
|
GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7);
|
|
GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7);
|
|
|
|
if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER)
|
|
SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f)
|
|
SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE);
|
|
|
|
CalculateDerivedValues();
|
|
CDraw::SetFOV(FOV);
|
|
|
|
// Set RW camera
|
|
if(WorldViewerBeingUsed){
|
|
RwFrame *frame = RwCameraGetFrame(m_pRwCamera);
|
|
CVector Source = Cams[2].Source;
|
|
CVector Front = Cams[2].Front;
|
|
CVector Up = Cams[2].Up;
|
|
|
|
GetMatrix().GetRight() = CrossProduct(Up, Front);
|
|
GetMatrix().GetForward() = Front;
|
|
GetMatrix().GetUp() = Up;
|
|
GetMatrix().GetPosition() = Source;
|
|
|
|
CDraw::SetFOV(Cams[2].FOV);
|
|
m_vecGameCamPos = Cams[ActiveCam].Source;
|
|
|
|
*RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition();
|
|
*RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward();
|
|
*RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp();
|
|
*RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight();
|
|
RwMatrixUpdate(RwFrameGetMatrix(frame));
|
|
RwFrameUpdateObjects(frame);
|
|
}else{
|
|
RwFrame *frame = RwCameraGetFrame(m_pRwCamera);
|
|
m_vecGameCamPos = GetPosition();
|
|
*RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition();
|
|
*RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward();
|
|
*RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp();
|
|
*RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight();
|
|
RwMatrixUpdate(RwFrameGetMatrix(frame));
|
|
RwFrameUpdateObjects(frame);
|
|
}
|
|
|
|
CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera));
|
|
CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera));
|
|
|
|
UpdateSoundDistances();
|
|
|
|
if((CTimer::GetFrameCounter()&0xF) == 3)
|
|
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
|
|
|
|
// LOD dist
|
|
if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
|
|
LODDistMultiplier = 70.0f/CDraw::GetFOV();
|
|
#ifndef FIX_BUGS
|
|
// makes no sense and gone in VC
|
|
LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f);
|
|
#endif
|
|
}else
|
|
LODDistMultiplier = 1.0f;
|
|
#if GTA_VERSION > GTA3_PS2_160
|
|
GenerationDistMultiplier = LODDistMultiplier;
|
|
LODDistMultiplier *= CRenderer::ms_lodDistScale;
|
|
#endif
|
|
|
|
// Keep track of speed
|
|
if(m_bJustInitalised || m_bJust_Switched){
|
|
m_PreviousCameraPosition = GetPosition();
|
|
m_bJustInitalised = false;
|
|
}
|
|
m_CameraSpeedSoFar += (GetPosition() - m_PreviousCameraPosition).Magnitude();
|
|
m_iNumFramesSoFar++;
|
|
if(m_iNumFramesSoFar == m_iWorkOutSpeedThisNumFrames){
|
|
m_CameraAverageSpeed = m_CameraSpeedSoFar / m_iWorkOutSpeedThisNumFrames;
|
|
m_CameraSpeedSoFar = 0.0f;
|
|
m_iNumFramesSoFar = 0;
|
|
}
|
|
m_PreviousCameraPosition = GetPosition();
|
|
|
|
// PS2 normalizes a CVector2D GetForward() here. is it used anywhere?
|
|
|
|
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){
|
|
Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind;
|
|
Orientation += PI;
|
|
}
|
|
|
|
if(m_uiTransitionState != 0){
|
|
int OtherCam = (ActiveCam+1)%2;
|
|
if(Cams[OtherCam].CamTargetEntity &&
|
|
pTargetEntity && pTargetEntity->IsPed() &&
|
|
!Cams[OtherCam].CamTargetEntity->IsVehicle() &&
|
|
Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED && Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD){
|
|
Cams[OtherCam].Source = Cams[ActiveCam%2].SourceBeforeLookBehind;
|
|
Orientation += PI;
|
|
}
|
|
}
|
|
|
|
m_bCameraJustRestored = false;
|
|
}
|
|
|
|
void
|
|
CCamera::CamControl(void)
|
|
{
|
|
static bool PlaceForFixedWhenSniperFound = false;
|
|
static int16 ReqMode;
|
|
bool disableGarageCam = false;
|
|
bool switchByJumpCut = false;
|
|
bool stairs = false;
|
|
bool boatTarget = false;
|
|
CVector targetPos;
|
|
CVector garageCenter, garageDoorPos1, garageDoorPos2;
|
|
CVector garageCenterToDoor, garageCamPos;
|
|
int whichDoor;
|
|
|
|
m_bObbeCinematicPedCamOn = false;
|
|
m_bObbeCinematicCarCamOn = false;
|
|
m_bUseTransitionBeta = false;
|
|
m_bUseSpecialFovTrain = false;
|
|
m_bJustCameOutOfGarage = false;
|
|
m_bTargetJustCameOffTrain = false;
|
|
m_bInATunnelAndABigVehicle = false;
|
|
|
|
if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil)
|
|
pTargetEntity = PLAYER;
|
|
|
|
#ifdef PS2_CAM_TRANSITION
|
|
// Stop transition when it's done
|
|
if(m_uiTransitionState != 0)
|
|
if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
|
|
m_uiTransitionState = 0;
|
|
m_vecDoingSpecialInterPolation = false;
|
|
m_bWaitForInterpolToFinish = false;
|
|
}
|
|
#endif
|
|
|
|
m_iZoneCullFrameNumWereAt++;
|
|
if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames)
|
|
m_iZoneCullFrameNumWereAt = 1;
|
|
m_bCullZoneChecksOn = m_iZoneCullFrameNumWereAt == m_iCheckCullZoneThisNumFrames;
|
|
if(m_bCullZoneChecksOn)
|
|
m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
|
|
|
|
if(m_bLookingAtPlayer){
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
|
|
FindPlayerPed()->bIsVisible = true;
|
|
}
|
|
|
|
if(!CTimer::GetIsPaused()){
|
|
float CloseInCarHeightTarget = 0.0f;
|
|
float CloseInPedHeightTarget = 0.0f;
|
|
|
|
if(m_bTargetJustBeenOnTrain){
|
|
// Getting off train
|
|
if(!pTargetEntity->IsVehicle() || !((CVehicle*)pTargetEntity)->IsTrain()){
|
|
Restore();
|
|
m_bTargetJustCameOffTrain = true;
|
|
m_bTargetJustBeenOnTrain = false;
|
|
SetWideScreenOff();
|
|
}
|
|
}
|
|
|
|
// Vehicle target
|
|
if(pTargetEntity->IsVehicle()){
|
|
if(((CVehicle*)pTargetEntity)->IsTrain()){
|
|
if(!m_bTargetJustBeenOnTrain){
|
|
m_bInitialNodeFound = false;
|
|
m_bInitialNoNodeStaticsSet = false;
|
|
}
|
|
Process_Train_Camera_Control();
|
|
}else{
|
|
if(((CVehicle*)pTargetEntity)->IsBoat())
|
|
boatTarget = true;
|
|
|
|
// Change user selected mode
|
|
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
|
|
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
|
|
!m_WideScreenOn)
|
|
CarZoomIndicator--;
|
|
if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
|
|
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
|
|
!m_WideScreenOn)
|
|
CarZoomIndicator++;
|
|
if(!m_bFailedCullZoneTestPreviously){
|
|
if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC;
|
|
else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS;
|
|
}
|
|
|
|
if(m_bFailedCullZoneTestPreviously)
|
|
if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN)
|
|
ReqMode = CCam::MODE_CAM_ON_A_STRING;
|
|
|
|
switch(((CVehicle*)pTargetEntity)->m_vehType){
|
|
case VEHICLE_TYPE_CAR:
|
|
case VEHICLE_TYPE_BIKE:
|
|
if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){
|
|
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer ||
|
|
WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){
|
|
if(pToGarageWeAreIn){
|
|
float ground;
|
|
bool foundGround;
|
|
|
|
// This is all very strange....
|
|
// targetPos = pTargetEntity->GetPosition(); // unused
|
|
if(pToGarageWeAreIn->m_pDoor1){
|
|
whichDoor = 1;
|
|
garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X;
|
|
garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y;
|
|
garageDoorPos1.z = 0.0f;
|
|
// targetPos.z = 0.0f; // unused
|
|
// (targetPos - doorPos1).Magnitude(); // unused
|
|
}else if(pToGarageWeAreIn->m_pDoor2){
|
|
whichDoor = 2;
|
|
#ifdef FIX_BUGS
|
|
garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X;
|
|
garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y;
|
|
garageDoorPos2.z = 0.0f;
|
|
#endif
|
|
}else{
|
|
whichDoor = 1;
|
|
garageDoorPos1.x = pTargetEntity->GetPosition().x;
|
|
garageDoorPos1.y = pTargetEntity->GetPosition().y;
|
|
#ifdef FIX_BUGS
|
|
garageDoorPos1.z = 0.0f;
|
|
#else
|
|
garageDoorPos2.z = 0.0f;
|
|
#endif
|
|
}
|
|
garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
|
|
garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
|
|
garageCenter.z = 0.0f;
|
|
if(whichDoor == 1)
|
|
garageCenterToDoor = garageDoorPos1 - garageCenter;
|
|
else
|
|
garageCenterToDoor = garageDoorPos2 - garageCenter;
|
|
targetPos = pTargetEntity->GetPosition();
|
|
ground = CWorld::FindGroundZFor3DCoord(targetPos.x, targetPos.y, targetPos.z, &foundGround);
|
|
if(!foundGround)
|
|
ground = targetPos.z - 0.2f;
|
|
garageCenterToDoor.z = 0.0f;
|
|
garageCenterToDoor.Normalise();
|
|
if(whichDoor == 1)
|
|
garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor;
|
|
else
|
|
garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor;
|
|
garageCamPos.z = ground + 3.1f;
|
|
SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
|
|
m_bGarageFixedCamPositionSet = true;
|
|
}
|
|
}
|
|
|
|
if(CGarages::CameraShouldBeOutside() && m_bGarageFixedCamPositionSet &&
|
|
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE)){
|
|
if(pToGarageWeAreIn){
|
|
ReqMode = CCam::MODE_FIXED;
|
|
m_bPlayerIsInGarage = true;
|
|
}
|
|
}else{
|
|
if(m_bPlayerIsInGarage){
|
|
m_bJustCameOutOfGarage = true;
|
|
m_bPlayerIsInGarage = false;
|
|
}
|
|
ReqMode = CCam::MODE_CAM_ON_A_STRING;
|
|
}
|
|
}else{
|
|
if(m_bPlayerIsInGarage){
|
|
m_bJustCameOutOfGarage = true;
|
|
m_bPlayerIsInGarage = false;
|
|
}
|
|
m_bGarageFixedCamPositionSet = false;
|
|
ReqMode = CCam::MODE_CAM_ON_A_STRING;
|
|
}
|
|
break;
|
|
case VEHICLE_TYPE_BOAT:
|
|
ReqMode = CCam::MODE_BEHINDBOAT;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
// Car zoom value
|
|
if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){
|
|
CarZoomValue = 0.0f;
|
|
ReqMode = CCam::MODE_1STPERSON;
|
|
}
|
|
#ifdef FREE_CAM
|
|
else if (bFreeCam) {
|
|
if (CarZoomIndicator == CAM_ZOOM_1)
|
|
CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1;
|
|
else if (CarZoomIndicator == CAM_ZOOM_2)
|
|
CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2;
|
|
else if (CarZoomIndicator == CAM_ZOOM_3)
|
|
CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3;
|
|
}
|
|
#endif
|
|
else if(CarZoomIndicator == CAM_ZOOM_1)
|
|
CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1;
|
|
else if(CarZoomIndicator == CAM_ZOOM_2)
|
|
CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2;
|
|
else if(CarZoomIndicator == CAM_ZOOM_3)
|
|
CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3;
|
|
|
|
if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){
|
|
CarZoomValue = 1.0f;
|
|
ReqMode = CCam::MODE_TOPDOWN;
|
|
}
|
|
|
|
// Check if we have to go into first person
|
|
if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){
|
|
if(CCullZones::Cam1stPersonForPlayer() &&
|
|
pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f &&
|
|
pToGarageWeAreInForHackAvoidFirstPerson == nil){
|
|
ReqMode = CCam::MODE_1STPERSON;
|
|
m_bInATunnelAndABigVehicle = true;
|
|
}
|
|
}
|
|
if(ReqMode == CCam::MODE_TOPDOWN &&
|
|
(CCullZones::Cam1stPersonForPlayer() || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()))
|
|
ReqMode = CCam::MODE_1STPERSON;
|
|
|
|
// Smooth zoom value - ugly code
|
|
if(m_bUseScriptZoomValueCar){
|
|
if(CarZoomValueSmooth < m_fCarZoomValueScript){
|
|
CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep();
