mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
347 lines
9.6 KiB
C++
347 lines
9.6 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Building.h"
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#include "Treadable.h"
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#include "Pools.h"
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#include "Timer.h"
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#include "Camera.h"
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#include "World.h"
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#include "FileMgr.h"
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#include "CullZones.h"
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int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
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CCullZone *CCullZones::aZones = (CCullZone*)0x864750; // [NUMCULLZONES];
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int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0;
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CAttributeZone *CCullZones::aAttributeZones = (CAttributeZone*)0x709C60; // [NUMATTRIBZONES];
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uint16 *CCullZones::aIndices = (uint16*)0x847330; // [NUMZONEINDICES];
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int16 *CCullZones::aPointersToBigBuildingsForBuildings = (int16*)0x86C9D0; // [NUMBUILDINGS];
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int16 *CCullZones::aPointersToBigBuildingsForTreadables = (int16*)0x8F1B8C; // [NUMTREADABLES];
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int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8;
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int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718;
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int32 &CCullZones::CurrentFlags_Player = *(int32*)0x9415F0;
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int32 &CCullZones::OldCullZone = *(int32*)0x8E2C90;
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int32 &CCullZones::EntityIndicesUsed = *(int32*)0x8F2508;
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bool &CCullZones::bCurrentSubwayIsInvisible = *(bool*)0x95CDA5;
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bool &CCullZones::bCullZonesDisabled = *(bool*)0x95CD4A;
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void
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CCullZones::Init(void)
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{
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int i;
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NumAttributeZones = 0;
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NumCullZones = 0;
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CurrentWantedLevelDrop_Player = 0;
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CurrentFlags_Camera = 0;
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CurrentFlags_Player = 0;
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OldCullZone = -1;
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EntityIndicesUsed = 0;
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bCurrentSubwayIsInvisible = false;
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for(i = 0; i < NUMBUILDINGS; i++)
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aPointersToBigBuildingsForBuildings[i] = -1;
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for(i = 0; i < NUMTREADABLES; i++)
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aPointersToBigBuildingsForTreadables[i] = -1;
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}
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void
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CCullZones::ResolveVisibilities(void)
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{
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int fd;
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CFileMgr::SetDir("");
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fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
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if(fd > 0){
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CFileMgr::Read(fd, (char*)&NumCullZones, 4);
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CFileMgr::Read(fd, (char*)aZones, NUMCULLZONES*sizeof(CCullZone));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, 4);
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CFileMgr::Read(fd, (char*)aAttributeZones, NUMATTRIBZONES*sizeof(CAttributeZone));
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CFileMgr::Read(fd, (char*)aIndices, NUMZONEINDICES*2);
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, NUMBUILDINGS*2);
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, NUMTREADABLES*2);
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CFileMgr::CloseFile(fd);
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}else{
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// TODO: implement code from mobile to generate data here
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}
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}
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void
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CCullZones::Update(void)
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{
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bool invisible;
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CVector v;
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if(bCullZonesDisabled)
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return;
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switch(CTimer::GetFrameCounter() & 7){
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case 0:
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case 4:
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/* Update Cull zone */
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ForceCullZoneCoors(TheCamera.GetGameCamPosition());
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break;
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case 2:
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/* Update camera attributes */
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CurrentFlags_Camera = FindAttributesForCoors(TheCamera.GetGameCamPosition(), nil);
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invisible = (CurrentFlags_Camera & ATTRZONE_SUBWAYVISIBLE) == 0;
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if(invisible != bCurrentSubwayIsInvisible){
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MarkSubwayAsInvisible(!invisible);
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bCurrentSubwayIsInvisible = invisible;
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}
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break;
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case 6:
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/* Update player attributes */
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CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(v),
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&CurrentWantedLevelDrop_Player);
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break;
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}
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}
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void
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CCullZones::ForceCullZoneCoors(CVector coors)
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{
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int32 z;
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z = FindCullZoneForCoors(coors);
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if(z != OldCullZone){
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if(OldCullZone >= 0)
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aZones[OldCullZone].DoStuffLeavingZone();
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if(z >= 0)
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aZones[z].DoStuffEnteringZone();
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OldCullZone = z;
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}
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}
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int32
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CCullZones::FindCullZoneForCoors(CVector coors)
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{
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int i;
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for(i = 0; i < NumCullZones; i++)
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if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
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coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
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coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
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return i;
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return -1;
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}
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int32
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CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
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{
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int i;
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int32 attribs;
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attribs = 0;
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for(i = 0; i < NumAttributeZones; i++)
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if(coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
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coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
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coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){
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attribs |= aAttributeZones[i].attributes;
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if(wantedLevel && *wantedLevel <= aAttributeZones[i].wantedLevel)
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*wantedLevel = aAttributeZones[i].wantedLevel;
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}
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return attribs;
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}
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CAttributeZone*
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CCullZones::FindZoneWithStairsAttributeForPlayer(void)
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{
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int i;
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CVector coors;
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FindPlayerCoors(coors);
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for(i = 0; i < NumAttributeZones; i++)
