mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
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761 lines
28 KiB
C
761 lines
28 KiB
C
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8mesh.h
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// Content: D3DX mesh types and functions
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8MESH_H__
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#define __D3DX8MESH_H__
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#include "dxfile.h" // defines LPDIRECTXFILEDATA
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// {2A835771-BF4D-43f4-8E14-82A809F17D8A}
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DEFINE_GUID(IID_ID3DXBaseMesh,
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0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a);
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// {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}
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DEFINE_GUID(IID_ID3DXMesh,
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0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f);
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// {19FBE386-C282-4659-97BD-CB869B084A6C}
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DEFINE_GUID(IID_ID3DXPMesh,
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0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c);
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// {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}
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DEFINE_GUID(IID_ID3DXSPMesh,
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0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4);
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// {8DB06ECC-EBFC-408a-9404-3074B4773515}
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DEFINE_GUID(IID_ID3DXSkinMesh,
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0x8db06ecc, 0xebfc, 0x408a, 0x94, 0x4, 0x30, 0x74, 0xb4, 0x77, 0x35, 0x15);
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// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
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enum _D3DXMESH {
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D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
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D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
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D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
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D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
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D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
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D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
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D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
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D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
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D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
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D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
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D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
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D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
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D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
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D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
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D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
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D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
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D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
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// Helper options
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D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
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D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
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D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
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D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
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D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
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};
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// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
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enum _D3DXMESHSIMP
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{
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D3DXMESHSIMP_VERTEX = 0x1,
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D3DXMESHSIMP_FACE = 0x2,
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};
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enum _MAX_FVF_DECL_SIZE
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{
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MAX_FVF_DECL_SIZE = 20
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};
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typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
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typedef struct ID3DXMesh *LPD3DXMESH;
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typedef struct ID3DXPMesh *LPD3DXPMESH;
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typedef struct ID3DXSPMesh *LPD3DXSPMESH;
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typedef struct ID3DXSkinMesh *LPD3DXSKINMESH;
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typedef struct _D3DXATTRIBUTERANGE
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{
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DWORD AttribId;
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DWORD FaceStart;
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DWORD FaceCount;
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DWORD VertexStart;
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DWORD VertexCount;
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} D3DXATTRIBUTERANGE;
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typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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struct D3DXMATERIAL
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{
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D3DMATERIAL8 MatD3D;
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LPSTR pTextureFilename;
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};
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typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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typedef struct _D3DXATTRIBUTEWEIGHTS
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{
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FLOAT Position;
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FLOAT Boundary;
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FLOAT Normal;
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FLOAT Diffuse;
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FLOAT Specular;
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FLOAT Tex[8];
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} D3DXATTRIBUTEWEIGHTS;
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typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
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enum _D3DXWELDEPSILONSFLAGS
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{
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D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping
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D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched
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// vertices so that both components identical AND if all components "equal"
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// remove one of the vertices
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D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal
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// ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
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// useful to modify vertices to be equal, but not allow vertices to be removed
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};
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typedef struct _D3DXWELDEPSILONS
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{
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FLOAT SkinWeights;
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FLOAT Normal;
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FLOAT Tex[8];
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DWORD Flags;
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} D3DXWELDEPSILONS;
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typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;
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#undef INTERFACE
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#define INTERFACE ID3DXBaseMesh
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DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(
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THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
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STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXMesh
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DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(
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THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
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STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
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// ID3DXMesh
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STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
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DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
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LPD3DXMESH* ppOptMesh) PURE;
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STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
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DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXPMesh
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DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(
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THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
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STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
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// ID3DXPMesh
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STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
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STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
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STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
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STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
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DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
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LPD3DXMESH* ppOptMesh) PURE;
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STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE;
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STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
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STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
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STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXSPMesh
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DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXSPMesh
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
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STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
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STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
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STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE;
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STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE;
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};
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#define UNUSED16 (0xffff)
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#define UNUSED32 (0xffffffff)
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// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
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enum _D3DXMESHOPT {
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D3DXMESHOPT_COMPACT = 0x01000000,
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D3DXMESHOPT_ATTRSORT = 0x02000000,
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D3DXMESHOPT_VERTEXCACHE = 0x04000000,
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D3DXMESHOPT_STRIPREORDER = 0x08000000,
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D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
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D3DXMESHOPT_SHAREVB = 0x1000, // same as D3DXMESH_VB_SHARE
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};
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// Subset of the mesh that has the same attribute and bone combination.
