mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-28 12:04:15 +01:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#pragma once
|
|
#include "common.h"
|
|
#include "PedModelInfo.h"
|
|
#include "AnimBlendClumpData.h"
|
|
|
|
struct LimbOrientation
|
|
{
|
|
float phi;
|
|
float theta;
|
|
};
|
|
|
|
struct LimbMovementInfo {
|
|
float maxYaw;
|
|
float minYaw;
|
|
float yawD;
|
|
float maxPitch;
|
|
float minPitch;
|
|
float pitchD;
|
|
};
|
|
|
|
enum LimbMoveStatus {
|
|
ANGLES_SET_TO_MAX, // because given angles were unreachable
|
|
ONE_ANGLE_COULDNT_BE_SET_EXACTLY, // because it can't be reached in a jiffy
|
|
ANGLES_SET_EXACTLY
|
|
};
|
|
|
|
class CPed;
|
|
|
|
class CPedIK
|
|
{
|
|
public:
|
|
enum {
|
|
GUN_POINTED_SUCCESSFULLY = 1, // set but unused
|
|
LOOKAROUND_HEAD_ONLY = 2,
|
|
AIMS_WITH_ARM = 4,
|
|
};
|
|
|
|
CPed *m_ped;
|
|
LimbOrientation m_headOrient;
|
|
LimbOrientation m_torsoOrient;
|
|
LimbOrientation m_upperArmOrient;
|
|
LimbOrientation m_lowerArmOrient;
|
|
int32 m_flags;
|
|
|
|
static LimbMovementInfo ms_torsoInfo;
|
|
static LimbMovementInfo ms_headInfo;
|
|
static LimbMovementInfo ms_headRestoreInfo;
|
|
static LimbMovementInfo ms_upperArmInfo;
|
|
static LimbMovementInfo ms_lowerArmInfo;
|
|
|
|
CPedIK(CPed *ped);
|
|
bool PointGunInDirection(float phi, float theta);
|
|
bool PointGunInDirectionUsingArm(float phi, float theta);
|
|
bool PointGunAtPosition(CVector const& position);
|
|
void GetComponentPosition(RwV3d *pos, PedNode node);
|
|
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
|
|
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
|
|
void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
|
|
void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
|
|
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
|
|
bool RestoreGunPosn(void);
|
|
bool LookInDirection(float phi, float theta);
|
|
bool LookAtPosition(CVector const& pos);
|
|
bool RestoreLookAt(void);
|
|
};
|
|
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|