mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-01 21:44:14 +01:00
1590 lines
46 KiB
C++
1590 lines
46 KiB
C++
#include "common.h"
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#include "General.h"
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#include "Building.h"
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#include "Treadable.h"
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#include "Train.h"
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#include "Pools.h"
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#include "Timer.h"
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#include "Camera.h"
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#include "World.h"
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#include "FileMgr.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "Debug.h"
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#include "Renderer.h"
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int32 CCullZones::NumCullZones;
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CCullZone CCullZones::aZones[NUMCULLZONES];
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int32 CCullZones::NumAttributeZones;
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CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
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uint16 CCullZones::aIndices[NUMZONEINDICES];
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int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
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int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
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int32 CCullZones::CurrentWantedLevelDrop_Player;
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int32 CCullZones::CurrentFlags_Camera;
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int32 CCullZones::CurrentFlags_Player;
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int32 CCullZones::OldCullZone;
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int32 CCullZones::EntityIndicesUsed;
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bool CCullZones::bCurrentSubwayIsInvisible;
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bool CCullZones::bCullZonesDisabled;
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#define NUMUNCOMPRESSED (6000)
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#define NUMTEMPINDICES (140000)
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void
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CCullZones::Init(void)
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{
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int i;
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NumAttributeZones = 0;
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CurrentWantedLevelDrop_Player = 0;
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CurrentFlags_Camera = 0;
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CurrentFlags_Player = 0;
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bCurrentSubwayIsInvisible = false;
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NumCullZones = 0;
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OldCullZone = -1;
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EntityIndicesUsed = 0;
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for(i = 0; i < NUMBUILDINGS; i++)
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aPointersToBigBuildingsForBuildings[i] = -1;
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for(i = 0; i < NUMTREADABLES; i++)
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aPointersToBigBuildingsForTreadables[i] = -1;
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}
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uint16* pTempArrayIndices;
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int TempEntityIndicesUsed;
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void
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CCullZones::ResolveVisibilities(void)
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{
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int fd;
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CFileMgr::SetDir("");
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fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
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if(fd > 0){
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CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}else{
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#ifndef MASTER
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EntityIndicesUsed = 0;
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BuildListForBigBuildings();
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pTempArrayIndices = new uint16[NUMTEMPINDICES];
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TempEntityIndicesUsed = 0;
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// if(!LoadTempFile()) // not in final game
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{
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for (int i = 0; i < NumCullZones; i++) {
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//printf("testing zone %d (%d indices)\n", i, TempEntityIndicesUsed);
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DoVisibilityTestCullZone(i, true);
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}
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// SaveTempFile(); // not in final game
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}
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CompressIndicesArray();
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delete[] pTempArrayIndices;
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pTempArrayIndices = nil;
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fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
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if (fd != 0) {
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CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}
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#endif
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}
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}
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bool
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CCullZones::LoadTempFile(void)
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{
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int fd = CFileMgr::OpenFile("cullzone.tmp");
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if (fd != 0) {
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CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Read(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Read(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16));
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CFileMgr::Read(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed));
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CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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return true;
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}
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return false;
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}
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void
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CCullZones::SaveTempFile(void)
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{
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int fd = CFileMgr::OpenFileForWriting("cullzone.tmp");
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if (fd != 0) {
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CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Write(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16));
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CFileMgr::Write(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}
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}
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void
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CCullZones::BuildListForBigBuildings()
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{
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for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building == nil || !building->bIsBIGBuilding) continue;
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CSimpleModelInfo *nonlod = ((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->GetRelatedModel();
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if (nonlod == nil) continue;
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for (int j = CPools::GetBuildingPool()->GetSize()-1; j >= 0; j--) {
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CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
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if (building2 == nil || building2->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
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if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForBuildings[j] = i;
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}
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}
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}
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for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
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CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
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if (treadable == nil || treadable->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
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if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForTreadables[j] = i;
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}
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}
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}
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}
