re3-wiiu/src/core/FileLoader.h
2020-05-05 18:04:18 +03:00

50 lines
2.1 KiB
C++

#pragma once
class CFileLoader
{
static char ms_line[256];
public:
static void LoadLevel(const char *filename);
static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
static void LoadCollisionFile(const char *filename);
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
static void LoadClumpFile(const char *filename);
static bool LoadClumpFile(RwStream *stream, uint32 id);
static bool StartLoadClumpFile(RwStream *stream, uint32 id);
static bool FinishLoadClumpFile(RwStream *stream, uint32 id);
static bool LoadAtomicFile(RwStream *stream, uint32 id);
static RpAtomic *SetRelatedModelInfoCB(RpAtomic *atomic, void *data);
static RpClump *LoadAtomicFile2Return(const char *filename);
static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
static void LoadObjectTypes(const char *filename);
static void LoadObject(const char *line);
static int LoadMLO(const char *line);
static void LoadMLOInstance(int id, const char *line);
static void LoadTimeObject(const char *line);
static void LoadClumpObject(const char *line);
static void LoadVehicleObject(const char *line);
static void LoadPedObject(const char *line);
static int LoadPathHeader(const char *line, char *type);
static void LoadPedPathNode(const char *line, int id, int node);
static void LoadCarPathNode(const char *line, int id, int node);
static void Load2dEffect(const char *line);
static void LoadScene(const char *filename);
static void LoadObjectInstance(const char *line);
static void LoadZone(const char *line);
static void LoadCullZone(const char *line);
static void LoadPickup(const char *line);
static void LoadMapZones(const char *filename);
static void ReloadPaths(const char *filename);
static void ReloadObjectTypes(const char *filename);
static void ReloadObject(const char *line);
static void ReLoadScene(const char *filename); // unused mobile function
};