|
|
CarZoomValueSmooth = Min(CarZoomValueSmooth, m_fCarZoomValueScript);
|
|
}else{
|
|
CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
|
|
CarZoomValueSmooth = Max(CarZoomValueSmooth, m_fCarZoomValueScript);
|
|
}
|
|
}else if(m_bFailedCullZoneTestPreviously){
|
|
CloseInCarHeightTarget = 0.65f;
|
|
if(CarZoomValueSmooth < -0.65f){
|
|
CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep();
|
|
CarZoomValueSmooth = Min(CarZoomValueSmooth, -0.65f);
|
|
}else{
|
|
CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
|
|
CarZoomValueSmooth = Max(CarZoomValueSmooth, -0.65f);
|
|
}
|
|
}else{
|
|
if(CarZoomValueSmooth < CarZoomValue){
|
|
CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep();
|
|
CarZoomValueSmooth = Min(CarZoomValueSmooth, CarZoomValue);
|
|
}else{
|
|
CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
|
|
CarZoomValueSmooth = Max(CarZoomValueSmooth, CarZoomValue);
|
|
}
|
|
}
|
|
|
|
WellBufferMe(CloseInCarHeightTarget, &Cams[ActiveCam].m_fCloseInCarHeightOffset, &Cams[ActiveCam].m_fCloseInCarHeightOffsetSpeed, 0.1f, 0.25f, false);
|
|
|
|
// Fallen into water
|
|
if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget &&
|
|
!Cams[ActiveCam].CamTargetEntity->IsPed())
|
|
ReqMode = CCam::MODE_PLAYER_FALLEN_WATER;
|
|
}
|
|
}
|
|
|
|
// Ped target
|
|
else if(pTargetEntity->IsPed()){
|
|
// Change user selected mode
|
|
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
|
|
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
|
|
!m_WideScreenOn && !m_bFailedCullZoneTestPreviously){
|
|
if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){
|
|
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN)
|
|
PedZoomIndicator = CAM_ZOOM_1;
|
|
else
|
|
PedZoomIndicator = CAM_ZOOM_TOPDOWN;
|
|
}else
|
|
PedZoomIndicator--;
|
|
}
|
|
if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
|
|
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
|
|
!m_WideScreenOn && !m_bFailedCullZoneTestPreviously){
|
|
if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){
|
|
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN)
|
|
PedZoomIndicator = CAM_ZOOM_1;
|
|
else
|
|
PedZoomIndicator = CAM_ZOOM_TOPDOWN;
|
|
}else
|
|
PedZoomIndicator++;
|
|
}
|
|
// disabled obbe's cam here
|
|
if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN;
|
|
else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1;
|
|
|
|
ReqMode = CCam::MODE_FOLLOWPED;
|
|
|
|
// Check 1st person mode
|
|
if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam()
|
|
#ifdef FREE_CAM
|
|
&& !CCamera::bFreeCam
|
|
#endif
|
|
){
|
|
// See if we want to enter first person mode
|
|
if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){
|
|
m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds();
|
|
m_bFirstPersonBeingUsed = true;
|
|
}else if(m_bFirstPersonBeingUsed){
|
|
// Or if we want to go back to 3rd person
|
|
if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() ||
|
|
CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() ||
|
|
CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() ||
|
|
CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f)
|
|
m_bFirstPersonBeingUsed = false;
|
|
}
|
|
}else
|
|
m_bFirstPersonBeingUsed = false;
|
|
|
|
if(!FindPlayerPed()->IsPedInControl() || FindPlayerPed()->m_fMoveSpeed > 0.0f)
|
|
m_bFirstPersonBeingUsed = false;
|
|
if(m_bFirstPersonBeingUsed){
|
|
ReqMode = CCam::MODE_1STPERSON;
|
|
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
|
|
}
|
|
|
|
// Zoom value
|
|
if(PedZoomIndicator == CAM_ZOOM_1)
|
|
m_fPedZoomValue = 0.25f;
|
|
else if(PedZoomIndicator == CAM_ZOOM_2)
|
|
m_fPedZoomValue = 1.5f;
|
|
else if(PedZoomIndicator == CAM_ZOOM_3)
|
|
m_fPedZoomValue = 2.9f;
|
|
|
|
// Smooth zoom value - ugly code
|
|
if(m_bUseScriptZoomValuePed){
|
|
if(m_fPedZoomValueSmooth < m_fPedZoomValueScript){
|
|
m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep();
|
|
m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValueScript);
|
|
}else{
|
|
m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
|
|
m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValueScript);
|
|
}
|
|
}else if(m_bFailedCullZoneTestPreviously){
|
|
static float PedZoomedInVal = 0.5f;
|
|
CloseInPedHeightTarget = 0.7f;
|
|
if(m_fPedZoomValueSmooth < PedZoomedInVal){
|
|
m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep();
|
|
m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, PedZoomedInVal);
|
|
}else{
|
|
m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
|
|
m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, PedZoomedInVal);
|
|
}
|
|
}else{
|
|
if(m_fPedZoomValueSmooth < m_fPedZoomValue){
|
|
m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep();
|
|
m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValue);
|
|
}else{
|
|
m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
|
|
m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue);
|
|
}
|
|
}
|
|
|
|
WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false);
|
|
|
|
// Check if entering fight cam
|
|
if(!m_bFirstPersonBeingUsed){
|
|
if(FindPlayerPed()->GetPedState() == PED_FIGHT && !m_bUseMouse3rdPerson)
|
|
ReqMode = CCam::MODE_FIGHT_CAM;
|
|
if(((CPed*)pTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
|
|
FindPlayerPed()->GetPedState() == PED_ATTACK && !m_bUseMouse3rdPerson)
|
|
ReqMode = CCam::MODE_FIGHT_CAM;
|
|
}
|
|
|
|
// Garage cam
|
|
if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
|
|
stairs = true;
|
|
// Some hack for Mr Whoopee in a bomb shop
|
|
if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
|
|
if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
|
|
pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
|
|
disableGarageCam = true;
|
|
}
|
|
if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
|
|
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
|
|
if(pToGarageWeAreIn || stairs){
|
|
float ground;
|
|
bool foundGround;
|
|
|
|
if(pToGarageWeAreIn){
|
|
// targetPos = pTargetEntity->GetPosition(); // unused
|
|
if(pToGarageWeAreIn->m_pDoor1){
|
|
whichDoor = 1;
|
|
garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X;
|
|
garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y;
|
|
garageDoorPos1.z = 0.0f;
|
|
// targetPos.z = 0.0f; // unused
|
|
// (targetPos - doorPos1).Magnitude(); // unused
|
|
}else if(pToGarageWeAreIn->m_pDoor2){
|
|
whichDoor = 2;
|
|
#ifdef FIX_BUGS
|
|
garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X;
|
|
garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y;
|
|
garageDoorPos2.z = 0.0f;
|
|
#endif
|
|
}else{
|
|
whichDoor = 1;
|
|
garageDoorPos1.x = pTargetEntity->GetPosition().x;
|
|
garageDoorPos1.y = pTargetEntity->GetPosition().y;
|
|
#ifdef FIX_BUGS
|
|
garageDoorPos1.z = 0.0f;
|
|
#else
|
|
garageDoorPos2.z = 0.0f;
|
|
#endif
|
|
}
|
|
}else{
|
|
whichDoor = 1;
|
|
garageDoorPos1 = Cams[ActiveCam].Source;
|
|
}
|
|
|
|
if(pToGarageWeAreIn){
|
|
garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
|
|
garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
|
|
garageCenter.z = 0.0f;
|
|
}else{
|
|
garageDoorPos1.z = 0.0f;
|
|
if(stairs){
|
|
CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer();
|
|
garageCenter.x = (az->minx + az->maxx)/2.0f;
|
|
garageCenter.y = (az->miny + az->maxy)/2.0f;
|
|
garageCenter.z = 0.0f;
|
|
}else
|
|
garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f);
|
|
}
|
|
if(whichDoor == 1)
|
|
garageCenterToDoor = garageDoorPos1 - garageCenter;
|
|
else
|
|
garageCenterToDoor = garageDoorPos2 - garageCenter;
|
|
targetPos = pTargetEntity->GetPosition();
|
|
ground = CWorld::FindGroundZFor3DCoord(targetPos.x, targetPos.y, targetPos.z, &foundGround);
|
|
if(!foundGround)
|
|
ground = targetPos.z - 0.2f;
|
|
garageCenterToDoor.z = 0.0f;
|
|
garageCenterToDoor.Normalise();
|
|
if(whichDoor == 1){
|
|
if(pToGarageWeAreIn == nil && stairs)
|
|
garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor;
|
|
else
|
|
garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor;
|
|
}else{
|
|
garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor;
|
|
}
|
|
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){
|
|
garageCamPos = garageCenter;
|
|
garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f;
|
|
if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What?
|
|
garageCamPos.z = pToGarageWeAreIn->m_fX2;
|
|
}else
|
|
garageCamPos.z = ground + 3.1f;
|
|
SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
|
|
m_bGarageFixedCamPositionSet = true;
|
|
}
|
|
}
|
|
|
|
if((CGarages::CameraShouldBeOutside() || stairs) && m_bLookingAtPlayer && m_bGarageFixedCamPositionSet){
|
|
if(pToGarageWeAreIn || stairs){
|
|
ReqMode = CCam::MODE_FIXED;
|
|
m_bPlayerIsInGarage = true;
|
|
}
|
|
}else{
|
|
if(m_bPlayerIsInGarage){
|
|
m_bJustCameOutOfGarage = true;
|
|
m_bPlayerIsInGarage = false;
|
|
}
|
|
ReqMode = CCam::MODE_FOLLOWPED;
|
|
}
|
|
}else{
|
|
if(m_bPlayerIsInGarage){
|
|
m_bJustCameOutOfGarage = true;
|
|
m_bPlayerIsInGarage = false;
|
|
}
|
|
m_bGarageFixedCamPositionSet = false;
|
|
}
|
|
|
|
// Fallen into water
|
|
if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) &&
|
|
Cams[ActiveCam].CamTargetEntity->IsPed())
|
|
ReqMode = CCam::MODE_PLAYER_FALLEN_WATER;
|
|
|
|
// Set top down
|
|
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN &&
|
|
!CCullZones::Cam1stPersonForPlayer() &&
|
|
!CCullZones::CamNoRain() &&
|
|
!CCullZones::PlayerNoRain() &&
|
|
!m_bFirstPersonBeingUsed &&
|
|
!m_bPlayerIsInGarage)
|
|
ReqMode = CCam::MODE_TOP_DOWN_PED;
|
|
|
|
// Weapon mode
|
|
if(!CPad::GetPad(0)->GetTarget() && PlayerWeaponMode.Mode != CCam::MODE_HELICANNON_1STPERSON)
|
|
ClearPlayerWeaponMode();
|
|
if(m_PlayerMode.Mode != CCam::MODE_NONE)
|
|
ReqMode = m_PlayerMode.Mode;
|
|
if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){
|
|
if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER ||
|
|
PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER ||
|
|
PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON ||
|
|
PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
Cams[ActiveCam].GetWeaponFirstPersonOn()){
|
|
// First person weapon mode
|
|
if(PLAYER->GetPedState() == PED_SEEK_CAR){
|
|
if(ReqMode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].GetWeaponFirstPersonOn())
|
|
ReqMode = PlayerWeaponMode.Mode;
|
|
else
|
|
ReqMode = CCam::MODE_FOLLOWPED;
|
|
}else
|
|
ReqMode = PlayerWeaponMode.Mode;
|
|
}else if(ReqMode != CCam::MODE_TOP_DOWN_PED){
|
|
// Syphon mode
|
|
float playerTargetDist;
|
|
float deadPedDist = 4.0f;
|
|
static float alivePedDist = 2.0f; // original name lost
|
|
float pedDist; // actually only used on dead target
|
|
bool targetDead = false;
|
|
float camAngle, targetAngle;
|
|
CVector playerToTarget = m_cvecAimingTargetCoors - pTargetEntity->GetPosition();
|
|
CVector playerToCam = Cams[ActiveCam].Source - pTargetEntity->GetPosition();
|
|
|
|
if(PedZoomIndicator == CAM_ZOOM_1)
|
|
deadPedDist = 2.25f;
|
|
if(FindPlayerPed()->m_pPointGunAt){
|
|
// BUG: this need not be a ped!
