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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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2b53f267a7
# Conflicts: # src/control/Restart.cpp
252 lines
7.2 KiB
C++
252 lines
7.2 KiB
C++
#include "common.h"
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#include "Restart.h"
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#include "Zones.h"
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#include "PathFind.h"
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//--MIAMI: file done
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uint8 CRestart::OverrideHospitalLevel;
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uint8 CRestart::OverridePoliceStationLevel;
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bool CRestart::bFadeInAfterNextArrest;
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bool CRestart::bFadeInAfterNextDeath;
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bool CRestart::bOverrideRestart;
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CVector CRestart::OverridePosition;
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float CRestart::OverrideHeading;
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CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS];
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float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS];
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uint16 CRestart::NumberOfHospitalRestarts;
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CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS];
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float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS];
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uint16 CRestart::NumberOfPoliceRestarts;
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void
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CRestart::Initialise()
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{
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OverridePoliceStationLevel = LEVEL_GENERIC;
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OverrideHospitalLevel = LEVEL_GENERIC;
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bFadeInAfterNextArrest = true;
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bFadeInAfterNextDeath = true;
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OverrideHeading = 0.0f;
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OverridePosition = CVector(0.0f, 0.0f, 0.0f);
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bOverrideRestart = false;
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NumberOfPoliceRestarts = 0;
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NumberOfHospitalRestarts = 0;
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
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HospitalRestartHeadings[i] = 0.0f;
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PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
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PoliceRestartHeadings[i] = 0.0f;
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}
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}
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void
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CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
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{
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HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
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HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
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}
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void
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CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
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{
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PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
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PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
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}
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void
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CRestart::OverrideNextRestart(const CVector &pos, float heading)
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{
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bOverrideRestart = true;
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OverridePosition = pos;
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OverrideHeading = heading;
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}
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void
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CRestart::CancelOverrideRestart()
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{
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bOverrideRestart = false;
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}
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void
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CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
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{
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if (bOverrideRestart) {
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*outPos = OverridePosition;
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*outHeading = OverrideHeading;
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CancelOverrideRestart();
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return;
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}
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eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
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float fMinDist = SQR(4000.0f);
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we didn't find anything, find closest point on any level
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if (closestPoint == NUM_RESTART_POINTS) {
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we still didn't find anything, find closest path node
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if (closestPoint == NUM_RESTART_POINTS) {
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*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
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*outHeading = 0.0f;
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printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
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} else {
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*outPos = HospitalRestartPoints[closestPoint];
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*outHeading = HospitalRestartHeadings[closestPoint];
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}
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}
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void
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CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
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{
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if (bOverrideRestart) {
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*outPos = OverridePosition;
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*outHeading = OverrideHeading;
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CancelOverrideRestart();
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return;
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}
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eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
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float fMinDist = SQR(4000.0f);
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we didn't find anything, find closest point on any level
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if (closestPoint == NUM_RESTART_POINTS) {
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we still didn't find anything, find closest path node
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if (closestPoint == NUM_RESTART_POINTS) {
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printf("Couldn't find a police restart zone near the player\n");
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*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
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*outHeading = 0.0f;
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} else {
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*outPos = PoliceRestartPoints[closestPoint];
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*outHeading = PoliceRestartHeadings[closestPoint];
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}
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}
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void
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CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
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{
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Initialise();
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INITSAVEBUF
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CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
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}
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
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}
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NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
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NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
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bOverrideRestart = ReadSaveBuf<bool>(buf);
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// skip something unused
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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OverridePosition = ReadSaveBuf<CVector>(buf);
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OverrideHeading = ReadSaveBuf<float>(buf);
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bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
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bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
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OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
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OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
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VALIDATESAVEBUF(size);
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}
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void
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CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
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{
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*size = SAVE_HEADER_SIZE
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+ sizeof(HospitalRestartPoints)
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+ sizeof(HospitalRestartHeadings)
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+ sizeof(PoliceRestartPoints)
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+ sizeof(PoliceRestartHeadings)
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+ sizeof(NumberOfHospitalRestarts)
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+ sizeof(NumberOfPoliceRestarts)
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+ sizeof(bOverrideRestart)
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+ sizeof(uint8)
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+ sizeof(uint16)
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+ sizeof(OverridePosition)
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+ sizeof(OverrideHeading)
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+ sizeof(bFadeInAfterNextDeath)
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+ sizeof(bFadeInAfterNextArrest)
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+ sizeof(OverrideHospitalLevel)
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+ sizeof(OverridePoliceStationLevel); // == 292
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INITSAVEBUF
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WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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WriteSaveBuf(buf, HospitalRestartPoints[i]);
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WriteSaveBuf(buf, HospitalRestartHeadings[i]);
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}
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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WriteSaveBuf(buf, PoliceRestartPoints[i]);
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WriteSaveBuf(buf, PoliceRestartHeadings[i]);
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}
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WriteSaveBuf(buf, NumberOfHospitalRestarts);
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WriteSaveBuf(buf, NumberOfPoliceRestarts);
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WriteSaveBuf(buf, bOverrideRestart);
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WriteSaveBuf(buf, (uint8)0);
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WriteSaveBuf(buf, (uint16)0);
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WriteSaveBuf(buf, OverridePosition);
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WriteSaveBuf(buf, OverrideHeading);
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WriteSaveBuf(buf, bFadeInAfterNextDeath);
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WriteSaveBuf(buf, bFadeInAfterNextArrest);
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WriteSaveBuf(buf, OverrideHospitalLevel);
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WriteSaveBuf(buf, OverridePoliceStationLevel);
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VALIDATESAVEBUF(*size);
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}
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