re3-wiiu/src/audio/AudioSamples.h

591 lines
13 KiB
C

#pragma once
#include "common.h"
enum eSfxSample : uint32
{
SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328,
SFX_CAR_HORN_BUS,
SFX_CAR_HORN_BUS2,
SFX_CAR_HORN_56CHEV,
SFX_CAR_HORN_PICKUP,
SFX_CAR_HORN_PORSCHE,
SFX_CAR_HORN_TRUCK,
SFX_CAR_HELI_MAI, //8
SFX_CAR_HELI_MAI2, //9
SFX_CAR_HELI_REA, //10
SFX_CAR_HELI_STA, //11
SFX_CAR_HELI_ROT, //12
SFX_CAR_HELI_FAR, //13
SFX_CAR_HELI_ROL, //14
SFX_OLD_CAR_DOOR_OPEN,
SFX_OLD_CAR_DOOR_CLOSE,
SFX_NEW_CAR_DOOR_OPEN,
SFX_NEW_CAR_DOOR_CLOSE,
SFX_TRUCK_DOOR_OPEN,
SFX_TRUCK_DOOR_CLOSE,
SFX_REVERSE_GEAR,
SFX_REVERSE_GEAR_2,
SFX_CAR_STARTER, //23
SFX_ROAD_NOISE, //24
SFX_SKID, //25
SFX_GRAVEL_SKID, //26
SFX_POLICE_SIREN_SLOW,
SFX_SIREN_FAST, //28
SFX_AMBULANCE_SIREN_SLOW,
SFX_REVERSE_WARNING,
SFX_ICE_CREAM_TUNE,
SFX_AIR_BRAKES, //32
SFX_TYRE_BUMP, //33
SFX_TYRE_BURST_B, //34
SFX_TYRE_BURST, //35
SFX_TYRE_BURST_L, //36
SFX_PALM_TREE_LO, //37
SFX_BULLET_PASS_1, //38
SFX_BULLET_PASS_2, //39
SFX_SKATE_1, //40
SFX_SKATE_2, //41
SFX_FOOTSTEP_CONCRETE_1,
SFX_FOOTSTEP_CONCRETE_2,
SFX_FOOTSTEP_CONCRETE_3,
SFX_FOOTSTEP_CONCRETE_4,
SFX_FOOTSTEP_CONCRETE_5,
SFX_EXPLOSION_1, //47
SFX_EXPLOSION_2, //48
SFX_EXPLOSION_3, //49
SFX_COLT45_LEFT, //50
SFX_COLT45_RIGHT, //51
SFX_AK47_LEFT, //52
SFX_AK47_RIGHT, //53
SFX_UZI_LEFT, //54
SFX_UZI_RIGHT, //55
SFX_UZI_END_LEFT, //56
SFX_SNIPER_LEFT, //57
SFX_SNIPER_RIGHT, //58
SFX_ROCKET_LEFT, //59
SFX_ROCKET_RIGHT, //60
SFX_ROCKET_FLY, //61
SFX_FLAMETHROWER_LEFT, //62
SFX_FLAMETHROWER_RIGHT, //63
SFX_FLAMETHROWER_START_LEFT, //64
SFX_FLAMETHROWER_START_RIGHT, //65
SFX_SHOTGUN_LEFT, //66
SFX_SHOTGUN_RIGH, //67
SFX_M60_LEFT, //68
SFX_M60_RIGHT, //69
SFX_M60_TAIL_LEFT, //70
SFX_TEC_LEFT, //71
SFX_TEC_RIGHT, //72
SFX_TEC_TAIL, //73
SFX_RUGER_LEFT, //74
SFX_RUGER_RIGHT, //75
SFX_RUGER_TAIL, //76
SFX_PISTOL_RELOAD, //77
SFX_AK47_RELOAD, //78
SFX_ROCKET_RELOAD, //79
SFX_RIFLE_RELOAD, //80
SFX_GOLF_CLUB_SWING, //81
SFX_MINIGUN_FIRE_LEFT, //82
SFX_MINIGUN_FIRE_RIGHT, //83
SFX_MINIGUN_STOP, //84
SFX_SPAS12_LEFT, //85
SFX_SPAS12_RIGHT, //86
SFX_SPAS12_TAIL_LEFT, //87
SFX_PYTHON_LEFT, //88
SFX_PYTHON_RIGHT, //89
SFX_MP5_LEFT, //90
SFX_MP5_RIGHT, //91
SFX_COL_TARMAC_1, //92
SFX_COL_TARMAC_2, //93
SFX_COL_TARMAC_3, //94
SFX_COL_TARMAC_4, //95
SFX_COL_TARMAC_5, //96
SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1,
SFX_COL_MUD_1,
SFX_COL_GARAGE_DOOR_1,
SFX_COL_CAR_PANEL_1,
