mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 08:11:49 +01:00
183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
#include "common.h"
|
|
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
|
#include "Frontend.h"
|
|
#include "Text.h"
|
|
|
|
int lastOgScreen = MENUPAGES; // means no new pages
|
|
|
|
int numCustomFrontendOptions = 0;
|
|
int numCustomFrontendScreens = 0;
|
|
|
|
int optionCursor = -2;
|
|
int currentMenu;
|
|
bool optionOverwrite = false;
|
|
|
|
void ChangeScreen(int screen, int option, bool fadeIn)
|
|
{
|
|
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
|
|
FrontEndMenuManager.m_nCurrScreen = screen;
|
|
FrontEndMenuManager.m_nCurrOption = option;
|
|
if (fadeIn)
|
|
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
|
|
}
|
|
|
|
void GoBack(bool fadeIn)
|
|
{
|
|
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
|
|
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
|
|
int option = FrontEndMenuManager.GetPreviousPageOption();
|
|
|
|
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
|
|
|
ChangeScreen(screen, option, fadeIn);
|
|
}
|
|
|
|
uint8
|
|
GetNumberOfMenuOptions(int screen)
|
|
{
|
|
uint8 Rows = 0;
|
|
for (int i = 0; i < NUM_MENUROWS; i++) {
|
|
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
|
|
break;
|
|
|
|
++Rows;
|
|
}
|
|
return Rows;
|
|
}
|
|
|
|
uint8
|
|
GetLastMenuScreen()
|
|
{
|
|
int8 page = -1;
|
|
for (int i = 0; i < MENUPAGES; i++) {
|
|
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE)
|
|
break;
|
|
|
|
++page;
|
|
}
|
|
return page;
|
|
}
|
|
|
|
int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc)
|
|
{
|
|
if (lastOgScreen == MENUPAGES)
|
|
lastOgScreen = GetLastMenuScreen();
|
|
|
|
numCustomFrontendScreens++;
|
|
int id = lastOgScreen + numCustomFrontendScreens;
|
|
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
|
|
strncpy(aScreens[id].m_ScreenName, name, 8);
|
|
aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
|
|
aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
|
|
return id;
|
|
}
|
|
|
|
int8 RegisterNewOption()
|
|
{
|
|
numCustomFrontendOptions++;
|
|
uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
|
|
uint8 curIdx;
|
|
if (optionCursor < 0) {
|
|
optionCursor = curIdx = numOptions + optionCursor + 1;
|
|
} else
|
|
curIdx = optionCursor;
|
|
|
|
if (!optionOverwrite) {
|
|
if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
|
|
for (int i = numOptions - 1; i >= curIdx; i--) {
|
|
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry));
|
|
}
|
|
}
|
|
}
|
|
optionCursor++;
|
|
return curIdx;
|
|
}
|
|
|
|
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
|
|
{
|
|
currentMenu = screen;
|
|
optionCursor = option;
|
|
optionOverwrite = overwrite;
|
|
}
|
|
|
|
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) {
|
|
int8 screenOptionOrder = RegisterNewOption();
|
|
|
|
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
|
|
|
|
// We can't use custom text on those :shrug:
|
|
switch (action) {
|
|
case MENUACTION_SCREENRES:
|
|
strcpy(option.m_EntryName, "FED_RES");
|
|
break;
|
|
case MENUACTION_AUDIOHW:
|
|
strcpy(option.m_EntryName, "FEA_3DH");
|
|
break;
|
|
default:
|
|
strncpy(option.m_EntryName, gxtKey, 8);
|
|
break;
|
|
}
|
|
option.m_Action = action;
|
|
option.m_SaveSlot = saveSlot;
|
|
option.m_TargetMenu = targetMenu;
|
|
}
|
|
|
|
void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded)
|
|
{
|
|
int8 screenOptionOrder = RegisterNewOption();
|
|
|
|
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
|
|
option.m_Action = MENUACTION_CFO_SELECT;
|
|
strncpy(option.m_EntryName, gxtKey, 8);
|
|
option.m_CFOSelect = new CCFOSelect();
|
|
option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
|
|
memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*));
|
|
option.m_CFOSelect->numRightTexts = numRightTexts;
|
|
option.m_CFOSelect->value = var;
|
|
if (var) {
|
|
option.m_CFOSelect->displayedValue = *var;
|
|
option.m_CFOSelect->lastSavedValue = *var;
|
|
}
|
|
option.m_CFOSelect->saveCat = saveCat;
|
|
option.m_CFOSelect->save = saveKey;
|
|
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
|
|
option.m_CFOSelect->changeFunc = changeFunc;
|
|
option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
|
|
}
|
|
|
|
void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey)
|
|
{
|
|
int8 screenOptionOrder = RegisterNewOption();
|
|
|
|
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
|
|
option.m_Action = MENUACTION_CFO_DYNAMIC;
|
|
strncpy(option.m_EntryName, gxtKey, 8);
|
|
option.m_CFODynamic = new CCFODynamic();
|
|
option.m_CFODynamic->drawFunc = drawFunc;
|
|
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
|
|
option.m_CFODynamic->value = var;
|
|
option.m_CFODynamic->saveCat = saveCat;
|
|
option.m_CFODynamic->save = saveKey;
|
|
}
|
|
|
|
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
|
|
int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
|
|
|
|
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
|
|
|
|
CCustomScreenLayout *screen = new CCustomScreenLayout();
|
|
aScreens[screenOrder].layout = screen;
|
|
screen->sprite = sprite;
|
|
screen->columnWidth = columnWidth;
|
|
screen->headerHeight = headerHeight;
|
|
screen->lineHeight = lineHeight;
|
|
screen->font = font;
|
|
screen->fontScaleX = fontScaleX;
|
|
screen->fontScaleY = fontScaleY;
|
|
screen->alignment = alignment;
|
|
|
|
return screenOrder;
|
|
}
|
|
#endif
|