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if(aAttributeZones[i].attributes & ATTRZONE_STAIRS &&
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coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
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coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
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coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz)
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return &aAttributeZones[i];
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return nil;
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}
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WRAPPER void
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CCullZones::MarkSubwayAsInvisible(bool visible)
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{ EAXJMP(0x525AF0);
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}
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void
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CCullZones::AddCullZone(CVector const &position,
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float minx, float maxx,
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float miny, float maxy,
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float minz, float maxz,
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uint16 flag, int16 wantedLevel)
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{
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CCullZone *cull;
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CAttributeZone *attrib;
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CVector v;
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if((flag & ATTRZONE_NOTCULLZONE) == 0){
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cull = &aZones[NumCullZones++];
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v = position;
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// WTF is this?
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if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
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v = CVector(1061.7f, -613.0f, 19.0f);
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if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
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v = CVector(1061.4f, -506.0f, 18.5f);
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cull->position.x = clamp(v.x, minx, maxx);
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cull->position.y = clamp(v.y, miny, maxy);
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cull->position.z = clamp(v.z, minz, maxz);
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cull->minx = minx;
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cull->maxx = maxx;
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cull->miny = miny;
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cull->maxy = maxy;
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cull->minz = minz;
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cull->maxz = maxz;
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cull->unk2 = 0;
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cull->unk3 = 0;
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cull->unk4 = 0;
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cull->m_indexStart = 0;
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}
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if(flag & ~ATTRZONE_NOTCULLZONE){
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attrib = &aAttributeZones[NumAttributeZones++];
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attrib->minx = minx;
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attrib->maxx = maxx;
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attrib->miny = miny;
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attrib->maxy = maxy;
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attrib->minz = minz;
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attrib->maxz = maxz;
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attrib->attributes = flag;
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attrib->wantedLevel = wantedLevel;
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}
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}
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void
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CCullZone::DoStuffLeavingZone(void)
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{
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int i;
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for(i = 0; i < m_numBuildings; i++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
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for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
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DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
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}
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void
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CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
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{
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int16 bb;
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int j;
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if(i < 6000){
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CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = false;
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bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
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}
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}
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void
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CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
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{
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int16 bb;
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int j;
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if(i < 6000){
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = false;
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = false;
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bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
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}
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}
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void
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CCullZone::DoStuffEnteringZone(void)
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{
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int i;
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for(i = 0; i < m_numBuildings; i++)
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DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
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for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
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DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
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for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
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DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
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}
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void
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CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
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{
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int16 bb;
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int j;
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if(i < 6000){
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CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = true;
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bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
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}
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}
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void
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CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
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{
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int16 bb;
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int j;
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if(i < 6000){
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = true;;
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bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
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}
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}
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void
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CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
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{
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int16 bb;
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int j;
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if(i < 6000){
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CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
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bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
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}
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}
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STARTPATCHES
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InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP);
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InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP);
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InjectHook(0x524F80, &CCullZones::Update, PATCH_JUMP);
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InjectHook(0x525370, &CCullZones::AddCullZone, PATCH_JUMP);
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InjectHook(0x5250D0, &CCullZones::ForceCullZoneCoors, PATCH_JUMP);
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InjectHook(0x525130, &CCullZones::FindCullZoneForCoors, PATCH_JUMP);
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InjectHook(0x5251C0, &CCullZones::FindAttributesForCoors, PATCH_JUMP);
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InjectHook(0x525290, &CCullZones::FindZoneWithStairsAttributeForPlayer, PATCH_JUMP);
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InjectHook(0x525610, &CCullZone::DoStuffLeavingZone, PATCH_JUMP);
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InjectHook(0x525810, &CCullZone::DoStuffEnteringZone, PATCH_JUMP);
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ENDPATCHES
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