mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-04 23:14:21 +01:00
0aa7f13c32
# Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
418 lines
14 KiB
C++
418 lines
14 KiB
C++
#pragma once
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#define _CRT_SECURE_NO_WARNINGS
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#define _USE_MATH_DEFINES
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#pragma warning(disable: 4244) // int to float
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#pragma warning(disable: 4800) // int to bool
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#pragma warning(disable: 4838) // narrowing conversion
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#pragma warning(disable: 4996) // POSIX names
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#include <stdint.h>
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#include <string.h>
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#include <math.h>
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#if defined _WIN32 && defined WITHWINDOWS
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#include <windows.h>
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#endif
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#if defined _WIN32 && defined WITHD3D
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#include <windows.h>
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#include <d3d8types.h>
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#endif
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#include <rwcore.h>
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#include <rpworld.h>
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// gotta put this somewhere
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#ifdef LIBRW
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#define STREAMPOS(str) ((str)->tell())
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#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
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#define HIERNODEINFO(hier) ((hier)->nodeInfo)
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#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
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#define HANIMFRAMES(anim) ((anim)->keyframes)
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#else
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#define RWHALFPIXEL // always d3d
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#define STREAMPOS(str) ((str)->Type.memory.position)
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#define STREAMFILE(str) ((str)->Type.file.fpFile)
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#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
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#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
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#define HANIMFRAMES(anim) ((anim)->pFrames)
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#endif
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#ifdef RWHALFPIXEL
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#define HALFPX (0.5f)
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#else
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#define HALFPX (0.0f)
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#endif
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#define rwVENDORID_ROCKSTAR 0x0253F2
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// Get rid of bullshit windows definitions, we're not running on an 8086
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#ifdef far
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#undef far
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#endif
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#ifdef near
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#undef near
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#endif
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#define Max(a,b) ((a) > (b) ? (a) : (b))
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#define Min(a,b) ((a) < (b) ? (a) : (b))
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// Use this to add const that wasn't there in the original code
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#define Const const
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typedef uint8_t uint8;
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typedef int8_t int8;
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typedef uint16_t uint16;
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typedef int16_t int16;
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typedef uint32_t uint32;
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typedef int32_t int32;
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typedef uintptr_t uintptr;
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typedef uint64_t uint64;
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typedef int64_t int64;
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// hardcode ucs-2
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typedef uint16_t wchar;
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#ifndef nil
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#define nil NULL
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#endif
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#include "config.h"
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#ifdef PED_SKIN
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#include <rphanim.h>
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#include <rpskin.h>
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#endif
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#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
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// PDP-10 like byte functions
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#define MASK(p, s) (((1<<(s))-1) << (p))
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inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
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{
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uint32 m = MASK(p,s);
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return w & ~m | b<<p & m;
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}
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inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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{
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return w>>p & (1<<s)-1;
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}
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#include "skeleton.h"
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#include "Draw.h"
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
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#define DEFAULT_VIEWWINDOW (0.7f)
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// game uses maximumWidth/Height, but this probably won't work
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// with RW windowed mode
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#define SCREEN_WIDTH ((float)RsGlobal.width)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
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// This scales from PS2 pixel coordinates to the real resolution
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#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
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#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
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#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
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#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
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#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
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#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
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#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
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#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#endif
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#include "maths.h"
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#include "Vector.h"
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#include "Vector2D.h"
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#include "Matrix.h"
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#include "Rect.h"
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class CRGBA
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{
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public:
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union
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{
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uint32 color32;
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struct { uint8 r, g, b, a; };
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struct { uint8 red, green, blue, alpha; };
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#ifdef RWCORE_H
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struct { RwRGBA rwRGBA; };
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#endif
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};
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CRGBA(void) { }
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CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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CRGBA &operator =(const CRGBA &right)
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{
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this->r = right.r;
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this->g = right.g;
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this->b = right.b;
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this->a = right.a;
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return *this;
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}
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#ifdef RWCORE_H
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operator RwRGBA &(void) {
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return rwRGBA;
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}
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operator RwRGBA *(void) {
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return &rwRGBA;
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}
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operator RwRGBA (void) const {
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return rwRGBA;
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}
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CRGBA &operator =(const RwRGBA &right)
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{
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this->r = right.red;
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this->g = right.green;
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this->b = right.blue;
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this->a = right.alpha;
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return *this;
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}
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#endif
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};
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#if (defined(_MSC_VER))
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extern int strcasecmp(const char *str1, const char *str2);
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extern int strncasecmp(const char *str1, const char *str2, size_t len);
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#endif
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#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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inline float sq(float x) { return x*x; }
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#define SQR(x) ((x) * (x))
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#define PI (float)M_PI
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#define TWOPI (PI*2)
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#define HALFPI (PI/2)
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#define DEGTORAD(x) ((x) * PI / 180.0f)
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#define RADTODEG(x) ((x) * 180.0f / PI)
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#ifdef USE_PS2_RAND
