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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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250 lines
5.0 KiB
C++
250 lines
5.0 KiB
C++
#pragma once
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//file done
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class CSpecialFX
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{
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public:
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static bool bVideoCam;
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static bool bLiftCam;
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static bool bSnapShotActive;
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static int32 SnapShotFrames;
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static void Render(void);
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static void Update(void);
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static void Init(void);
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static void Shutdown(void);
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static void AddWeaponStreak(int type);
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static void Render2DFXs();
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};
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class CRegisteredMotionBlurStreak
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{
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public:
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uintptr m_id;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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CVector m_pos1[3];
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CVector m_pos2[3];
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bool m_isValid[3];
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void Update(void);
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void Render(void);
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};
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class CMotionBlurStreaks
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{
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static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
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public:
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static void Init(void);
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static void Update(void);
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static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
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static void Render(void);
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};
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struct CBulletTrace
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{
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CVector m_vecStartPos;
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CVector m_vecEndPos;
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bool m_bInUse;
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uint32 m_nCreationTime;
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uint32 m_nLifeTime;
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float m_fThickness;
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uint8 m_fVisibility;
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void Update(void);
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};
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class CBulletTraces
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{
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public:
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static CBulletTrace aTraces[NUMBULLETTRACES];
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static void Init(void);
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static void Render(void);
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static void Update(void);
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static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
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static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
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};
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enum
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{
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MARKERTYPE_0 = 0,
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MARKERTYPE_ARROW,
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MARKERTYPE_2,
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MARKERTYPE_3,
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MARKERTYPE_CYLINDER,
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NUMMARKERTYPES,
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MARKERTYPE_INVALID = 0x101
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};
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class C3dMarker
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{
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public:
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CMatrix m_Matrix;
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RpAtomic *m_pAtomic;
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RpMaterial *m_pMaterial;
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uint16 m_nType;
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bool m_bIsUsed;
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bool m_bFindZOnNextPlacement;
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uint32 m_nIdentifier;
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RwRGBA m_Color;
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uint16 m_nPulsePeriod;
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int16 m_nRotateRate;
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uint32 m_nStartTime;
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float m_fPulseFraction;
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float m_fStdSize;
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float m_fSize;
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float m_fBrightness;
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float m_fCameraRange;
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bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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void DeleteMarkerObject();
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void Render();
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};
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class C3dMarkers
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{
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public:
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static void Init();
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static void Shutdown();
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static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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static void Render();
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static void Update();
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static C3dMarker m_aMarkerArray[NUM3DMARKERS];
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static int32 NumActiveMarkers;
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static RpClump* m_pRpClumpArray[NUMMARKERTYPES];
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};
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enum
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{
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BRIGHTLIGHT_INVALID,
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BRIGHTLIGHT_TRAFFIC_GREEN,
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BRIGHTLIGHT_TRAFFIC_YELLOW,
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BRIGHTLIGHT_TRAFFIC_RED,
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// white
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BRIGHTLIGHT_FRONT_LONG,
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BRIGHTLIGHT_FRONT_SMALL,
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BRIGHTLIGHT_FRONT_BIG,
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BRIGHTLIGHT_FRONT_TALL,
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// red
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BRIGHTLIGHT_REAR_LONG,
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BRIGHTLIGHT_REAR_SMALL,
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BRIGHTLIGHT_REAR_BIG,
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BRIGHTLIGHT_REAR_TALL,
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BRIGHTLIGHT_SIREN, // unused
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BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG,
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BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
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};
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class CBrightLight
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{
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public:
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CVector m_pos;
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CVector m_up;
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CVector m_side;
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CVector m_front;
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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};
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class CBrightLights
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{
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static int NumBrightLights;
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static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
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public:
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static void Init(void);
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static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
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uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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};
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enum
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{
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SHINYTEXT_WALK = 1,
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SHINYTEXT_FLAT
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};
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class CShinyText
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{
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public:
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CVector m_verts[4];
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CVector2D m_texCoords[4];
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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};
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class CShinyTexts
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{
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static int NumShinyTexts;
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static CShinyText aShinyTexts[NUMSHINYTEXTS];
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public:
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static void Init(void);
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static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
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float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
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uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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};
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class CMoneyMessage
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{
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friend class CMoneyMessages;
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uint32 m_nTimeRegistered;
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CVector m_vecPosition;
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wchar m_aText[16];
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CRGBA m_Colour;
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float m_fSize;
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float m_fOpacity;
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public:
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void Render();
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};
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class CMoneyMessages
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{
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static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
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public:
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static void Init();
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static void Render();
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static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
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};
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class CSpecialParticleStuff
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{
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static uint32 BoatFromStart;
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public:
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static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
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static void StartBoatFoamAnimation(); //not used
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static void UpdateBoatFoamAnimation(CMatrix*); //not used
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};
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