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}
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void
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CCullZones::DoVisibilityTestCullZone(int zoneId, bool findIndices)
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{
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aZones[zoneId].m_groupIndexCount[0] = 0;
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aZones[zoneId].m_groupIndexCount[1] = 0;
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aZones[zoneId].m_groupIndexCount[2] = 0;
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aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
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aZones[zoneId].FindTestPoints();
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if (!findIndices) return;
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for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
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CBuilding *LODbuilding = nil;
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if (aPointersToBigBuildingsForBuildings[i] != -1)
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LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) {
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assert(TempEntityIndicesUsed < NUMTEMPINDICES);
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[0]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CBuilding* building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
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CBuilding *LODbuilding = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, LODbuilding)) {
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assert(TempEntityIndicesUsed < NUMTEMPINDICES);
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[1]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < SQR(200.0f)) {
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int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
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int end = aZones[zoneId].m_groupIndexCount[1] + start;
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bool alreadyAdded = false;
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for (int k = start; k < end; k++) {
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#ifdef FIX_BUGS
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if (pTempArrayIndices[k] == i)
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#else
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if (aIndices[k] == i)
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#endif
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alreadyAdded = true;
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}
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if (!alreadyAdded) {
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CBuilding *LODbuilding = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) {
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assert(TempEntityIndicesUsed < NUMTEMPINDICES);
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[2]++;
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}
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}
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}
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}
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}
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void
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CCullZones::Update(void)
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{
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bool invisible;
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if(bCullZonesDisabled)
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return;
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switch(CTimer::GetFrameCounter() & 7){
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case 0:
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case 4:
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/* Update Cull zone */
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ForceCullZoneCoors(TheCamera.GetGameCamPosition());
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break;
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case 2:
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/* Update camera attributes */
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CurrentFlags_Camera = FindAttributesForCoors(TheCamera.GetGameCamPosition(), nil);
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invisible = (CurrentFlags_Camera & ATTRZONE_SUBWAYVISIBLE) == 0;
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if(invisible != bCurrentSubwayIsInvisible){
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MarkSubwayAsInvisible(!invisible);
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bCurrentSubwayIsInvisible = invisible;
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}
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break;
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case 6:
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/* Update player attributes */
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CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(),
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&CurrentWantedLevelDrop_Player);
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break;
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}
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}
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void
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CCullZones::ForceCullZoneCoors(CVector coors)
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{
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int32 z;
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z = FindCullZoneForCoors(coors);
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if(z != OldCullZone){
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if(OldCullZone >= 0)
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aZones[OldCullZone].DoStuffLeavingZone();
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if(z >= 0)
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aZones[z].DoStuffEnteringZone();
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OldCullZone = z;
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}
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}
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int32
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CCullZones::FindCullZoneForCoors(CVector coors)
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{
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int i;
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for(i = 0; i < NumCullZones; i++)
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if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
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coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
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coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
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return i;
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return -1;
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}
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int32
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CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
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{
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int i;
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int32 attribs;
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if (wantedLevel)
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*wantedLevel = 0;
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attribs = 0;
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for(i = 0; i < NumAttributeZones; i++)
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if(coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
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coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
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coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){
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attribs |= aAttributeZones[i].attributes;
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if(wantedLevel)
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*wantedLevel = Max(*wantedLevel, aAttributeZones[i].wantedLevel);
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}
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return attribs;
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}
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CAttributeZone*
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CCullZones::FindZoneWithStairsAttributeForPlayer(void)
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{
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int i;
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CVector coors;
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coors = FindPlayerCoors();
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for(i = 0; i < NumAttributeZones; i++)
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if(aAttributeZones[i].attributes & ATTRZONE_STAIRS &&
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coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
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coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
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coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz)
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return &aAttributeZones[i];
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return nil;
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}
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void
