re3-wiiu/src/render/MBlur.h
2019-05-31 11:44:43 +02:00

16 lines
510 B
C++

#pragma once
class CMBlur
{
static RwRaster *&pFrontBuffer;
static bool &ms_bJustInitialised;
static bool &BlurOn;
public:
static void MotionBlurOpen(RwCamera *cam);
static void MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha);
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha);
};