mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
1118 lines
31 KiB
C++
1118 lines
31 KiB
C++
#include "config.h"
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#include "common.h"
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#include "patcher.h"
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#include "RwHelper.h"
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#include "Radar.h"
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#include "Camera.h"
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#include "Hud.h"
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#include "World.h"
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#include "Frontend.h"
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#include "General.h"
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#include "Vehicle.h"
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#include "Pools.h"
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#include "Script.h"
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#include "TxdStore.h"
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#include "World.h"
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#include "Streaming.h"
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float &CRadar::m_RadarRange = *(float*)0x8E281C;
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CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
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CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
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int *gRadarTxdIds = (int*)0x6299C0;
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CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
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CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
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CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
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CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
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CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
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CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
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CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
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CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
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CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
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CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
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CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
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CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
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CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
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CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
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CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
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CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
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CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
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CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
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CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
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CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;
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CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
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nil,
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AsukaSprite,
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BombSprite,
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CatSprite,
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CentreSprite,
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CopcarSprite,
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DonSprite,
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EightSprite,
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ElSprite,
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IceSprite,
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JoeySprite,
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KenjiSprite,
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LizSprite,
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LuigiSprite,
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NorthSprite,
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RaySprite,
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SalSprite,
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SaveSprite,
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SpraySprite,
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TonySprite,
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WeaponSprite
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};
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#define RADAR_NUM_TILES (8)
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#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
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static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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#define RADAR_MIN_RANGE (120.0f)
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#define RADAR_MAX_RANGE (350.0f)
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#define RADAR_MIN_SPEED (0.3f)
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#define RADAR_MAX_SPEED (0.9f)
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#if 0
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WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
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#else
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int CRadar::CalculateBlipAlpha(float dist)
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{
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if (dist <= 1.0f)
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return 255;
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if (dist <= 5.0f)
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return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
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return 128;
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}
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#endif
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#if 1
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WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
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#else
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void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
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{
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}
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#endif
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#if 1
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WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
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#else
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void CRadar::ChangeBlipColour(int32 i, int32)
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{
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}
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#endif
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#if 1
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WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); }
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#else
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void CRadar::ChangeBlipDisplay(int32 i, int16 flag)
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{
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}
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#endif
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#if 1
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WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); }
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#else
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void CRadar::ChangeBlipScale(int32 i, int16 scale)
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{
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}
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#endif
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#if 1
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WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
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#else
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void CRadar::ClearBlip(int32 i)
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{
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}
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#endif
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#if 0
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WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); }
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#else
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void CRadar::ClearBlipForEntity(int16 type, int32 id)
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{
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
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SetRadarMarkerState(i, 0);
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ms_RadarTrace[i].m_bInUse = 0;
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ms_RadarTrace[i].m_eBlipType = 0;
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ms_RadarTrace[i].m_eBlipDisplay = 0;
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ms_RadarTrace[i].m_IconID = 0;
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}
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};
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}
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#endif
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#if 0
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WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
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#else
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// Why not a proper clipping algorithm?
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int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
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{
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CVector2D corners[4] = {
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{ 1.0f, -1.0f }, // top right
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{ 1.0f, 1.0f }, // bottom right
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{ -1.0f, 1.0f }, // bottom left
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{ -1.0f, -1.0f }, // top left
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};
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CVector2D tmp;
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int i, j, n;
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int laste, e, e1, e2;;
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bool inside[4];
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for (i = 0; i < 4; i++)
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inside[i] = IsPointInsideRadar(rect[i]);
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laste = -1;
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n = 0;
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for (i = 0; i < 4; i++)
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if (inside[i]) {
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// point is inside, just add
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poly[n++] = rect[i];
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}
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else {
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// point is outside but line to this point might be clipped
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e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
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if (e1 != -1) {
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laste = e1;
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n++;
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}
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// and line from this point might be clipped as well
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e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
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if (e2 != -1) {
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if (e1 == -1) {
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// if other line wasn't clipped, i.e. it was complete outside,
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// we may have to insert another vertex if last clipped line
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// was on a different edge
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// find the last intersection if we haven't seen it yet
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if (laste == -1)
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for (j = 3; j >= i; j--) {
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// game uses an if here for j == 0
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e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
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if (e != -1) {
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laste = e;
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break;
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}
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}
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assert(laste != -1);
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// insert corners that were skipped
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tmp = poly[n];
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for (e = laste; e != e2; e = (e + 1) % 4)
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poly[n++] = corners[e];
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poly[n] = tmp;
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}
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n++;
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}
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}
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if (n == 0) {
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// If no points, either the rectangle is completely outside or completely surrounds the radar
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// no idea what's going on here...
