re3-wiiu/src/render/Shadows.h
eray orçunus 7ab2ba9399 Footsteps
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-28 19:19:00 +03:00

18 lines
742 B
C++

#pragma once
struct RwTexture;
class CEntity;
class CShadows
{
public:
static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
static void RenderStaticShadows(void);
static void RenderStoredShadows(void);
static void RenderExtraPlayerShadows(void);
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
};
extern RwTexture*& gpBloodPoolTex;