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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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49 lines
2.2 KiB
C++
49 lines
2.2 KiB
C++
#pragma once
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class CTimer
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{
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static uint32 &m_snTimeInMilliseconds;
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static uint32 &m_snTimeInMillisecondsPauseMode;
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static uint32 &m_snTimeInMillisecondsNonClipped;
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static uint32 &m_snPreviousTimeInMilliseconds;
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static uint32 &m_FrameCounter;
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static float &ms_fTimeScale;
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static float &ms_fTimeStep;
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static float &ms_fTimeStepNonClipped;
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static bool &m_UserPause;
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static bool &m_CodePause;
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public:
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static float GetTimeStep(void) { return ms_fTimeStep; }
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static inline void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static inline void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
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static uint32 GetFrameCounter(void) { return m_FrameCounter; }
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static inline void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
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static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
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static inline void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
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static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
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static inline void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
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static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
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static inline void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
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static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
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static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
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static float GetTimeScale(void) { return ms_fTimeScale; }
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static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
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static bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static bool GetIsUserPaused() { return m_UserPause; }
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static void SetCodePause(bool pause) { m_CodePause = pause; }
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static void Initialise(void);
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static void Shutdown(void);
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static void Update(void);
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static void Suspend(void);
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static void Resume(void);
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static uint32 GetCyclesPerMillisecond(void);
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static uint32 GetCurrentTimeInCycles(void);
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static bool GetIsSlowMotionActive(void);
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static void Stop(void);
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static void StartUserPause(void);
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static void EndUserPause(void);
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};
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