SFX_COL_CAR_PANEL_2,
SFX_COL_CAR_PANEL_3,
SFX_COL_CAR_PANEL_4,
SFX_COL_CAR_PANEL_5,
SFX_COL_CAR_PANEL_6,
SFX_COL_THICK_METAL_PLATE_1,
SFX_COL_SCAFFOLD_POLE_1,
SFX_COL_LAMP_POST_1,
SFX_COL_HYDRANT_1,
SFX_COL_METAL_CHAIN_FENCE_1,
SFX_COL_METAL_CHAIN_FENCE_2,
SFX_COL_METAL_CHAIN_FENCE_3,
SFX_COL_METAL_CHAIN_FENCE_4,
SFX_COL_PED_1, //115
SFX_COL_PED_2, //116
SFX_COL_SAND_1,
SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_CRATES_2,
SFX_COL_WOOD_CRATES_3,
SFX_COL_WOOD_CRATES_4,
SFX_COL_WOOD_BENCH_1,
SFX_COL_WOOD_BENCH_2,
SFX_COL_WOOD_BENCH_3,
SFX_COL_WOOD_BENCH_4,
SFX_COL_WOOD_SOLID_1,
SFX_COL_VEG_1, //127
SFX_COL_VEG_2, //128
SFX_COL_VEG_3, //129
SFX_COL_VEG_4, //130
SFX_COL_VEG_5, //131
SFX_COL_CONTAINER_1,
SFX_COL_NEWS_VENDOR_1,
SFX_COL_NEWS_VENDOR_2,
SFX_COL_NEWS_VENDOR_3,
SFX_COL_CAR_1, //136
SFX_COL_CAR_2, //137
SFX_COL_CAR_3, //138
SFX_COL_CAR_4, //139
SFX_COL_CAR_5, //140
SFX_COL_CARDBOARD_1,
SFX_COL_CARDBOARD_2,
SFX_COL_GATE, //143
SFX_SCRAPE_CAR_1, //144
SFX_CRATE_SMASH,
SFX_GLASS_CRACK, //146
SFX_GLASS_SMASH, //147
SFX_GLASS_SHARD_1,
SFX_GLASS_SHARD_2,
SFX_GLASS_SHARD_3,
SFX_GLASS_SHARD_4,
SFX_PED_ON_FIRE, //152
SFX_CAR_ON_FIRE, //153
SFX_RAIN, //154
SFX_HURRICANE_MA, //155
SFX_BULLET_SHELL_HIT_GROUND_1,
SFX_BULLET_SHELL_HIT_GROUND_2,
SFX_BULLET_PED, //158
SFX_BULLET_CAR_1, //159
SFX_BULLET_CAR_2, //160
SFX_BULLET_CAR_3, //161
SFX_BULLET_WALL_1, //162
SFX_BULLET_WALL_2, //163
SFX_BULLET_WALL_3, //164
SFX_BAT_HIT_LEFT, //165
SFX_BAT_HIT_RIGH, //166
SFX_FIGHT_1, //167
SFX_FIGHT_2, //168
SFX_FIGHT_4, //169
SFX_FIGHT_5, //170
SFX_KNIFE_SWING, //171
SFX_KNIFE_SLASH, //172
SFX_KNIFE_STAB, //173
SFX_HAMMER_HIT_1, //174
SFX_HAMMER_HIT_2, //175
SFX_GARAGE_DOOR_LOOP, //176
SFX_COUNTDOWN, //177
SFX_ARM_BOMB, //178
SFX_POLICE_RADIO_CRACKLE, //179
SFX_WEVE_GOT,
SFX_THERES,
SFX_RESPOND_TO,
SFX_A_10,
SFX_IN,
SFX_NORTH,
SFX_EAST,
SFX_SOUTH,
SFX_WEST,
SFX_CENTRAL,
SFX_POLICE_RADIO_MESSAGE_NOISE_1,
SFX_POLICE_RADIO_SUSPECT,
SFX_POLICE_RADIO_LAST_SEEN,
SFX_POLICE_RADIO_ON_FOOT,
SFX_POLICE_RADIO_IN_A,
SFX_POLICE_RADIO_DARK,
SFX_POLICE_RADIO_LIGHT,
SFX_POLICE_RADIO_BRIGHT,
SFX_CRIME_1,
SFX_CRIME_2,
SFX_CRIME_3,
SFX_CRIME_4,
SFX_CRIME_5,
SFX_CRIME_6,
SFX_CRIME_7,
SFX_CRIME_8,
SFX_CRIME_9,
SFX_CRIME_10,
SFX_CRIME_11,
SFX_CRIME_12,
SFX_POLICE_RADIO_VICE_CITY,
SFX_POLICE_RADIO_VICE_CITY_BEACH,
SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
SFX_POLICE_RADIO_OCEAN_BEACH, //???
