re3-wiiu/src/core/Radar.h
2021-08-11 08:15:30 +03:00

295 lines
8.6 KiB
C++

#pragma once
#include "Sprite2d.h"
#include "Draw.h"
#define CARBLIP_MARKER_COLOR_R 252
#define CARBLIP_MARKER_COLOR_G 138
#define CARBLIP_MARKER_COLOR_B 242
#define CARBLIP_MARKER_COLOR_A 255
#define CHARBLIP_MARKER_COLOR_R 252
#define CHARBLIP_MARKER_COLOR_G 138
#define CHARBLIP_MARKER_COLOR_B 242
#define CHARBLIP_MARKER_COLOR_A 255
#define OBJECTBLIP_MARKER_COLOR_R 252
#define OBJECTBLIP_MARKER_COLOR_G 138
#define OBJECTBLIP_MARKER_COLOR_B 242
#define OBJECTBLIP_MARKER_COLOR_A 255
#define COORDBLIP_MARKER_COLOR_R 252
#define COORDBLIP_MARKER_COLOR_G 138
#define COORDBLIP_MARKER_COLOR_B 242
#define COORDBLIP_MARKER_COLOR_A 228
#define NUM_MAP_LEGENDS 75
#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
enum eBlipType
{
BLIP_NONE,
BLIP_CAR,
BLIP_CHAR,
BLIP_OBJECT,
BLIP_COORD,
BLIP_CONTACT_POINT
};
enum eBlipDisplay
{
BLIP_DISPLAY_NEITHER = 0,
BLIP_DISPLAY_MARKER_ONLY = 1,
BLIP_DISPLAY_BLIP_ONLY = 2,
BLIP_DISPLAY_BOTH = 3,
};
enum eRadarSprite
{
RADAR_SPRITE_ENTITY_BLIP = -2,
RADAR_SPRITE_COORD_BLIP = -1,
RADAR_SPRITE_NONE = 0,
RADAR_SPRITE_CENTRE,
RADAR_SPRITE_MAP_HERE,
RADAR_SPRITE_NORTH,
RADAR_SPRITE_AVERY,
RADAR_SPRITE_BIKER,
RADAR_SPRITE_CORTEZ,
RADAR_SPRITE_DIAZ,
RADAR_SPRITE_KENT,
RADAR_SPRITE_LAWYER,
RADAR_SPRITE_PHIL,
RADAR_SPRITE_BIKERS,
RADAR_SPRITE_BOATYARD,
RADAR_SPRITE_MALIBU_CLUB,
RADAR_SPRITE_CUBANS,
RADAR_SPRITE_FILM,
RADAR_SPRITE_GUN,
RADAR_SPRITE_HAITIANS,
RADAR_SPRITE_HARDWARE,
RADAR_SPRITE_SAVE,
RADAR_SPRITE_STRIP,
RADAR_SPRITE_ICE,
RADAR_SPRITE_KCABS,
RADAR_SPRITE_LOVEFIST,
RADAR_SPRITE_PRINTWORKS,
RADAR_SPRITE_PROPERTY,
RADAR_SPRITE_SUNYARD,
RADAR_SPRITE_SPRAY,
RADAR_SPRITE_TSHIRT,
RADAR_SPRITE_TOMMY,
RADAR_SPRITE_PHONE,
RADAR_SPRITE_RADIO_WILDSTYLE,
RADAR_SPRITE_RADIO_FLASH,
RADAR_SPRITE_RADIO_KCHAT,
RADAR_SPRITE_RADIO_FEVER,
RADAR_SPRITE_RADIO_VROCK,
RADAR_SPRITE_RADIO_VCPR,
RADAR_SPRITE_RADIO_ESPANTOSO,
RADAR_SPRITE_RADIO_EMOTION,
RADAR_SPRITE_RADIO_WAVE,
#ifdef MAP_ENHANCEMENTS
RADAR_SPRITE_WAYPOINT,
#endif
RADAR_SPRITE_COUNT
};
enum
{
RADAR_TRACE_RED,
RADAR_TRACE_GREEN,
RADAR_TRACE_LIGHT_BLUE,
RADAR_TRACE_GRAY,
RADAR_TRACE_YELLOW,
RADAR_TRACE_MAGENTA,
RADAR_TRACE_CYAN
};
enum
{
BLIP_MODE_TRIANGULAR_UP = 0,
BLIP_MODE_TRIANGULAR_DOWN,
BLIP_MODE_SQUARE,
};
struct sRadarTrace
{
uint32 m_nColor;
uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector m_vec2DPos;
CVector m_vecPos;
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
bool m_bShortRange;
bool m_unused;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
#pragma pack(push,1)
struct sRadarTraceSave
{
uint32 m_nColor;
float m_Radius;
uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector2D m_vec2DPos;
CVector m_vecPos;
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
bool m_bShortRange;
bool m_unused;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
#pragma pack(pop)
// Values for screen space
#define RADAR_LEFT (40.0f)
#define RADAR_BOTTOM (40.0f)
#ifdef FIX_RADAR
/*
The values are from an early screenshot taken before R* broke radar
#define RADAR_WIDTH (82.0f)
#define RADAR_HEIGHT (82.0f)
*/
#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f))
#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f))
#else
/*
broken since forever, someone tried to fix size for 640x512(PAL)
http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg
but failed:
