re3-wiiu/src/animation/AnimBlendSequence.cpp
2020-12-18 23:47:38 +01:00

201 lines
4.4 KiB
C++

#include "common.h"
#include "AnimBlendSequence.h"
#include "MemoryHeap.h"
CAnimBlendSequence::CAnimBlendSequence(void)
{
type = 0;
numFrames = 0;
keyFrames = nil;
keyFramesCompressed = nil;
#ifdef PED_SKIN
boneTag = -1;
#endif
}
CAnimBlendSequence::~CAnimBlendSequence(void)
{
if(keyFrames)
RwFree(keyFrames);
if(keyFramesCompressed)
RwFree(keyFramesCompressed);
}
void
CAnimBlendSequence::SetName(char *name)
{
strncpy(this->name, name, 24);
}
void
CAnimBlendSequence::SetNumFrames(int numFrames, bool translation)
{
int sz;
if(translation){
sz = sizeof(KeyFrameTrans);
type |= KF_ROT | KF_TRANS;
}else{
sz = sizeof(KeyFrame);
type |= KF_ROT;
}
keyFrames = RwMalloc(sz * numFrames);
this->numFrames = numFrames;
}
void
CAnimBlendSequence::RemoveQuaternionFlips(void)
{
int i;
CQuaternion last;
KeyFrame *frame;
if(numFrames < 2)
return;
frame = GetKeyFrame(0);
last = frame->rotation;
for(i = 1; i < numFrames; i++){
frame = GetKeyFrame(i);
if(DotProduct(last, frame->rotation) < 0.0f)
frame->rotation = -frame->rotation;
last = frame->rotation;
}
}
void
CAnimBlendSequence::Uncompress(void)
{
int i;
if(numFrames == 0)
return;
PUSH_MEMID(MEMID_ANIMATION);
float rotScale = 1.0f/4096.0f;
float timeScale = 1.0f/60.0f;
float transScale = 1.0f/128.0f;
if(type & KF_TRANS){
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans));
KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed;
KeyFrameTrans *kf = (KeyFrameTrans*)newKfs;
for(i = 0; i < numFrames; i++){
kf->rotation.x = ckf->rot[0]*rotScale;
kf->rotation.y = ckf->rot[1]*rotScale;
kf->rotation.z = ckf->rot[2]*rotScale;
kf->rotation.w = ckf->rot[3]*rotScale;
kf->deltaTime = ckf->deltaTime*timeScale;
kf->translation.x = ckf->trans[0]*transScale;
kf->translation.y = ckf->trans[1]*transScale;
kf->translation.z = ckf->trans[2]*transScale;
kf++;
ckf++;
}
keyFrames = newKfs;
}else{
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame));
KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed;
KeyFrame *kf = (KeyFrame*)newKfs;
for(i = 0; i < numFrames; i++){
kf->rotation.x = ckf->rot[0]*rotScale;
kf->rotation.y = ckf->rot[1]*rotScale;
kf->rotation.z = ckf->rot[2]*rotScale;
kf->rotation.w = ckf->rot[3]*rotScale;
kf->deltaTime = ckf->deltaTime*timeScale;
kf++;
ckf++;
}
keyFrames = newKfs;
}
REGISTER_MEMPTR(&keyFrames);
RwFree(keyFramesCompressed);
keyFramesCompressed = nil;
POP_MEMID();
}
void
CAnimBlendSequence::CompressKeyframes(void)
{
int i;
if(numFrames == 0)
return;
PUSH_MEMID(MEMID_ANIMATION);
float rotScale = 4096.0f;
float timeScale = 60.0f;
float transScale = 128.0f;
if(type & KF_TRANS){
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed));
KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs;
KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames;
for(i = 0; i < numFrames; i++){
ckf->rot[0] = kf->rotation.x*rotScale;
ckf->rot[1] = kf->rotation.y*rotScale;
ckf->rot[2] = kf->rotation.z*rotScale;
ckf->rot[3] = kf->rotation.w*rotScale;
ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
ckf->trans[0] = kf->translation.x*transScale;
ckf->trans[1] = kf->translation.y*transScale;
ckf->trans[2] = kf->translation.z*transScale;
kf++;
ckf++;
}
keyFramesCompressed = newKfs;
}else{
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed));
KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs;
KeyFrame *kf = (KeyFrame*)keyFrames;
for(i = 0; i < numFrames; i++){
ckf->rot[0] = kf->rotation.x*rotScale;
ckf->rot[1] = kf->rotation.y*rotScale;
ckf->rot[2] = kf->rotation.z*rotScale;
ckf->rot[3] = kf->rotation.w*rotScale;
ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
kf++;
ckf++;
}
keyFramesCompressed = newKfs;
}
REGISTER_MEMPTR(&keyFramesCompressed);
POP_MEMID();
}
void
CAnimBlendSequence::RemoveUncompressedData(void)
{
if(numFrames == 0)
return;
CompressKeyframes();
RwFree(keyFrames);
keyFrames = nil;
}
#ifdef USE_CUSTOM_ALLOCATOR
bool
CAnimBlendSequence::MoveMemory(void)
{
if(keyFrames){
void *newaddr = gMainHeap.MoveMemory(keyFrames);
if(newaddr != keyFrames){
keyFrames = newaddr;
return true;
}
}else if(keyFramesCompressed){
void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
if(newaddr != keyFramesCompressed){
keyFramesCompressed = newaddr;
return true;
}
}
return false;
}
#endif