SFX_POLICE_RADIO_WASHINGTON_BEACH,
SFX_POLICE_RADIO_VICE_POINT,
SFX_POLICE_RADIO_LEAF_LINKS,
SFX_POLICE_RADIO_STRAFISH_ISLAND, //???????????
SFX_POLICE_RADIO_VICE_PORT,
SFX_POLICE_RADIO_LITTLE_HAVANA,
SFX_POLICE_RADIO_LITTLE_HAITI,
SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND?
SFX_POLICE_RADIO_DOWNTOWN,
SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
SFX_POLICE_RADIO_BLACK,
SFX_POLICE_RADIO_WHITE,
SFX_POLICE_RADIO_BLUE,
SFX_POLICE_RADIO_RED,
SFX_POLICE_RADIO_PURPLE,
SFX_POLICE_RADIO_YELLOW,
SFX_POLICE_RADIO_GREY,
SFX_POLICE_RADIO_ORANGE,
SFX_POLICE_RADIO_GREEN,
SFX_POLICE_RADIO_SILVER,
SFX_POLICE_RADIO_AMBULANCE,
SFX_POLICE_RADIO_2_DOOR,
SFX_POLICE_RADIO_TRUCK,
SFX_POLICE_RADIO_FIRE_TRUCK,
SFX_POLICE_RADIO_PICKUP,
SFX_POLICE_RADIO_POLICE_CAR,
SFX_POLICE_RADIO_BOAT,
SFX_POLICE_RADIO_BUGGY,
SFX_POLICE_RADIO_BUS,
SFX_POLICE_RADIO_COACH,
SFX_POLICE_RADIO_CRUISER,
SFX_POLICE_RADIO_DINGHY,
SFX_POLICE_RADIO_GARBAGE_TRUCK,
SFX_POLICE_RADIO_GOLF_CART,
SFX_POLICE_RADIO_HEARSE,
SFX_POLICE_RADIO_HELICOPTER,
SFX_POLICE_RADIO_ICE_CREAM_VAN,
SFX_POLICE_RADIO_LOWRIDER,
SFX_POLICE_RADIO_MOPED,
SFX_POLICE_RADIO_MOTOBIKE,
SFX_POLICE_RADIO_OFFROAD,
SFX_POLICE_RADIO_PLANE,
SFX_POLICE_RADIO_RIG,
SFX_POLICE_RADIO_SEDAN,
SFX_POLICE_RADIO_SPEEDBOAT,
SFX_POLICE_RADIO_SPORTS_CAR,
SFX_POLICE_RADIO_STATION_WAGON,
SFX_POLICE_RADIO_STRETCH,
SFX_POLICE_RADIO_SWAT_VAN,
SFX_POLICE_RADIO_TANK,
SFX_POLICE_RADIO_TAXI,
SFX_POLICE_RADIO_VAN,
SFX_HELI_1, //198
SFX_PHONE_RING, //199
SFX_CAR_REV_1, //PONT
SFX_CAR_REV_2, //PORSHE
SFX_CAR_REV_3, //SPIDER
SFX_CAR_REV_4, //MERC
SFX_CAR_REV_5, //TRUC
SFX_CAR_REV_6, //HOTROD
SFX_CAR_REV_7, //COBRA
SFX_CAR_REV_8, //PONT2
SFX_CAR_REV_9, // CADI
SFX_CAR_REV_10, //PATHFINDER
SFX_CAR_REV_11, //PACARD
SFX_CAR_REV_12, //GOLFCART
SFX_CAR_REV_13, //SFX_CAR_IDLE_GOL
SFX_CAR_REV_14, //SFX_CAR_IDLE_GOL
SFX_CAR_REV_15, //SFX_CAR_IDLE_GOL
SFX_CAR_REV_16, //SFX_CAR_IDLE_GOL
SFX_CAR_REV_17, //VTWI
SFX_MOPED_REV, // just moped
SFX_CAR_REV_19, //HOND(A)
SFX_CAR_REV_20, //SPOR(TCAR)
SFX_CAR_IDLE_1, //PONT
SFX_CAR_IDLE_2, //PORSHE