|
|
if(((CPed*)FindPlayerPed()->m_pPointGunAt)->DyingOrDead()){
|
|
targetDead = true;
|
|
pedDist = deadPedDist;
|
|
}else
|
|
pedDist = alivePedDist;
|
|
playerTargetDist = playerToTarget.Magnitude2D();
|
|
camAngle = CGeneral::GetATanOfXY(playerToCam.x, playerToCam.y);
|
|
targetAngle = CGeneral::GetATanOfXY(playerToTarget.x, playerToTarget.y);
|
|
ReqMode = PlayerWeaponMode.Mode;
|
|
|
|
// Check whether to start aiming in crim-in-front mode
|
|
if(Cams[ActiveCam].Mode != CCam::MODE_SYPHON){
|
|
float angleDiff = camAngle - targetAngle;
|
|
while(angleDiff >= PI) angleDiff -= 2*PI;
|
|
while(angleDiff < -PI) angleDiff += 2*PI;
|
|
if(Abs(angleDiff) < HALFPI && playerTargetDist < 3.5f && playerToTarget.z > -1.0f)
|
|
ReqMode = CCam::MODE_SYPHON_CRIM_IN_FRONT;
|
|
}
|
|
|
|
// Check whether to go to special fixed mode
|
|
float fixedModeDist = 0.0f;
|
|
if((ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || ReqMode == CCam::MODE_SYPHON) &&
|
|
(m_uiTransitionState == 0 || Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) &&
|
|
playerTargetDist < pedDist && targetDead){
|
|
if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT)
|
|
fixedModeDist = 5.0f;
|
|
else
|
|
fixedModeDist = 3.0f;
|
|
ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON;
|
|
}
|
|
if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){
|
|
if(!PlaceForFixedWhenSniperFound){
|
|
// Find position
|
|
CEntity *entity;
|
|
CColPoint colPoint;
|
|
CVector fixedPos = pTargetEntity->GetPosition();
|
|
fixedPos.x += fixedModeDist*Cos(camAngle);
|
|
fixedPos.y += fixedModeDist*Sin(camAngle);
|
|
fixedPos.z += 1.15f;
|
|
if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), fixedPos, colPoint, entity, true, false, false, true, false, true, true))
|
|
SetCamPositionForFixedMode(colPoint.point, CVector(0.0f, 0.0f, 0.0f));
|
|
else
|
|
SetCamPositionForFixedMode(fixedPos, CVector(0.0f, 0.0f, 0.0f));
|
|
PlaceForFixedWhenSniperFound = true;
|
|
}
|
|
}else
|
|
PlaceForFixedWhenSniperFound = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_bIdleOn = false;
|
|
|
|
if(DebugCamMode)
|
|
ReqMode = DebugCamMode;
|
|
|
|
|
|
// Process arrested player
|
|
static int ThePickedArrestMode;
|
|
static int LastPedState;
|
|
bool startArrestCam = false;
|
|
|
|
if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){
|
|
if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle())
|
|
startArrestCam = true;
|
|
}else
|
|
startArrestCam = false;
|
|
LastPedState = PLAYER->GetPedState();
|
|
if(startArrestCam){
|
|
if(m_uiTransitionState)
|
|
ReqMode = Cams[ActiveCam].Mode;
|
|
else{
|
|
bool valid;
|
|
if(pTargetEntity->IsPed()){
|
|
// How can this happen if arrest cam is only done in cars?
|
|
Cams[(ActiveCam+1)%2].ResetStatics = true;
|
|
valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne();
|
|
ReqMode = CCam::MODE_ARRESTCAM_ONE;
|
|
}else{
|
|
Cams[(ActiveCam+1)%2].ResetStatics = true;
|
|
valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo();
|
|
ReqMode = CCam::MODE_ARRESTCAM_TWO;
|
|
}
|
|
if(!valid)
|
|
ReqMode = Cams[ActiveCam].Mode;
|
|
}
|
|
}
|
|
ThePickedArrestMode = ReqMode;
|
|
if(PLAYER->GetPedState() == PED_ARRESTED)
|
|
ReqMode = ThePickedArrestMode; // this is rather useless...
|
|
|
|
// Process dead player
|
|
if(PLAYER->GetPedState() == PED_DEAD){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY)
|
|
ReqMode = CCam::MODE_PED_DEAD_BABY;
|
|
else{
|
|
bool foundRoof;
|
|
CVector pos = FindPlayerPed()->GetPosition();
|
|
CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof);
|
|
if(!foundRoof)
|
|
ReqMode = CCam::MODE_PED_DEAD_BABY;
|
|
}
|
|
}
|
|
|
|
// Restore with a jump cut
|
|
if(m_bRestoreByJumpCut){
|
|
// PS2 just sets m_bCamDirectlyBehind here
|
|
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
|
ReqMode != CCam::MODE_M16_1STPERSON &&
|
|
ReqMode != CCam::MODE_SNIPER &&
|
|
ReqMode != CCam::MODE_ROCKETLAUNCHER ||
|
|
!m_bUseMouse3rdPerson)
|
|
SetCameraDirectlyBehindForFollowPed_CamOnAString();
|
|
|
|
ReqMode = m_iModeToGoTo;
|
|
Cams[ActiveCam].Mode = ReqMode;
|
|
m_bJust_Switched = true;
|
|
Cams[ActiveCam].ResetStatics = true;
|
|
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
|
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
|
// PS2 sets this to m_bLookingAtVector
|
|
Cams[ActiveCam].m_bCamLookingAtVector = false;
|
|
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
|
m_bRestoreByJumpCut = false;
|
|
Cams[ActiveCam].ResetStatics = true;
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
CarZoomValueSmooth = CarZoomValue;
|
|
m_fPedZoomValueSmooth = m_fPedZoomValue;
|
|
m_uiTransitionState = 0;
|
|
m_vecDoingSpecialInterPolation = false;
|
|
}
|
|
|
|
if(gbModelViewer)
|
|
ReqMode = CCam::MODE_MODELVIEW;
|
|
|
|
// Turn on Obbe's cam
|
|
bool canUseObbeCam = true;
|
|
if(pTargetEntity){
|
|
if(pTargetEntity->IsVehicle()){
|
|
if(CarZoomIndicator == CAM_ZOOM_CINEMATIC)
|
|
m_bObbeCinematicCarCamOn = true;
|
|
}else{
|
|
if(PedZoomIndicator == CAM_ZOOM_CINEMATIC)
|
|
m_bObbeCinematicPedCamOn = true;
|
|
}
|
|
}
|
|
if(m_bTargetJustBeenOnTrain ||
|
|
ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON ||
|
|
ReqMode == CCam::MODE_PED_DEAD_BABY || ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO ||
|
|
ReqMode == CCam::MODE_FIGHT_CAM || ReqMode == CCam::MODE_PLAYER_FALLEN_WATER ||
|
|
ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON ||
|
|
ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT ||
|
|
m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
|
|
canUseObbeCam = false;
|
|
|
|
if(m_bObbeCinematicPedCamOn && canUseObbeCam)
|
|
ProcessObbeCinemaCameraPed();
|
|
else if(m_bObbeCinematicCarCamOn && canUseObbeCam)
|
|
ProcessObbeCinemaCameraCar();
|
|
else{
|
|
if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn)
|
|
switchByJumpCut = true;
|
|
canUseObbeCam = false;
|
|
DontProcessObbeCinemaCamera();
|
|
}
|
|
|
|
// Start the transition or do a jump cut
|
|
if(m_bLookingAtPlayer){
|
|
// Going into top down modes normally needs a jump cut (but see below)
|
|
if(ReqMode == CCam::MODE_TOPDOWN || ReqMode == CCam::MODE_1STPERSON || ReqMode == CCam::MODE_TOP_DOWN_PED){
|
|
switchByJumpCut = true;
|
|
}
|
|
// Going from top down to vehicle
|
|
else if(ReqMode == CCam::MODE_CAM_ON_A_STRING || ReqMode == CCam::MODE_BEHINDBOAT){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
|
|
switchByJumpCut = true;
|
|
}else if(ReqMode == CCam::MODE_FIXED){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN)
|
|
switchByJumpCut = true;
|
|
}
|
|
|
|
// Top down modes can interpolate between each other
|
|
if(ReqMode == CCam::MODE_TOPDOWN){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY)
|
|
switchByJumpCut = false;
|
|
}else if(ReqMode == CCam::MODE_TOP_DOWN_PED){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY)
|
|
switchByJumpCut = false;
|
|
}
|
|
|
|
if(ReqMode == CCam::MODE_1STPERSON || ReqMode == CCam::MODE_M16_1STPERSON ||
|
|
ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER ||
|
|
ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){
|
|
// Going into any 1st person mode is a jump cut
|
|
if(pTargetEntity->IsPed())
|
|
switchByJumpCut = true;
|
|
}else if(ReqMode == CCam::MODE_FIXED && m_bPlayerIsInGarage){
|
|
// Going from 1st peron mode into garage
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED ||
|
|
stairs ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){
|
|
if(pTargetEntity && pTargetEntity->IsVehicle())
|
|
switchByJumpCut = true;
|
|
}
|
|
}else if(ReqMode == CCam::MODE_FOLLOWPED){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ARRESTCAM_ONE ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ARRESTCAM_TWO ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_PILLOWS_PAPS ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
|
if(!m_bJustCameOutOfGarage){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){
|
|
float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI;
|
|
((CPed*)pTargetEntity)->m_fRotationCur = angle;
|
|
((CPed*)pTargetEntity)->m_fRotationDest = angle;
|
|
}
|
|
m_bUseTransitionBeta = true;
|
|
switchByJumpCut = true;
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
|
CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition();
|
|
front.z = 0.0f; // missing on PS2
|
|
front.Normalise();
|
|
#ifdef FIX_BUGS
|
|
// this is almost as bad as the bugged code
|
|
if(front.x == 0.001f && front.y == 0.001f)
|
|
front.y = 1.0f;
|
|
#else
|
|
// someone used = instead of == in the above check by accident
|
|
front.x = 0.001f;
|
|
front.y = 1.0f;
|
|
#endif
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(front.x, front.y);
|
|
}else
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
|
}
|
|
}
|
|
}else if(ReqMode == CCam::MODE_FIGHT_CAM){
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON)
|
|
switchByJumpCut = true;
|
|
}
|
|
|
|
if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil)
|
|
switchByJumpCut = true;
|
|
if(m_bPlayerIsInGarage && pToGarageWeAreIn){
|
|
if(pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP1 ||
|
|
pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP2 ||
|
|
pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP3){
|
|
if(pTargetEntity->IsVehicle() && pTargetEntity->GetModelIndex() == MI_MRWHOOP &&
|
|
ReqMode != Cams[ActiveCam].Mode)
|
|
switchByJumpCut = true;
|
|
}
|
|
}
|
|
#ifdef GTA_SCENE_EDIT
|
|
if(CSceneEdit::m_bEditOn)
|
|
ReqMode = CCam::MODE_EDITOR;
|
|
#endif
|
|
|
|
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
|
|
if(switchByJumpCut){
|
|
// PS2 just sets m_bCamDirectlyBehind here
|
|
if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){
|
|
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
|
ReqMode != CCam::MODE_M16_1STPERSON &&
|
|
ReqMode != CCam::MODE_SNIPER &&
|
|
ReqMode != CCam::MODE_ROCKETLAUNCHER ||
|
|
!m_bUseMouse3rdPerson)
|
|
SetCameraDirectlyBehindForFollowPed_CamOnAString();
|
|
}
|
|
Cams[ActiveCam].Mode = ReqMode;
|
|
m_bJust_Switched = true;
|
|
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
|
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
|
Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector;
|
|
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
|
CarZoomValueSmooth = CarZoomValue;
|
|
m_fPedZoomValueSmooth = m_fPedZoomValue;
|
|
m_uiTransitionState = 0;
|
|
m_vecDoingSpecialInterPolation = false;
|
|
m_bStartInterScript = false;
|
|
Cams[ActiveCam].ResetStatics = true;
|
|
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
}else if(!m_bWaitForInterpolToFinish){
|
|
StartTransition(ReqMode);
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
}
|
|
}else if(m_uiTransitionState != 0 && ReqMode != Cams[ActiveCam].Mode){
|
|
bool startTransition = true;
|
|
|
|
if(ReqMode == CCam::MODE_FIGHT_CAM || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
|
|
startTransition = false;
|
|
if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
|
|
startTransition = false;
|
|
|
|
#ifndef PS2_CAM_TRANSITION
|
|
// done in Process on PS2
|
|
if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){
|
|
CVector playerDist;
|
|
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
|
|
playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y;
|
|
playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z;
|
|
// if player is too far away, keep interpolating and don't transition
|
|
if(pTargetEntity && pTargetEntity->IsPed()){
|
|
if(playerDist.Magnitude() > 17.5f &&
|
|
(ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT))
|
|
m_bWaitForInterpolToFinish = true;
|
|
}
|
|
}
|
|
#endif
|
|
if(m_bWaitForInterpolToFinish)
|
|
startTransition = false;
|
|
|
|
if(startTransition){
|
|
StartTransitionWhenNotFinishedInter(ReqMode);
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
}
|
|
}else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){
|
|
#ifdef PS2_CAM_TRANSITION
|
|
StartTransitionWhenNotFinishedInter(ReqMode);
|
|
#else
|
|
if(m_uiTransitionState != 0)
|
|
StartTransitionWhenNotFinishedInter(ReqMode);
|
|
else
|
|
StartTransition(ReqMode);
|
|
#endif
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
}
|
|
}else{
|
|
// not following player
|
|
if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){
|
|
ReqMode = m_iModeToGoTo;
|
|
StartTransition(ReqMode);
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
}else if(m_uiTransitionState != 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){
|
|
ReqMode = m_iModeToGoTo;
|
|
StartTransitionWhenNotFinishedInter(ReqMode);
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
}else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){
|
|
m_uiTransitionState = 0;
|
|
m_vecDoingSpecialInterPolation = false;
|
|
Cams[ActiveCam].Mode = m_iModeToGoTo;
|
|
m_bJust_Switched = true;
|
|
Cams[ActiveCam].ResetStatics = true;
|
|
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
|
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
|
Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector;
|
|
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
|
m_bJust_Switched = true;
|
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
|
CarZoomValueSmooth = CarZoomValue;
|
|
m_fPedZoomValueSmooth = m_fPedZoomValue;
|
|
}
|
|
}
|
|
|
|
m_bStartInterScript = false;
|
|
|
|
if(Cams[ActiveCam].CamTargetEntity == nil)
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
|
|
// Ped visibility
|
|
if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FLYBY)
|
|
FindPlayerPed()->bIsVisible = false;
|
|
else
|
|
FindPlayerPed()->bIsVisible = true;
|
|
|
|
if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE)
|
|
Restore();
|
|
}
|
|
|
|
// What a mess!
