re3-wiiu/src/fakerw/rpskin.h

27 lines
644 B
C

#pragma once
#include <rphanim.h>
//struct RpSkin;
typedef rw::Skin RpSkin;
struct RwMatrixWeights
{
RwReal w0;
RwReal w1;
RwReal w2;
RwReal w3;
};
RwBool RpSkinPluginAttach(void);
RwUInt32 RpSkinGetNumBones( RpSkin *skin );
const RwMatrixWeights *RpSkinGetVertexBoneWeights( RpSkin *skin );
const RwUInt32 *RpSkinGetVertexBoneIndices( RpSkin *skin );
const RwMatrix *RpSkinGetSkinToBoneMatrices( RpSkin *skin );
RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry );
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy );
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );