mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-27 18:21:49 +01:00
234 lines
6.1 KiB
C++
234 lines
6.1 KiB
C++
#include "common.h"
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#include "General.h"
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#include "TempColModels.h"
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#include "ModelIndices.h"
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#include "ModelInfo.h"
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CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
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CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
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CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
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CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore;
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CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
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CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
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CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
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CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore;
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void
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CModelInfo::Initialise(void)
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{
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int i;
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CSimpleModelInfo *m;
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for(i = 0; i < MODELINFOSIZE; i++)
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ms_modelInfoPtrs[i] = nil;
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ms_2dEffectStore.clear();
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ms_simpleModelStore.clear();
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ms_timeModelStore.clear();
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ms_weaponModelStore.clear();
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ms_clumpModelStore.clear();
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ms_pedModelStore.clear();
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ms_vehicleModelStore.clear();
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m = AddSimpleModel(MI_CAR_DOOR);
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m->SetColModel(&CTempColModels::ms_colModelDoor1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_CAR_BUMPER);
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m->SetColModel(&CTempColModels::ms_colModelBumper1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_CAR_PANEL);
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m->SetColModel(&CTempColModels::ms_colModelPanel1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_CAR_BONNET);
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m->SetColModel(&CTempColModels::ms_colModelBonnet1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_CAR_BOOT);
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m->SetColModel(&CTempColModels::ms_colModelBoot1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_CAR_WHEEL);
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m->SetColModel(&CTempColModels::ms_colModelWheel1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_BODYPARTA);
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m->SetColModel(&CTempColModels::ms_colModelBodyPart1);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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m = AddSimpleModel(MI_BODYPARTB);
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m->SetColModel(&CTempColModels::ms_colModelBodyPart2);
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m->SetTexDictionary("generic");
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m->SetNumAtomics(1);
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m->m_lodDistances[0] = 80.0f;
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}
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void
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CModelInfo::ShutDown(void)
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{
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int i;
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for(i = 0; i < ms_simpleModelStore.allocPtr; i++)
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ms_simpleModelStore.store[i].Shutdown();
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for(i = 0; i < ms_timeModelStore.allocPtr; i++)
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ms_timeModelStore.store[i].Shutdown();
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for(i = 0; i < ms_weaponModelStore.allocPtr; i++)
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ms_weaponModelStore.store[i].Shutdown();
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for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
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ms_clumpModelStore.store[i].Shutdown();
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for(i = 0; i < ms_vehicleModelStore.allocPtr; i++)
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ms_vehicleModelStore.store[i].Shutdown();
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for(i = 0; i < ms_pedModelStore.allocPtr; i++)
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ms_pedModelStore.store[i].Shutdown();
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for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
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ms_2dEffectStore.store[i].Shutdown();
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ms_2dEffectStore.clear();
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ms_simpleModelStore.clear();
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ms_timeModelStore.clear();
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ms_weaponModelStore.clear();
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ms_pedModelStore.clear();
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ms_clumpModelStore.clear();
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ms_vehicleModelStore.clear();
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}
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CSimpleModelInfo*
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CModelInfo::AddSimpleModel(int id)
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{
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CSimpleModelInfo *modelinfo;
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modelinfo = CModelInfo::ms_simpleModelStore.alloc();
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CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
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modelinfo->Init();
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return modelinfo;
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}
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CTimeModelInfo*
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CModelInfo::AddTimeModel(int id)
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{
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CTimeModelInfo *modelinfo;
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modelinfo = CModelInfo::ms_timeModelStore.alloc();
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CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
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modelinfo->Init();
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return modelinfo;
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}
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CWeaponModelInfo*
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CModelInfo::AddWeaponModel(int id)
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{
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CWeaponModelInfo *modelinfo;
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modelinfo = CModelInfo::ms_weaponModelStore.alloc();
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CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
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modelinfo->Init();
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return modelinfo;
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}
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CClumpModelInfo*
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CModelInfo::AddClumpModel(int id)
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{
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CClumpModelInfo *modelinfo;
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modelinfo = CModelInfo::ms_clumpModelStore.alloc();
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CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
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modelinfo->m_clump = nil;
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return modelinfo;
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}
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CPedModelInfo*
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CModelInfo::AddPedModel(int id)
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{
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CPedModelInfo *modelinfo;
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modelinfo = CModelInfo::ms_pedModelStore.alloc();
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CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
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modelinfo->m_clump = nil;
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return modelinfo;
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}
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CVehicleModelInfo*
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CModelInfo::AddVehicleModel(int id)
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{
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CVehicleModelInfo *modelinfo;
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modelinfo = CModelInfo::ms_vehicleModelStore.alloc();
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CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
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modelinfo->m_clump = nil;
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modelinfo->m_vehicleType = -1;
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modelinfo->m_wheelId = -1;
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modelinfo->m_materials1[0] = nil;
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modelinfo->m_materials2[0] = nil;
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modelinfo->m_bikeSteerAngle = 999.99f;
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return modelinfo;
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}
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CBaseModelInfo*
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CModelInfo::GetModelInfo(const char *name, int *id)
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{
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CBaseModelInfo *modelinfo;
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for(int i = 0; i < MODELINFOSIZE; i++){
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modelinfo = CModelInfo::ms_modelInfoPtrs[i];
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if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
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if(id)
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*id = i;
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return modelinfo;
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}
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}
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return nil;
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}
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CBaseModelInfo*
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CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
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{
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CBaseModelInfo *modelinfo;
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for(int i = minIndex; i <= maxIndex; i++){
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modelinfo = CModelInfo::ms_modelInfoPtrs[i];
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if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
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return modelinfo;
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}
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return nil;
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}
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bool
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CModelInfo::IsBoatModel(int32 id)
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{
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return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
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((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
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}
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bool
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CModelInfo::IsBikeModel(int32 id)
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{
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return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
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((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
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}
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bool
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CModelInfo::IsCarModel(int32 id)
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{
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return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
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((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR;
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}
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void
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CModelInfo::ReInit2dEffects()
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{
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ms_2dEffectStore.clear();
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for (int i = 0; i < MODELINFOSIZE; i++) {
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if (ms_modelInfoPtrs[i])
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ms_modelInfoPtrs[i]->Init2dEffects();
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}
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}
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