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float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
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if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
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m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
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if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
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poly[0] = corners[0];
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poly[1] = corners[1];
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poly[2] = corners[2];
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poly[3] = corners[3];
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n = 4;
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}
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}
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}
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return n;
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}
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#endif
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bool CRadar::DisplayThisBlip(int32 counter)
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{
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switch (ms_RadarTrace[counter].m_IconID) {
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case RADAR_SPRITE_BOMB:
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case RADAR_SPRITE_SPRAY:
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case RADAR_SPRITE_WEAPON:
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return true;
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default:
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return false;
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}
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}
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#if 1
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WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
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#else
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void CRadar::Draw3dMarkers()
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{
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}
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#endif
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#if 0
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WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
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#else
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void CRadar::DrawBlips()
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{
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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CVector2D out;
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CVector2D in = CVector2D(0.0f, 0.0f);
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TransformRadarPointToScreenSpace(out, in);
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float angle;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
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angle = PI + FindPlayerHeading();
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else
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angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
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DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
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CVector2D vec2d;
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vec2d.x = vec2DRadarOrigin.x;
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vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
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TransformRealWorldPointToRadarSpace(in, vec2d);
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LimitRadarPoint(in);
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TransformRadarPointToScreenSpace(out, in);
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DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
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/*
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DrawEntityBlip
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*/
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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if (ms_RadarTrace[i].m_bInUse) {
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if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
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CEntity *e = nil;
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switch (ms_RadarTrace[i].m_eBlipType) {
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case BLIP_CAR:
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e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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case BLIP_CHAR:
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e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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case BLIP_OBJECT:
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e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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};
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if (e) {
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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if (CTheScripts::DbgFlag) {