|
|
void
|
|
CCamera::UpdateTargetEntity(void)
|
|
{
|
|
bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it
|
|
bool obbeCam = false;
|
|
|
|
if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){
|
|
obbeCam = true;
|
|
if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){
|
|
if(FindPlayerPed()->GetPedState() != PED_ARRESTED)
|
|
obbeCam = false;
|
|
if(FindPlayerVehicle() == nil)
|
|
pTargetEntity = FindPlayerPed();
|
|
}
|
|
}
|
|
|
|
if((m_bLookingAtPlayer || obbeCam) && m_uiTransitionState == 0 ||
|
|
pTargetEntity == nil ||
|
|
m_bTargetJustBeenOnTrain){
|
|
if(FindPlayerVehicle())
|
|
pTargetEntity = FindPlayerVehicle();
|
|
else{
|
|
pTargetEntity = FindPlayerPed();
|
|
#ifndef GTA_PS2_STUFF
|
|
// this keeps the camera on the player while entering cars
|
|
if(PLAYER->GetPedState() == PED_ENTER_CAR ||
|
|
PLAYER->GetPedState() == PED_CARJACK ||
|
|
PLAYER->GetPedState() == PED_OPEN_DOOR)
|
|
enteringCar = true;
|
|
|
|
if(!enteringCar)
|
|
if(Cams[ActiveCam].CamTargetEntity != pTargetEntity)
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
#endif
|
|
}
|
|
|
|
bool cantOpen = true;
|
|
if(PLAYER &&
|
|
PLAYER->m_pMyVehicle &&
|
|
PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER))
|
|
cantOpen = false;
|
|
|
|
if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){
|
|
if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){
|
|
pTargetEntity = PLAYER->m_pMyVehicle;
|
|
if(PLAYER->m_pMyVehicle == nil)
|
|
pTargetEntity = PLAYER;
|
|
}
|
|
}
|
|
|
|
if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){
|
|
if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS)
|
|
#ifdef GTA_PS2_STUFF
|
|
// dunno if this has any amazing effects
|
|
{
|
|
#endif
|
|
pTargetEntity = PLAYER->m_pMyVehicle;
|
|
if(PLAYER->m_pMyVehicle == nil)
|
|
pTargetEntity = PLAYER;
|
|
#ifdef GTA_PS2_STUFF
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if(PLAYER->GetPedState() == PED_EXIT_CAR)
|
|
pTargetEntity = FindPlayerPed();
|
|
if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR)
|
|
pTargetEntity = FindPlayerPed();
|
|
if(pTargetEntity->IsVehicle() && CarZoomIndicator == CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
|
|
pTargetEntity = FindPlayerPed();
|
|
}
|
|
}
|
|
|
|
const float SOUND_DIST = 20.0f;
|
|
|
|
void
|
|
CCamera::UpdateSoundDistances(void)
|
|
{
|
|
CVector center, end;
|
|
CEntity *entity;
|
|
CColPoint colPoint;
|
|
float f;
|
|
int n;
|
|
|
|
if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
|
|
pTargetEntity->IsPed())
|
|
center = GetPosition() + 0.5f*GetForward();
|
|
else
|
|
center = GetPosition() + 5.0f*GetForward();
|
|
|
|
// check up
|
|
n = CTimer::GetFrameCounter() % 12;
|
|
if(n == 0){
|
|
SoundDistUpAsReadOld = SoundDistUpAsRead;
|
|
if(CWorld::ProcessVerticalLine(center, center.z+SOUND_DIST, colPoint, entity, true, false, false, false, true, false, nil))
|
|
SoundDistUpAsRead = colPoint.point.z - center.z;
|
|
else
|
|
SoundDistUpAsRead = SOUND_DIST;
|
|
}
|
|
f = (n + 1) / 6.0f;
|
|
SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead;
|
|
|
|
// check left
|
|
n = (CTimer::GetFrameCounter()+2) % 12;
|
|
if(n == 0){
|
|
SoundDistLeftAsReadOld = SoundDistLeftAsRead;
|
|
end = center + SOUND_DIST*GetRight();
|
|
if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true))
|
|
SoundDistLeftAsRead = (colPoint.point - center).Magnitude();
|
|
else
|
|
SoundDistLeftAsRead = SOUND_DIST;
|
|
}
|
|
f = (n + 1) / 6.0f;
|
|
SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead;
|
|
|
|
// check right
|
|
// end = center - SOUND_DIST*GetRight(); // useless
|
|
n = (CTimer::GetFrameCounter()+4) % 12;
|
|
if(n == 0){
|
|
SoundDistRightAsReadOld = SoundDistRightAsRead;
|
|
end = center - SOUND_DIST*GetRight();
|
|
if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true))
|
|
SoundDistRightAsRead = (colPoint.point - center).Magnitude();
|
|
else
|
|
SoundDistRightAsRead = SOUND_DIST;
|
|
}
|
|
f = (n + 1) / 6.0f;
|
|
SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead;
|
|
}
|
|
|
|
void
|
|
CCamera::InitialiseCameraForDebugMode(void)
|
|
{
|
|
if(FindPlayerVehicle())
|
|
Cams[2].Source = FindPlayerVehicle()->GetPosition();
|
|
else if(FindPlayerPed())
|
|
Cams[2].Source = FindPlayerPed()->GetPosition();
|
|
Cams[2].Alpha = 0.0f;
|
|
Cams[2].Beta = 0.0f;
|
|
Cams[2].Mode = CCam::MODE_DEBUG;
|
|
}
|
|
|
|
void
|
|
CCamera::CamShake(float strength, float x, float y, float z)
|
|
{
|
|
CVector Dist = Cams[ActiveCam].Source - CVector(x, y, z);
|
|
// a bit complicated...
|
|
float dist2d = Sqrt(SQR(Dist.x) + SQR(Dist.y));
|
|
float dist3d = Sqrt(SQR(dist2d) + SQR(Dist.z));
|
|
if(dist3d > 100.0f) dist3d = 100.0f;
|
|
if(dist3d < 0.0f) dist3d = 0.0f;
|
|
float mult = 1.0f - dist3d/100.0f;
|
|
|
|
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
|
|
strength = mult*strength;
|
|
if(Clamp(curForce, 0.0f, 2.0f) < strength){
|
|
m_fCamShakeForce = strength;
|
|
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
}
|
|
|
|
// This seems to be CCamera::CamShake(float) on PS2
|
|
void
|
|
CamShakeNoPos(CCamera *cam, float strength)
|
|
{
|
|
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
|
|
if(Clamp(curForce, 0.0f, 2.0f) < strength){
|
|
cam->m_fCamShakeForce = strength;
|
|
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller)
|
|
{
|
|
bool doSwitch = true;
|
|
if(controller == CAMCONTROL_OBBE && WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT)
|
|
doSwitch = false;
|
|
if(doSwitch){
|
|
WhoIsInControlOfTheCamera = controller;
|
|
if(target){
|
|
if(mode == CCam::MODE_NONE){
|
|
// Why are we checking the old entity?
|
|
if(pTargetEntity->IsPed())
|
|
mode = CCam::MODE_FOLLOWPED;
|
|
else if(pTargetEntity->IsVehicle())
|
|
mode = CCam::MODE_CAM_ON_A_STRING;
|
|
}
|
|
}else if(FindPlayerVehicle())
|
|
target = FindPlayerVehicle();
|
|
else
|
|
target = PLAYER;
|
|
|
|
m_bLookingAtVector = false;
|
|
pTargetEntity = target;
|
|
m_iModeToGoTo = mode;
|
|
m_iTypeOfSwitch = typeOfSwitch;
|
|
m_bLookingAtPlayer = false;
|
|
m_bStartInterScript = true;
|
|
// FindPlayerPed(); // unused
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller)
|
|
{
|
|
bool doSwitch = true;
|
|
if(controller == CAMCONTROL_OBBE && WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT)
|
|
doSwitch = false;
|
|
if(doSwitch){
|
|
WhoIsInControlOfTheCamera = controller;
|
|
m_bLookingAtVector = true;
|
|
m_bLookingAtPlayer = false;
|
|
m_iModeToGoTo = CCam::MODE_FIXED;
|
|
m_vecFixedModeVector = position;
|
|
m_iTypeOfSwitch = typeOfSwitch;
|
|
m_bStartInterScript = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::TakeControlWithSpline(int16 typeOfSwitch)
|
|
{
|
|
m_iModeToGoTo = CCam::MODE_FLYBY;
|
|
m_bLookingAtPlayer = false;
|
|
m_bLookingAtVector = false;
|
|
m_bcutsceneFinished = false;
|
|
m_iTypeOfSwitch = typeOfSwitch;
|
|
m_bStartInterScript = true;
|
|
|
|
//FindPlayerPed(); // unused
|
|
};
|
|
|
|
void
|
|
CCamera::Restore(void)
|
|
{
|
|
m_bLookingAtPlayer = true;
|
|
m_bLookingAtVector = false;
|
|
m_iTypeOfSwitch = INTERPOLATION;
|
|
m_bUseNearClipScript = false;
|
|
m_iModeObbeCamIsInForCar = OBBE_INVALID;
|
|
m_fPositionAlongSpline = 0.0;
|
|
m_bStartingSpline = false;
|
|
m_bScriptParametersSetForInterPol = false;
|
|
WhoIsInControlOfTheCamera = CAMCONTROL_GAME;
|
|
|
|
if(FindPlayerVehicle()){
|
|
m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING;
|
|
pTargetEntity = FindPlayerVehicle();
|
|
}else{
|
|
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
|
|
pTargetEntity = PLAYER;
|
|
}
|
|
|
|
if(PLAYER->GetPedState() == PED_ENTER_CAR ||
|
|
PLAYER->GetPedState() == PED_CARJACK ||
|
|
PLAYER->GetPedState() == PED_OPEN_DOOR){
|
|
m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING;
|
|
pTargetEntity = PLAYER->m_pSeekTarget;
|
|
}
|
|
if(PLAYER->GetPedState() == PED_EXIT_CAR){
|
|
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
|
|
pTargetEntity = PLAYER;
|
|
}
|
|
|
|
m_bUseScriptZoomValuePed = false;
|
|
m_bUseScriptZoomValueCar = false;
|
|
m_bStartInterScript = true;
|
|
m_bCameraJustRestored = true;
|
|
}
|
|
|
|
void
|
|
CCamera::RestoreWithJumpCut(void)
|
|
{
|
|
m_bRestoreByJumpCut = true;
|
|
m_bLookingAtPlayer = true;
|
|
m_bLookingAtVector = false;
|
|
m_iTypeOfSwitch = JUMP_CUT;
|
|
m_bUseNearClipScript = false;
|
|
m_iModeObbeCamIsInForCar = OBBE_INVALID;
|
|
m_fPositionAlongSpline = 0.0;
|
|
m_bStartingSpline = false;
|
|
m_bScriptParametersSetForInterPol = false;
|
|
WhoIsInControlOfTheCamera = CAMCONTROL_GAME;
|
|
m_bCameraJustRestored = true;
|
|
|
|
if(FindPlayerVehicle()){
|
|
m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING;
|
|
pTargetEntity = FindPlayerVehicle();
|
|
}else{
|
|
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
|
|
pTargetEntity = PLAYER;
|
|
}
|
|
|
|
if(PLAYER->GetPedState() == PED_ENTER_CAR ||
|
|
PLAYER->GetPedState() == PED_CARJACK ||
|
|
PLAYER->GetPedState() == PED_OPEN_DOOR){
|
|
m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING;
|
|
pTargetEntity = PLAYER->m_pSeekTarget;
|
|
}
|
|
if(PLAYER->GetPedState() == PED_EXIT_CAR){
|
|
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
|
|
pTargetEntity = PLAYER;
|
|
}
|
|
|
|
m_bUseScriptZoomValuePed = false;
|
|
m_bUseScriptZoomValueCar = false;
|
|
}
|
|
|
|
void
|
|
CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet)
|
|
{
|
|
m_vecFixedModeSource = Source;
|
|
m_vecFixedModeUpOffSet = UpOffSet;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* On PS2 the transition happens between Cams[0] and Cams[1].