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CCullZones::MarkSubwayAsInvisible(bool visible)
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{
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int i, n;
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CEntity *e;
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CVehicle *v;
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetBuildingPool()->GetSlot(i);
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if(e && e->bIsSubway)
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e->bIsVisible = visible;
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}
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n = CPools::GetTreadablePool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetTreadablePool()->GetSlot(i);
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if(e && e->bIsSubway)
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e->bIsVisible = visible;
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}
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n = CPools::GetVehiclePool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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v = CPools::GetVehiclePool()->GetSlot(i);
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if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN)
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v->bIsVisible = visible;
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}
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}
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void
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CCullZones::AddCullZone(CVector const &position,
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float minx, float maxx,
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float miny, float maxy,
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float minz, float maxz,
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uint16 flag, int16 wantedLevel)
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{
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CCullZone *cull;
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CAttributeZone *attrib;
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CVector v;
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if((flag & ATTRZONE_NOTCULLZONE) == 0){
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cull = &aZones[NumCullZones++];
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v = position;
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// reposition start point to the start/end of the
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// alley next to the big building in the industrial district.
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// probably isn't analyzed correctly otherwise?s
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if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
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v = CVector(1061.7f, -613.0f, 19.0f);
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if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
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v = CVector(1061.4f, -506.0f, 18.5f);
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cull->position.x = clamp(v.x, minx, maxx);
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cull->position.y = clamp(v.y, miny, maxy);
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cull->position.z = clamp(v.z, minz, maxz);
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cull->minx = minx;
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cull->maxx = maxx;
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cull->miny = miny;
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cull->maxy = maxy;
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cull->minz = minz;
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cull->maxz = maxz;
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cull->m_groupIndexCount[0] = 0;
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cull->m_groupIndexCount[1] = 0;
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cull->m_groupIndexCount[2] = 0;
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cull->m_indexStart = 0;
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}
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if(flag & ~ATTRZONE_NOTCULLZONE){
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attrib = &aAttributeZones[NumAttributeZones++];
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attrib->minx = minx;
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attrib->maxx = maxx;
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attrib->miny = miny;
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attrib->maxy = maxy;
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attrib->minz = minz;
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attrib->maxz = maxz;
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attrib->attributes = flag;
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attrib->wantedLevel = wantedLevel;
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}
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}
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uint16 *pExtraArrayIndices;
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void
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CCullZones::CompressIndicesArray()
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{
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uint16 set[3];
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// These are used to hold the compressed groups in sets of 3
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int numExtraIndices = 0;
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pExtraArrayIndices = new uint16[NUMTEMPINDICES];
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for(int numOccurrences = 6; numOccurrences > 1; numOccurrences--){
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if(NumCullZones == 0)
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break;
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//printf("checking occurrences %d\n", numOccurrences);
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int attempt = 0;
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while(attempt < 10000){
|
|
for(;;){
|
|
attempt++;
|
|
|
|
int zone = CGeneral::GetRandomNumber() % NumCullZones;
|
|
int group = CGeneral::GetRandomNumber() % 3;
|
|
if(!PickRandomSetForGroup(zone, group, set))
|
|
break;
|
|
if(!DoWeHaveMoreThanXOccurencesOfSet(numOccurrences, set))
|
|
break;
|
|
|
|
// add this set
|
|
attempt = 1;
|
|
int setId = numExtraIndices + NUMUNCOMPRESSED;
|
|
pExtraArrayIndices[numExtraIndices++] = set[0];
|
|
pExtraArrayIndices[numExtraIndices++] = set[1];
|
|
pExtraArrayIndices[numExtraIndices++] = set[2];
|
|
ReplaceSetForAllGroups(set, setId);
|
|
}
|
|
}
|
|
}
|
|
|
|
TidyUpAndMergeLists(pExtraArrayIndices, numExtraIndices);
|
|
|
|
delete[] pExtraArrayIndices;
|
|
}
|
|
|
|
// Get three random indices for this group of a zone
|
|
bool
|
|
CCullZones::PickRandomSetForGroup(int32 zone, int32 group, uint16 *set)
|
|
{
|
|
int32 start;
|
|
int32 size;
|
|
|
|
aZones[zone].GetGroupStartAndSize(group, start, size);
|
|
if(size <= 0)
|
|
return false;
|
|
|
|
int numIndices = 0;
|
|
for(int i = 0; i < size; i++)
|
|
if(pTempArrayIndices[start + i] != 0xFFFF)
|
|
numIndices++;
|
|
if(numIndices < 3)
|
|
return false;
|
|
|
|
int first = CGeneral::GetRandomNumber() % (numIndices-2);
|
|
|
|
numIndices = 0;
|
|
int n = 0;
|
|
for(int i = 0; i < size; i++)
|
|
if(pTempArrayIndices[start + i] != 0xFFFF){
|
|
if(n++ < first) continue;
|
|
|
|
set[numIndices++] = pTempArrayIndices[start + i];
|
|
if(numIndices == 3)
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
|
{
|
|
int32 curCount;
|
|
int32 start;
|
|
int32 size;
|
|
|
|
curCount = 0;
|
|
for (int i = 0; i < NumCullZones; i++) {
|
|
for (int group = 0; group < 3; group++) {
|
|
aZones[i].GetGroupStartAndSize(group, start, size);
|
|
if(size <= 0) continue;
|
|
|
|
// check if the set is a subset of the group
|
|
int n = 0;
|
|
for (int j = 0; j < size; j++) {
|
|
for (int k = 0; k < 3; k++) {
|
|
if (pTempArrayIndices[start+j] == set[k])
|
|
n++;
|
|
}
|
|
}
|
|
// yes it is
|
|
if(n == 3){
|
|
curCount++;
|
|
// check if we have seen this set often enough
|
|
if(curCount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CCullZones::ReplaceSetForAllGroups(uint16 *set, uint16 setid)
|
|
{
|
|
int32 start;
|
|
int32 size;
|
|
|
|
for(int i = 0; i < NumCullZones; i++)
|
|
for(int group = 0; group < 3; group++){
|
|
aZones[i].GetGroupStartAndSize(group, start, size);
|
|
if(size <= 0) continue;
|
|
|
|
// check if the set is a subset of the group
|
|
int n = 0;
|
|
for(int j = 0; j < size; j++){
|
|
for(int k = 0; k < 3; k++){
|
|
if(pTempArrayIndices[start+j] == set[k])
|
|
n++;
|
|
}
|
|
}
|
|
|
|
// yes it is, so replace it
|
|
if(n == 3){
|
|
bool insertedSet = false;
|
|
for(int j = 0; j < size; j++){
|
|
for(int k = 0; k < 3; k++){
|
|
// replace first element by set, invalidate others
|
|
if(pTempArrayIndices[start+j] == set[k]){
|
|
if(!insertedSet)
|
|
pTempArrayIndices[start+j] = setid;
|
|
else
|
|
pTempArrayIndices[start+j] = 0xFFFF;
|
|
insertedSet = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZones::TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices)
|
|
{
|
|
int numTempIndices = 0;
|
|
for(int i = 0; i < TempEntityIndicesUsed; i++)
|
|
if(pTempArrayIndices[i] != 0xFFFF)
|
|
numTempIndices++;
|
|
|
|
// Fix up zone ranges such that there are no holes
|
|
for(int i = 0; i < NumCullZones; i++){
|
|
int j;
|
|
int start = 0;
|
|
for(j = 0; j < aZones[i].m_indexStart; j++)
|
|
if(pTempArrayIndices[j] != 0xFFFF)
|
|
start++;
|
|
|
|
aZones[i].m_indexStart = start;
|
|
aZones[i].m_numBuildings = 0;
|
|
aZones[i].m_numTreadablesPlus10m = 0;
|
|