http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg
most likely the guy used something like this:
int y = 82 * (640.0/512.0)/(640.0/480.0);
int x = y * (640.0/512.0);
*/
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
#endif
class CRadar
{
public:
static float m_radarRange;
static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
static CSprite2d CentreSprite;
static CSprite2d MapHereSprite;
static CSprite2d NorthSprite;
static CSprite2d AverySprite;
static CSprite2d BikerSprite;
static CSprite2d CortezSprite;
static CSprite2d DiazSprite;
static CSprite2d KentSprite;
static CSprite2d LawyerSprite;
static CSprite2d PhilSprite;
static CSprite2d BikersSprite;
static CSprite2d BoatyardSprite;
static CSprite2d MalibuClubSprite;
static CSprite2d CubansSprite;
static CSprite2d FilmSprite;
static CSprite2d GunSprite;
static CSprite2d HaitiansSprite;
static CSprite2d HardwareSprite;
static CSprite2d SaveHouseSprite;
static CSprite2d StripSprite;
static CSprite2d IceSprite;
static CSprite2d KCabsSprite;
static CSprite2d LovefistSprite;
static CSprite2d PrintworksSprite;
static CSprite2d PropertySprite;
static CSprite2d SunYardSprite;
static CSprite2d SpraySprite;
static CSprite2d TShirtSprite;
static CSprite2d TommySprite;
static CSprite2d PhoneSprite;
static CSprite2d RadioWildstyleSprite;
static CSprite2d RadioFlashSprite;
static CSprite2d RadioKChatSprite;
static CSprite2d RadioFeverSprite;
static CSprite2d RadioVRockSprite;
static CSprite2d RadioVCPRSprite;
static CSprite2d RadioEspantosoSprite;
static CSprite2d RadioEmotionSprite;
static CSprite2d RadioWaveSprite;
static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
static int16 MapLegendList[NUM_MAP_LEGENDS];
static int16 MapLegendCounter;
#ifdef MAP_ENHANCEMENTS
static CSprite2d WaypointSprite;
static int TargetMarkerId;
static CVector TargetMarkerPos;
#endif
static void InitFrontEndMap();
static void DrawYouAreHereSprite(float, float);
#ifdef MAP_ENHANCEMENTS
static void ToggleTargetMarker(float, float);
#endif
static uint8 CalculateBlipAlpha(float dist);
static void ChangeBlipBrightness(int32 i, int32 bright);
static void ChangeBlipColour(int32 i, int32);
static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
static void ChangeBlipScale(int32 i, int32 scale);
static void ClearBlip(int32 i);
static void ClearBlipForEntity(eBlipType type, int32 id);
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
static bool DisplayThisBlip(int32 i);
static void Draw3dMarkers();
static void DrawBlips();
static void DrawMap();
static void DrawRadarMap();
static void DrawRadarMask();
static void DrawRadarSection(int32 x, int32 y);
static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
static int32 GetActualBlipArrayIndex(int32 i);
static int32 GetNewUniqueBlipIndex(int32 i);
static uint32 GetRadarTraceColour(uint32 color, bool bright);
static void Initialise();
static float LimitRadarPoint(CVector2D &point);
static void LoadAllRadarBlips(uint8 *buf, uint32 size);
static void LoadTextures();
static void RemoveRadarSections();
static void SaveAllRadarBlips(uint8*, uint32*);
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
static void Shutdown();
static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
static void CalculateCachedSinCos();
static void DrawEntityBlip(int32 blipId);
static void DrawCoordBlip(int32 blipId);
static void DrawLegend(int32, int32, int32);
};