SFX_CAR_IDLE_3, //SPIDER
SFX_CAR_IDLE_4, //MERC
SFX_CAR_IDLE_5, //TRUC
SFX_CAR_IDLE_6, //HOTROD
SFX_CAR_IDLE_7, //COBRA
SFX_CAR_IDLE_8, //PONT2
SFX_CAR_IDLE_9, //CADI
SFX_CAR_IDLE_10, //PATHFINDER
SFX_CAR_IDLE_11, //PACARD
SFX_CAR_IDLE_12, //GOLFCART
SFX_CAR_IDLE_13, //SFX_CAR_IDLE_GOL
SFX_CAR_IDLE_14, //SFX_CAR_IDLE_GOL
SFX_CAR_IDLE_15, //SFX_CAR_IDLE_GOL
SFX_CAR_IDLE_16, //SFX_CAR_IDLE_GOL
SFX_CAR_IDLE_17, //VTWI
SFX_MOPED_IDLE, //237
SFX_CAR_IDLE_19, //HOND(A)
SFX_CAR_IDLE_20, //SPOR(TCAR)
SFX_JUMBO_DIST_FLY,
SFX_JUMBO_TAXI, //241
SFX_JUMBO_WHINE, //242
SFX_JUMBO_ENGINE, //243
SFX_JUMBO_RUMBLE, //244
SFX_JUMBO_LAND_WHEELS,
SFX_BOAT_CRUISER_LOOP, //246
SFX_BOAT_V12_LOOP, //247
SFX_BOAT_WATER_LOOP,
SFX_BOAT_SPLASH_1,
SFX_BOAT_SPLASH_2,
SFX_FISHING_BOAT_IDLE,
SFX_CAR_RAIN_1, //252
SFX_CAR_RAIN_2, //253
SFX_CAR_RAIN_3, //254
SFX_CAR_RAIN_4, //255
SFX_SPLASH_1, //256
SFX_PED_CRUNCH_1, //257
SFX_PED_CRUNCH_2, //258
SFX_WOODEN_BOX_SMASH,
SFX_CARDBOARD_BOX_SMASH,
SFX_ERROR_FIRE_ROCKET_LAUNCHER,
SFX_ERROR_FIRE_RIFLE,
SFX_TANK_TURRET, //263
SFX_BODY_LAND_AND_FALL,
SFX_BODY_LAND, //265
SFX_BOMB_BEEP, //266
SFX_TIMER_BEEP, //267
SFX_SUSPENSION_FAST_MOVE,
SFX_SUSPENSION_SLOW_MOVE_LOOP,
SFX_SHAG_SUSPENSION,
SFX_HIT_BALL, //271
SFX_ARCADE, //272
SFX_CESNA_IDLE, //273
SFX_CESNA_REV, //274
SFX_RADIO_CLICK, //275
SFX_RADIO_DIAL_1, //276
SFX_RADIO_DIAL_2, //277
SFX_RADIO_DIAL_3, //278
//pc only
SFX_RADIO_DIAL_4,
SFX_RADIO_DIAL_5,
SFX_RADIO_DIAL_6,
SFX_RADIO_DIAL_7,
SFX_RADIO_DIAL_8,
SFX_RADIO_DIAL_9,
SFX_RADIO_DIAL_10,
SFX_RADIO_DIAL_11,
SFX_RADIO_DIAL_12,
SFX_INFO_LEFT, //279
SFX_INFO_RIGHT, //280
SFX_INFO_CENTRE, //281
SFX_MONEY_LEFT, //282
SFX_MONEY_RIGHT, //283
SFX_WEAPON_LEFT, //284
SFX_WEAPON_RIGHT, //285
SFX_WEAPON_CENTRE, //286
SFX_PART_MISSION_COMPLETE_LEFT, //287
SFX_PART_MISSION_COMPLETE_RIGHT, //288
SFX_PART_MISSION_COMPLETE_CENTRE, //289
SFX_GO_LEFT, //290
SFX_GO_RIGHT, //291
SFX_GO_CENTRE, //292
SFX_TIMER, //293
SFX_EMPTY, //294
SFX_FE_HIGHLIGHT_LEFT, //
SFX_FE_HIGHLIGHT_RIGHT, //
SFX_FE_SELECT_LEFT, //
SFX_FE_SELECT_RIGHT, //