aZones[i].m_numTreadables = 0;
|
|
|
|
for(int k = 0; k < aZones[i].m_groupIndexCount[0]; k++)
|
|
if(pTempArrayIndices[j++] != 0xFFFF)
|
|
aZones[i].m_numBuildings++;
|
|
for(int k = 0; k < aZones[i].m_groupIndexCount[1]; k++)
|
|
if(pTempArrayIndices[j++] != 0xFFFF)
|
|
aZones[i].m_numTreadablesPlus10m++;
|
|
for(int k = 0; k < aZones[i].m_groupIndexCount[2]; k++)
|
|
if(pTempArrayIndices[j++] != 0xFFFF)
|
|
aZones[i].m_numTreadables++;
|
|
}
|
|
|
|
// Now copy the actually used indices
|
|
EntityIndicesUsed = 0;
|
|
for(int i = 0; i < TempEntityIndicesUsed; i++)
|
|
if(pTempArrayIndices[i] != 0xFFFF){
|
|
assert(EntityIndicesUsed < NUMZONEINDICES);
|
|
if(pTempArrayIndices[i] < NUMUNCOMPRESSED)
|
|
aIndices[EntityIndicesUsed++] = pTempArrayIndices[i];
|
|
else
|
|
aIndices[EntityIndicesUsed++] = pTempArrayIndices[i] + numTempIndices;
|
|
}
|
|
for(int i = 0; i < numExtraIndices; i++)
|
|
if(extraIndices[i] != 0xFFFF){
|
|
assert(EntityIndicesUsed < NUMZONEINDICES);
|
|
if(extraIndices[i] < NUMUNCOMPRESSED)
|
|
aIndices[EntityIndicesUsed++] = extraIndices[i];
|
|
else
|
|
aIndices[EntityIndicesUsed++] = extraIndices[i] + numTempIndices;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
CCullZone::DoStuffLeavingZone(void)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < m_numBuildings; i++)
|
|
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
|
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
|
|
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
|
|
if(i < NUMUNCOMPRESSED){
|
|
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
|
|
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
|
}else{
|
|
i -= NUMUNCOMPRESSED;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < NUMUNCOMPRESSED){
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
|
|
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
|
}else{
|
|
i -= NUMUNCOMPRESSED;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone(void)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < m_numBuildings; i++)
|
|
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
|
for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
|
|
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
|
|
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
|
|
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < NUMUNCOMPRESSED){
|
|
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
|
|
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
}else{
|
|
i -= NUMUNCOMPRESSED;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < NUMUNCOMPRESSED){
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
|
|
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
}else{
|
|
i -= NUMUNCOMPRESSED;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < NUMUNCOMPRESSED){
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
|
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
}else{
|
|
i -= NUMUNCOMPRESSED;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
float
|
|
CCullZone::CalcDistToCullZoneSquared(float x, float y)
|
|
{
|
|
float rx, ry;
|
|
|
|
if (x < minx) rx = sq(x - minx);
|
|
else if (x > maxx) rx = sq(x - maxx);
|
|
else rx = 0.0f;
|
|
|
|
if (y < miny) ry = sq(y - miny);
|
|
else if (y > maxy) ry = sq(y - maxy);
|
|
else ry = 0.0f;
|
|
|
|
return rx + ry;
|
|
}
|
|
|
|
bool
|
|
CCullZone::TestLine(CVector vec1, CVector vec2)
|
|
{
|
|
CColPoint colPoint;
|
|
CEntity *entity;
|
|
|
|
if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
|
|
return true;
|
|
if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
return true;
|
|
if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
return true;
|
|
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
return true;
|
|
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
return true;
|
|
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
|
|
return true;
|
|
return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
|
|
}
|
|
|
|
bool
|
|
CCullZone::DoThoroughLineTest(CVector start, CVector end, CEntity *testEntity)
|
|
{
|
|
CColPoint colPoint;
|
|
CEntity *entity;
|
|
|
|
if(CWorld::ProcessLineOfSight(start, end, colPoint, entity, true, false, false, false, false, true, false) &&
|
|
testEntity != entity)
|
|
return false;
|
|
|
|
CVector side;
|
|
#ifdef FIX_BUGS
|
|
if(start.x != end.x || start.y != end.y)
|
|
#else
|
|
if(start.x != end.x && start.y != end.y)
|
|
#endif
|
|
side = CVector(0.0f, 0.0f, 1.0f);
|
|
else
|
|
side = CVector(1.0f, 0.0f, 0.0f);
|
|
CVector up = CrossProduct(side, end - start);
|
|
side = CrossProduct(up, end - start);
|
|
side.Normalise();
|
|
up.Normalise();
|
|
side *= 0.1f;
|
|
up *= 0.1f;
|
|
|
|
if(CWorld::ProcessLineOfSight(start+side, end+side, colPoint, entity, true, false, false, false, false, true, false) &&
|
|
testEntity != entity)
|
|
return false;
|
|
if(CWorld::ProcessLineOfSight(start-side, end-side, colPoint, entity, true, false, false, false, false, true, false) &&
|
|
testEntity != entity)
|
|
return false;
|
|
if(CWorld::ProcessLineOfSight(start+up, end+up, colPoint, entity, true, false, false, false, false, true, false) &&
|
|
testEntity != entity)
|
|
return false;
|
|
if(CWorld::ProcessLineOfSight(start-up, end-up, colPoint, entity, true, false, false, false, false, true, false) &&
|
|
testEntity != entity)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
|
|
{
|
|
const CVector &pos = entity->GetPosition();
|
|
|
|
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
|
|
float distToZone = CalcDistToCullZone(pos.x, pos.y);
|
|
float lodDist;
|
|
if (minfo->m_noFade)
|
|
lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE;
|
|
else
|
|
lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE + FADE_DISTANCE;
|
|
|
|
if (lodDist > distToZone) return true;
|
|
if (!checkLevel) return false;
|
|
CVector tempPos(minx, miny, minz);
|
|
return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&tempPos);
|
|
}
|
|
|
|
bool
|
|
CCullZone::PointFallsWithinZone(CVector pos, float radius)
|
|
{
|
|
if(minx - radius > pos.x ||
|
|
maxx + radius < pos.x ||
|
|
miny - radius > pos.y ||
|
|
maxy + radius < pos.y ||
|
|
minz - radius > pos.z ||
|
|
maxz + radius < pos.z)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
|
|
CVector ExtraFudgePointsCoors[] = {
|
|
CVector(978.0f, -394.0f, 18.0f),
|
|
CVector(1189.7f, -414.6f, 27.0f),
|
|
CVector(978.8f, -391.0f, 19.0f),
|
|
CVector(1199.0f, -502.3f, 28.0f),
|
|
CVector(1037.0f, -391.9f, 18.4f),
|
|
CVector(1140.0f, -608.7f, 16.0f),
|
|
CVector(1051.0f, -26.0f, 11.0f),
|
|
CVector(951.5f, -345.1f, 12.0f),
|
|
CVector(958.2f, -394.6f, 16.0f),
|
|
CVector(1036.5f, -390.0f, 15.2f),
|
|
CVector(960.6f, -390.5f, 20.9f),
|
|
CVector(1061.0f, -640.6f, 16.3f),
|
|
CVector(1034.5f, -388.96f, 14.78f),
|
|
CVector(1038.4f, -13.98f, 12.2f),
|
|
CVector(1047.2f, -16.7f, 10.6f),
|
|
CVector(1257.9f, -333.3f, 40.0f),
|
|
CVector(885.6f, -424.9f, 17.0f),
|
|
CVector(1127.5f, -795.8f, 17.7f),
|
|
CVector(1133.0f, -716.0f, 19.0f),
|
|
CVector(1125.0f, -694.0f, 18.5f),
|
|
CVector(1125.0f, -670.0f, 16.3f),
|
|
CVector(1051.6f, 36.3f, 17.9f),
|
|
CVector(1054.6f, -11.4f, 15.0f),
|
|
CVector(1058.9f, -278.0f, 15.0f),
|
|
CVector(1059.4f, -261.0f, 10.9f),
|
|
CVector(1051.5f, -638.5f, 16.5f),
|
|
CVector(1058.2f, -643.4f, 15.5f),
|
|
CVector(1058.2f, -643.4f, 18.0f),
|
|
CVector(826.0f, -260.0f, 7.0f),
|
|
CVector(826.0f, -260.0f, 11.0f),
|
|
CVector(833.0f, -603.6f, 16.4f),
|
|
CVector(833.0f, -603.6f, 20.0f),
|
|
CVector(1002.0f, -318.5f, 10.5f),
|
|
CVector(998.0f, -318.0f, 9.8f),
|
|
CVector(1127.0f, -183.0f, 18.1f),
|
|
CVector(1123.0f, -331.5f, 23.8f),
|
|
CVector(1123.8f, -429.0f, 24.0f),
|
|
CVector(1197.0f, -30.0f, 13.7f),
|
|
CVector(1117.5f, -230.0f, 17.3f),
|
|
CVector(1117.5f, -230.0f, 20.0f),
|
|
CVector(1120.0f, -281.6f, 21.5f),
|
|
CVector(1120.0f, -281.6f, 24.0f),
|
|
CVector(1084.5f, -1022.7f, 17.0f),
|
|
CVector(1071.5f, 5.4f, 4.6f),
|
|
CVector(1177.2f, -215.7f, 27.6f),
|
|
CVector(841.6f, -460.0f, 19.7f),
|
|
CVector(874.8f, -456.6f, 16.6f),
|
|
CVector(918.3f, -451.8f, 17.8f),
|
|
CVector(844.0f, -495.7f, 16.7f),
|
|
CVector(842.0f, -493.4f, 21.0f),
|
|
CVector(1433.5f, -774.4f, 16.9f),
|
|
CVector(1051.0f, -205.0f, 7.5f),
|
|
CVector(885.5f, -425.6f, 15.6f),
|
|
CVector(182.6f, -470.4f, 27.8f),
|
|
CVector(132.5f, -930.2f, 29.0f),
|
|
CVector(124.7f, -904.0f, 28.0f),
|
|
CVector(-50.0f, -686.0f, 22.0f),
|
|
CVector(-49.1f, -694.5f, 22.5f),
|
|
CVector(1063.8f, -404.45f, 16.2f),
|
|
CVector(1062.2f, -405.5f, 17.0f)
|
|
};
|
|
int32 NumTestPoints;
|
|
int32 aTestPointsX[100];
|
|
int32 aTestPointsY[100];
|
|
int32 aTestPointsZ[100];
|
|
CVector aTestPoints[100];
|
|
int32 ElementsX, ElementsY, ElementsZ;
|
|
float StepX, StepY, StepZ;
|
|
int32 Memsize;
|
|
uint8 *pMem;
|
|
#define MEM(x, y, z) pMem[((x)*ElementsY + (y))*ElementsZ + (z)]
|
|
#define FLAG_FREE 1
|
|
#define FLAG_PROCESSED 2
|
|
|
|
int32 MinValX, MaxValX;
|
|
int32 MinValY, MaxValY;
|
|
int32 MinValZ, MaxValZ;
|
|
int32 Point1, Point2;
|
|
int32 NewPointX, NewPointY, NewPointZ;
|
|
|
|
|
|
void
|
|
CCullZone::FindTestPoints()
|
|
{
|
|
static int CZNumber;
|
|
|
|
NumTestPoints = 0;
|
|
ElementsX = (maxx-minx) < 1.0f ? 2 : (maxx-minx)+1.0f;
|
|
ElementsY = (maxy-miny) < 1.0f ? 2 : (maxy-miny)+1.0f;
|
|
ElementsZ = (maxz-minz) < 1.0f ? 2 : (maxz-minz)+1.0f;
|
|
if(ElementsX > 32) ElementsX = 32;
|
|
if(ElementsY > 32) ElementsY = 32;
|
|
if(ElementsZ > 32) ElementsZ = 32;
|
|
Memsize = ElementsX * ElementsY * ElementsZ;
|
|
StepX = (maxx-minx)/(ElementsX-1);
|
|
StepY = (maxy-miny)/(ElementsY-1);
|
|
StepZ = (maxz-minz)/(ElementsZ-1);
|
|
|
|
pMem = new uint8[Memsize];
|
|
memset(pMem, 0, Memsize);
|
|
|
|
// indices of center
|
|
int x = ElementsX * (position.x-minx)/(maxx-minx);
|
|
x = clamp(x, 0, ElementsX-1);
|
|
int y = ElementsY * (position.y-miny)/(maxy-miny);
|
|
y = clamp(y, 0, ElementsY-1);
|
|
int z = ElementsZ * (position.z-minz)/(maxz-minz);
|
|
z = clamp(z, 0, ElementsZ-1);
|
|
|
|
// Mark which test points inside the zone are not occupied by buildings.