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// This subset can be rendered in a single draw call
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typedef struct _D3DXBONECOMBINATION
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{
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DWORD AttribId;
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DWORD FaceStart;
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DWORD FaceCount;
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DWORD VertexStart;
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DWORD VertexCount;
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DWORD* BoneId;
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} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
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#undef INTERFACE
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#define INTERFACE ID3DXSkinMesh
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DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXMesh
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
|
|
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
|
|
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
|
|
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
|
|
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
|
|
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
|
|
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
|
|
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
|
|
// ID3DXSkinMesh
|
|
STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
|
|
STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
|
|
STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
|
|
STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
|
|
STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
|
|
STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
|
|
STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE;
|
|
|
|
STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD Options,
|
|
CONST LPDWORD pAdjacencyIn,
|
|
LPDWORD pAdjacencyOut,
|
|
DWORD* pNumBoneCombinations,
|
|
LPD3DXBUFFER* ppBoneCombinationTable,
|
|
DWORD* pFaceRemap,
|
|
LPD3DXBUFFER *ppVertexRemap,
|
|
LPD3DXMESH* ppMesh) PURE;
|
|
|
|
STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD Options,
|
|
CONST LPDWORD pAdjacencyIn,
|
|
DWORD paletteSize,
|
|
LPDWORD pAdjacencyOut,
|
|
DWORD* pNumBoneCombinations,
|
|
LPD3DXBUFFER* ppBoneCombinationTable,
|
|
DWORD* pFaceRemap,
|
|
LPD3DXBUFFER *ppVertexRemap,
|
|
LPD3DXMESH* ppMesh) PURE;
|
|
|
|
STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD Options,
|
|
FLOAT minWeight,
|
|
CONST LPDWORD pAdjacencyIn,
|
|
LPDWORD pAdjacencyOut,
|
|
DWORD* pFaceRemap,
|
|
LPD3DXBUFFER *ppVertexRemap,
|
|
LPD3DXMESH* ppMesh) PURE;
|
|
STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, CONST D3DXMATRIX* pBoneInvTransforms, LPD3DXMESH pMesh) PURE;
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif //__cplusplus
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateMesh(
|
|
DWORD NumFaces,
|
|
DWORD NumVertices,
|
|
DWORD Options,
|
|
CONST DWORD *pDeclaration,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXMESH* ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateMeshFVF(
|
|
DWORD NumFaces,
|
|
DWORD NumVertices,
|
|
DWORD Options,
|
|
DWORD FVF,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXMESH* ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSPMesh(
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
|
|
CONST FLOAT *pVertexWeights,
|
|
LPD3DXSPMESH* ppSMesh);
|
|
|
|
// clean a mesh up for simplification, try to make manifold
|
|
HRESULT WINAPI
|
|
D3DXCleanMesh(
|
|
LPD3DXMESH pMeshIn,
|
|
CONST DWORD* pAdjacencyIn,
|
|
LPD3DXMESH* ppMeshOut,
|
|
DWORD* pAdjacencyOut,
|
|
LPD3DXBUFFER* ppErrorsAndWarnings);
|
|
|
|
HRESULT WINAPI
|
|
D3DXValidMesh(
|
|
LPD3DXMESH pMeshIn,
|
|
CONST DWORD* pAdjacency,
|
|
LPD3DXBUFFER* ppErrorsAndWarnings);
|
|
|
|
HRESULT WINAPI
|
|