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ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
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ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
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if (ms_RadarTrace[i].m_Radius >= 1.0f)
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ms_RadarTrace[i].m_Radius = 5.0;
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}
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}
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
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vec2d = e->GetPosition();
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TransformRealWorldPointToRadarSpace(in, vec2d);
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float dist = LimitRadarPoint(in);
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int a = CalculateBlipAlpha(dist);
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TransformRadarPointToScreenSpace(out, in);
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int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
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if (ms_RadarTrace[i].m_IconID)
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DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
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else
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ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
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}
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}
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}
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/*
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DrawCoordBlip
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*/
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if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
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if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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if (CTheScripts::DbgFlag) {
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ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
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ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
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if (ms_RadarTrace[i].m_Radius >= 1.0f)
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ms_RadarTrace[i].m_Radius = 5.0f;
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}
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}
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
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TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos);
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float dist = LimitRadarPoint(in);
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int a = CalculateBlipAlpha(dist);
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TransformRadarPointToScreenSpace(out, in);
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int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
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if (ms_RadarTrace[i].m_IconID)
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DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
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else
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ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
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}
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}
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}
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};
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}
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}
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}
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#endif
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#if 0
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WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
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#else
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void CRadar::DrawMap()
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{
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
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if (FindPlayerVehicle()) {
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float speed = FindPlayerSpeed().Magnitude();
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if (speed < RADAR_MIN_SPEED)
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m_RadarRange = RADAR_MIN_RANGE;
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else if (speed < RADAR_MAX_SPEED)
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m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
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else
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m_RadarRange = RADAR_MAX_RANGE;
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}
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else
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m_RadarRange = RADAR_MIN_RANGE;
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vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
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DrawRadarMap();
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}
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}
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#endif
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#if 0