|
|
* On PC the whole system has been changed.
|
|
*/
|
|
void
|
|
CCamera::StartTransition(int16 newMode)
|
|
{
|
|
bool switchSyphonMode = false;
|
|
bool switchPedToCar = false;
|
|
bool switchFromFight = false;
|
|
bool switchFromFixed = false;
|
|
bool switch1stPersonToVehicle = false;
|
|
float betaOffset, targetBeta, camBeta, deltaBeta;
|
|
int door;
|
|
bool vehicleVertical;
|
|
|
|
#ifndef PS2_CAM_TRANSITION
|
|
m_bItsOkToLookJustAtThePlayer = false;
|
|
m_fFractionInterToStopMoving = 0.25f;
|
|
m_fFractionInterToStopCatchUp = 0.75f;
|
|
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SYPHON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){
|
|
if(newMode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
|
|
newMode == CCam::MODE_FOLLOWPED ||
|
|
newMode == CCam::MODE_SYPHON ||
|
|
newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
|
|
m_bItsOkToLookJustAtThePlayer = true;
|
|
if(newMode == CCam::MODE_CAM_ON_A_STRING)
|
|
switchPedToCar = true;
|
|
}
|
|
#endif
|
|
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON)
|
|
switchSyphonMode = true;
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
|
|
switchFromFight = true;
|
|
#ifndef PS2_CAM_TRANSITION
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
|
|
switchFromFixed = true;
|
|
#endif
|
|
|
|
m_bUseTransitionBeta = false;
|
|
|
|
if((Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) &&
|
|
pTargetEntity->IsPed()){
|
|
float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI;
|
|
((CPed*)pTargetEntity)->m_fRotationCur = angle;
|
|
((CPed*)pTargetEntity)->m_fRotationDest = angle;
|
|
}
|
|
|
|
#ifdef PS2_CAM_TRANSITION
|
|
ActiveCam = (ActiveCam+1)%2;
|
|
Cams[ActiveCam].Init();
|
|
Cams[ActiveCam].Mode = newMode;
|
|
#endif
|
|
|
|
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
|
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
|
Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector;
|
|
|
|
if(newMode == CCam::MODE_SNIPER ||
|
|
newMode == CCam::MODE_ROCKETLAUNCHER ||
|
|
newMode == CCam::MODE_M16_1STPERSON ||
|
|
newMode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
newMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
newMode == CCam::MODE_1STPERSON_RUNABOUT ||
|
|
newMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
|
newMode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
|
|
newMode == CCam::MODE_HELICANNON_1STPERSON)
|
|
Cams[ActiveCam].Alpha = 0.0f;
|
|
|
|
// PS2 also copies values to ActiveCam here
|
|
switch(Cams[ActiveCam].Mode)
|
|
case CCam::MODE_SNIPER_RUNABOUT:
|
|
case CCam::MODE_ROCKETLAUNCHER_RUNABOUT:
|
|
case CCam::MODE_1STPERSON_RUNABOUT:
|
|
case CCam::MODE_M16_1STPERSON_RUNABOUT:
|
|
case CCam::MODE_FIGHT_CAM_RUNABOUT:
|
|
if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT)
|
|
switch1stPersonToVehicle = true;
|
|
|
|
switch(newMode){
|
|
case CCam::MODE_BEHINDCAR:
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
|
#endif
|
|
Cams[ActiveCam].BetaSpeed = 0.0f;
|
|
break;
|
|
|
|
case CCam::MODE_BEHINDBOAT:
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
|
#endif
|
|
Cams[ActiveCam].BetaSpeed = 0.0f;
|
|
break;
|
|
|
|
case CCam::MODE_FOLLOWPED:
|
|
// Getting out of vehicle normally
|
|
betaOffset = DEGTORAD(55.0f);
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
#endif
|
|
if(m_bJustCameOutOfGarage){
|
|
m_bUseTransitionBeta = true;
|
|
/*
|
|
// weird logic...
|
|
if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
|
else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
|
else
|
|
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
|
*/
|
|
// this is better:
|
|
if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f)
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI;
|
|
#else
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
|
#endif
|
|
else
|
|
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
|
}
|
|
if(m_bTargetJustCameOffTrain)
|
|
m_bCamDirectlyInFront = true;
|
|
#ifdef PS2_CAM_TRANSITION
|
|
if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING)
|
|
#else
|
|
if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING)
|
|
#endif
|
|
break;
|
|
m_bUseTransitionBeta = true;
|
|
vehicleVertical = false;
|
|
if(((CPed*)pTargetEntity)->m_carInObjective &&
|
|
((CPed*)pTargetEntity)->m_carInObjective->GetForward().x == 0.0f &&
|
|
((CPed*)pTargetEntity)->m_carInObjective->GetForward().y == 0.0f)
|
|
vehicleVertical = true;
|
|
if(vehicleVertical){
|
|
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
|
break;
|
|
}
|
|
#ifdef PS2_CAM_TRANSITION
|
|
camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
|
|
#else
|
|
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
|
#endif
|
|
if(((CPed*)pTargetEntity)->m_carInObjective)
|
|
targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y);
|
|
else
|
|
targetBeta = camBeta;
|
|
deltaBeta = targetBeta - camBeta;
|
|
while(deltaBeta >= PI) deltaBeta -= 2*PI;
|
|
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
|
deltaBeta = Abs(deltaBeta);
|
|
|
|
door = FindPlayerPed()->m_vehDoor;
|
|
if(deltaBeta > HALFPI){
|
|
if(((CPed*)pTargetEntity)->m_carInObjective){
|
|
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
|
|
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
|
|
betaOffset = -DEGTORAD(95.0f);
|
|
}else{
|
|
if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
|
|
betaOffset = -DEGTORAD(95.0f);
|
|
}
|
|
}
|
|
Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset;
|
|
}else{
|
|
if(((CPed*)pTargetEntity)->m_carInObjective){
|
|
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
|
|
if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
|
|
betaOffset = -DEGTORAD(55.0f);
|
|
else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
|
|
betaOffset = DEGTORAD(95.0f);
|
|
}else{
|
|
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
|
|
betaOffset = -DEGTORAD(55.0f);
|
|
else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
|
|
betaOffset = DEGTORAD(95.0f);
|
|
}
|
|
}
|
|
Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI;
|
|
}
|
|
break;
|
|
|
|
case CCam::MODE_SNIPER:
|
|
case CCam::MODE_ROCKETLAUNCHER:
|
|
case CCam::MODE_M16_1STPERSON:
|
|
case CCam::MODE_SNIPER_RUNABOUT:
|
|
case CCam::MODE_ROCKETLAUNCHER_RUNABOUT:
|
|
case CCam::MODE_1STPERSON_RUNABOUT:
|
|
case CCam::MODE_M16_1STPERSON_RUNABOUT:
|
|
case CCam::MODE_FIGHT_CAM_RUNABOUT:
|
|
case CCam::MODE_HELICANNON_1STPERSON:
|
|
if(FindPlayerVehicle())
|
|
Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y);
|
|
else
|
|
Cams[ActiveCam].Beta = Atan2(PLAYER->GetForward().x, PLAYER->GetForward().y);
|
|
break;
|
|
|
|
case CCam::MODE_SYPHON:
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
#endif
|
|
Cams[ActiveCam].Alpha = 0.0f;
|
|
Cams[ActiveCam].AlphaSpeed = 0.0f;
|
|
break;
|
|
|
|
case CCam::MODE_CAM_ON_A_STRING:
|
|
// Get into vehicle
|
|
betaOffset = DEGTORAD(57.0f);
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
#endif
|
|
if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage)
|
|
break;
|
|
m_bUseTransitionBeta = true;
|
|
targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y);
|
|
#ifdef PS2_CAM_TRANSITION
|
|
camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
|
|
#else
|
|
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
|
#endif
|
|
deltaBeta = targetBeta - camBeta;
|
|
while(deltaBeta >= PI) deltaBeta -= 2*PI;
|
|
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
|
deltaBeta = Abs(deltaBeta);
|
|
#ifndef PS2_CAM_TRANSITION
|
|
switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED;
|
|
if(switchFromFixed){
|
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
door = FindPlayerPed()->m_vehDoor;
|
|
if(deltaBeta > HALFPI){
|
|
if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
|
|
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
|
|
betaOffset = -DEGTORAD(57.0f);
|
|
}else{
|
|
if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
|
|
betaOffset = -DEGTORAD(57.0f);
|
|
}
|
|
Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI;
|
|
}else{
|
|
if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
|
|
if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
|
|
betaOffset = -DEGTORAD(57.0f);
|
|
else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
|
|
betaOffset = DEGTORAD(57.0f);
|
|
}else{
|
|
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
|
|
betaOffset = -DEGTORAD(57.0f);
|
|
else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
|
|
betaOffset = DEGTORAD(57.0f);
|
|
}
|
|
Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset;
|
|
}
|
|
break;
|
|
|
|
case CCam::MODE_PED_DEAD_BABY:
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
#endif
|
|
Cams[ActiveCam].Alpha = DEGTORAD(15.0f);
|
|
break;
|
|
|
|
#ifdef PS2_CAM_TRANSITION
|
|
case CCam::MODE_PLAYER_FALLEN_WATER:
|
|
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
|
break;
|
|
#endif
|
|
|
|
case CCam::MODE_FIGHT_CAM:
|
|
#ifdef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
|
#endif
|
|
Cams[ActiveCam].Beta = 0.0f;
|
|
Cams[ActiveCam].BetaSpeed = 0.0f;
|
|
Cams[ActiveCam].Alpha = 0.0f;
|
|
Cams[ActiveCam].AlphaSpeed = 0.0f;
|
|
break;
|
|
}
|
|
|
|
#ifndef PS2_CAM_TRANSITION
|
|
Cams[ActiveCam].Init();
|
|
Cams[ActiveCam].Mode = newMode;
|
|
|
|
m_uiTransitionDuration = 1350;
|
|
if(switchSyphonMode)
|
|
m_uiTransitionDuration = 1800;
|
|
else if(switchFromFight)
|
|
m_uiTransitionDuration = 750;
|
|
else if(switchPedToCar){
|
|
m_fFractionInterToStopMoving = 0.2f;
|
|
m_fFractionInterToStopCatchUp = 0.8f;
|
|
m_uiTransitionDuration = 950;
|
|
}else if(switchFromFixed){
|
|
m_fFractionInterToStopMoving = 0.05f;
|
|
m_fFractionInterToStopCatchUp = 0.95f;
|
|
}else if(switch1stPersonToVehicle){
|
|
m_fFractionInterToStopMoving = 0.0f;
|
|
m_fFractionInterToStopCatchUp = 1.0f;
|
|
m_uiTransitionDuration = 1;
|
|
}else
|
|
m_uiTransitionDuration = 1350; // already set above
|
|
#else
|
|
if(switchSyphonMode)
|
|
m_uiTransitionDuration = 1800;
|
|
else if(switchFromFight)
|
|
m_uiTransitionDuration = 750;
|
|
else
|
|
m_uiTransitionDuration = 1350;
|
|
#endif
|
|
m_uiTransitionState = 1;
|
|
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
|
|
m_uiTransitionJUSTStarted = 1;
|
|
#ifndef PS2_CAM_TRANSITION
|
|
if(m_vecDoingSpecialInterPolation){
|
|
m_cvecStartingSourceForInterPol = SourceDuringInter;
|
|
m_cvecStartingTargetForInterPol = TargetDuringInter;
|
|
m_cvecStartingUpForInterPol = UpDuringInter;
|
|
m_fStartingAlphaForInterPol = m_fAlphaDuringInterPol;
|
|
m_fStartingBetaForInterPol = m_fBetaDuringInterPol;
|
|
}else{
|
|
m_cvecStartingSourceForInterPol = Cams[ActiveCam].Source;
|
|
m_cvecStartingTargetForInterPol = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter;
|
|
m_cvecStartingUpForInterPol = Cams[ActiveCam].Up;
|
|
m_fStartingAlphaForInterPol = Cams[ActiveCam].m_fTrueAlpha;
|
|
m_fStartingBetaForInterPol = Cams[ActiveCam].m_fTrueBeta;
|
|
}
|
|
Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector;
|
|
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
|
|
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
|
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
|
Cams[ActiveCam].Mode = newMode; // already done above
|
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
|
m_uiTransitionState = 1; // these three already done above
|
|
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
|
|
m_uiTransitionJUSTStarted = 1;
|
|
m_fStartingFOVForInterPol = Cams[ActiveCam].FOV;
|
|
m_cvecSourceSpeedAtStartInter = Cams[ActiveCam].m_cvecSourceSpeedOverOneFrame;
|
|
m_cvecTargetSpeedAtStartInter = Cams[ActiveCam].m_cvecTargetSpeedOverOneFrame;
|
|
m_cvecUpSpeedAtStartInter = Cams[ActiveCam].m_cvecUpOverOneFrame;
|
|
m_fAlphaSpeedAtStartInter = Cams[ActiveCam].m_fAlphaSpeedOverOneFrame;
|
|
m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame;
|
|
m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame;
