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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
#pragma once
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#include "Sprite2d.h"
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enum eBlipType
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{
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BLIP_NONE,
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BLIP_CAR,
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BLIP_CHAR,
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BLIP_OBJECT,
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BLIP_COORD,
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BLIP_CONTACT_POINT
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};
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enum eBlipDisplay
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{
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BLIP_DISPLAY_NEITHER = 0,
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BLIP_DISPLAY_MARKER_ONLY = 1,
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BLIP_DISPLAY_BLIP_ONLY = 2,
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BLIP_DISPLAY_BOTH = 3,
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};
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enum eRadarSprite
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{
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RADAR_SPRITE_NONE = 0,
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RADAR_SPRITE_ASUKA = 1,
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RADAR_SPRITE_BOMB = 2,
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RADAR_SPRITE_CAT = 3,
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RADAR_SPRITE_CENTRE = 4,
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RADAR_SPRITE_COPCAR = 5,
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RADAR_SPRITE_DON = 6,
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RADAR_SPRITE_EIGHT = 7,
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RADAR_SPRITE_EL = 8,
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RADAR_SPRITE_ICE = 9,
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RADAR_SPRITE_JOEY = 10,
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RADAR_SPRITE_KENJI = 11,
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RADAR_SPRITE_LIZ = 12,
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RADAR_SPRITE_LUIGI = 13,
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RADAR_SPRITE_NORTH = 14,
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RADAR_SPRITE_RAY = 15,
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RADAR_SPRITE_SAL = 16,
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RADAR_SPRITE_SAVE = 17,
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RADAR_SPRITE_SPRAY = 18,
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RADAR_SPRITE_TONY = 19,
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RADAR_SPRITE_WEAPON = 20,
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RADAR_SPRITE_COUNT = 21,
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};
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enum
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{
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BLIP_MODE_TRIANGULAR_UP = 0,
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BLIP_MODE_TRIANGULAR_DOWN,
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BLIP_MODE_SQUARE,
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};
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struct CBlip
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{
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uint32 m_nColor;
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uint32 m_eBlipType; // eBlipType
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int32 m_nEntityHandle;
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CVector2D m_vec2DPos;
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CVector m_vecPos;
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int16 m_BlipIndex;
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bool m_bDim;
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bool m_bInUse;
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float m_Radius;
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int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_IconID; // eRadarSprite
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};
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static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
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// Values for screen space
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#define RADAR_LEFT (40.0f)
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#define RADAR_BOTTOM (47.0f)
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#define RADAR_WIDTH (94.0f)
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#define RADAR_HEIGHT (76.0f)
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class CRadar
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{
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public:
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static float &m_radarRange;
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static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
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static CSprite2d *AsukaSprite;
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static CSprite2d *BombSprite;
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static CSprite2d *CatSprite;
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static CSprite2d *CentreSprite;
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static CSprite2d *CopcarSprite;
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static CSprite2d *DonSprite;
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static CSprite2d *EightSprite;
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static CSprite2d *ElSprite;
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static CSprite2d *IceSprite;
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static CSprite2d *JoeySprite;
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static CSprite2d *KenjiSprite;
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static CSprite2d *LizSprite;
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static CSprite2d *LuigiSprite;
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static CSprite2d *NorthSprite;
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static CSprite2d *RaySprite;
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static CSprite2d *SalSprite;
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static CSprite2d *SaveSprite;
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static CSprite2d *SpraySprite;
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static CSprite2d *TonySprite;
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static CSprite2d *WeaponSprite;
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static CSprite2d *RadarSprites[21];
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public:
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static uint8 CalculateBlipAlpha(float dist);
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static void ChangeBlipBrightness(int32 i, int32 bright);
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static void ChangeBlipColour(int32 i, int32);
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static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
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static void ChangeBlipScale(int32 i, int32 scale);
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static void ClearBlip(int32 i);
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static void ClearBlipForEntity(eBlipType type, int32 id);
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static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
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static bool DisplayThisBlip(int32 i);
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static void Draw3dMarkers();
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static void DrawBlips();
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static void DrawMap();
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static void DrawRadarMap();
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static void DrawRadarMask();
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static void DrawRadarSection(int32 x, int32 y);
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static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
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static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
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static int32 GetActualBlipArrayIndex(int32 i);
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static int32 GetNewUniqueBlipIndex(int32 i);
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static uint32 GetRadarTraceColour(uint32 color, bool bright);
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static void Initialise();
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static float LimitRadarPoint(CVector2D &point);
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static void LoadAllRadarBlips(int32);
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static void LoadTextures();
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static void RemoveRadarSections();
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static void RemoveMapSection(int32 x, int32 y);
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static void RequestMapSection(int32 x, int32 y);
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static void SaveAllRadarBlips(int32);
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static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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static void SetRadarMarkerState(int32 i, bool flag);
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static void ShowRadarMarker(CVector pos, uint32 color, float radius);
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static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
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static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
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static void Shutdown();
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static void StreamRadarSections(const CVector &posn);
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static void StreamRadarSections(int32 x, int32 y);
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static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
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static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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// no in CRadar in the game:
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static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
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static void ClipRadarTileCoords(int32 &x, int32 &y);
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static bool IsPointInsideRadar(const CVector2D &);
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static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
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};
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