mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
0ce2af7a0d
# Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/core/SurfaceTable.cpp # src/core/SurfaceTable.h # src/core/World.cpp # src/core/main.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/Ped.cpp # src/render/Timecycle.cpp # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/Heli.cpp # src/vehicles/Vehicle.cpp # src/weapons/Weapon.cpp # src/weapons/WeaponInfo.h
253 lines
6.4 KiB
Lua
253 lines
6.4 KiB
Lua
newoption {
|
|
trigger = "glewdir",
|
|
value = "PATH",
|
|
description = "Directory of GLEW",
|
|
default = "glew-2.1.0"
|
|
}
|
|
|
|
newoption {
|
|
trigger = "glfwdir",
|
|
value = "PATH",
|
|
description = "Directory of glfw",
|
|
default = "glfw-3.3.2.bin.WIN32"
|
|
}
|
|
|
|
newoption {
|
|
trigger = "with-librw",
|
|
description = "Build and use librw from this solution"
|
|
}
|
|
|
|
if(_OPTIONS["with-librw"]) then
|
|
Librw = "librw"
|
|
else
|
|
Librw = os.getenv("LIBRW") or "librw"
|
|
end
|
|
|
|
function getsys(a)
|
|
if a == 'windows' then
|
|
return 'win'
|
|
end
|
|
return a
|
|
end
|
|
|
|
function getarch(a)
|
|
if a == 'x86_64' then
|
|
return 'amd64'
|
|
elseif a == 'ARM' then
|
|
return 'arm'
|
|
end
|
|
return a
|
|
end
|
|
|
|
workspace "reVC"
|
|
language "C++"
|
|
configurations { "Debug", "Release" }
|
|
location "build"
|
|
symbols "Full"
|
|
staticruntime "off"
|
|
|
|
filter { "system:windows" }
|
|
platforms {
|
|
"win-x86-RW33_d3d8-mss",
|
|
"win-x86-librw_d3d9-mss",
|
|
"win-x86-librw_gl3_glfw-mss",
|
|
"win-x86-RW33_d3d8-oal",
|
|
"win-x86-librw_d3d9-oal",
|
|
"win-x86-librw_gl3_glfw-oal",
|
|
}
|
|
|
|
filter { "system:linux" }
|
|
platforms {
|
|
"linux-x86-librw_gl3_glfw-oal",
|
|
"linux-amd64-librw_gl3_glfw-oal",
|
|
"linux-arm-librw_gl3_glfw-oal",
|
|
}
|
|
|
|
filter "configurations:Debug"
|
|
defines { "DEBUG" }
|
|
|
|
filter "configurations:Release"
|
|
defines { "NDEBUG" }
|
|
optimize "On"
|
|
|
|
filter { "platforms:win*" }
|
|
system "windows"
|
|
|
|
filter { "platforms:linux*" }
|
|
system "linux"
|
|
|
|
filter { "platforms:*x86*" }
|
|
architecture "x86"
|
|
|
|
filter { "platforms:*amd64*" }
|
|
architecture "amd64"
|
|
|
|
filter { "platforms:*arm*" }
|
|
architecture "ARM"
|
|
|
|
filter { "platforms:*librw_d3d9*" }
|
|
defines { "RW_D3D9" }
|
|
if(not _OPTIONS["with-librw"]) then
|
|
libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") }
|
|
end
|
|
|
|
filter "platforms:*librw_gl3_glfw*"
|
|
defines { "RW_GL3" }
|
|
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
|
|
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
|
if(not _OPTIONS["with-librw"]) then
|
|
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
|
|
end
|
|
|
|
filter "platforms:win*librw_gl3_glfw*"
|
|
defines { "GLEW_STATIC" }
|
|
|
|
filter {}
|
|
|
|
function setpaths (gamepath, exepath, scriptspath)
|
|
scriptspath = scriptspath or ""
|
|
if (gamepath) then
|
|
postbuildcommands {
|
|
'{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
|
|
}
|
|
debugdir (gamepath)
|
|
if (exepath) then
|
|
-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
|
|
debugcommand (gamepath .. "$(TargetFileName)")
|
|
dir, file = exepath:match'(.*/)(.*)'
|
|
debugdir (gamepath .. (dir or ""))
|
|
end
|
|
end
|
|
--targetdir ("bin/%{prj.name}/" .. scriptspath)
|
|
end
|
|
|
|
if(_OPTIONS["with-librw"]) then
|
|
project "librw"
|
|
kind "StaticLib"
|
|
targetname "rw"
|
|
targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}"
|
|
files { path.join(Librw, "src/*.*") }
|
|
files { path.join(Librw, "src/*/*.*") }
|
|
filter "platforms:*RW33*"
|
|
flags { "ExcludeFromBuild" }
|
|
filter {}