|
|
Cams[ActiveCam].ResetStatics = true;
|
|
if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){
|
|
m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving;
|
|
m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp;
|
|
m_uiTransitionDuration = m_fScriptTimeForInterPolation;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CCamera::StartTransitionWhenNotFinishedInter(int16 mode)
|
|
{
|
|
#ifdef PS2_CAM_TRANSITION
|
|
m_vecOldSourceForInter = GetPosition();
|
|
m_vecOldFrontForInter = GetForward();
|
|
m_vecOldUpForInter = GetUp();
|
|
m_vecOldFOVForInter = CDraw::GetFOV();
|
|
#endif
|
|
m_vecDoingSpecialInterPolation = true;
|
|
StartTransition(mode);
|
|
}
|
|
|
|
#ifndef PS2_CAM_TRANSITION
|
|
void
|
|
CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV)
|
|
{
|
|
SourceDuringInter = source;
|
|
TargetDuringInter = target;
|
|
UpDuringInter = up;
|
|
FOVDuringInter = FOV;
|
|
CVector Dist = source - TargetDuringInter;
|
|
float DistOnGround = Dist.Magnitude2D();
|
|
m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y);
|
|
m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
|
|
}
|
|
#endif
|
|
|
|
|
|
void
|
|
CCamera::SetWideScreenOn(void)
|
|
{
|
|
m_WideScreenOn = true;
|
|
}
|
|
|
|
void
|
|
CCamera::SetWideScreenOff(void)
|
|
{
|
|
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
|
|
}
|
|
|
|
void
|
|
CCamera::ProcessWideScreenOn(void)
|
|
{
|
|
if(m_bWantsToSwitchWidescreenOff){
|
|
m_bWantsToSwitchWidescreenOff = false;
|
|
m_WideScreenOn = false;
|
|
m_ScreenReductionPercentage = 0.0f;
|
|
m_fFOV_Wide_Screen = 0.0f;
|
|
m_fWideScreenReductionAmount = 0.0f;
|
|
}else{
|
|
m_fFOV_Wide_Screen = 0.3f*Cams[ActiveCam].FOV;
|
|
m_fWideScreenReductionAmount = 1.0f;
|
|
m_ScreenReductionPercentage = 30.0f;
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::DrawBordersForWideScreen(void)
|
|
{
|
|
if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
|
SetMotionBlurAlpha(80);
|
|
|
|
CSprite2d::DrawRect(
|
|
#ifdef FIX_BUGS
|
|
CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f),
|
|
#else
|
|
CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f,
|
|
#endif
|
|
SCREEN_WIDTH, 0.0f),
|
|
CRGBA(0, 0, 0, 255));
|
|
|
|
CSprite2d::DrawRect(
|
|
CRect(0.0f, SCREEN_HEIGHT,
|
|
#ifdef FIX_BUGS
|
|
SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)),
|
|
#else
|
|
SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
|
|
#endif
|
|
CRGBA(0, 0, 0, 255));
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
|
{
|
|
CVehicle *veh;
|
|
uint32 t = time; // no annoying compiler warnings
|
|
CVector fwd;
|
|
|
|
if(obbeMode < 0)
|
|
return true;
|
|
switch(obbeMode){
|
|
case OBBE_WHEEL:
|
|
veh = FindPlayerVehicle();
|
|
if(veh){
|
|
if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
|
|
return true;
|
|
if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
|
|
return true;
|
|
}
|
|
if(CTimer::GetTimeInMilliseconds() > t+5000)
|
|
return true;
|
|
SetNearClipScript(0.6f);
|
|
return false;
|
|
case OBBE_1:
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return true;
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
// too close
|
|
if(fwd.Magnitude() < 1.6f)
|
|
return true;
|
|
return false;
|
|
case OBBE_2:
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return true;
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
if(fwd.Magnitude() < 2.0f)
|
|
// very close, fix near clip
|
|
SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f));
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
// too close
|
|
if(fwd.Magnitude() < 1.6f)
|
|
return true;
|
|
return false;
|
|
case OBBE_3:
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
return false;
|
|
case OBBE_1STPERSON:
|
|
return CTimer::GetTimeInMilliseconds() > t+3000;
|
|
case OBBE_5:
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return true;
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
return false;
|
|
case OBBE_ONSTRING:
|
|
return CTimer::GetTimeInMilliseconds() > t+3000;
|
|
case OBBE_COPCAR:
|
|
return CTimer::GetTimeInMilliseconds() > t+2000 && !FindPlayerVehicle()->GetIsOnScreen();
|
|
case OBBE_COPCAR_WHEEL:
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return true;
|
|
if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
|
|
return true;
|
|
if(CTimer::GetTimeInMilliseconds() > t+1000)
|
|
return true;
|
|
SetNearClipScript(0.6f);
|
|
return false;
|
|
|
|
// Ped modes
|
|
case OBBE_9:
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
return false;
|
|
case OBBE_10:
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
return false;
|
|
case OBBE_11:
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
return false;
|
|
case OBBE_12:
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
|
return true;
|
|
|
|
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
|
fwd.z = 0.0f;
|
|
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return true;
|
|
return false;
|
|
case OBBE_13:
|
|
return CTimer::GetTimeInMilliseconds() > t+5000;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CCamera::TryToStartNewCamMode(int obbeMode)
|
|
{
|
|
CVehicle *veh;
|
|
CVector target, camPos, playerSpeed, fwd;
|
|
float ground;
|
|
bool foundGround;
|
|
int i;
|
|
|
|
if(obbeMode < 0)
|
|
return true;
|
|
switch(obbeMode){
|
|
case OBBE_WHEEL:
|
|
veh = FindPlayerVehicle();
|
|
if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
|
|
return false;
|
|
target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
|
|
target += FindPlayerVehicle()->GetPosition();
|
|
if(!CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false))
|
|
return false;
|
|
TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_1:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 20.0f*playerSpeed;
|
|
camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f);
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return false;
|
|
|
|
ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 1.5f;
|
|
else{
|
|
ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 1.5f;
|
|
}
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
fwd = FindPlayerCoors() - camPos;
|
|
fwd.z = 0.0f;
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return false;
|
|
// too close
|
|
if(fwd.Magnitude() < 1.6f)
|
|
return true;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_2:
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return false;
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 16.0f*playerSpeed;
|
|
camPos += 2.5f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f);
|
|
|
|
ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 0.5f;
|
|
else{
|
|
ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 0.5f;
|
|
}
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
fwd = FindPlayerCoors() - camPos;
|
|
fwd.z = 0.0f;
|
|
// too far and driving away from cam
|
|
if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
|
return false;
|
|
// too close
|
|
if(fwd.Magnitude() < 1.6f)
|
|
return true;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_3:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 30.0f*playerSpeed;
|
|
camPos += 8.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f);
|
|
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_1STPERSON:
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_5:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 30.0f*playerSpeed;
|
|
camPos += 6.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f);
|
|
|
|
ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 3.5f;
|
|
else{
|
|
ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 3.5f;
|
|
}
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_ONSTRING:
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_COPCAR:
|
|
#ifdef FIX_BUGS
|
|
if (CReplay::IsPlayingBack())
|
|
return false;
|
|
#endif
|
|
if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
|
|
return false;
|
|
if(FindPlayerVehicle() == nil)
|
|
return false;
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return false;
|
|
i = CPools::GetVehiclePool()->GetSize();
|
|
while(--i >= 0){
|
|
veh = CPools::GetVehiclePool()->GetSlot(i);
|
|
if(veh && veh->IsCar() && veh != FindPlayerVehicle() && veh->bIsLawEnforcer){
|
|
float dx = veh->GetPosition().x - FindPlayerCoors().x;
|
|
float dy = veh->GetPosition().y - FindPlayerCoors().y;
|
|
float dist = (veh->GetPosition() - FindPlayerCoors()).Magnitude();
|
|
if(dist < 30.0f){
|
|
if(dx*FindPlayerVehicle()->GetForward().x + dy*FindPlayerVehicle()->GetForward().y < 0.0f &&
|
|
veh->GetForward().x*FindPlayerVehicle()->GetForward().x + veh->GetForward().y*FindPlayerVehicle()->GetForward().y > 0.8f){
|
|
TakeControl(veh, CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
case OBBE_COPCAR_WHEEL:
|
|
#ifdef FIX_BUGS
|
|
if (CReplay::IsPlayingBack())
|
|
return false;
|
|
#endif
|
|
if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
|
|
return false;
|
|
if(FindPlayerVehicle() == nil)
|
|
return false;
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
|
return false;
|
|
i = CPools::GetVehiclePool()->GetSize();
|
|
while(--i >= 0){
|
|
veh = CPools::GetVehiclePool()->GetSlot(i);
|
|
if(veh && veh->IsCar() && veh != FindPlayerVehicle() && veh->bIsLawEnforcer){
|
|
float dx = veh->GetPosition().x - FindPlayerCoors().x;
|
|
float dy = veh->GetPosition().y - FindPlayerCoors().y;
|
|
float dist = (veh->GetPosition() - FindPlayerCoors()).Magnitude();
|
|
if(dist < 30.0f){
|
|
if(dx*FindPlayerVehicle()->GetForward().x + dy*FindPlayerVehicle()->GetForward().y < 0.0f &&
|
|
veh->GetForward().x*FindPlayerVehicle()->GetForward().x + veh->GetForward().y*FindPlayerVehicle()->GetForward().y > 0.8f){
|
|
target = Multiply3x3(veh->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
|
|
target += veh->GetPosition();
|
|
if(!CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false))
|
|
return false;
|
|
TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
|
|
case OBBE_9:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 15.0f*playerSpeed;
|
|
camPos += CVector(2.0f, 1.0f, 0.0f);
|
|
|
|
ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 0.5f;
|
|
else{
|
|
ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround);
|
|
if(foundGround)
|
|
camPos.z = ground + 0.5f;
|
|
}
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_10:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 5.0f*playerSpeed;
|
|
camPos += CVector(2.0f, 1.0f, 0.5f);
|
|
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_11:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 20.0f*playerSpeed;
|
|
camPos += CVector(2.0f, 1.0f, 20.0f);
|
|
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_12:
|
|
camPos = FindPlayerCoors();
|
|
playerSpeed = FindPlayerSpeed();
|
|
playerSpeed.z = 0.0f;
|
|
playerSpeed.Normalise();
|
|
camPos += 5.0f*playerSpeed;
|
|
camPos += CVector(2.0f, 1.0f, 10.5f);
|
|
|
|
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
|
|
return false;
|
|
|
|
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
return true;
|
|
case OBBE_13:
|
|
#ifdef FIX_BUGS
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_TOP_DOWN_PED, JUMP_CUT, CAMCONTROL_OBBE);
|
|
#else
|
|
TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE);
|
|
#endif
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int32 SequenceOfCams[16] = {
|
|
OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL,
|
|
OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3,
|
|
OBBE_5, OBBE_3,
|
|
OBBE_ONSTRING // actually unused...
|
|
};
|
|
|
|
void
|
|
CCamera::ProcessObbeCinemaCameraCar(void)
|
|
{
|
|
static int OldMode = -1;
|
|
static int32 TimeForNext = 0;
|
|
int i = 0;
|
|
|
|
if(!bDidWeProcessAnyCinemaCam){
|
|
OldMode = -1;
|
|
CHud::SetHelpMessage(TheText.Get("CINCAM"), true);
|
|
}
|
|
|
|
if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){
|
|
// This is very strange code...