D3DXGeneratePMesh(
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
|
|
CONST FLOAT *pVertexWeights,
|
|
DWORD MinValue,
|
|
DWORD Options,
|
|
LPD3DXPMESH* ppPMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSimplifyMesh(
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
|
|
CONST FLOAT *pVertexWeights,
|
|
DWORD MinValue,
|
|
DWORD Options,
|
|
LPD3DXMESH* ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeBoundingSphere(
|
|
PVOID pPointsFVF,
|
|
DWORD NumVertices,
|
|
DWORD FVF,
|
|
D3DXVECTOR3 *pCenter,
|
|
FLOAT *pRadius);
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeBoundingBox(
|
|
PVOID pPointsFVF,
|
|
DWORD NumVertices,
|
|
DWORD FVF,
|
|
D3DXVECTOR3 *pMin,
|
|
D3DXVECTOR3 *pMax);
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeNormals(
|
|
LPD3DXBASEMESH pMesh,
|
|
CONST DWORD *pAdjacency);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateBuffer(
|
|
DWORD NumBytes,
|
|
LPD3DXBUFFER *ppBuffer);
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshFromX(
|
|
LPSTR pFilename,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXBUFFER *ppAdjacency,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
DWORD *pNumMaterials,
|
|
LPD3DXMESH *ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshFromXInMemory(
|
|
PBYTE Memory,
|
|
DWORD SizeOfMemory,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXBUFFER *ppAdjacency,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
DWORD *pNumMaterials,
|
|
LPD3DXMESH *ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshFromXResource(
|
|
HMODULE Module,
|
|
LPCTSTR Name,
|
|
LPCTSTR Type,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXBUFFER *ppAdjacency,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
DWORD *pNumMaterials,
|
|
LPD3DXMESH *ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveMeshToX(
|
|
LPSTR pFilename,
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXMATERIAL pMaterials,
|
|
DWORD NumMaterials,
|
|
DWORD Format
|
|
);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreatePMeshFromStream(
|
|
IStream *pStream,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3DDevice,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
DWORD* pNumMaterials,
|
|
LPD3DXPMESH *ppPMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSkinMesh(
|
|
DWORD NumFaces,
|
|
DWORD NumVertices,
|
|
DWORD NumBones,
|
|
DWORD Options,
|
|
CONST DWORD *pDeclaration,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXSKINMESH* ppSkinMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSkinMeshFVF(
|
|
DWORD NumFaces,
|
|
DWORD NumVertices,
|
|
DWORD NumBones,
|
|
DWORD Options,
|
|
DWORD FVF,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXSKINMESH* ppSkinMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSkinMeshFromMesh(
|
|
LPD3DXMESH pMesh,
|
|
DWORD numBones,
|
|
LPD3DXSKINMESH* ppSkinMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshFromXof(
|
|
LPDIRECTXFILEDATA pXofObjMesh,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3DDevice,
|
|
LPD3DXBUFFER *ppAdjacency,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
DWORD *pNumMaterials,
|
|
LPD3DXMESH *ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadSkinMeshFromXof(
|
|
LPDIRECTXFILEDATA pxofobjMesh,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXBUFFER* ppAdjacency,
|
|
LPD3DXBUFFER* ppMaterials,
|
|
DWORD *pMatOut,
|
|
LPD3DXBUFFER* ppBoneNames,
|
|
LPD3DXBUFFER* ppBoneTransforms,
|
|
LPD3DXSKINMESH* ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXTessellateNPatches(
|
|
LPD3DXMESH pMeshIn,
|
|
CONST DWORD* pAdjacencyIn,
|
|
FLOAT NumSegs,
|
|
BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
|
|
LPD3DXMESH *ppMeshOut,
|
|
LPD3DXBUFFER *ppAdjacencyOut);
|
|
|
|
UINT WINAPI
|
|
D3DXGetFVFVertexSize(DWORD FVF);
|
|
|
|
HRESULT WINAPI
|
|
D3DXDeclaratorFromFVF(
|
|
DWORD FVF,
|
|
DWORD Declaration[MAX_FVF_DECL_SIZE]);
|
|
|
|
HRESULT WINAPI
|
|
D3DXFVFFromDeclarator(
|
|
CONST DWORD *pDeclarator,
|
|
DWORD *pFVF);
|
|
|
|
