re3-wiiu/src/Pad.h

236 lines
4.9 KiB
C++

#pragma once
// same as RW skeleton
/*
enum Key
{
// ascii...
KEY_ESC = 128,
KEY_F1 = 129,
KEY_F2 = 130,
KEY_F3 = 131,
KEY_F4 = 132,
KEY_F5 = 133,
KEY_F6 = 134,
KEY_F7 = 135,
KEY_F8 = 136,
KEY_F9 = 137,
KEY_F10 = 138,
KEY_F11 = 139,
KEY_F12 = 140,
KEY_INS = 141,
KEY_DEL = 142,
KEY_HOME = 143,
KEY_END = 144,
KEY_PGUP = 145,
KEY_PGDN = 146,
KEY_UP = 147,
KEY_DOWN = 148,
KEY_LEFT = 149,
KEY_RIGHT = 150,
// some stuff ommitted
KEY_BACKSP = 168,
KEY_TAB = 169,
KEY_CAPSLK = 170,
KEY_ENTER = 171,
KEY_LSHIFT = 172,
KEY_RSHIFT = 173,
KEY_LCTRL = 174,
KEY_RCTRL = 175,
KEY_LALT = 176,
KEY_RALT = 177,
KEY_NULL, // unused
KEY_NUMKEYS
};
*/
class CControllerState
{
public:
int16 LeftStickX, LeftStickY;
int16 RightStickX, RightStickY;
int16 LeftShoulder1, LeftShoulder2;
int16 RightShoulder1, RightShoulder2;
int16 DPadUp, DPadDown, DPadLeft, DPadRight;
int16 Start, Select;
int16 Square, Triangle, Cross, Circle;
int16 LeftShock, RightShock;
int16 NetworkTalk;
float GetLeftStickX(void) { return LeftStickX/32767.0f; };
float GetLeftStickY(void) { return LeftStickY/32767.0f; };
float GetRightStickX(void) { return RightStickX/32767.0f; };
float GetRightStickY(void) { return RightStickY/32767.0f; };
void Clear(void);
};
static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
class CMouseControllerState
{
public:
//uint32 btns; // bit 0-2 button 1-3
UInt8 LMB;
UInt8 RMB;
UInt8 MMB;
UInt8 WHEELUP;
UInt8 WHEELDN;
UInt8 MXB1;
UInt8 MXB2;
UInt8 _pad0;
Float x, y;
CMouseControllerState();
void Clear();
};
VALIDATE_SIZE(CMouseControllerState, 0x10);
class CMousePointerStateHelper
{
public:
Bool bInvertHorizontally;
Bool bInvertVertically;
CMouseControllerState GetMouseSetUp();
};
VALIDATE_SIZE(CMousePointerStateHelper, 0x2);
extern CMousePointerStateHelper &MousePointerStateHelper;
class CKeyboardState
{
public:
Int16 F[12];
Int16 VK_KEYS[256];
Int16 ESC;
Int16 INS;
Int16 DEL;
Int16 HOME;
Int16 END;
Int16 PGUP;
Int16 PGDN;
Int16 UP;
Int16 DOWN;
Int16 LEFT;
Int16 RIGHT;
Int16 SCROLLLOCK;
Int16 PAUSE;
Int16 NUMLOCK;
Int16 DIV;
Int16 MUL;
Int16 SUB;
Int16 ADD;
Int16 ENTER;
Int16 DECIMAL;
Int16 NUM1;
Int16 NUM2;
Int16 NUM3;
Int16 NUM4;
Int16 NUM5;
Int16 NUM6;
Int16 NUM7;
Int16 NUM8;
Int16 NUM9;
Int16 NUM0;
Int16 BACKSP;
Int16 TAB;
Int16 CAPSLOCK;
Int16 EXTENTER;
Int16 LSHIFT;
Int16 RSHIFT;
Int16 SHIFT;
Int16 LCTRL;
Int16 RCTRL;
Int16 LALT;
Int16 RALT;
Int16 LWIN;
Int16 RWIN;
Int16 APPS;
void Clear();
};
VALIDATE_SIZE(CKeyboardState, 0x270);
class CPad
{
public:
CControllerState NewState;
CControllerState OldState;
CControllerState PCTempKeyState;
CControllerState PCTempJoyState;
CControllerState PCTempMouseState;
// straight out of my IDB
int16 Phase;
int16 Mode;
int16 ShakeDur;
int8 ShakeFreq;
int8 bHornHistory[5];
int8 iCurrHornHistory;
int8 DisablePlayerControls;
int8 JustOutOfFrontEnd;
int8 bApplyBrakes;
int32 unk[3];
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
static CPad *Pads; //[2];
static CKeyboardState &OldKeyState;
static CKeyboardState &NewKeyState;
static CKeyboardState &TempKeyState;
static CMouseControllerState &OldMouseControllerState;
static CMouseControllerState &NewMouseControllerState;
static CMouseControllerState &PCTempMouseControllerState;
static Bool &m_bMapPadOneToPadTwo;
int GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
int GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
int GetRightShoulder1(void) { return NewState.RightShoulder1; }
int GetRightShoulder2(void) { return NewState.RightShoulder2; }
bool ForceCameraBehindPlayer(void);
bool GetWeapon(void);
bool GetLookBehindForCar(void);
bool GetLookBehindForPed(void);
bool GetLookLeft(void);
bool GetLookRight(void);
static void StopPadsShaking(void);
static void ResetCheats(void);
static void UpdatePads(void);
static CPad *GetPad(int n) { return &Pads[n]; }
static void PrintErrorMessage(void);
void AddToPCCheatString(Char c);
void Clear(Bool unk);
//
inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
inline Bool GetEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
inline Bool GetExtEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
};
static_assert(sizeof(CPad) == 0xFC, "CPad: error");
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)