|
|
// To do this, mark the start point as free and do a food fill.
|
|
|
|
// NB: we just assume the start position is free here!
|
|
MEM(x, y, z) |= FLAG_FREE;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
NumTestPoints++;
|
|
|
|
bool notDoneYet;
|
|
do{
|
|
notDoneYet = false;
|
|
for(x = 0; x < ElementsX; x++){
|
|
for(y = 0; y < ElementsY; y++){
|
|
for(z = 0; z < ElementsZ; z++){
|
|
if(!(MEM(x, y, z) & FLAG_FREE) || MEM(x, y, z) & FLAG_PROCESSED)
|
|
continue;
|
|
|
|
float pX = x*StepX + minx;
|
|
float pY = y*StepY + miny;
|
|
float pZ = z*StepZ + minz;
|
|
|
|
if(x > 0 && !(MEM(x-1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) &&
|
|
!TestLine(CVector(pX, pY, pZ), CVector(pX-StepX, pY, pZ)))
|
|
MEM(x-1, y, z) |= FLAG_FREE;
|
|
if(x < ElementsX-1 && !(MEM(x+1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) &&
|
|
!TestLine(CVector(pX, pY, pZ), CVector(pX+StepX, pY, pZ)))
|
|
MEM(x+1, y, z) |= FLAG_FREE;
|
|
|
|
if(y > 0 && !(MEM(x, y-1, z) & (FLAG_FREE | FLAG_PROCESSED)) &&
|
|
!TestLine(CVector(pX, pY, pZ), CVector(pX, pY-StepY, pZ)))
|
|
MEM(x, y-1, z) |= FLAG_FREE;
|
|
if(y < ElementsY-1 && !(MEM(x, y+1, z) & (FLAG_FREE | FLAG_PROCESSED)) &&
|
|
!TestLine(CVector(pX, pY, pZ), CVector(pX, pY+StepY, pZ)))
|
|
MEM(x, y+1, z) |= FLAG_FREE;
|
|
|
|
if(z > 0 && !(MEM(x, y, z-1) & (FLAG_FREE | FLAG_PROCESSED)) &&
|
|
!TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ-StepZ)))
|
|
MEM(x, y, z-1) |= FLAG_FREE;
|
|
if(z < ElementsZ-1 && !(MEM(x, y, z+1) & (FLAG_FREE | FLAG_PROCESSED)) &&
|
|
!TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ+StepZ)))
|
|
MEM(x, y, z+1) |= FLAG_FREE;
|
|
|
|
notDoneYet = true;
|
|
MEM(x, y, z) |= FLAG_PROCESSED;
|
|
}
|
|
}
|
|
}
|
|
}while(notDoneYet);
|
|
|
|
bool done;
|
|
|
|
// Find bound planes of free space
|
|
|
|
// increase x, bounds in y and z
|
|
x = 0;
|
|
do{
|
|
done = false;
|
|
int minA = 10000;
|
|
int minB = 10000;
|
|
int maxA = -10000;
|
|
int maxB = -10000;
|
|
for(y = 0; y < ElementsY; y++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
if(y + z < minA){
|
|
minA = y + z;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
}
|
|
if(y + z > maxA){
|
|
maxA = y + z;
|
|
aTestPointsX[NumTestPoints+1] = x;
|
|
aTestPointsY[NumTestPoints+1] = y;
|
|
aTestPointsZ[NumTestPoints+1] = z;
|
|
}
|
|
if(y - z < minB){
|
|
minB = y - z;
|
|
aTestPointsX[NumTestPoints+2] = x;
|
|
aTestPointsY[NumTestPoints+2] = y;
|
|
aTestPointsZ[NumTestPoints+2] = z;
|
|
}
|
|
if(y - z > maxB){
|
|
maxB = y - z;
|
|
aTestPointsX[NumTestPoints+3] = x;
|
|
aTestPointsY[NumTestPoints+3] = y;
|
|
aTestPointsZ[NumTestPoints+3] = z;
|
|
}
|
|
done = true;
|
|
}
|
|
x++;
|
|
}while(!done);
|
|
NumTestPoints += 4;
|
|
|
|
// decrease x, bounds in y and z
|
|
x = ElementsX-1;
|
|
do{
|
|
done = false;
|
|
int minA = 10000;
|
|
int minB = 10000;
|
|
int maxA = -10000;
|
|
int maxB = -10000;
|
|
for(y = 0; y < ElementsY; y++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
if(y + z < minA){
|
|
minA = y + z;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
}
|
|
if(y + z > maxA){
|
|
maxA = y + z;
|
|
aTestPointsX[NumTestPoints+1] = x;
|
|
aTestPointsY[NumTestPoints+1] = y;
|
|
aTestPointsZ[NumTestPoints+1] = z;
|
|
}
|
|
if(y - z < minB){
|
|
minB = y - z;
|
|
aTestPointsX[NumTestPoints+2] = x;
|
|
aTestPointsY[NumTestPoints+2] = y;
|
|
aTestPointsZ[NumTestPoints+2] = z;
|
|
}
|
|
if(y - z > maxB){
|
|
maxB = y - z;
|
|
aTestPointsX[NumTestPoints+3] = x;
|
|
aTestPointsY[NumTestPoints+3] = y;
|
|
aTestPointsZ[NumTestPoints+3] = z;
|
|
}
|
|
done = true;
|
|
}
|
|
x--;
|
|
}while(!done);
|
|
NumTestPoints += 4;
|
|
|
|
// increase y, bounds in x and z
|
|
y = 0;
|
|
do{
|
|
done = false;
|
|
int minA = 10000;
|
|
int minB = 10000;
|
|
int maxA = -10000;
|
|
int maxB = -10000;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
if(x + z < minA){
|
|
minA = x + z;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
}
|
|
if(x + z > maxA){
|
|
maxA = x + z;
|
|
aTestPointsX[NumTestPoints+1] = x;
|
|
aTestPointsY[NumTestPoints+1] = y;
|
|
aTestPointsZ[NumTestPoints+1] = z;
|
|
}
|
|
if(x - z < minB){
|
|
minB = x - z;
|
|
aTestPointsX[NumTestPoints+2] = x;
|
|
aTestPointsY[NumTestPoints+2] = y;
|
|
aTestPointsZ[NumTestPoints+2] = z;
|
|
}
|
|
if(x - z > maxB){
|
|
maxB = x - z;
|
|
aTestPointsX[NumTestPoints+3] = x;
|
|
aTestPointsY[NumTestPoints+3] = y;
|
|
aTestPointsZ[NumTestPoints+3] = z;
|
|
}
|
|
done = true;
|
|
}
|
|
y++;
|
|
}while(!done);
|
|
NumTestPoints += 4;
|
|
|
|
// decrease y, bounds in x and z
|