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WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
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#else
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void CRadar::DrawRadarMap()
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{
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// Game calculates an unused CRect here
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DrawRadarMask();
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// top left ist (0, 0)
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int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
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int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
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StreamRadarSections(x, y);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
|
|
|
|
DrawRadarSection(x - 1, y - 1);
|
|
DrawRadarSection(x, y - 1);
|
|
DrawRadarSection(x + 1, y - 1);
|
|
DrawRadarSection(x - 1, y);
|
|
DrawRadarSection(x, y);
|
|
DrawRadarSection(x + 1, y);
|
|
DrawRadarSection(x - 1, y + 1);
|
|
DrawRadarSection(x, y + 1);
|
|
DrawRadarSection(x + 1, y + 1);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
|
|
#else
|
|
void CRadar::DrawRadarMask()
|
|
{
|
|
CVector2D corners[4] = {
|
|
CVector2D(1.0f, -1.0f),
|
|
CVector2D(1.0f, 1.0f),
|
|
CVector2D(-1.0f, 1.0f),
|
|
CVector2D(-1.0, -1.0f)
|
|
};
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
|
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
|
|
|
|
CVector2D out[8];
|
|
CVector2D in;
|
|
|
|
// Draw the shape we want to mask out from the radar in four segments
|
|
for (int i = 0; i < 4; i++) {
|
|
// First point is always the corner itself
|
|
in.x = corners[i].x;
|
|
in.y = corners[i].y;
|
|
TransformRadarPointToScreenSpace(out[0], in);
|
|
|
|
// Then generate a quarter of the circle
|
|
for (int j = 0; j < 7; j++) {
|
|
in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
|
|
in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
|
|
TransformRadarPointToScreenSpace(out[j + 1], in);
|
|
};
|
|
|
|
CSprite2d::SetMaskVertices(8, (float *)out);
|
|
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
|
|
};
|
|
|
|
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
|
|
#else
|
|
void CRadar::DrawRadarSection(int32 x, int32 y)
|
|
{
|
|
int i;
|
|
RwTexDictionary *txd;
|
|
CVector2D worldPoly[8];
|
|
CVector2D radarCorners[4];
|
|
CVector2D radarPoly[8];
|
|
CVector2D texCoords[8];
|
|
CVector2D screenPoly[8];
|
|
int numVertices;
|
|
RwTexture *texture = nil;
|
|
|
|
GetTextureCorners(x, y, worldPoly);
|
|
ClipRadarTileCoords(x, y);
|
|
|
|
assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
|
|
txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
|
|
if (txd)
|
|
texture = GetFirstTexture(txd);
|
|
if (texture == nil)
|
|
return;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
|
|
|
|
numVertices = ClipRadarPoly(radarPoly, radarCorners);
|
|
|
|
// FIX: can return earlier here
|
|
// if(numVertices == 0)
|
|
if (numVertices < 3)
|
|
return;
|
|
|
|
for (i = 0; i < numVertices; i++) {
|
|
TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
|
|
TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
|
|
TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
|
|
}
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
|
|
CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
|
|
// check done above now
|
|
// if(numVertices > 2)
|
|
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); }
|
|
#else
|
|
void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha)
|
|
{
|
|
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
|
|
#else
|
|
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
|
|
{
|
|
CVector curPosn[4];
|
|
CVector oldPosn[4];
|
|
|
|
curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
|
|
curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
|
|
|
|
curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
|
|
curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
|
|
|
|
curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
|
|
curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
|
|
|
|
curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
|
|
curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
|
|
|
|
for (uint32 i = 0; i < 4; i++) {
|
|
oldPosn[i] = curPosn[i];
|
|
|
|
curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
|
|
curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
|
|
}
|
|
|
|
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
|
|
#else
|
|
int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
|
{
|
|
return int32();
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
|
|
#else
|
|
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
|
{
|
|
return int32();
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); }
|
|
#else
|
|
int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
|
|
{
|
|
int32 c;
|
|
switch (color) {
|
|
case 0:
|
|
if (bright)
|
|
c = 0x712B49FF;
|
|
else
|
|
c = 0x7F0000FF;
|
|
break;
|
|
case 1:
|
|
if (bright)
|
|
c = 0x5FA06AFF;
|
|
else
|
|
c = 0x7F00FF;
|
|
break;
|
|
case 2:
|
|
if (bright)
|
|
c = 0x80A7F3FF;
|
|
else
|
|
c = 0x007FFF;
|
|
break;
|
|
case 3:
|
|
if (bright)
|
|
c = 0xE1E1E1FF;
|
|
else
|
|
c = 0x7F7F7FFF;
|
|
break;
|
|
case 4:
|
|
if (bright)
|
|
c = 0xFFFF00FF;
|
|
else
|
|
c = 0x7F7F00FF;
|
|
break;
|
|
case 5:
|
|
if (bright)
|
|
c = 0xFF00FFFF;
|
|
else
|
|
c = 0x7F007FFF;
|
|
break;
|
|
case 6:
|
|
if (bright)
|
|
c = 0xFFFFFF;
|
|
else
|
|
c = 0x7F7FFF;
