re3-wiiu/src/render/PointLights.h
2019-06-01 19:18:19 +02:00

44 lines
1.0 KiB
C++

#pragma once
class CRegisteredPointLight
{
public:
CVector coors;
CVector dir;
float radius;
float red;
float green;
float blue;
int8 type;
int8 fogType;
bool castExtraShadows;
};
static_assert(sizeof(CRegisteredPointLight) == 0x2C, "CRegisteredPointLight: error");
class CPointLights
{
// Probably have to make this public for shadows later
static int16 &NumLights;
static CRegisteredPointLight *aLights; //[NUMPOINTLIGHTS]
public:
enum {
LIGHT_POINT,
LIGHT_DIRECTIONAL,
LIGHT_DARKEN, // no effects at all
// these have only fog, otherwise no difference?
LIGHT_FOGONLY_3,
LIGHT_FOGONLY_4,
};
enum {
FOG_NONE,
FOG_NORMAL, // taken from Foggyness
FOG_ALWAYS
};
static void InitPerFrame(void);
static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
static float GenerateLightsAffectingObject(CVector *objCoors);
static void RemoveLightsAffectingObject(void);
static void RenderFogEffect(void);
};