|
y = ElementsY-1;
|
|
do{
|
|
done = false;
|
|
int minA = 10000;
|
|
int minB = 10000;
|
|
int maxA = -10000;
|
|
int maxB = -10000;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
if(x + z < minA){
|
|
minA = x + z;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
}
|
|
if(x + z > maxA){
|
|
maxA = x + z;
|
|
aTestPointsX[NumTestPoints+1] = x;
|
|
aTestPointsY[NumTestPoints+1] = y;
|
|
aTestPointsZ[NumTestPoints+1] = z;
|
|
}
|
|
if(x - z < minB){
|
|
minB = x - z;
|
|
aTestPointsX[NumTestPoints+2] = x;
|
|
aTestPointsY[NumTestPoints+2] = y;
|
|
aTestPointsZ[NumTestPoints+2] = z;
|
|
}
|
|
if(x - z > maxB){
|
|
maxB = x - z;
|
|
aTestPointsX[NumTestPoints+3] = x;
|
|
aTestPointsY[NumTestPoints+3] = y;
|
|
aTestPointsZ[NumTestPoints+3] = z;
|
|
}
|
|
done = true;
|
|
}
|
|
y--;
|
|
}while(!done);
|
|
NumTestPoints += 4;
|
|
|
|
// increase z, bounds in x and y
|
|
z = 0;
|
|
do{
|
|
done = false;
|
|
int minA = 10000;
|
|
int minB = 10000;
|
|
int maxA = -10000;
|
|
int maxB = -10000;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(y = 0; y < ElementsY; y++)
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
if(x + y < minA){
|
|
minA = x + y;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
}
|
|
if(x + y > maxA){
|
|
maxA = x + y;
|
|
aTestPointsX[NumTestPoints+1] = x;
|
|
aTestPointsY[NumTestPoints+1] = y;
|
|
aTestPointsZ[NumTestPoints+1] = z;
|
|
}
|
|
if(x - y < minB){
|
|
minB = x - y;
|
|
aTestPointsX[NumTestPoints+2] = x;
|
|
aTestPointsY[NumTestPoints+2] = y;
|
|
aTestPointsZ[NumTestPoints+2] = z;
|
|
}
|
|
if(x - y > maxB){
|
|
maxB = x - y;
|
|
aTestPointsX[NumTestPoints+3] = x;
|
|
aTestPointsY[NumTestPoints+3] = y;
|
|
aTestPointsZ[NumTestPoints+3] = z;
|
|
}
|
|
done = true;
|
|
}
|
|
z++;
|
|
}while(!done);
|
|
NumTestPoints += 4;
|
|
|
|
// decrease z, bounds in x and y
|
|
z = ElementsZ-1;
|
|
do{
|
|
done = false;
|
|
int minA = 10000;
|
|
int minB = 10000;
|
|
int maxA = -10000;
|
|
int maxB = -10000;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(y = 0; y < ElementsY; y++)
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
if(x + y < minA){
|
|
minA = x + y;
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
}
|
|
if(x + y > maxA){
|
|
maxA = x + y;
|
|
aTestPointsX[NumTestPoints+1] = x;
|
|
aTestPointsY[NumTestPoints+1] = y;
|
|
aTestPointsZ[NumTestPoints+1] = z;
|
|
}
|
|
if(x - y < minB){
|
|
minB = x - y;
|
|
aTestPointsX[NumTestPoints+2] = x;
|
|
aTestPointsY[NumTestPoints+2] = y;
|
|
aTestPointsZ[NumTestPoints+2] = z;
|
|
}
|
|
if(x - y > maxB){
|
|
maxB = x - y;
|
|
aTestPointsX[NumTestPoints+3] = x;
|
|
aTestPointsY[NumTestPoints+3] = y;
|
|
aTestPointsZ[NumTestPoints+3] = z;
|
|
}
|
|
done = true;
|
|
}
|
|
z--;
|
|
}while(!done);
|
|
NumTestPoints += 4;
|
|
|
|
// divide the axis aligned bounding planes into 4 and place some test points
|
|
|
|
// x = 0 plane
|
|
MinValY = 999999;
|
|
MinValZ = 999999;
|
|
MaxValY = 0;
|
|
MaxValZ = 0;
|
|
for(y = 0; y < ElementsY; y++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(0, y, z) & FLAG_FREE){
|
|
if(y < MinValY) MinValY = y;
|
|
if(z < MinValZ) MinValZ = z;
|
|
if(y > MaxValY) MaxValY = y;
|
|
if(z > MaxValZ) MaxValZ = z;
|
|
}
|
|
// pick 4 points in the found bounds and add new test points
|
|
if(MaxValY != 0 && MaxValZ != 0)
|
|
for(Point1 = 0; Point1 < 2; Point1++)
|
|
for(Point2 = 0; Point2 < 2; Point2++){
|
|
NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY;
|
|
NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ;
|
|
if(MEM(0, NewPointY, NewPointZ) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = 0;
|
|
aTestPointsY[NumTestPoints] = NewPointY;
|
|
aTestPointsZ[NumTestPoints] = NewPointZ;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// x = ElementsX-1 plane
|
|
MinValY = 999999;
|
|
MinValZ = 999999;
|
|
MaxValY = 0;
|
|
MaxValZ = 0;
|
|
for(y = 0; y < ElementsY; y++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(ElementsX-1, y, z) & FLAG_FREE){
|
|
if(y < MinValY) MinValY = y;
|
|
if(z < MinValZ) MinValZ = z;
|
|
if(y > MaxValY) MaxValY = y;
|
|
if(z > MaxValZ) MaxValZ = z;
|
|
}
|
|
// pick 4 points in the found bounds and add new test points
|
|
if(MaxValY != 0 && MaxValZ != 0)
|
|
for(Point1 = 0; Point1 < 2; Point1++)
|
|
for(Point2 = 0; Point2 < 2; Point2++){
|
|
NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY;
|
|
NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ;
|
|
if(MEM(ElementsX-1, NewPointY, NewPointZ) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = ElementsX-1;
|
|
aTestPointsY[NumTestPoints] = NewPointY;