|
|
break;
|
|
default:
|
|
c = color;
|
|
break;
|
|
};
|
|
return c;
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
|
|
#else
|
|
void CRadar::Initialise()
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
|
|
#else
|
|
float CRadar::LimitRadarPoint(CVector2D &point)
|
|
{
|
|
float dist, invdist;
|
|
|
|
dist = point.Magnitude();
|
|
if (dist > 1.0f) {
|
|
invdist = 1.0f / dist;
|
|
point.x *= invdist;
|
|
point.y *= invdist;
|
|
}
|
|
return dist;
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
|
|
#else
|
|
void CRadar::LoadAllRadarBlips(int32)
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
|
|
#else
|
|
void CRadar::LoadTextures()
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
|
|
#else
|
|
void CRadar::RemoveRadarSections()
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); }
|
|
#else
|
|
void CRadar::RemoveMapSection(int32 x, int32 y)
|
|
{
|
|
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
|
|
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
|
|
#else
|
|
void CRadar::RequestMapSection(int32 x, int32 y)
|
|
{
|
|
ClipRadarTileCoords(x, y);
|
|
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
|
|
#else
|
|
void CRadar::SaveAllRadarBlips(int32)
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
|
|
#else
|
|
void CRadar::SetBlipSprite(int32 i, int32 icon)
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay) { EAXJMP(0x4A5590); }
|
|
#else
|
|
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 flag, eBlipDisplay)
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
|
|
#else
|
|
int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay)
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); }
|
|
#else
|
|
void CRadar::SetRadarMarkerState(int32 counter, int32 flag)
|
|
{
|
|
CEntity *e;
|
|
switch (ms_RadarTrace[counter].m_eBlipType) {
|
|
case BLIP_CAR:
|
|
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
|
|
break;
|
|
case BLIP_CHAR:
|
|
e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
|
|
break;
|
|
case BLIP_OBJECT:
|
|
e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (e)
|
|
e->bHasBlip = flag;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); }
|
|
#else
|
|
void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) {
|
|
float f1 = radius * 0.5f;
|
|
float f2 = radius * 1.4f;
|
|
CVector p1, p2;
|
|
|
|
p1 = pos + TheCamera.GetUp()*f1;
|
|
p2 = pos + TheCamera.GetUp()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
|
|
p1 = pos - TheCamera.GetUp()*f1;
|
|
p2 = pos - TheCamera.GetUp()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
|
|
p1 = pos + TheCamera.GetRight()*f1;
|
|
p2 = pos + TheCamera.GetRight()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
|
|
p1 = pos - TheCamera.GetRight()*f1;
|
|
p2 = pos - TheCamera.GetRight()*f2;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
|
|
#else
|
|
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha)
|
|
{
|
|
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
|
|
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
|
|
#else
|
|
void CRadar::Shutdown()
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
|
|
#else
|
|
void CRadar::StreamRadarSections(const CVector &posn)
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
|
|
#else
|
|
void CRadar::StreamRadarSections(int32 x, int32 y)
|
|
{
|
|
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
|
|
for (int j = 0; j < RADAR_NUM_TILES; ++j) {
|
|
if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
|
|
RequestMapSection(i, j);
|
|
else
|
|
RemoveMapSection(i, j);
|
|
};
|
|
};
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
|
|
#else
|
|
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
|
|
{
|
|
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
|
|
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
|
|
out.x /= RADAR_TILE_SIZE;
|
|
out.y /= RADAR_TILE_SIZE;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
|
|
#else
|
|
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
|
{
|
|
float s, c;
|
|
|
|
s = -Sin(TheCamera.GetForward().Heading());
|
|
c = Cos(TheCamera.GetForward().Heading());
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
|
|
s = 0.0f;
|
|
c = 1.0f;
|
|
}
|
|
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
|
|
CVector forward;
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
forward.Normalise(); // a bit useless...
|
|
}
|
|
else
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
|
|
s = -Sin(forward.Heading());
|
|
c = Cos(forward.Heading());
|
|
}
|
|
|
|
out.x = s * in.y + c * in.x;
|
|
out.y = c * in.y - s * in.x;
|
|
|
|
out = out * m_RadarRange + vec2DRadarOrigin;
|
|
}
|
|
#endif
|
|
|
|
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
|
|
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
|
|
{
|
|
// FIX? scale RADAR_LEFT here somehow
|
|
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
|
|
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
|
|
}
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
|
|
#else
|
|
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
|
{
|
|
float s, c;
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
|
|
s = 0.0f;
|
|
c = 1.0f;
|
|
}
|
|
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
|
|
s = Sin(TheCamera.GetForward().Heading());
|
|
c = Cos(TheCamera.GetForward().Heading());
|
|
}
|
|
else {
|
|
CVector forward;
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
forward.Normalise(); // a bit useless...
|
|
}
|
|
else
|
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
|
|
s = Sin(forward.Heading());
|
|
c = Cos(forward.Heading());
|
|
}
|
|
|
|
