re3-wiiu/src/control/Bridge.h
2020-04-16 22:19:56 +03:00

29 lines
649 B
C++

#pragma once
class CEntity;
enum bridgeStates {
STATE_BRIDGE_LOCKED,
STATE_LIFT_PART_IS_UP,
STATE_LIFT_PART_MOVING_DOWN,
STATE_LIFT_PART_IS_DOWN,
STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
STATE_LIFT_PART_MOVING_UP
};
class CBridge
{
public:
static CEntity *pLiftRoad, *pLiftPart, *pWeight;
static int State, OldState;
static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
static float OldLift;
static uint32 TimeOfBridgeBecomingOperational;
static void Init();
static void Update();
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
};