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#define MYRAND_MAX 65535
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#else
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#define MYRAND_MAX 32767
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#endif
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int myrand(void);
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void mysrand(unsigned int seed);
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void re3_debug(const char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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void re3_usererror(const char *format, ...);
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#define DEBUGBREAK() __debugbreak();
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#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
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#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
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#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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#define _TODO(x)
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#define _TODOCONST(x) (x)
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#ifdef CHECK_STRUCT_SIZES
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#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
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#else
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#define VALIDATE_SIZE(struc, size)
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#endif
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#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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#define BIT(num) (1<<(num))
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#define ABS(a) (((a) < 0) ? (-(a)) : (a))
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#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
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#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
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#define STRINGIFY(x) #x
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#define STR(x) STRINGIFY(x)
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#define CONCAT_(x,y) x##y
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#define CONCAT(x,y) CONCAT_(x,y)
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// Tweaking stuff for debugmenu
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#define TWEAKPATH ___tw___TWEAKPATH
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#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
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#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
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#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
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#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
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#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
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#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
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#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
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// interface
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class CTweakVar
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{
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public:
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virtual void AddDBG(const char *path) = 0;
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};
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class CTweakVars
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{
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public:
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static void Add(CTweakVar *var);
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static void AddDBG(const char *path);
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};
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class CTweakFunc : public CTweakVar
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{
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const char *m_pPath, *m_pVarName;
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void (*m_pFunc)();
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public:
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CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
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m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
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{
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CTweakVars::Add(this);
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}
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void AddDBG(const char *path);
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};
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class CTweakBool : public CTweakVar
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{
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const char *m_pPath, *m_pVarName;
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bool *m_pBoolVar;
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public:
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CTweakBool(bool *pBool, const char *strName, const char *strPath) :
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m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
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{
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CTweakVars::Add(this);
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}
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void AddDBG(const char *path);
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};
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class CTweakSwitch : public CTweakVar
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{
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const char *m_pPath, *m_pVarName;
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void *m_pIntVar;
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int32 m_nMin, m_nMax;
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const char **m_aStr;
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void (*m_pFunc)();
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public:
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CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
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void (*pFunc)(), const char *strPath)
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: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
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m_aStr(aStr)
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{
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CTweakVars::Add(this);
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}
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void AddDBG(const char *path);
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};
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#define _TWEEKCLASS(name, type) \
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class name : public CTweakVar \
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{ \
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public: \
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const char *m_pPath, *m_pVarName; \
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type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
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\
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name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
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const char *strPath) \
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: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
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m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
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\
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{ \
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CTweakVars::Add(this); \
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} \
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\
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void AddDBG(const char *path); \
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};
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_TWEEKCLASS(CTweakInt8, int8);
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_TWEEKCLASS(CTweakUInt8, uint8);
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_TWEEKCLASS(CTweakInt16, int16);
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_TWEEKCLASS(CTweakUInt16, uint16);
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_TWEEKCLASS(CTweakInt32, int32);
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_TWEEKCLASS(CTweakUInt32, uint32);
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_TWEEKCLASS(CTweakFloat, float);
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#undef _TWEEKCLASS
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#ifdef VALIDATE_SAVE_SIZE
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extern int32 _saveBufCount;
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#define INITSAVEBUF _saveBufCount = 0;
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#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
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#else
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#define INITSAVEBUF
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#define VALIDATESAVEBUF(b)
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#endif
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inline void SkipSaveBuf(uint8 *&buf, int32 skip)
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{
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buf += skip;
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#ifdef VALIDATE_SAVE_SIZE
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_saveBufCount += skip;
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#endif
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}
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template<typename T>
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inline const T ReadSaveBuf(uint8 *&buf)
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{
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T &value = *(T*)buf;
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SkipSaveBuf(buf, sizeof(T));
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return value;
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}
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template<typename T>
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inline T *WriteSaveBuf(uint8 *&buf, const T &value)
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{
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T *p = (T*)buf;
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*p = value;
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SkipSaveBuf(buf, sizeof(T));
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return p;
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}
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#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
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#define WriteSaveHeader(buf,a,b,c,d,size) \
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WriteSaveBuf(buf, a);\
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WriteSaveBuf(buf, b);\
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WriteSaveBuf(buf, c);\
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WriteSaveBuf(buf, d);\
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WriteSaveBuf(buf, size);
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#define CheckSaveHeader(buf,a,b,c,d,size)\
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assert(ReadSaveBuf<char>(buf) == a);\
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assert(ReadSaveBuf<char>(buf) == b);\
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assert(ReadSaveBuf<char>(buf) == c);\
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assert(ReadSaveBuf<char>(buf) == d);\
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assert(ReadSaveBuf<uint32>(buf) == size);
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void cprintf(char*, ...); |