|
|
for(OldMode = (OldMode+1) % 14;
|
|
!TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14;
|
|
OldMode = (OldMode+1) % 14)
|
|
i++;
|
|
TimeForNext = CTimer::GetTimeInMilliseconds();
|
|
if(i >= 14){
|
|
OldMode = 14;
|
|
TryToStartNewCamMode(SequenceOfCams[14]);
|
|
}
|
|
}
|
|
|
|
m_iModeObbeCamIsInForCar = OldMode;
|
|
bDidWeProcessAnyCinemaCam = true;
|
|
}
|
|
|
|
int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 };
|
|
|
|
void
|
|
CCamera::ProcessObbeCinemaCameraPed(void)
|
|
{
|
|
// static bool bObbePedProcessed = false; // unused
|
|
static int PedOldMode = -1;
|
|
static int32 PedTimeForNext = 0;
|
|
|
|
if(!bDidWeProcessAnyCinemaCam)
|
|
PedOldMode = -1;
|
|
|
|
if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfPedCams[PedOldMode], PedTimeForNext)){
|
|
for(PedOldMode = (PedOldMode+1) % 5;
|
|
!TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]);
|
|
PedOldMode = (PedOldMode+1) % 5);
|
|
PedTimeForNext = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
bDidWeProcessAnyCinemaCam = true;
|
|
}
|
|
|
|
void
|
|
CCamera::DontProcessObbeCinemaCamera(void)
|
|
{
|
|
bDidWeProcessAnyCinemaCam = false;
|
|
}
|
|
|
|
void
|
|
CCamera::LoadTrainCamNodes(char const *name)
|
|
{
|
|
CFileMgr::SetDir("data");
|
|
|
|
char token[16] = { 0 };
|
|
char filename[16] = { 0 };
|
|
uint8 *buf;
|
|
ssize_t bufpos = 0;
|
|
int field = 0;
|
|
int tokpos = 0;
|
|
char c;
|
|
int i;
|
|
ssize_t len;
|
|
|
|
strcpy(filename, name);
|
|
len = (int)strlen(filename);
|
|
filename[len] = '.';
|
|
filename[len+1] = 'd';
|
|
filename[len+2] = 'a';
|
|
filename[len+3] = 't';
|
|
|
|
m_uiNumberOfTrainCamNodes = 0;
|
|
|
|
buf = new uint8[20000];
|
|
len = CFileMgr::LoadFile(filename, buf, 20000, "r");
|
|
|
|
for(i = 0; i < MAX_NUM_OF_NODES; i++){
|
|
m_arrTrainCamNode[i].m_cvecPointToLookAt = CVector(0.0f, 0.0f, 0.0f);
|
|
m_arrTrainCamNode[i].m_cvecMinPointInRange = CVector(0.0f, 0.0f, 0.0f);
|
|
m_arrTrainCamNode[i].m_cvecMaxPointInRange = CVector(0.0f, 0.0f, 0.0f);
|
|
m_arrTrainCamNode[i].m_fDesiredFOV = 0.0f;
|
|
m_arrTrainCamNode[i].m_fNearClip = 0.0f;
|
|
}
|
|
|
|
while(bufpos <= len){
|
|
c = buf[bufpos];
|
|
switch(c){
|
|
case '-':
|
|
case '.':
|
|
case '0': case '1': case '2': case '3': case '4':
|
|
case '5': case '6': case '7': case '8': case '9':
|
|
// case '10': case '11': case '12': case '13': // ahem...
|
|
token[tokpos++] = c;
|
|
bufpos++;
|
|
break;
|
|
|
|
case ',':
|
|
case ';': // game has the code for this duplicated but we handle both under the same case
|
|
switch((field+14)%14){
|
|
case 0:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.x = atof(token);
|
|
break;
|
|
case 1:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.y = atof(token);
|
|
break;
|
|
case 2:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.z = atof(token);
|
|
break;
|
|
case 3:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.x = atof(token);
|
|
break;
|
|
case 4:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.y = atof(token);
|
|
break;
|
|
case 5:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.z = atof(token);
|
|
break;
|
|
case 6:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.x = atof(token);
|
|
break;
|
|
case 7:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.y = atof(token);
|
|
break;
|
|
case 8:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.z = atof(token);
|
|
break;
|
|
case 9:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.x = atof(token);
|
|
break;
|
|
case 10:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.y = atof(token);
|
|
break;
|
|
case 11:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.z = atof(token);
|
|
break;
|
|
case 12:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_fDesiredFOV = atof(token);
|
|
break;
|
|
case 13:
|
|
m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_fNearClip = atof(token);
|
|
m_uiNumberOfTrainCamNodes++;
|
|
break;
|
|
}
|
|
field++;
|
|
bufpos++;
|
|
memset(token, 0, sizeof(token));
|
|
tokpos = 0;
|
|
break;
|
|
|
|
default:
|
|
bufpos++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
delete[] buf;
|
|
CFileMgr::SetDir("");
|
|
}
|
|
|
|
void
|
|
CCamera::Process_Train_Camera_Control(void)
|
|
{
|
|
bool found = false;
|
|
CTrain *target = (CTrain*)pTargetEntity;
|
|
m_bUseSpecialFovTrain = true;
|
|
static bool OKtoGoBackToNodeCam = true; // only ever set to true
|
|
uint32 i;
|
|
|
|
if(target->m_nTrackId == TRACK_ELTRAIN && !m_bAboveGroundTrainNodesLoaded){
|
|
m_bAboveGroundTrainNodesLoaded = true;
|
|
m_bBelowGroundTrainNodesLoaded = false;
|
|
LoadTrainCamNodes("Train");
|
|
m_uiTimeLastChange = CTimer::GetTimeInMilliseconds();
|
|
OKtoGoBackToNodeCam = true;
|
|
m_iCurrentTrainCamNode = 0;
|
|
}
|
|
if(target->m_nTrackId == TRACK_SUBWAY && !m_bBelowGroundTrainNodesLoaded){
|
|
m_bBelowGroundTrainNodesLoaded = true;
|
|
m_bAboveGroundTrainNodesLoaded = false;
|
|
LoadTrainCamNodes("Train2");
|
|
m_uiTimeLastChange = CTimer::GetTimeInMilliseconds();
|
|
OKtoGoBackToNodeCam = true;
|
|
m_iCurrentTrainCamNode = 0;
|
|
}
|
|
|
|
m_bTargetJustBeenOnTrain = true;
|
|
uint32 node = m_iCurrentTrainCamNode;
|
|
for(i = 0; i < m_uiNumberOfTrainCamNodes && !found; i++){
|
|
if(target->IsWithinArea(m_arrTrainCamNode[node].m_cvecMinPointInRange.x,
|
|
m_arrTrainCamNode[node].m_cvecMinPointInRange.y,
|
|
m_arrTrainCamNode[node].m_cvecMinPointInRange.z,
|
|
m_arrTrainCamNode[node].m_cvecMaxPointInRange.x,
|
|
m_arrTrainCamNode[node].m_cvecMaxPointInRange.y,
|
|
m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){
|
|
m_iCurrentTrainCamNode = node;
|
|
found = true;
|
|
}
|
|
node++;
|
|
if(node >= m_uiNumberOfTrainCamNodes)
|
|
node = 0;
|
|
}
|
|
#ifdef FIX_BUGS
|
|
// Not really a bug but be nice and respect the debug mode
|
|
if(DebugCamMode){
|
|
TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if(found){
|
|
SetWideScreenOn();
|
|
if(DotProduct(((CTrain*)pTargetEntity)->GetMoveSpeed(), pTargetEntity->GetForward()) < 0.001f){
|
|
TakeControl(FindPlayerPed(), CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
|
if(target->Doors[0].IsFullyOpen())
|
|
SetWideScreenOff();
|
|
}else{
|
|
SetCamPositionForFixedMode(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecCamPosition, CVector(0.0f, 0.0f, 0.0f));
|
|
if(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.x == 999.0f &&
|
|
m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.y == 999.0f &&
|
|
m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.z == 999.0f)
|
|
TakeControl(target, CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
|
else
|
|
TakeControlNoEntity(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt, JUMP_CUT, CAMCONTROL_SCRIPT);
|
|
RwCameraSetNearClipPlane(Scene.camera, m_arrTrainCamNode[m_iCurrentTrainCamNode].m_fNearClip);
|
|
}
|
|
}else{
|
|
if(DotProduct(((CTrain*)pTargetEntity)->GetMoveSpeed(), pTargetEntity->GetForward()) < 0.001f){
|
|
TakeControl(FindPlayerPed(), CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
|
if(target->Doors[0].IsFullyOpen())
|
|
SetWideScreenOff();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
CCamera::LoadPathSplines(int file)
|
|
{
|
|
bool reading = true;
|
|
char c, token[32] = { 0 };
|
|
int i, j, n;
|
|
|
|
n = 0;
|
|
|
|
for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++)
|
|
for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++)
|
|
m_arrPathArray[i].m_arr_PathData[j] = 0.0f;
|
|
|
|
m_bStartingSpline = false;
|
|
|
|
i = 0;
|
|
j = 0;
|
|
while(reading){
|
|
CFileMgr::Read(file, &c, 1);
|
|
switch(c){
|
|
case '\0':
|
|
reading = false;
|
|
break;
|
|
|
|
case '+': case '-': case '.':
|
|
case '0': case '1': case '2': case '3': case '4':
|
|
case '5': case '6': case '7': case '8': case '9':
|
|
case 'e': case 'E':
|
|
token[n++] = c;
|
|
break;
|
|
|
|
case ',':
|
|
#ifdef FIX_BUGS
|
|
if(i < MAX_NUM_OF_SPLINETYPES && j < CCamPathSplines::MAXPATHLENGTH)
|
|
#endif
|
|
m_arrPathArray[i].m_arr_PathData[j] = atof(token);
|
|
j++;
|
|
memset(token, 0, 32);
|
|
n = 0;
|
|
break;
|
|
|
|
case ';':
|
|
#ifdef FIX_BUGS
|
|
if(i < MAX_NUM_OF_SPLINETYPES && j < CCamPathSplines::MAXPATHLENGTH)
|
|
#endif
|
|
m_arrPathArray[i].m_arr_PathData[j] = atof(token);
|
|
i++;
|
|
j = 0;
|
|
memset(token, 0, 32);
|
|
n = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::FinishCutscene(void)
|
|
{
|
|
SetPercentAlongCutScene(100.0f);
|
|
m_fPositionAlongSpline = 1.0f;
|
|
m_bcutsceneFinished = true;
|
|
}
|
|
|
|
uint32
|
|
CCamera::GetCutSceneFinishTime(void)
|
|
{
|
|
int cam = ActiveCam;
|
|
if (Cams[cam].Mode == CCam::MODE_FLYBY)
|
|
return Cams[cam].m_uiFinishTime;
|
|
cam = (cam + 1) % 2;
|
|
if (Cams[cam].Mode == CCam::MODE_FLYBY)
|
|
return Cams[cam].m_uiFinishTime;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
CCamera::SetCamCutSceneOffSet(const CVector &pos)
|
|
{
|
|
m_vecCutSceneOffset = pos;
|
|
};
|
|
|
|
void
|
|
CCamera::SetPercentAlongCutScene(float percent)
|
|
{
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_FLYBY)
|
|
Cams[ActiveCam].m_fTimeElapsedFloat = percent/100.0f * Cams[ActiveCam].m_uiFinishTime;
|
|
else if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FLYBY)
|
|
Cams[(ActiveCam+1)%2].m_fTimeElapsedFloat = percent/100.0f * Cams[(ActiveCam+1)%2].m_uiFinishTime;
|
|
}
|
|
|
|
void
|
|
CCamera::SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time)
|
|
{
|
|
m_fScriptPercentageInterToStopMoving = stopMoving * 0.01f;
|
|
m_fScriptPercentageInterToCatchUp = catchUp * 0.01f;
|
|
m_fScriptTimeForInterPolation = time;
|
|
m_bScriptParametersSetForInterPol = true;
|
|
}
|
|
|
|
void
|
|
CCamera::SetZoomValueFollowPedScript(int16 dist)
|
|
{
|
|
switch (dist) {
|
|
case 0: m_fPedZoomValueScript = 0.25f; break;
|
|
case 1: m_fPedZoomValueScript = 1.5f; break;
|
|
case 2: m_fPedZoomValueScript = 2.9f; break;
|
|
default: break;
|
|
}
|
|
|
|
m_bUseScriptZoomValuePed = true;
|
|
}
|
|
|
|
void
|
|
CCamera::SetZoomValueCamStringScript(int16 dist)
|
|
{
|
|
#ifdef FREE_CAM
|
|
if (bFreeCam) {
|
|
switch (dist) {
|
|
case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break;
|
|
case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break;
|
|
case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break;
|
|
default: break;
|
|
}
|
|
} else
|
|
#endif
|
|
{
|
|
switch (dist) {
|
|
case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break;
|
|
case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break;
|
|
case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
m_bUseScriptZoomValueCar = true;
|
|
}
|
|
|
|
void
|
|
CCamera::SetNearClipScript(float clip)
|
|
{
|
|
m_fNearClipScript = clip;
|
|
m_bUseNearClipScript = true;
|
|
}
|
|
|
|
|
|
|
|
void
|
|
CCamera::ProcessFade(void)
|
|
{
|
|
float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f;
|
|
// Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway?
