re3-wiiu/src/core/Explosion.h
2019-12-06 00:55:23 +03:00

32 lines
693 B
C++

#pragma once
class CEntity;
class CVector;
enum eExplosionType
{
EXPLOSION_GRENADE,
EXPLOSION_MOLOTOV,
EXPLOSION_ROCKET,
EXPLOSION_CAR,
EXPLOSION_CAR_QUICK,
EXPLOSION_HELI,
EXPLOSION_MINE,
EXPLOSION_BARREL,
EXPLOSION_TANK_GRENADE,
EXPLOSION_HELI_BOMB
};
class CExplosion
{
public:
static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
const CVector &pos, uint32);
static int8 GetExplosionActiveCounter(uint8 id);
static CVector *GetExplosionPosition(uint8 id);
static uint8 GetExplosionType(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);
static void RemoveAllExplosionsInArea(CVector, float);
};