|
|
aTestPointsZ[NumTestPoints] = NewPointZ;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// y = 0 plane
|
|
MinValX = 999999;
|
|
MinValZ = 999999;
|
|
MaxValX = 0;
|
|
MaxValZ = 0;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(x, 0, z) & FLAG_FREE){
|
|
if(x < MinValX) MinValX = x;
|
|
if(z < MinValZ) MinValZ = z;
|
|
if(x > MaxValX) MaxValX = x;
|
|
if(z > MaxValZ) MaxValZ = z;
|
|
}
|
|
// pick 4 points in the found bounds and add new test points
|
|
if(MaxValX != 0 && MaxValZ != 0)
|
|
for(Point1 = 0; Point1 < 2; Point1++)
|
|
for(Point2 = 0; Point2 < 2; Point2++){
|
|
NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX;
|
|
NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ;
|
|
if(MEM(NewPointX, 0, NewPointZ) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = NewPointX;
|
|
aTestPointsY[NumTestPoints] = 0;
|
|
aTestPointsZ[NumTestPoints] = NewPointZ;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// y = ElementsY-1 plane
|
|
MinValX = 999999;
|
|
MinValZ = 999999;
|
|
MaxValX = 0;
|
|
MaxValZ = 0;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(z = 0; z < ElementsZ; z++)
|
|
if(MEM(x, ElementsY-1, z) & FLAG_FREE){
|
|
if(x < MinValX) MinValX = x;
|
|
if(z < MinValZ) MinValZ = z;
|
|
if(x > MaxValX) MaxValX = x;
|
|
if(z > MaxValZ) MaxValZ = z;
|
|
}
|
|
// pick 4 points in the found bounds and add new test points
|
|
if(MaxValX != 0 && MaxValZ != 0)
|
|
for(Point1 = 0; Point1 < 2; Point1++)
|
|
for(Point2 = 0; Point2 < 2; Point2++){
|
|
NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX;
|
|
NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ;
|
|
if(MEM(NewPointX, ElementsY-1, NewPointZ) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = NewPointX;
|
|
aTestPointsY[NumTestPoints] = ElementsY-1;
|
|
aTestPointsZ[NumTestPoints] = NewPointZ;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// z = 0 plane
|
|
MinValX = 999999;
|
|
MinValY = 999999;
|
|
MaxValX = 0;
|
|
MaxValY = 0;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(y = 0; y < ElementsY; y++)
|
|
if(MEM(x, y, 0) & FLAG_FREE){
|
|
if(x < MinValX) MinValX = x;
|
|
if(y < MinValY) MinValY = y;
|
|
if(x > MaxValX) MaxValX = x;
|
|
if(y > MaxValY) MaxValY = y;
|
|
}
|
|
// pick 4 points in the found bounds and add new test points
|
|
if(MaxValX != 0 && MaxValY != 0)
|
|
for(Point1 = 0; Point1 < 2; Point1++)
|
|
for(Point2 = 0; Point2 < 2; Point2++){
|
|
NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX;
|
|
NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY;
|
|
if(MEM(NewPointX, NewPointY, 0) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = NewPointX;
|
|
aTestPointsY[NumTestPoints] = NewPointY;
|
|
aTestPointsZ[NumTestPoints] = 0;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// z = ElementsZ-1 plane
|
|
MinValX = 999999;
|
|
MinValY = 999999;
|
|
MaxValX = 0;
|
|
MaxValY = 0;
|
|
for(x = 0; x < ElementsX; x++)
|
|
for(y = 0; y < ElementsY; y++)
|
|
if(MEM(x, y, ElementsZ-1) & FLAG_FREE){
|
|
if(x < MinValX) MinValX = x;
|
|
if(y < MinValY) MinValY = y;
|
|
if(x > MaxValX) MaxValX = x;
|
|
if(y > MaxValY) MaxValY = y;
|
|
}
|
|
// pick 4 points in the found bounds and add new test points
|
|
if(MaxValX != 0 && MaxValY != 0)
|
|
for(Point1 = 0; Point1 < 2; Point1++)
|
|
for(Point2 = 0; Point2 < 2; Point2++){
|
|
NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX;
|
|
NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY;
|
|
if(MEM(NewPointX, NewPointY, ElementsZ-1) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = NewPointX;
|
|
aTestPointsY[NumTestPoints] = NewPointY;
|
|
aTestPointsZ[NumTestPoints] = ElementsZ-1;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// add some hardcoded test points
|
|
for(int i = 0; i < ARRAY_SIZE(ExtraFudgePointsCoors); i++)
|
|
if(PointFallsWithinZone(ExtraFudgePointsCoors[i], 0.0f)){
|
|
x = ElementsX * (ExtraFudgePointsCoors[i].x-minx)/(maxx-minx);
|
|
y = ElementsY * (ExtraFudgePointsCoors[i].y-miny)/(maxy-miny);
|
|
z = ElementsZ * (ExtraFudgePointsCoors[i].z-minz)/(maxz-minz);
|
|
if(MEM(x, y, z) & FLAG_FREE){
|
|
aTestPointsX[NumTestPoints] = x;
|
|
aTestPointsY[NumTestPoints] = y;
|
|
aTestPointsZ[NumTestPoints] = z;
|
|
NumTestPoints++;
|
|
}
|
|
}
|
|
|
|
// remove duplicate points
|
|
for(int i = 0; i < NumTestPoints; i++)
|
|
for(int j = i+1; j < NumTestPoints; j++)
|
|
if(aTestPointsX[j] == aTestPointsX[i] &&
|
|
aTestPointsY[j] == aTestPointsY[i] &&
|
|
aTestPointsZ[j] == aTestPointsZ[i]){
|
|
// get rid of [j]
|
|
for(int k = j; k < NumTestPoints-1; k++){
|
|