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
|
|
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
|
|
|
|
out.x = s * y + c * x;
|
|
out.y = c * y - s * x;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
|
|
#else
|
|
// Transform from section indices to world coordinates
|
|
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
|
{
|
|
x = x - RADAR_NUM_TILES/2;
|
|
y = -(y - RADAR_NUM_TILES/2);
|
|
|
|
// bottom left
|
|
out[0].x = RADAR_TILE_SIZE * (x);
|
|
out[0].y = RADAR_TILE_SIZE * (y - 1);
|
|
|
|
// bottom right
|
|
out[1].x = RADAR_TILE_SIZE * (x + 1);
|
|
out[1].y = RADAR_TILE_SIZE * (y - 1);
|
|
|
|
// top right
|
|
out[2].x = RADAR_TILE_SIZE * (x + 1);
|
|
out[2].y = RADAR_TILE_SIZE * (y);
|
|
|
|
// top left
|
|
out[3].x = RADAR_TILE_SIZE * (x);
|
|
out[3].y = RADAR_TILE_SIZE * (y);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
|
|
#else
|
|
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
|
|
{
|
|
if (x < 0)
|
|
x = 0;
|
|
if (x > RADAR_NUM_TILES-1)
|
|
x = RADAR_NUM_TILES-1;
|
|
if (y < 0)
|
|
y = 0;
|
|
if (y > RADAR_NUM_TILES-1)
|
|
y = RADAR_NUM_TILES-1;
|
|
}
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
|
|
#else
|
|
bool CRadar::IsPointInsideRadar(const CVector2D &point)
|
|
{
|
|
if (point.x < -1.0f || point.x > 1.0f) return false;
|
|
if (point.y < -1.0f || point.y > 1.0f) return false;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
|
|
#if 0
|
|
WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
|
|
#else
|
|
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
|
|
{
|
|
float d1, d2;
|
|
float t;
|
|
float x, y;
|
|
float shortest = 1.0f;
|
|
int edge = -1;
|
|
|
|
// clip against left edge, x = -1.0
|
|
d1 = -1.0f - p1.x;
|
|
d2 = -1.0f - p2.x;
|
|
if (d1 * d2 < 0.0f) {
|
|
// they are on opposite sides, get point of intersection
|
|
t = d1 / (d1 - d2);
|
|
y = (p2.y - p1.y)*t + p1.y;
|
|
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
|
|
out.x = -1.0f;
|
|
out.y = y;
|
|
edge = 3;
|
|
shortest = t;
|
|
}
|
|
}
|
|
|
|
// clip against right edge, x = 1.0
|
|
d1 = p1.x - 1.0f;
|
|
d2 = p2.x - 1.0f;
|
|
if (d1 * d2 < 0.0f) {
|
|
// they are on opposite sides, get point of intersection
|
|
t = d1 / (d1 - d2);
|
|
y = (p2.y - p1.y)*t + p1.y;
|
|
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
|
|
out.x = 1.0f;
|
|
out.y = y;
|
|
edge = 1;
|
|
shortest = t;
|
|
}
|
|
}
|
|
|
|
// clip against top edge, y = -1.0
|
|
d1 = -1.0f - p1.y;
|
|
d2 = -1.0f - p2.y;
|
|
if (d1 * d2 < 0.0f) {
|
|
// they are on opposite sides, get point of intersection
|
|
t = d1 / (d1 - d2);
|
|
x = (p2.x - p1.x)*t + p1.x;
|
|
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
|
|
out.y = -1.0f;
|
|
out.x = x;
|
|
edge = 0;
|
|
shortest = t;
|
|
}
|
|
}
|
|
|
|
// clip against bottom edge, y = 1.0
|
|
d1 = p1.y - 1.0f;
|
|
d2 = p2.y - 1.0f;
|
|
if (d1 * d2 < 0.0f) {
|
|
// they are on opposite sides, get point of intersection
|
|
t = d1 / (d1 - d2);
|
|
x = (p2.x - p1.x)*t + p1.x;
|
|
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
|
|
out.y = 1.0f;
|
|
out.x = x;
|
|
edge = 2;
|
|
shortest = t;
|
|
}
|
|
}
|
|
|
|
return edge;
|
|
}
|
|
#endif
|
|
|
|
STARTPATCHES
|
|
// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
|
|
// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
|
|
// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
|
|
// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
|
|
// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
|
|
InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
|
|
InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
|
|
// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
|
|
InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
|
|
InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
|
|
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
|
|
InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
|
|
InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
|
|
InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
|
|
// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
|
|
// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
|
|
InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
|
|
// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
|
|
// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
|
|
// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
|
|
// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
|
|
// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
|
|
// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
|
|
InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
|
|
InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
|
|
//InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
|
|
InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
|
|
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
|
|
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
|
|
// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
|
|
// InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP);
|
|
InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
|
|
InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
|
|
InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
|
|
// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP);
|
|
InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
|
|
// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
|
|
// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
|
|
InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
|
|
InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
|
|
ENDPATCHES
|