mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
377 lines
10 KiB
C++
377 lines
10 KiB
C++
#include <direct.h>
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#include <csignal>
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#include <Windows.h>
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#include "common.h"
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#include "patcher.h"
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#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Boat.h"
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#include "Automobile.h"
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#include "debugmenu_public.h"
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void **rwengine = *(void***)0x5A10E1;
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DebugMenuAPI gDebugMenuAPI;
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WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
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WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
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// overload our own new/delete with GTA's functions
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void *operator new(size_t sz) { return gtanew(sz); }
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void operator delete(void *ptr) noexcept { gtadelete(ptr); }
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#ifdef USE_PS2_RAND
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unsigned __int64 myrand_seed = 1;
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#else
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unsigned long int myrand_seed = 1;
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#endif
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int
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myrand(void)
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{
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#ifdef USE_PS2_RAND
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// Use our own implementation of rand, stolen from PS2
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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#else
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// or original codewarrior rand
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myrand_seed = myrand_seed * 1103515245 + 12345;
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return((myrand_seed >> 16) & 0x7FFF);
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#endif
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}
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void
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mysrand(unsigned int seed)
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{
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myrand_seed = seed;
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}
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int (*open_script_orig)(const char *path, const char *mode);
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int
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open_script(const char *path, const char *mode)
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{
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static int scriptToLoad = 1;
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if(GetAsyncKeyState('G') & 0x8000)
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scriptToLoad = 0;
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if(GetAsyncKeyState('R') & 0x8000)
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scriptToLoad = 1;
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if(GetAsyncKeyState('D') & 0x8000)
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scriptToLoad = 2;
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switch(scriptToLoad){
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case 0: return open_script_orig(path, mode);
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case 1: return open_script_orig("main_freeroam.scm", mode);
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case 2: return open_script_orig("main_d.scm", mode);
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}
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return open_script_orig(path, mode);
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}
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int gDbgSurf;
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void (*DebugMenuProcess)(void);
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void (*DebugMenuRender)(void);
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static void stub(void) { }
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void
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DebugMenuInit(void)
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{
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if(DebugMenuLoad()){
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DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
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DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
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}
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if(DebugMenuProcess == nil || DebugMenuRender == nil){
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DebugMenuProcess = stub;
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DebugMenuRender = stub;
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}
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}
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void WeaponCheat();
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void HealthCheat();
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void TankCheat();
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void BlowUpCarsCheat();
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void ChangePlayerCheat();
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void MayhemCheat();
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void EverybodyAttacksPlayerCheat();
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void WeaponsForAllCheat();
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void FastTimeCheat();
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void SlowTimeCheat();
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void MoneyCheat();
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void ArmourCheat();
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void WantedLevelUpCheat();
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void WantedLevelDownCheat();
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void SunnyWeatherCheat();
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void CloudyWeatherCheat();
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void RainyWeatherCheat();
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void FoggyWeatherCheat();
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void FastWeatherCheat();
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void OnlyRenderWheelsCheat();
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void ChittyChittyBangBangCheat();
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void StrongGripCheat();
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void NastyLimbsCheat();
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// needs too much stuff for now
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#if 0
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void
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spawnCar(int id)
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{
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CVector playerpos;
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CStreaming::RequestModel(id, 0);
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CStreaming::LoadAllRequestedModels(false);
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if(CStreaming::HasModelLoaded(id)){
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FindPlayerCoors(playerpos);
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int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
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if(node < 0)
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return;
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CVehicle *v;
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if(CModelInfo::IsBoatModel(id)){
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// CBoat* boat = (CBoat*)CVehicle__new(0x484);
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// boat = boat->ctor(id, 1);
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// v = (CVehicle*)(boat);
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}else{
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// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
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// au = au->ctor(id, 1);
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// v = (CVehicle*)au;
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}
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/*
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// unlock doors
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FIELD(int, v, 0x224) = 1;
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// set player owned
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FIELD(uint8, v, 0x1F7) |= 4;
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DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
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DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
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//if(id == MODELID_ESPERANTO)
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// FIELD(uchar, v, 0x19C) = 54;
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v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
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v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
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v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
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float x = v->matrix.matrix.pos.x;
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float y = v->matrix.matrix.pos.y;
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float z = v->matrix.matrix.pos.z;
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v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
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v->matrix.matrix.pos.x += x;
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v->matrix.matrix.pos.y += y;
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v->matrix.matrix.pos.z += z;
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v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
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FIELD(int, v, 0x224) = 1;
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*/
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CWorld::Add(v);
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}
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}
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#endif
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void
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DebugMenuPopulate(void)
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{
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if(DebugMenuLoad()){
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static const char *weathers[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy"
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};
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DebugMenuEntry *e;
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e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
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[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
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DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
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DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
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DebugMenuAddCmd("Cheats", "Health", HealthCheat);
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DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
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DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
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DebugMenuAddCmd("Cheats", "Tank", TankCheat);
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DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
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DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
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DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
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DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
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DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
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DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
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DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
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DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
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DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
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DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
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DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
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DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
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DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
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DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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}
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}
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/*
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int (*RsEventHandler_orig)(int a, int b);
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int
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delayedPatches10(int a, int b)
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{
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DebugMenuInit();
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DebugMenuPopulate();
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return RsEventHandler_orig(a, b);
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}
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*/
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void __declspec(naked) HeadlightsFix()
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{
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static const float fMinusOne = -1.0f;
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_asm
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{
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fld [esp+708h-690h]
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fcomp fMinusOne
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fnstsw ax
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and ah, 5
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cmp ah, 1
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jnz HeadlightsFix_DontLimit
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fld fMinusOne
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fstp [esp+708h-690h]
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HeadlightsFix_DontLimit:
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fld [esp+708h-690h]
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fabs
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fld st
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push 0x5382F2
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retn
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}
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}
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const int re3_buffsize = 1024;
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static char re3_buff[re3_buffsize];
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
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{
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int nCode;
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strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "File: ");
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strcat_s(re3_buff, re3_buffsize, filename );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Line: " );
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_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "Function: ");
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strcat_s(re3_buff, re3_buffsize, func );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Expression: ");
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strcat_s(re3_buff, re3_buffsize, expr);
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
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nCode = ::MessageBoxA(NULL, re3_buff, "RE3 Assertion Failed!",
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MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
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if (nCode == IDABORT)
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{
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raise(SIGABRT);
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_exit(3);
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}
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if (nCode == IDRETRY)
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{
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__debugbreak();
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return;
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}
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if (nCode == IDIGNORE)
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return;
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abort();
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}
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void re3_debug(char *format, ...)
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{
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va_list va;
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va_start(va, format);
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vsprintf_s(re3_buff, re3_buffsize, format, va);
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va_end(va);
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printf("%s", re3_buff);
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}
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
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{
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char buff[re3_buffsize *2];
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va_list va;
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va_start(va, format);
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vsprintf_s(re3_buff, re3_buffsize, format, va);
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va_end(va);
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sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
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OutputDebugStringA(buff);
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}
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void
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patch()
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{
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StaticPatcher::Apply();
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// Patch<float>(0x46BC61+6, 1.0f); // car distance
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InjectHook(0x59E460, printf, PATCH_JUMP);
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InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
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// stolen from silentpatch (sorry)
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Patch<WORD>(0x5382BF, 0x0EEB);
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InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);
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InterceptCall(&open_script_orig, open_script, 0x438869);
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// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
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}
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BOOL WINAPI
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DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
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{
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if(reason == DLL_PROCESS_ATTACH){
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
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patch();
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else
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return FALSE;
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}
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return TRUE;
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}
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