|
|
end
|
|
|
|
local function addSrcFiles( prefix )
|
|
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
|
|
end
|
|
|
|
project "reVC"
|
|
kind "WindowedApp"
|
|
targetname "reVC"
|
|
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
|
|
defines { "MIAMI" }
|
|
|
|
files { addSrcFiles("src") }
|
|
files { addSrcFiles("src/animation") }
|
|
files { addSrcFiles("src/audio") }
|
|
files { addSrcFiles("src/audio/oal") }
|
|
files { addSrcFiles("src/control") }
|
|
files { addSrcFiles("src/core") }
|
|
files { addSrcFiles("src/entities") }
|
|
files { addSrcFiles("src/math") }
|
|
files { addSrcFiles("src/modelinfo") }
|
|
files { addSrcFiles("src/objects") }
|
|
files { addSrcFiles("src/peds") }
|
|
files { addSrcFiles("src/render") }
|
|
files { addSrcFiles("src/rw") }
|
|
files { addSrcFiles("src/save") }
|
|
files { addSrcFiles("src/skel") }
|
|
files { addSrcFiles("src/skel/glfw") }
|
|
files { addSrcFiles("src/text") }
|
|
files { addSrcFiles("src/vehicles") }
|
|
files { addSrcFiles("src/weapons") }
|
|
files { addSrcFiles("src/extras") }
|
|
files { addSrcFiles("eax") }
|
|
|
|
includedirs { "src" }
|
|
includedirs { "src/animation" }
|
|
includedirs { "src/audio" }
|
|
includedirs { "src/audio/oal" }
|
|
includedirs { "src/control" }
|
|
includedirs { "src/core" }
|
|
includedirs { "src/entities" }
|
|
includedirs { "src/math" }
|
|
includedirs { "src/modelinfo" }
|
|
includedirs { "src/objects" }
|
|
includedirs { "src/peds" }
|
|
includedirs { "src/render" }
|
|
includedirs { "src/rw" }
|
|
includedirs { "src/save/" }
|
|
includedirs { "src/skel/" }
|
|
includedirs { "src/skel/glfw" }
|
|
includedirs { "src/text" }
|
|
includedirs { "src/vehicles" }
|
|
includedirs { "src/weapons" }
|
|
includedirs { "src/extras" }
|
|
includedirs { "eax" }
|
|
|
|
filter "platforms:*mss"
|
|
defines { "AUDIO_MSS" }
|
|
includedirs { "milessdk/include" }
|
|
libdirs { "milessdk/lib" }
|
|
|
|
filter "platforms:*oal"
|
|
defines { "AUDIO_OAL" }
|
|
|
|
filter {}
|
|
if(os.getenv("GTA_VC_RE_DIR")) then
|
|
setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)", "")
|
|
end
|
|
|
|
filter "platforms:win*"
|
|
files { addSrcFiles("src/skel/win") }
|
|
includedirs { "src/skel/win" }
|
|
linkoptions "/SAFESEH:NO"
|
|
characterset ("MBCS")
|
|
targetextension ".exe"
|
|
|
|
filter "platforms:win*oal"
|
|
includedirs { "openal-soft/include" }
|
|
includedirs { "libsndfile/include" }
|
|
includedirs { "mpg123/include" }
|
|
libdirs { "openal-soft/libs/Win32" }
|
|
libdirs { "libsndfile/lib" }
|
|
libdirs { "mpg123/lib" }
|
|
|
|
filter "platforms:linux*oal"
|
|
links { "openal", "mpg123", "sndfile", "pthread" }
|
|
|
|
filter "platforms:*RW33*"
|
|
staticruntime "on"
|
|
includedirs { "rwsdk/include/d3d8" }
|
|
libdirs { "rwsdk/lib/d3d8/release" }
|
|
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
|
|
defines { "RWLIBS" }
|
|
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
|
|
|
filter "platforms:*librw*"
|
|
defines { "LIBRW" }
|
|
files { addSrcFiles("src/fakerw") }
|
|
includedirs { "src/fakerw" }
|
|
includedirs { Librw }
|
|
if(_OPTIONS["with-librw"]) then
|
|
libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
|
|
end
|
|
links { "rw" }
|
|
|
|
filter "platforms:*d3d*"
|
|
includedirs { "dxsdk/include" }
|
|
libdirs { "dxsdk/lib" }
|
|
|
|
filter "platforms:*d3d9*"
|
|
links { "d3d9" }
|
|
|
|
filter "platforms:win*gl3_glfw*"
|
|
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
|
libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
|
links { "opengl32", "glew32s", "glfw3" }
|
|
|
|
filter "platforms:linux*gl3_glfw*"
|
|
links { "GL", "GLEW", "glfw" }
|