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32 lines
693 B
C++
32 lines
693 B
C++
#pragma once
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class CEntity;
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class CVector;
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enum eExplosionType
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{
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EXPLOSION_GRENADE,
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EXPLOSION_MOLOTOV,
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EXPLOSION_ROCKET,
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EXPLOSION_CAR,
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EXPLOSION_CAR_QUICK,
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EXPLOSION_HELI,
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EXPLOSION_MINE,
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EXPLOSION_BARREL,
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EXPLOSION_TANK_GRENADE,
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EXPLOSION_HELI_BOMB
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};
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class CExplosion
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{
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public:
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
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const CVector &pos, uint32);
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static int8 GetExplosionActiveCounter(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static void ResetExplosionActiveCounter(uint8 id);
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static void RemoveAllExplosionsInArea(CVector, float);
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};
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