aTestPointsX[k] = aTestPointsX[k+1];
|
|
aTestPointsY[k] = aTestPointsY[k+1];
|
|
aTestPointsZ[k] = aTestPointsZ[k+1];
|
|
}
|
|
NumTestPoints--;
|
|
}
|
|
|
|
// convert points to floating point
|
|
for(int i = 0; i < NumTestPoints; i++){
|
|
aTestPoints[i].x = aTestPointsX[i]*StepX + minx;
|
|
aTestPoints[i].y = aTestPointsY[i]*StepY + miny;
|
|
aTestPoints[i].z = aTestPointsZ[i]*StepZ + minz;
|
|
}
|
|
|
|
CZNumber++;
|
|
|
|
delete[] pMem;
|
|
pMem = nil;
|
|
}
|
|
|
|
bool
|
|
CCullZone::TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity)
|
|
{
|
|
CColModel *colmodel = entity->GetColModel();
|
|
float boundMaxX = colmodel->boundingBox.max.x;
|
|
float boundMaxY = colmodel->boundingBox.max.y;
|
|
float boundMaxZ = colmodel->boundingBox.max.z;
|
|
float boundMinX = colmodel->boundingBox.min.x;
|
|
float boundMinY = colmodel->boundingBox.min.y;
|
|
float boundMinZ = colmodel->boundingBox.min.z;
|
|
if(LODentity){
|
|
colmodel = LODentity->GetColModel();
|
|
boundMaxX = Max(boundMaxX, colmodel->boundingBox.max.x);
|
|
boundMaxY = Max(boundMaxY, colmodel->boundingBox.max.y);
|
|
boundMaxZ = Max(boundMaxZ, colmodel->boundingBox.max.z);
|
|
boundMinX = Min(boundMinX, colmodel->boundingBox.min.x);
|
|
boundMinY = Min(boundMinY, colmodel->boundingBox.min.y);
|
|
boundMinZ = Min(boundMinZ, colmodel->boundingBox.min.z);
|
|
}
|
|
|
|
if(boundMaxZ-boundMinZ + extraDist < 0.5f)
|
|
boundMaxZ = boundMinZ + 0.5f;
|
|
else
|
|
boundMaxZ += extraDist;
|
|
|
|
CVector vecMin = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMinZ);
|
|
CVector vecMaxX = entity->GetMatrix() * CVector(boundMaxX, boundMinY, boundMinZ);
|
|
CVector vecMaxY = entity->GetMatrix() * CVector(boundMinX, boundMaxY, boundMinZ);
|
|
CVector vecMaxZ = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMaxZ);
|
|
CVector dirx = vecMaxX - vecMin;
|
|
CVector diry = vecMaxY - vecMin;
|
|
CVector dirz = vecMaxZ - vecMin;
|
|
|
|
// If building intersects zone at all, it's visible
|
|
int x, y, z;
|
|
for(x = 0; x < 9; x++){
|
|
CVector posX = vecMin + x/8.0f*dirx;
|
|
for(y = 0; y < 9; y++){
|
|
CVector posY = posX + y/8.0f*diry;
|
|
for(z = 0; z < 9; z++){
|
|
CVector posZ = posY + z/8.0f*dirz;
|
|
if(PointFallsWithinZone(posZ, 2.0f))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
float distToZone = CalcDistToCullZone(entity->GetPosition().x, entity->GetPosition().y)/15.0f;
|
|
distToZone = Max(distToZone, 7.0f);
|
|
int numX = (boundMaxX - boundMinX)/distToZone + 2.0f;
|
|
int numY = (boundMaxY - boundMinY)/distToZone + 2.0f;
|
|
int numZ = (boundMaxZ - boundMinZ)/distToZone + 2.0f;
|
|
|
|
float stepX = 1.0f/(numX-1);
|
|
float stepY = 1.0f/(numY-1);
|
|
float stepZ = 1.0f/(numZ-1);
|
|
float midX = (boundMaxX + boundMinX)/2.0f;
|
|
float midY = (boundMaxY + boundMinY)/2.0f;
|
|
float midZ = (boundMaxZ + boundMinZ)/2.0f;
|
|
|
|
// check both xy planes
|
|
for(int i = 0; i < NumTestPoints; i++){
|
|
CVector testPoint = aTestPoints[i];
|
|
CVector mid = entity->GetMatrix() * CVector(midX, midY, midZ);
|
|
mid.z += 0.1f;
|
|
if(DoThoroughLineTest(testPoint, mid, entity))
|
|
return true;
|
|
|
|
CVector ray = entity->GetPosition() - testPoint;
|
|
|
|
float dotX = DotProduct(ray, dirx);
|
|
float dotY = DotProduct(ray, diry);
|
|
float dotZ = DotProduct(ray, dirz);
|
|
|
|
for(x = 0; x < numX; x++){
|
|
CVector pMinZ = vecMin + x*stepX*dirx;
|
|
CVector pMaxZ = vecMin + x*stepX*dirx + dirz;
|
|
for(y = 0; y < numY; y++)
|
|
if(dotZ > 0.0f){
|
|
if(DoThoroughLineTest(testPoint, pMinZ + y*stepY*diry, entity))
|
|
return true;
|
|
}else{
|
|
if(DoThoroughLineTest(testPoint, pMaxZ + y*stepY*diry, entity))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for(x = 0; x < numX; x++){
|
|
CVector pMinY = vecMin + x*stepX*dirx;
|
|
CVector pMaxY = vecMin + x*stepX*dirx + diry;
|
|
for(z = 1; z < numZ-1; z++) // edge cases already handled
|
|
if(dotY > 0.0f){
|
|
if(DoThoroughLineTest(testPoint, pMinY + z*stepZ*dirz, entity))
|
|
return true;
|
|
}else{
|
|
if(DoThoroughLineTest(testPoint, pMaxY + z*stepZ*dirz, entity))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for(y = 1; y < numY-1; y++){ // edge cases already handled
|
|
CVector pMinX = vecMin + y*stepY*diry;
|
|
CVector pMaxX = vecMin + y*stepY*diry + dirx;
|
|
for(z = 1; z < numZ-1; z++) // edge cases already handled
|
|
if(dotX > 0.0f){
|
|
if(DoThoroughLineTest(testPoint, pMinX + z*stepZ*dirz, entity))
|
|
return true;
|
|
}else{
|
|
if(DoThoroughLineTest(testPoint, pMaxX + z*stepZ*dirz, entity))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|