SFX_FE_BACK_LEFT, //
SFX_FE_BACK_RIGHT, //
SFX_FE_ERROR_LEFT, //
SFX_FE_ERROR_RIGHT, //
SFX_FE_NOISE_BURST_1,
SFX_FE_NOISE_BURST_2,
SFX_FE_NOISE_BURST_3,
SFX_CAR_ACCEL_1,
SFX_CAR_AFTER_ACCEL_1,
SFX_CAR_FINGER_OFF_ACCEL_1,
SFX_CAR_ACCEL_2,
SFX_CAR_AFTER_ACCEL_2,
SFX_CAR_FINGER_OFF_ACCEL_2,
SFX_CAR_ACCEL_3,
SFX_CAR_AFTER_ACCEL_3,
SFX_CAR_FINGER_OFF_ACCEL_3,
SFX_CAR_ACCEL_4,
SFX_CAR_AFTER_ACCEL_4,
SFX_CAR_FINGER_OFF_ACCEL_4,
SFX_CAR_ACCEL_5,
SFX_CAR_AFTER_ACCEL_5,
SFX_CAR_FINGER_OFF_ACCEL_5,
SFX_CAR_ACCEL_6,
SFX_CAR_AFTER_ACCEL_6,
SFX_CAR_FINGER_OFF_ACCEL_6,
SFX_CAR_ACCEL_7,
SFX_CAR_AFTER_ACCEL_7,
SFX_CAR_FINGER_OFF_ACCEL_7,
SFX_CAR_ACCEL_8,
SFX_CAR_AFTER_ACCEL_8,
SFX_CAR_FINGER_OFF_ACCEL_8,
SFX_CAR_ACCEL_9,
SFX_CAR_AFTER_ACCEL_9,
SFX_CAR_FINGER_OFF_ACCEL_9,
SFX_CAR_ACCEL_10,
SFX_CAR_AFTER_ACCEL_10,
SFX_CAR_FINGER_OFF_ACCEL_10,
SFX_CAR_ACCEL_11,
SFX_CAR_AFTER_ACCEL_11,
SFX_CAR_FINGER_OFF_ACCEL_11,
SFX_CAR_ACCEL_12,
SFX_CAR_AFTER_ACCEL_12,
SFX_CAR_FINGER_OFF_ACCEL_12,
// some CHAINSAW STUFF
//SFX_CAR_CHAINSAW, //10973
//SFX_CAR_CHAINSAW, //10974
//SFX_CAR_CHAINSAW, //10975
SFX_CAR_ACCEL_13,
SFX_CAR_AFTER_ACCEL_13,
SFX_CAR_FINGER_OFF_ACCEL_13,
SFX_RC_IDLE, //10976
SFX_RC_REV, //10977
SFX_RC_EMPTY, //10978
SFX_CAR_RC_HELI, //10979
SFX_CAR_AFTER_ACCEL_15, // empty
SFX_CAR_FINGER_OFF_ACCEL_15, // empty
SFX_CAR_ACCEL_16, // empty
SFX_CAR_AFTER_ACCEL_16, // empty
SFX_CAR_FINGER_OFF_ACCEL_16, // empty
// bike stuff apparently
SFX_CAR_ACCEL_17,
SFX_CAR_AFTER_ACCEL_17,
SFX_CAR_FINGER_OFF_ACCEL_17,
SFX_CAR_WIND_17,
SFX_CAR_ACCEL_18,
SFX_CAR_AFTER_ACCEL_18,
SFX_CAR_FINGER_OFF_ACCEL_18,
SFX_CAR_WIND_18,
SFX_CAR_ACCEL_19,
SFX_CAR_AFTER_ACCEL_19,
SFX_CAR_FINGER_OFF_ACCEL_19,
SFX_CAR_WIND_19,
SFX_CAR_ACCEL_20,
SFX_CAR_AFTER_ACCEL_20,
SFX_CAR_FINGER_OFF_ACCEL_20,
SFX_CAR_WIND_20,
// some emptinnes here
SFX_CAR_ACCEL_21,
SFX_CAR_AFTER_ACCEL_21,
SFX_CAR_FINGER_OFF_ACCEL_21,
SFX_CAR_ACCEL_22,
SFX_CAR_AFTER_ACCEL_22,
SFX_CAR_FINGER_OFF_ACCEL_22,
SFX_HELI_APACHE_1,
SFX_HELI_APACHE_2,
SFX_HELI_APACHE_3,
SFX_HELI_APACHE_4,
// something padded for more heli?
