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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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256 lines
7.6 KiB
C++
256 lines
7.6 KiB
C++
#pragma once
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#include "Automobile.h"
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#include "audio_enums.h"
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#include "Camera.h"
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#include "config.h"
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class CVehicle;
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class CCamera;
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enum eGarageState : int8
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{
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GS_FULLYCLOSED,
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GS_OPENED,
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GS_CLOSING,
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GS_OPENING,
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GS_OPENEDCONTAINSCAR,
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GS_CLOSEDCONTAINSCAR,
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GS_AFTERDROPOFF,
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};
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enum eGarageType : int8
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{
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GARAGE_NONE,
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GARAGE_MISSION,
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GARAGE_BOMBSHOP1,
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GARAGE_BOMBSHOP2,
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GARAGE_BOMBSHOP3,
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GARAGE_RESPRAY,
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GARAGE_COLLECTORSITEMS,
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GARAGE_COLLECTSPECIFICCARS,
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GARAGE_COLLECTCARS_1,
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GARAGE_COLLECTCARS_2,
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GARAGE_COLLECTCARS_3,
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GARAGE_FORCARTOCOMEOUTOF,
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GARAGE_60SECONDS,
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GARAGE_CRUSHER,
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GARAGE_MISSION_KEEPCAR,
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GARAGE_FOR_SCRIPT_TO_OPEN,
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GARAGE_HIDEOUT_ONE,
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GARAGE_HIDEOUT_TWO,
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GARAGE_HIDEOUT_THREE,
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GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
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GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
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GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
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};
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enum
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{
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TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
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TOTAL_COLLECTCARS_CARS = 16
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};
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class CStoredCar
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{
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int32 m_nModelIndex;
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CVector m_vecPos;
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CVector m_vecAngle;
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int32 m_bBulletproof : 1;
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int32 m_bFireproof : 1;
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int32 m_bExplosionproof : 1;
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int32 m_bCollisionproof : 1;
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int32 m_bMeleeproof : 1;
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int8 m_nPrimaryColor;
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int8 m_nSecondaryColor;
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int8 m_nRadioStation;
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int8 m_nVariationA;
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int8 m_nVariationB;
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int8 m_nCarBombType;
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public:
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void Init() { m_nModelIndex = 0; }
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void Clear() { m_nModelIndex = 0; }
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bool HasCar() { return m_nModelIndex != 0; }
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const CStoredCar &operator=(const CStoredCar& other);
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void StoreCar(CVehicle*);
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CVehicle* RestoreCar();
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};
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static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
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#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
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class CGarage
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{
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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bool field_2; // unused
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bool m_bClosingWithoutTargetCar;
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bool m_bDeactivated;
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bool m_bResprayHappened;
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int m_nTargetModelIndex;
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CEntity *m_pDoor1;
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CEntity *m_pDoor2;
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uint8 m_bDoor1PoolIndex;
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uint8 m_bDoor2PoolIndex;
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bool m_bDoor1IsDummy;
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bool m_bDoor2IsDummy;
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bool m_bRecreateDoorOnNextRefresh;
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bool m_bRotatedDoor;
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bool m_bCameraFollowsPlayer;
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float m_fX1;
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float m_fX2;
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float m_fY1;
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float m_fY2;
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float m_fZ1;
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float m_fZ2;
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float m_fDoorPos;
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float m_fDoorHeight;
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float m_fDoor1X;
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float m_fDoor1Y;
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float m_fDoor2X;
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float m_fDoor2Y;
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float m_fDoor1Z;
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float m_fDoor2Z;
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uint32 m_nTimeToStartAction;
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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void* field_96; // unused
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CStoredCar m_sStoredCar; // not needed
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void OpenThisGarage();
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void CloseThisGarage();
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bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
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bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
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bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
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void Update();
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float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
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float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
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bool IsFar()
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{
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#ifdef FIX_BUGS
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return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
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Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
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#else
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return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
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Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
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#endif
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}
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void TidyUpGarageClose();
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void TidyUpGarage();
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void RefreshDoorPointers(bool);
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void UpdateCrusherAngle();
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void UpdateDoorsHeight();
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bool IsEntityEntirelyInside3D(CEntity*, float);
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bool IsEntityEntirelyOutside(CEntity*, float);
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bool IsEntityEntirelyInside(CEntity*);
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float CalcDistToGarageRectangleSquared(float, float);
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float CalcSmallestDistToGarageDoorSquared(float, float);
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bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
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bool IsStaticPlayerCarEntirelyInside();
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bool IsPlayerOutsideGarage();
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bool IsAnyCarBlockingDoor();
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void CenterCarInGarage(CVehicle*);
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bool DoesCraigNeedThisCar(int32);
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bool MarkThisCarAsCollectedForCraig(int32);
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bool HasCraigCollectedThisCar(int32);
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bool IsGarageEmpty();
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void UpdateCrusherShake(float, float);
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int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
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void RemoveCarsBlockingDoorNotInside();
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void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
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bool RestoreCarsForThisHideout(CStoredCar*);
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bool IsEntityTouching3D(CEntity*);
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bool EntityHasASphereWayOutsideGarage(CEntity*, float);
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bool IsAnyOtherPedTouchingGarage(CPed* pException);
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void BuildRotatedDoorMatrix(CEntity*, float);
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void FindDoorsEntities();
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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friend class CGarages;
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friend class cAudioManager;
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friend class CCamera;
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};
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static_assert(sizeof(CGarage) == 140, "CGarage");
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class CGarages
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{
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enum {
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MESSAGE_LENGTH = 8
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};
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static int32 BankVansCollected;
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static bool BombsAreFree;
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static bool RespraysAreFree;
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static int32 CarsCollected;
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static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
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static int32 CrushedCarId;
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static uint32 LastTimeHelpMessage;
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static int32 MessageNumberInString;
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static char MessageIDString[MESSAGE_LENGTH];
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static int32 MessageNumberInString2;
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static uint32 MessageStartTime;
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static uint32 MessageEndTime;
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static uint32 NumGarages;
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static bool PlayerInGarage;
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static int32 PoliceCarsCollected;
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static CGarage aGarages[NUM_GARAGES];
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static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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static int32 AudioEntity;
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static bool bCamShouldBeOutisde;
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public:
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static void Init(void);
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#ifndef PS2
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static void Shutdown(void);
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#endif
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static void Update(void);
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
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static void ChangeGarageType(int16, eGarageType, int32);
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static void PrintMessages(void);
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static void TriggerMessage(const char* text, int16, uint16 time, int16);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static bool HasCarBeenDroppedOffYet(int16);
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static void DeActivateGarage(int16);
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static void ActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static bool IsGarageOpen(int16);
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static bool IsGarageClosed(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
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static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
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static bool HasResprayHappened(int16);
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static void SetGarageDoorToRotate(int16);
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static void SetLeaveCameraForThisGarage(int16);
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static bool HasCarBeenCrushed(int32);
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static bool IsPointInAGarageCameraZone(CVector);
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static bool CameraShouldBeOutside(void);
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static void GivePlayerDetonator(void);
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static void PlayerArrestedOrDied(void);
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void SetAllDoorsBackToOriginalHeight(void);
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static void Save(uint8* buf, uint32* size);
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static void Load(uint8* buf, uint32 size);
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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friend class cAudioManager;
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friend class CGarage;
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};
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