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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#pragma once
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#include "config.h"
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class CVehicle;
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class CCopPed;
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enum eSetPieceType
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{
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SETPIECE_NONE = 0,
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SETPIECE_TWOCOPCARSINALLEY,
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SETPIECE_CARBLOCKINGPLAYERFROMSIDE,
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SETPIECE_CARRAMMINGPLAYERFROMSIDE,
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SETPIECE_CREATECOPPERONFOOT,
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SETPIECE_CREATETWOCOPPERSONFOOT,
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SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE,
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SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE
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};
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class CSetPiece
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{
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public:
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uint8 m_nType;
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uint32 m_nLastTimeCreated;
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CVector2D m_vTriggerInf;
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CVector2D m_vTriggerSup;
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CVector2D m_vSpawn1;
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CVector2D m_vSpawn2;
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CVector2D m_vTarget1;
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CVector2D m_vTarget2;
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CVehicle* TryToGenerateCopCar(CVector2D, CVector2D);
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CCopPed* TryToGenerateCopPed(CVector2D);
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void Update(void);
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};
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class CSetPieces
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{
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static bool bDebug;
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static uint32 NumSetPieces;
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static CSetPiece aSetPieces[NUM_SETPIECES];
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public:
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static void Init(void);
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static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D);
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static void Save(uint8*, uint32*);
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static void Load(uint8*, uint32);
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static void Update(void);
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};
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