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IlDucci c7ce056728 Spanish translation corrections and fixes
Unlike GTA3's spanish.gxt file, Vice City for PC's version has a number of issues related with the structure of the text file (it also has translation issues, but those are for a later commit).

This is what was done:
 - Removed unused strings.
 - Fixed string names to match the American file (fixes "STRING not found" in the intro subtitles, the media coverage strings, and probably a lot more).
 - Added most of the translation changes from the iOS release (except the Cuban/Haitian censorship, as the iOS release also had voice changes that are not present in PC).
 - Fixed the help screen's extra articles and missing full stops.
 - Added re3's new strings, using the translation from the GTA3 version.
 - A few minor translation changes of my own.
 - Relocated some strings to follow the american.gxt structure.
2020-12-12 11:41:24 +02:00
.github/workflows Fix CI 2020-11-18 10:40:14 +01:00
.vscode .vscode/settings: fix include path 2020-10-09 02:01:53 -04:00
gamefiles Spanish translation corrections and fixes 2020-12-12 11:41:24 +02:00
sdk Merge branch 'master' into miami 2020-08-02 19:49:12 +03:00
src fixed garages + minor fixes 2020-12-12 12:24:55 +03:00
utils/gxt Spanish translation corrections and fixes 2020-12-12 11:41:24 +02:00
vendor Add multisampling to librw 2020-12-01 03:42:40 +02:00
.clang-format Add basic clang format file 2020-12-08 18:38:22 +01:00
.gitattributes Add .gitattributes for better language stats 2020-09-23 16:09:46 +03:00
.gitignore vehicle audio(first part) and temp fix for openAL 2020-09-13 21:45:42 +03:00
.gitmodules Move stuff to vendor 2020-08-14 14:22:50 +03:00
.travis.yml macOS support; thanks to @MrYadro 2020-10-08 17:51:43 +03:00
CODING_STYLE.md Separate Coding Style out into its own Document, and mention it from the Readme. 2020-09-30 06:54:57 -04:00
premake5.exe fixed CParticle crash && RandTable 2019-05-31 00:49:06 +03:00
premake5.lua Merge pull request #825 from aap/miami 2020-11-22 00:12:31 +01:00
premake5Linux Linux build support 2020-05-11 21:00:55 +03:00
premake-vs2015.cmd improvements (?) to premakefile 2020-04-29 11:44:26 +02:00
premake-vs2017.cmd improvements (?) to premakefile 2020-04-29 11:44:26 +02:00
premake-vs2019.cmd improvements (?) to premakefile 2020-04-29 11:44:26 +02:00
README.md Update Readme 2020-12-08 18:47:58 +01:00

reVC

Build Status

Intro

The aim of this project is to reverse GTA Vice City for PC.

How can I try it?

  • reVC requires game assets to work, so you must own a copy of GTA Vice City.
  • Build reVC or download it from one of the above links (Debug or Release).
  • (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
  • Move reVC.exe to GTA VC directory and run it.

Preparing the environment for building

You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.

  • For Linux, proceed: Building on Linux
  • For FreeBSD, proceed: Building on FreeBSD
  • For Windows, assuming you have Visual Studio:
    • Clone the repo using the argument --recursive.
    • Run one of the premake-vsXXXX.cmd variants on root folder.
    • Open the project via Visual Studio

If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)

There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.

If you choose OpenAL on Windows You must read Running OpenAL build on Windows.

Did you notice librw? reVC uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.

Contributing

Please read the Coding Style Document

Unreversed / incomplete classes (at least the ones we know)

See VC todo list