HRESULT WINAPI
|
|
D3DXWeldVertices(
|
|
CONST LPD3DXMESH pMesh,
|
|
LPD3DXWELDEPSILONS pEpsilons,
|
|
CONST DWORD *pAdjacencyIn,
|
|
DWORD *pAdjacencyOut,
|
|
DWORD* pFaceRemap,
|
|
LPD3DXBUFFER *ppVertexRemap);
|
|
|
|
typedef struct _D3DXINTERSECTINFO
|
|
{
|
|
DWORD FaceIndex; // index of face intersected
|
|
FLOAT U; // Barycentric Hit Coordinates
|
|
FLOAT V; // Barycentric Hit Coordinates
|
|
FLOAT Dist; // Ray-Intersection Parameter Distance
|
|
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXIntersect(
|
|
LPD3DXBASEMESH pMesh,
|
|
CONST D3DXVECTOR3 *pRayPos,
|
|
CONST D3DXVECTOR3 *pRayDir,
|
|
BOOL *pHit, // True if any faces were intersected
|
|
DWORD *pFaceIndex, // index of closest face intersected
|
|
FLOAT *pU, // Barycentric Hit Coordinates
|
|
FLOAT *pV, // Barycentric Hit Coordinates
|
|
FLOAT *pDist, // Ray-Intersection Parameter Distance
|
|
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
|
|
DWORD *pCountOfHits); // Number of entries in AllHits array
|
|
|
|
HRESULT WINAPI
|
|
D3DXIntersectSubset(
|
|
LPD3DXBASEMESH pMesh,
|
|
DWORD AttribId,
|
|
CONST D3DXVECTOR3 *pRayPos,
|
|
CONST D3DXVECTOR3 *pRayDir,
|
|
BOOL *pHit, // True if any faces were intersected
|
|
DWORD *pFaceIndex, // index of closest face intersected
|
|
FLOAT *pU, // Barycentric Hit Coordinates
|
|
FLOAT *pV, // Barycentric Hit Coordinates
|
|
FLOAT *pDist, // Ray-Intersection Parameter Distance
|
|
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
|
|
DWORD *pCountOfHits); // Number of entries in AllHits array
|
|
|
|
|
|
HRESULT WINAPI D3DXSplitMesh
|
|
(
|
|
CONST LPD3DXMESH pMeshIn,
|
|
CONST DWORD *pAdjacencyIn,
|
|
CONST DWORD MaxSize,
|
|
CONST DWORD Options,
|
|
DWORD *pMeshesOut,
|
|
LPD3DXBUFFER *ppMeshArrayOut,
|
|
LPD3DXBUFFER *ppAdjacencyArrayOut,
|
|
LPD3DXBUFFER *ppFaceRemapArrayOut,
|
|
LPD3DXBUFFER *ppVertRemapArrayOut
|
|
);
|
|
|
|
BOOL D3DXIntersectTri
|
|
(
|
|
CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position
|
|
CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position
|
|
CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position
|
|
CONST D3DXVECTOR3 *pRayPos, // Ray origin
|
|
CONST D3DXVECTOR3 *pRayDir, // Ray direction
|
|
FLOAT *pU, // Barycentric Hit Coordinates
|
|
FLOAT *pV, // Barycentric Hit Coordinates
|
|
FLOAT *pDist); // Ray-Intersection Parameter Distance
|
|
|
|
BOOL WINAPI
|
|
D3DXSphereBoundProbe(
|
|
CONST D3DXVECTOR3 *pCenter,
|
|
FLOAT Radius,
|
|
CONST D3DXVECTOR3 *pRayPosition,
|
|
CONST D3DXVECTOR3 *pRayDirection);
|
|
|
|
BOOL WINAPI
|
|
D3DXBoxBoundProbe(
|
|
CONST D3DXVECTOR3 *pMin,
|
|
CONST D3DXVECTOR3 *pMax,
|
|
CONST D3DXVECTOR3 *pRayPosition,
|
|
CONST D3DXVECTOR3 *pRayDirection);
|
|
|
|
enum _D3DXERR {
|
|
D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
|
|
D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
|
|
D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
|
|
D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
|
|
D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
|
|
D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
|
|
D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906),
|
|
};
|
|
|
|
|
|
#define D3DX_COMP_TANGENT_NONE 0xFFFFFFFF
|
|
|
|
HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH InMesh,
|
|
DWORD TexStage,
|
|
LPD3DXMESH OutMesh,
|
|
DWORD TexStageUVec,
|
|
DWORD TexStageVVec,
|
|
DWORD Wrap,
|
|
DWORD *Adjacency);
|
|
|
|
HRESULT WINAPI
|
|
D3DXConvertMeshSubsetToSingleStrip
|
|
(
|
|
LPD3DXBASEMESH MeshIn,
|
|
DWORD AttribId,
|
|
DWORD IBOptions,
|
|
LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
|
|
DWORD *pNumIndices
|
|
);
|
|
|
|
HRESULT WINAPI
|
|
D3DXConvertMeshSubsetToStrips
|
|
(
|
|
LPD3DXBASEMESH MeshIn,
|
|
DWORD AttribId,
|
|
DWORD IBOptions,
|
|
LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
|
|
DWORD *pNumIndices,
|
|
LPD3DXBUFFER *ppStripLengths,
|
|
DWORD *pNumStrips
|
|
);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
#endif //__D3DX8MESH_H__
|
|
|
|
|