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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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3e24ae8812
# Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
86 lines
2.5 KiB
C
86 lines
2.5 KiB
C
/*
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* World toolkit.
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*/
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/***************************************************************************
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* *
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* Module : rtworld.h *
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* *
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* Purpose : World tool helper functions header *
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* *
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**************************************************************************/
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#ifndef RTWORLD_H
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#define RTWORLD_H
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/**
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* \defgroup rtworld RtWorld
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* \ingroup basicgeometry
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*
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* World Import Toolkit for RenderWare.
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*/
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/****************************************************************************
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Includes
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*/
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#include "rpworld.h"
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#include "rtworld.rpe" /* automatically generated header file */
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/****************************************************************************
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Defines
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*/
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/* RWPUBLIC */
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/****************************************************************************
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Global Types
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*/
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/* RWPUBLICEND */
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/****************************************************************************
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Exported globals
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*/
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/* RWPUBLIC */
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/****************************************************************************
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Function prototypes
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*/
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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/* Get the number of various things in the world */
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extern RwInt32 RtWorldGetNumWorldSectors(RpWorld *world);
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extern RwInt32 RtWorldGetNumVertices(RpWorld *world);
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extern RwInt32 RtWorldGetNumPolygons(RpWorld *world);
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/* Find things out about materials in the world */
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extern RwInt32 RtWorldFindMaterialNum(RpWorld *world, RpMaterial *material);
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extern RpMaterial *RtWorldFindMaterialWithTextureName(RpWorld *world, RwChar *name);
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/* Optimisation functions in optimise.c */
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extern RpClump *RtClumpOptimize(RpClump *clump, RwReal dist);
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extern RpAtomic *RtAtomicOptimize(RpAtomic *atomic, RwReal dist);
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/*
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* This function has been removed, however it still exists as a stealth
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* function, _rtGeometryOptimize.
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*/
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#define RtGeometryOptimize(geometry, dist) (geometry)
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extern RpGeometry *_rtGeometryOptimize(RpGeometry *geometry, RwReal dist);
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/* Import utility functions from imputil.c */
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extern RpGeometry *RtGeometryCalculateVertexNormals(RpGeometry *geometry);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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/* RWPUBLICEND */
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#endif /* RWTLWRLD_H */
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