SFX_HELI_UNUSED_1,
SFX_HELI_UNUSED_2,
SFX_HELI_UNUSED_3,
SFX_HELI_UNUSED_4,
SFX_SEAPLANE_PRO1, //11018
SFX_SEAPLANE_PRO2, //11019
SFX_SEAPLANE_PRO3, //11020
SFX_SEAPLANE_PRO4, //11021
// low fuel
SFX_SEAPLANE_LOW, //11022
// something padded for more plane?
SFX_PLANE_UNUSED_1,
SFX_PLANE_UNUSED_2,
SFX_PLANE_UNUSED_3,
SFX_PLANE_UNUSED_4,
// script objects
SFX_BUILDINGS_BANK_ALARM, //11027
SFX_BUILDING_SNORE, //11028
SFX_BUILDING_BAR_1, //11029
SFX_BUILDING_BAR_2, //11030
SFX_BUILDING_BAR_3, //11031
SFX_BUILDING_BAR_4, //11032
SFX_BUILDING_MAL1, //11033
SFX_BUILDING_MAL2, //11034
SFX_BUILDING_MAL3, //11035
SFX_BUILDING_STR1, //11036
SFX_BUILDING_STR2, //11037
SFX_BUILDING_STR3, //11038
SFX_BUILDING_CHURCH, //11039
SFX_BUILDING_FAN_1, //11040
SFX_BUILDING_FAN_2, //11041
SFX_BUILDING_FAN_3, //11042
SFX_BUILDING_FAN_4, //11043
SFX_BUILDING_INSECTS_1, //11044
SFX_BUILDING_INSECTS_2, //11045
SFX_BUILDING_INSECTS_3, //11046
SFX_BUILDING_INSECTS_4, //11047
SFX_BUILDING_INSECTS_5, //11048
SFX_CLUB_1, //11049
SFX_CLUB_2, //11050
SFX_CLUB_3, //11051
SFX_CLUB_4, //11052
SFX_FOOTSTEP_GRASS_1,
SFX_FOOTSTEP_GRASS_2,
SFX_FOOTSTEP_GRASS_3,
SFX_FOOTSTEP_GRASS_4,
SFX_FOOTSTEP_GRASS_5,
SFX_FOOTSTEP_GRAVEL_1,
SFX_FOOTSTEP_GRAVEL_2,
SFX_FOOTSTEP_GRAVEL_3,
SFX_FOOTSTEP_GRAVEL_4,
SFX_FOOTSTEP_GRAVEL_5,
SFX_FOOTSTEP_WOOD_1,
SFX_FOOTSTEP_WOOD_2,
SFX_FOOTSTEP_WOOD_3,
SFX_FOOTSTEP_WOOD_4,
SFX_FOOTSTEP_WOOD_5,
SFX_FOOTSTEP_METAL_1,
SFX_FOOTSTEP_METAL_2,
SFX_FOOTSTEP_METAL_3,
SFX_FOOTSTEP_METAL_4,
SFX_FOOTSTEP_METAL_5,
SFX_FOOTSTEP_WATER_1,
SFX_FOOTSTEP_WATER_2,
SFX_FOOTSTEP_WATER_3,
SFX_FOOTSTEP_WATER_4,
SFX_FOOTSTEP_SAND_1,
SFX_FOOTSTEP_SAND_2,
SFX_FOOTSTEP_SAND_3,
SFX_FOOTSTEP_SAND_4,
// TODO: miami ped comments... THERE'S OVER 9000
TOTAL_AUDIO_SAMPLES = 9941,
NO_SAMPLE,
// shorthands
SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4,
SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1,
SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
SAMPLEBANK_PED_END = 9940,
SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
};