|
|
if(m_bFading){
|
|
if(m_iFadingDirection == FADE_IN){
|
|
if(m_fTimeToFadeOut != 0.0f){
|
|
m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut;
|
|
if(m_fFLOATingFade <= 0.0f){
|
|
m_bFading = false;
|
|
CDraw::FadeValue = 0;
|
|
m_fFLOATingFade = 0.0f;
|
|
}
|
|
}else{
|
|
m_bFading = false;
|
|
CDraw::FadeValue = 0;
|
|
m_fFLOATingFade = 0.0f;
|
|
}
|
|
}else if(m_iFadingDirection == FADE_OUT){
|
|
if(m_fTimeToFadeOut != 0.0f){
|
|
m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut;
|
|
if(m_fFLOATingFade >= 255.0f){
|
|
m_bFading = false;
|
|
CDraw::FadeValue = 255;
|
|
m_fFLOATingFade = 255.0f;
|
|
}
|
|
}else{
|
|
m_bFading = false;
|
|
CDraw::FadeValue = 255;
|
|
m_fFLOATingFade = 255.0f;
|
|
}
|
|
}
|
|
CDraw::FadeValue = m_fFLOATingFade;
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::ProcessMusicFade(void)
|
|
{
|
|
float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f;
|
|
if(m_bMusicFading){
|
|
if(m_iMusicFadingDirection == FADE_IN){
|
|
if(m_fTimeToFadeMusic == 0.0f)
|
|
m_fTimeToFadeMusic = 1.0f;
|
|
|
|
m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic;
|
|
if(m_fFLOATingFadeMusic > 255.0f){
|
|
m_bMusicFading = false;
|
|
m_fFLOATingFadeMusic = 0.0f;
|
|
DMAudio.SetEffectsFadeVol(127);
|
|
DMAudio.SetMusicFadeVol(127);
|
|
}else{
|
|
DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127);
|
|
DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127);
|
|
}
|
|
}else if(m_iMusicFadingDirection == FADE_OUT){
|
|
if(m_fTimeToFadeMusic == 0.0f)
|
|
m_fTimeToFadeMusic = 1.0f;
|
|
|
|
#ifdef PS2_MENU
|
|
if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){
|
|
#else
|
|
if(m_bMoveCamToAvoidGeom || StillToFadeOut){
|
|
#endif
|
|
m_fFLOATingFadeMusic = 256.0f;
|
|
m_bMoveCamToAvoidGeom = false;
|
|
}else
|
|
m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic;
|
|
|
|
if(m_fFLOATingFadeMusic > 255.0f){
|
|
m_bMusicFading = false;
|
|
m_fFLOATingFadeMusic = 255.0f;
|
|
DMAudio.SetEffectsFadeVol(0);
|
|
DMAudio.SetMusicFadeVol(0);
|
|
}else{
|
|
DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127);
|
|
DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::Fade(float timeout, int16 direction)
|
|
{
|
|
m_bFading = true;
|
|
m_iFadingDirection = direction;
|
|
m_fTimeToFadeOut = timeout;
|
|
m_uiFadeTimeStarted = CTimer::GetTimeInMilliseconds();
|
|
if(!m_bIgnoreFadingStuffForMusic){
|
|
m_bMusicFading = true;
|
|
m_iMusicFadingDirection = direction;
|
|
m_fTimeToFadeMusic = timeout;
|
|
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
|
|
// Not on PS2
|
|
if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){
|
|
unknown++;
|
|
if(unknown >= 2){
|
|
m_bUnknown = true;
|
|
unknown = 0;
|
|
}else
|
|
m_bMoveCamToAvoidGeom = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
|
|
{
|
|
m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
|
|
CDraw::FadeRed = r;
|
|
CDraw::FadeGreen = g;
|
|
CDraw::FadeBlue = b;
|
|
}
|
|
|
|
bool
|
|
CCamera::GetFading(void)
|
|
{
|
|
return m_bFading;
|
|
}
|
|
|
|
int
|
|
CCamera::GetFadingDirection(void)
|
|
{
|
|
if(m_bFading)
|
|
return m_iFadingDirection == FADE_IN ? FADE_IN : FADE_OUT;
|
|
else
|
|
return FADE_NONE;
|
|
}
|
|
|
|
int
|
|
CCamera::GetScreenFadeStatus(void)
|
|
{
|
|
if(m_fFLOATingFade == 0.0f)
|
|
return FADE_0;
|
|
if(m_fFLOATingFade == 255.0f)
|
|
return FADE_2;
|
|
return FADE_1;
|
|
}
|
|
|
|
|
|
|
|
void
|
|
CCamera::RenderMotionBlur(void)
|
|
{
|
|
if(m_BlurType == 0)
|
|
return;
|
|
|
|
CMBlur::MotionBlurRender(m_pRwCamera,
|
|
m_BlurRed, m_BlurGreen, m_BlurBlue,
|
|
m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
|
|
}
|
|
|
|
void
|
|
CCamera::SetMotionBlur(int r, int g, int b, int a, int type)
|
|
{
|
|
m_BlurRed = r;
|
|
m_BlurGreen = g;
|
|
m_BlurBlue = b;
|
|
m_motionBlur = a;
|
|
m_BlurType = type;
|
|
}
|
|
|
|
void
|
|
CCamera::SetMotionBlurAlpha(int a)
|
|
{
|
|
m_imotionBlurAddAlpha = a;
|
|
}
|
|
|
|
|
|
|
|
int
|
|
CCamera::GetLookDirection(void)
|
|
{
|
|
if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
|
|
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
|
|
return Cams[ActiveCam].DirectionWasLooking;
|
|
return LOOKING_FORWARD;
|
|
}
|
|
|
|
bool
|
|
CCamera::GetLookingForwardFirstPerson(void)
|
|
{
|
|
return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON &&
|
|
Cams[ActiveCam].DirectionWasLooking == LOOKING_FORWARD;
|
|
}
|
|
|
|
bool
|
|
CCamera::GetLookingLRBFirstPerson(void)
|
|
{
|
|
return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD;
|
|
}
|
|
|
|
void
|
|
CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString(void)
|
|
{
|
|
m_bCamDirectlyBehind = true;
|
|
CPlayerPed *player = FindPlayerPed();
|
|
if (player)
|
|
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
|
|
}
|
|
|
|
void
|
|
CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void)
|
|
{
|
|
m_bCamDirectlyInFront = true;
|
|
CPlayerPed *player = FindPlayerPed();
|
|
if (player)
|
|
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
|
|
}
|
|
|
|
void
|
|
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
|
|
{
|
|
PlayerWeaponMode.Mode = mode;
|
|
PlayerWeaponMode.MaxZoom = maxZoom;
|
|
PlayerWeaponMode.MinZoom = minZoom;
|
|
PlayerWeaponMode.Duration = 0.0f;
|
|
}
|
|
|
|
void
|
|
CCamera::ClearPlayerWeaponMode(void)
|
|
{
|
|
PlayerWeaponMode.Mode = 0;
|
|
PlayerWeaponMode.MaxZoom = 1;
|
|
PlayerWeaponMode.MinZoom = -1;
|
|
PlayerWeaponMode.Duration = 0.0f;
|
|
}
|
|
|
|
void
|
|
CCamera::UpdateAimingCoors(CVector const &coors)
|
|
{
|
|
m_cvecAimingTargetCoors = coors;
|
|
}
|
|
|
|
bool
|
|
CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target)
|
|
{
|
|
if(CPad::GetPad(0)->GetLookBehindForPed()){
|
|
source = pos;
|
|
target = dist*Cams[ActiveCam].CamTargetEntity->GetForward() + source;
|
|
return false;
|
|
}else{
|
|
float angleX = DEGTORAD((m_f3rdPersonCHairMultX-0.5f) * 1.8f * 0.5f * Cams[ActiveCam].FOV * CDraw::GetAspectRatio());
|
|
float angleY = DEGTORAD((0.5f-m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV);
|
|
source = Cams[ActiveCam].Source;
|
|
target = Cams[ActiveCam].Front;
|
|
target += Cams[ActiveCam].Up * Tan(angleY);
|
|
target += CrossProduct(Cams[ActiveCam].Front, Cams[ActiveCam].Up) * Tan(angleX);
|
|
target.Normalise();
|
|
source += DotProduct(pos - source, target)*target;
|
|
target = dist*target + source;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
float
|
|
CCamera::Find3rdPersonQuickAimPitch(void)
|
|
{
|
|
float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
|
|
|
|
float rot = Asin(clampedFrontZ);
|
|
|
|
return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot);
|
|
}
|
|
|
|
|
|
|
|
void
|
|
CCamera::SetRwCamera(RwCamera *cam)
|
|
{
|
|
m_pRwCamera = cam;
|
|
m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false);
|
|
CMBlur::MotionBlurOpen(m_pRwCamera);
|
|
}
|
|
|
|
void
|
|
CCamera::CalculateDerivedValues(void)
|
|
{
|
|
m_cameraMatrix = Invert(GetMatrix());
|
|
|
|
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
|
|
float c = Cos(hfov);
|
|
float s = Sin(hfov);
|
|
|
|
// right plane
|
|
m_vecFrustumNormals[0] = CVector(c, -s, 0.0f);
|
|
// left plane
|
|
m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f);
|
|
|
|
c /= CDraw::FindAspectRatio();
|
|
s /= CDraw::FindAspectRatio();
|
|
// bottom plane
|
|
m_vecFrustumNormals[2] = CVector(0.0f, -s, -c);
|
|
// top plane
|
|
m_vecFrustumNormals[3] = CVector(0.0f, -s, c);
|
|
|
|
if(GetForward().x == 0.0f && GetForward().y == 0.0f)
|
|
GetForward().x = 0.0001f;
|
|
else
|
|
Orientation = Atan2(GetForward().x, GetForward().y);
|
|
|
|
CamFrontXNorm = GetForward().x;
|
|
CamFrontYNorm = GetForward().y;
|
|
float l = Sqrt(SQR(CamFrontXNorm) + SQR(CamFrontYNorm));
|
|
if(l == 0.0f)
|
|
CamFrontXNorm = 1.0f;
|
|
else{
|
|
CamFrontXNorm /= l;
|
|
CamFrontYNorm /= l;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
|
|
{
|
|
#ifdef GTA_PS2
|
|
CVuVector c;
|
|
TransformPoint(c, *mat, center);
|
|
#else
|
|
CVector c = center;
|
|
#ifdef FIX_BUGS
|
|
c = *mat * center;
|
|
#else
|
|
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
|
|
#endif
|
|
#endif
|
|
if(c.y < CDraw::GetNearClipZ()) return false;
|
|
if(c.y > CDraw::GetFarClipZ()) return false;
|
|
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
|
|
if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > 0.0f) return false;
|
|
if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > 0.0f) return false;
|
|
if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > 0.0f) return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat)
|
|
{
|
|
#ifdef GTA_PS2
|
|
CVuVector c;
|
|
TransformPoint(c, *mat, center);
|
|
#else
|
|
CVector c = center;
|
|
#ifdef FIX_BUGS
|
|
c = *mat * center;
|
|
#else
|
|
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
|
|
#endif
|
|
#endif
|
|
if(c.y + radius < CDraw::GetNearClipZ()) return false;
|
|
if(c.y - radius > CDraw::GetFarClipZ()) return false;
|
|
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
|
|
if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > radius) return false;
|
|
if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > radius) return false;
|
|
if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > radius) return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CCamera::IsSphereVisible(const CVector ¢er, float radius)
|
|
{
|
|
#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one
|
|
// Maybe this was a copy of the other function with m_cameraMatrix
|
|
return IsSphereVisible(center, radius, &m_cameraMatrix);
|
|
#else
|
|
// ...and on PC they decided to call the other one with a default matrix.
|
|
CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC
|
|
return IsSphereVisible(center, radius, &mat);
|
|
#endif
|
|
}
|
|
|
|
bool
|
|
CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat)
|
|
{
|
|
int i;
|
|
int frustumTests[6] = { 0 };
|
|
#ifdef GTA_PS2
|
|
TransformPoints(box, 8, *mat, box);
|
|
#else
|
|
#ifdef FIX_BUGS
|
|
for (i = 0; i < 8; i++)
|
|
box[i] = *mat * box[i];
|
|
#else
|
|
RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
|
|
#endif
|
|
#endif
|
|
|
|
for(i = 0; i < 8; i++){
|
|
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
|
|
if(box[i].y > CDraw::GetFarClipZ()) frustumTests[1]++;
|
|
if(box[i].x*m_vecFrustumNormals[0].x + box[i].y*m_vecFrustumNormals[0].y > 0.0f) frustumTests[2]++;
|
|
if(box[i].x*m_vecFrustumNormals[1].x + box[i].y*m_vecFrustumNormals[1].y > 0.0f) frustumTests[3]++;
|
|
// Why not test z?
|
|
// if(box[i].y*m_vecFrustumNormals[2].y + box[i].z*m_vecFrustumNormals[2].z > 0.0f) frustumTests[4]++;
|
|
// if(box[i].y*m_vecFrustumNormals[3].y + box[i].z*m_vecFrustumNormals[3].z > 0.0f) frustumTests[5]++;
|
|
}
|
|
for(i = 0; i < 6; i++)
|
|
if(frustumTests[i] == 8)
|
|
return false; // Box is completely outside of one plane
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
CCamPathSplines::CCamPathSplines(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < MAXPATHLENGTH; i++)
|
|
m_arr_PathData[i] = 0.0f;
|
|
}
|